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Identifying Game Processes Based on Private Working Sets 被引量:1
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作者 Jinfeng Li Li Feng +3 位作者 Longqing Zhang Hongning Dai Lei Yang Liwei Tian 《Computers, Materials & Continua》 SCIE EI 2020年第10期639-651,共13页
Fueled by the booming online games,there is an increasing demand for monitoring online games in various settings.One of the application scenarios is the monitor of computer games in school computer labs,for which an i... Fueled by the booming online games,there is an increasing demand for monitoring online games in various settings.One of the application scenarios is the monitor of computer games in school computer labs,for which an intelligent game recognition method is required.In this paper,a method to identify game processes in accordance with private working sets(i.e.,the amount of memory occupied by a process but cannot be shared among other processes)is introduced.Results of the W test showed that the memory sizes occupied by the legitimate processes(e.g.,the processes of common native windows applications)and game processes followed normal distribution.Using the T-test,a significant difference was identified between the legitimate processes and C/S-based computer games,in terms of the means and variances of their private working sets.Subsequently,we derived the density functions of the private working sets of the considered game processes and those of the legitimate processes.Given the private working set of a process and the derived probability density functions,the probability that the process is a legitimate process and the probability that the process is a game process can be determined.After comparing the two probabilities,we can easily determine whether the process is a game process or not.As revealed from the test results,the recognition accuracy of this method for C/S-based computer games was approximately 90%. 展开更多
关键词 game process recognition private working set comparative analysis
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Evolutionary game dynamics of combining the Moran and imitation processes 被引量:7
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作者 Xian-Jia Wang Cui-Ling Gu +1 位作者 Shao-Jie Lv Ji Quan 《Chinese Physics B》 SCIE EI CAS CSCD 2019年第2期94-105,共12页
One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the envir... One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the environment, and it is possible for an individual to use two or more rules to update their strategy. We consider the case where an individual updates strategies based on the Moran and imitation processes, and establish mixed stochastic evolutionary game dynamics by combining both processes. Our aim is to study how individuals change strategies based on two update rules and how this affects evolutionary game dynamics. We obtain an analytic expression and properties of the fixation probability and fixation times(the unconditional fixation time or conditional average fixation time) associated with our proposed process. We find unexpected results. The fixation probability within the proposed model is independent of the probabilities that the individual adopts the imitation rule update strategy. This implies that the fixation probability within the proposed model is equal to that from the Moran and imitation processes. The one-third rule holds in the proposed mixed model. However, under weak selection, the fixation times are different from those of the Moran and imitation processes because it is connected with the probability that individuals adopt an imitation update rule. Numerical examples are presented to illustrate the relationships between fixation times and the probability that an individual adopts the imitation update rule, as well as between fixation times and selection intensity. From the simulated analysis, we find that the fixation time for a mixed process is greater than that of the Moran process, but is less than that of the imitation process. Moreover, the fixation times for a cooperator in the proposed process increase as the probability of adopting an imitation update increases; however, the relationship becomes more complex than a linear relationship. 展开更多
关键词 EVOLUTIONARY game dynamics MORAN process IMITATION process FIXATION probability FIXATION time
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Evolutionary games in a generalized Moran process with arbitrary selection strength and mutation 被引量:7
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作者 全吉 王先甲 《Chinese Physics B》 SCIE EI CAS CSCD 2011年第3期21-26,共6页
By using a generalized fitness-dependent Moran process, an evolutionary model for symmetric 2 × 2 games in a well-mixed population with a finite size is investigated. In the model, the individuals' payoff accumu... By using a generalized fitness-dependent Moran process, an evolutionary model for symmetric 2 × 2 games in a well-mixed population with a finite size is investigated. In the model, the individuals' payoff accumulating from games is mapped into fitness using an exponent function. Both selection strength β and mutation rate ε are considered. The process is an ergodic birth-death process. Based on the limit distribution of the process, we give the analysis results for which strategy will be favoured when s is small enough. The results depend on not only the payoff matrix of the game, but also on the population size. Especially, we prove that natural selection favours the strategy which is risk-dominant when the population size is large enough. For arbitrary β and ε values, the 'Hawk-Dove' game and the 'Coordinate' game are used to illustrate our model. We give the evolutionary stable strategy (ESS) of the games and compare the results with those of the replicator dynamics in the infinite population. The results are determined by simulation experiments. 展开更多
关键词 evolutionary games fitness-dependent Moran process birth-death process evolutionary stable strategy
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A Typical Production and Elimination Process of Particles in Beijing during Early 2008 Olympic Games
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作者 WANG Bei-bei CHENG Yi-zhen +1 位作者 LIU Hou-feng CHAI Fa-he 《Meteorological and Environmental Research》 CAS 2011年第2期70-73,共4页
[Objective] The aim was to discuss he produce and elimination rules of particles in Beijing during early 2008 Olympic Games. [Method] Based on the analysis of particulate matter online observation data and meteorologi... [Objective] The aim was to discuss he produce and elimination rules of particles in Beijing during early 2008 Olympic Games. [Method] Based on the analysis of particulate matter online observation data and meteorological data during the corresponding period in Chinese environmental science college, Hysplit Back trace model and Numerical weather prediction graphs, and combined with the different analytical methods on meteorological flow fields, a typical process of particles in Beijing during early 2008 Olympic Games was studied. [Result] The results indicated that during the ascent stage of PM2.5 concentration, the PM showed gradually aging phenomena; the process controlled by large scale synoptic system mainly. And the weak wind and the high humidity were not in favor of dispersion; the prolonged southerly air mass to bring the pollutant of Hebei, Taijin and Shandong to Beijing; mixing height and temperature curve took the importance role to the pollution. [Conclusion] The study provided theoretical basis for the discussion on factors influencing the production and elimination of particles in the air pollution process. 展开更多
关键词 Particles Production and elimination process BEIJING Early period of Olympic games China
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基于Markov game模型的装备保障信息网络安全态势感知方法研究 被引量:18
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作者 李玺 卢昱 +1 位作者 刘森 刘锋 《计算机应用研究》 CSCD 北大核心 2017年第11期3441-3445,共5页
为了提升装备保障信息网络的安全态势感知能力,根据装备保障信息网络的特点,提出了基于Markov决策过程和博弈论思想的网络安全态势评估方法。该方法以Markov game模型为核心,通过求解纳什均衡点确定攻守双方的博弈对网络安全造成的影响... 为了提升装备保障信息网络的安全态势感知能力,根据装备保障信息网络的特点,提出了基于Markov决策过程和博弈论思想的网络安全态势评估方法。该方法以Markov game模型为核心,通过求解纳什均衡点确定攻守双方的博弈对网络安全造成的影响,并利用4级数据融合实现对装备保障信息网络安全态势的评估。实验证明,该方法能够综合各类基础信息,准确给出装备保障信息网络的安全态势值。 展开更多
关键词 装备保障信息网络 安全态势评估 MARKOV决策过程 博弈论
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LINEAR QUADRATIC NONZERO-SUM DIFFERENTIAL GAMES WITH RANDOM JUMPS 被引量:3
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作者 吴臻 于志勇 《应用数学和力学》 CSCD 北大核心 2005年第8期945-950,共6页
The existence and uniqueness of the solutions for one kind of forward-backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions.Th... The existence and uniqueness of the solutions for one kind of forward-backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions.Then these results were applied to nonzero-sum differential games with random jumps to get the explicit form of the open-loop Nash equilibrium point by the solution of the forward-backward stochastic differential equations. 展开更多
关键词 随机微分方程 泊松过程 随机微分对策
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工程方案选择及优化的AHP-Game模型分析
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作者 申永康 张迪 《价值工程》 2010年第10期90-91,共2页
现代工程项目决策技术复杂、涉及面广,存在大量的多属性多级风险决策问题。针对目前常用的层次分析法(AHP)理论讨论权重的不准确性和复杂性,本文采用了博弈论(Game)理论,建立层次分析博弈论矩阵分析模型,分析了NASH均衡的存在性,并编制... 现代工程项目决策技术复杂、涉及面广,存在大量的多属性多级风险决策问题。针对目前常用的层次分析法(AHP)理论讨论权重的不准确性和复杂性,本文采用了博弈论(Game)理论,建立层次分析博弈论矩阵分析模型,分析了NASH均衡的存在性,并编制相应的Mathcad程序;通过算例分析,验证了本文模型应用于工程项目方案决策的可行性。 展开更多
关键词 项目管理 风险决策 层次分析 博弈论
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陆面过程实验和地气相互作用研究——从HEIFE到IMGRASS和GAME-Tibet/TIPEX 被引量:199
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作者 王介民 《高原气象》 CSCD 北大核心 1999年第3期280-294,共15页
 80 年代中开始的国际大型陆面过程实验和地气相互作用研究,现在正向更加深入广泛的方面发展。中国科学院兰州高原大气物理研究所主持了80 年代后期开始的中日合作“黑河地区地气相互作用观测实验研究”( H E I F E) ,...  80 年代中开始的国际大型陆面过程实验和地气相互作用研究,现在正向更加深入广泛的方面发展。中国科学院兰州高原大气物理研究所主持了80 年代后期开始的中日合作“黑河地区地气相互作用观测实验研究”( H E I F E) ,接着积极参与组织了“内蒙古半干旱草原土壤—植被—大气相互作用”( I M G R A S S) 和“全球水分能量循环亚洲季风实验—青藏高原陆面物理过程研究”( 中日合作 G A M E Tibet 和 T I P E X) 等几个项目,取得大量珍贵资料和一系列研究成果,从而在国际陆面过程( L S P) 研究中居于领先地位。本文介绍了近年来国际 L S P 研究以及国内由 H E I F E 到 I M G R A S S 和 G A M E Tibet/ T I P E X 的进展。 展开更多
关键词 陆面过程 地气 相互作用 GCM 黑河实验 IMGRASS
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LINEAR QUADRATIC NONZERO-SUM DIFFERENTIAL GAMES WITH RANDOM JUMPS 被引量:5
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作者 WU Zhen(吴臻) YU Zhi-yong(于志勇) 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI 2005年第8期1034-1039,共6页
The existence and uniqueness of the solutions for one kind of forward- backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions. ... The existence and uniqueness of the solutions for one kind of forward- backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions. Then these results were applied to nonzero-sum differential games with random jumps to get the explicit form of the open-loop Nash equilibrium point by the solution of the forward-backward stochastic differential equations. 展开更多
关键词 stochastic differential equation Poisson process stochastic differential game
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A Matrix Approach to the Modeling and Analysis of Networked Evolutionary Games With Time Delays 被引量:10
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作者 Guodong Zhao Yuzhen Wang Haitao Li 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第4期818-826,共9页
Using the semi-tensor product method, this paper investigates the modeling and analysis of networked evolutionary games(NEGs) with finite memories, and presents a number of new results. Firstly, a kind of algebraic ex... Using the semi-tensor product method, this paper investigates the modeling and analysis of networked evolutionary games(NEGs) with finite memories, and presents a number of new results. Firstly, a kind of algebraic expression is formulated for the networked evolutionary games with finite memories, based on which the behavior of the corresponding evolutionary game is analyzed. Secondly, under a proper assumption, the existence of Nash equilibrium of the given networked evolutionary games is proved and a free-type strategy sequence is designed for the convergence to the Nash equilibrium. Finally, an illustrative example is worked out to support the obtained new results. 展开更多
关键词 Fictitious play process Nash equilibrium networked evolutionary games(NEGs) semi-tensor product of matrices
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Does Playing Games Contribute to Develop Better Attitudes?
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作者 Maria Thereza Costa Coelho de Souza Ana Lucia Petty Camila Tarif Ferreira Folquitto Mariana Ines Garbarino Tamires Alves Monteiro 《Psychology Research》 2014年第4期301-309,共9页
关键词 游戏背景 学习障碍 开发 专业人士 研究人员 相互作用 社会发展 实验室
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An Alternative Approach to the Lottery Method in Utility Theory for Game Theory
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作者 William P. Fox 《American Journal of Operations Research》 2015年第3期199-208,共10页
In game theory, in order to properly use mixed strategies, equalizing strategies or the Nash arbitration method, we require cardinal payoffs. We present an alternative method to the possible tedious lottery method of ... In game theory, in order to properly use mixed strategies, equalizing strategies or the Nash arbitration method, we require cardinal payoffs. We present an alternative method to the possible tedious lottery method of von Neumann and Morgenstern to change ordinal values into cardinal values using the analytical hierarchy process. We suggest using Saaty’s pairwise comparison with combined strategies as criteria for players involved in a repetitive game. We present and illustrate a methodology for moving from ordinal payoffs to cardinal payoffs. We summarize the impact on how the solutions are achieved. 展开更多
关键词 ANALYTICAL HIERARCHY process Cardinal UTILITY game Theory Payoff MATRIX
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A Competitive Markov Approach to the Optimal Combat Strategies of On-Line Action Role-Playing Game Using Evolutionary Algorithms
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作者 Haoyang Chen Yasukuni Mori Ikuo Matsuba 《Journal of Intelligent Learning Systems and Applications》 2012年第3期176-187,共12页
In the case of on-line action role-playing game, the combat strategies can be divided into three distinct classes, Strategy of Motion(SM), Strategy of Attacking Occasion (SAO) and Strategy of Using Skill (SUS). In thi... In the case of on-line action role-playing game, the combat strategies can be divided into three distinct classes, Strategy of Motion(SM), Strategy of Attacking Occasion (SAO) and Strategy of Using Skill (SUS). In this paper, we analyze such strategies of a basic game model in which the combat is modeled by the discrete competitive Markov decision process. By introducing the chase model and the combat assistant technology, we identify the optimal SM and the optimal SAO, successfully. Also, we propose an evolutionary framework, including integration with competitive coevolution and cooperative coevolution, to search the optimal SUS pair which is regarded as the Nash equilibrium point of the strategy space. Moreover, some experiments are made to demonstrate that the proposed framework has the ability to find the optimal SUS pair. Furthermore, from the results, it is shown that using cooperative coevolutionary algorithm is much more efficient than using simple evolutionary algorithm. 展开更多
关键词 game Design game BALANCE COMPETITIVE MARKOV DECISION process Cooperative Coevolutionary Algorithm COMPETITIVE Coevolution
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基于消费者绿色偏好的农户绿色生产行为演化博弈分析 被引量:2
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作者 何奇龙 王卿人 +2 位作者 李琴英 罗兴 唐娟红 《管理评论》 北大核心 2025年第4期239-252,共14页
农户是农业生产的主体,推动农户整体进行绿色生产转型是我国农业全面绿色转型发展的关键,也是一项系统性革命。市场需求端消费者基于绿色偏好所形成的绿色农产品需求是推动农业全面绿色转型的根本动力,这些需求能否传导到生产端并转化... 农户是农业生产的主体,推动农户整体进行绿色生产转型是我国农业全面绿色转型发展的关键,也是一项系统性革命。市场需求端消费者基于绿色偏好所形成的绿色农产品需求是推动农业全面绿色转型的根本动力,这些需求能否传导到生产端并转化为更多农户的绿色生产行为至关重要。现实中,农户的生产行为表现为群体内部的基于社会学习和期望收益最大化的复杂动态演化特征。本文引入生物群落策略更新的Moran过程,模拟消费者绿色偏好驱动下农户绿色生产行为决策中的社会学习机制,并针对不同选择强度下的农户,分析其绿色生产策略成为演化稳定策略的条件。研究发现:(1)任意选择强度下,消费者绿色偏好、农户绿色认知度和政府生态补偿正向激励农户绿色生产,而绿色生产成本系数反向抑制农户绿色生产,但不同选择强度下,绿色生产策略在群体扎根的边界条件不同;(2)随机因素主导的弱选择下,生态补贴只要大于绿色生产成本,对任意种群数量均有利于绿色生产取代一般生产策略;(3)任意选择强度下,农产品绿色度与绿色生产策略扎根的边界条件均呈“倒U”型关系;(4)在收益满足相应的边界条件后,若种群数量大于相应的临界值,农户绿色生产策略将占优,且随着消费者绿色偏好增强,该临界值均逐渐减小。总而言之,以市场需求为导向实现农业全面绿色转型这一系统性革命是可行的,政府的适度介入(补贴和宣传等)也能够进一步激发市场力量的释放和高效发挥。 展开更多
关键词 消费者绿色偏好 演化博弈 Moran过程 绿色生产行为
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电动汽车充电设施运营商运营水平的评估方法
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作者 梁振锋 刘伟龙 +2 位作者 许一航 祁芙蓉 王晓卫 《电网技术》 北大核心 2025年第6期2533-2543,I0110,I0111,共13页
为提高规划及运营水平,提出了一种电动汽车充电设施运营商综合评估方法。首先,构建了充电设施接入情况、运行情况、运行状态、充电费用4个准则,并构建直流桩占比、桩均充电电量、平均在线率、充电电价等12项评估指标;其次,通过某地多家... 为提高规划及运营水平,提出了一种电动汽车充电设施运营商综合评估方法。首先,构建了充电设施接入情况、运行情况、运行状态、充电费用4个准则,并构建直流桩占比、桩均充电电量、平均在线率、充电电价等12项评估指标;其次,通过某地多家充电设施运营商的基础数据和运行数据绘制了各指标的散点图,据此确定了各项指标评分标准;最后,利用改进层次分析法从用户角度确定各指标的主观权重,利用CRITIC法从管理部门角度确定各指标的客观权重,进而结合博弈论组合赋权法确定各指标组合权重;并结合各项权重与指标评分标准对充电设施运营商的运营水平进行量化评估。通过对比分析某市70个运营商评估结论验证了所提方法的有效性。 展开更多
关键词 电动汽车 充电设施运营商 指标体系 CRITIC法 改进层次分析法 博弈论组合赋权法
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中国县域国土空间功能演化博弈过程及其影响因素
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作者 黄鑫 王宏卫 +2 位作者 王灿 吴晋华 伊素燕 《生态学报》 北大核心 2025年第12期5811-5823,共13页
国土空间功能的类型多样性、空间分布不均衡性以及受人类需求影响的特性导致国土空间功能处于复杂的博弈状态,探究国土空间功能演化博弈过程及其影响因素对实现国土空间高质量发展至关重要。以中国2844个县域单元为例,基于多源地理空间... 国土空间功能的类型多样性、空间分布不均衡性以及受人类需求影响的特性导致国土空间功能处于复杂的博弈状态,探究国土空间功能演化博弈过程及其影响因素对实现国土空间高质量发展至关重要。以中国2844个县域单元为例,基于多源地理空间数据定量评估1980—2020年国土空间功能演化博弈过程,并运用基于最优参数的地理探测器模型识别国土空间功能演化博弈过程的影响因素。结果表明:(1)研究期间中国县域国土空间功能主导博弈类型表现为正和博弈,博弈强度呈倒U型变化,2000—2010年是博弈类型和博弈强度的转折时期。(2)国土空间功能演化博弈过程以低强度正和博弈为主,但演化博弈过程在胡焕庸线两侧表现出显著差异。(3)影响胡焕庸线两侧国土空间功能演化博弈过程的主导因素较为一致,但作用效果存在差异,社会发展要素影响作用最为显著。 展开更多
关键词 国土空间功能 演化博弈过程 影响因素 中国县域
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政府奖惩机制下医药企业Moran生产策略分析 被引量:1
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作者 朱立龙 徐艳萍 《管理评论》 北大核心 2025年第2期214-223,共10页
药品质量是确保公众健康、推动经济发展和维护社会稳定的关键因素,历来受到政府和社会的高度重视。近年来,药品安全问题的频繁发生暴露出政府部门在药品监管和药品检测方面的不足。本文基于政府奖惩考虑寻租行为下生产同种药品的N家医... 药品质量是确保公众健康、推动经济发展和维护社会稳定的关键因素,历来受到政府和社会的高度重视。近年来,药品安全问题的频繁发生暴露出政府部门在药品监管和药品检测方面的不足。本文基于政府奖惩考虑寻租行为下生产同种药品的N家医药企业生产选择策略的演化轨迹。通过构建Moran过程随机演化博弈模型,计算出在期望收益主导和外界因素主导下生产高质量药品策略和生产低质量药品策略互相侵入的概率,并利用Matlab 2022进行仿真分析。研究发现:(1)当寻租成本高于某一临界值时,无论医药企业数量高低与否,生产高质量药品策略始终占优,且在强选择条件下寻租成本具有更高的临界值;(2)当高质量药品的生产成本高于低质量药品的生产成本和损失之和时,只有医药企业数量低于某一临界值,生产高质量药品策略才占优;(3)只有当政府惩罚额大于一定的临界值时,生产高质量药品策略才会成为所有医药企业的普遍共识,当惩罚额较低时,群体中会存在两策略共存的现象;(4)期望收益主导下,医药企业寻租成本高于药品质量提升成本时,生产高质量药品策略成为占优策略。最后,结合随机演化博弈过程和仿真结果,为我国医药企业药品质量水平的提升提出了对策与建议。 展开更多
关键词 政府奖惩 寻租行为 药品质量监管 Moran过程 演化博弈
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重大工程绿色管理主体行为的随机演化博弈
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作者 高鑫 曾若辰 +1 位作者 宋瑞震 孟晓华 《管理科学学报》 北大核心 2025年第8期71-86,共16页
重大工程绿色管理能够降低工程建设对区域生态环境的影响.然而,鉴于工程建设周期长且其对周边环境的潜在影响程度难以准确预测,承包商、业主与环保部门作为工程建设阶段绿色管理的关键主体,在制定绿色管理决策时易受到不确定因素的影响... 重大工程绿色管理能够降低工程建设对区域生态环境的影响.然而,鉴于工程建设周期长且其对周边环境的潜在影响程度难以准确预测,承包商、业主与环保部门作为工程建设阶段绿色管理的关键主体,在制定绿色管理决策时易受到不确定因素的影响.本研究将随机过程嵌入演化博弈理论,重构了承包商、业主与环保部门间的随机演化博弈模型,探索了各博弈主体参与绿色管理的策略选择过程,分析了不同因素对其策略选择的影响效果.研究发现:承包商选择绿色建造、业主采取服务型策略、环保部门实施随机抽查,共同构成了实现重大工程绿色管理的稳定策略集.增强各主体参与绿色管理的初始合作意愿能有效降低其决策的波动性,降低环保总成本并合理设定业主分摊的环保成本比例将促进各主体更快达到绿色管理的稳定状态.此外,提升承包商的社会声誉可推动其采纳绿色建造策略,而承包商对业主的积极评价将有助于培育服务型业主;承包商与业主的绿色管理决策对随机扰动更为敏感.本研究所构建的随机演化博弈模型在一定程度上扩展了传统的绿色管理研究方法,而阐释的服务型业主理念能够为重大工程实践中的绿色管理长效机制构建提供决策参考. 展开更多
关键词 重大基础设施工程 绿色管理 演化博弈 随机过程 数值仿真
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基于GT-FAHP-FCE的岭南醒狮非遗游戏设计研究
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作者 李本建 郭可馨 宋燕芳 《包装工程》 北大核心 2025年第10期406-416,435,共12页
目的以岭南醒狮为研究对象,探究青年群体对非遗文化游戏化的设计需求,为非遗类游戏设计提供质性和量化相结合的模式参考。方法前期运用扎根理论(GT)的研究方法,抓取用户评论作为原始资料来进行三级编码,提取岭南醒狮非遗游戏设计的核心... 目的以岭南醒狮为研究对象,探究青年群体对非遗文化游戏化的设计需求,为非遗类游戏设计提供质性和量化相结合的模式参考。方法前期运用扎根理论(GT)的研究方法,抓取用户评论作为原始资料来进行三级编码,提取岭南醒狮非遗游戏设计的核心范畴。将上述范畴作为模糊层次分析法(FAHP)的评价指标体系,根据用户多轮评价计算指标权重,围绕指标重要度进行醒狮非遗游戏设计。最后通过模糊综合评价法(FCE)对游戏方案进行评价,以此验证上述指标。结果扎根理论能够有效降低模糊层次分析法中指标评价的主观因素影响,提供更加科学合理的理论指导,模糊综合评价法为设计方案的评价和优化提供保障。结论研究表明,用户更加注重游戏中醒狮文化的表达,但也对视觉造型和交互方式的创新提出了更高的要求。GT-FAHP-FCE方法的结合,使设计更加贴近用户需求,为非遗类游戏设计提供新的模式参考。 展开更多
关键词 岭南醒狮 非遗游戏设计 扎根理论(GT) 模糊层次分析法(FAHP)
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网络游戏行为对于青少年情绪调节自我效能感的影响 被引量:2
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作者 张予思 汪颖霞 《中国健康心理学杂志》 2025年第9期1307-1317,共11页
目的:根据网络游戏行为的概念,将其分成客观行为指标层面和行为过程特征层面来具体探讨各影响因子与情绪调节自我效能感的关系。方法:以上海市部分高中、大学学生作为调查对象,总共抽样345名学生,采用青少年网络游戏行为特征量表、情绪... 目的:根据网络游戏行为的概念,将其分成客观行为指标层面和行为过程特征层面来具体探讨各影响因子与情绪调节自我效能感的关系。方法:以上海市部分高中、大学学生作为调查对象,总共抽样345名学生,采用青少年网络游戏行为特征量表、情绪调节自我效能感量表为基础整理的调查问卷进行调研分析。结果:通过统计学卡方交叉分析可知,性别(χ^(2)=34.18,P<0.01)和居住地因素(χ^(2)=11.30,P<0.05)在网络游戏客观行为指标中的每次参与网络游戏时长上存在显著差异性。网络游戏客观行为指标中的游戏频率在年级之间存在显著差异(χ^(2)=64.28,P<0.01),其中大一学生的游戏频率最高(67.74%,每天玩游戏),而高中阶段的游戏频率最低。单因素方差分析显示男生较女生更容易在网络游戏行为中激发探究动机,更容易受到正向激励(F=51.427,P<0.01)。女生在网络游戏行为过程中表达积极情绪自我效能感方面显著高于男生,而男生在管理消极情绪自我效能感上高于女生。高二和大三的青少年进行网络游戏行为时出现正向激励和生理疲劳维度的状况均高于其他年级,而高三学生最容易出现行为失度,相对的大一学生最不容易表现出行为失度。每次游戏时长在一小时左右的青少年认为自身可控制情绪的信念感最强,且差异显著(F=5.71,P<0.01)。Pearson相关性分析显示,在网络游戏行为过程特征层面各维度上表现越强的个体认为自身调节情绪能力的自我感觉越强。通过多元逐步回归分析可得,单次网络游戏时长的连续时长会对情绪调节自我效能感产生显著的负向影响关系,而正向激励、生理疲劳、游戏依赖、人际疏远4个维度的评价与表现对于情绪调节自我效能感能带来一定程度积极作用。模型公式为:情绪调节自我效能感=1.982-0.125*每次网络游戏的时长+0.209*正向激励+0.096*生理疲劳+0.082*游戏依赖+0.163*人际疏远。结论:在网络游戏客观行为指标层面,游戏时长越长,个体的情绪调节自我效能感越低。在网络游戏行为过程特征层面,正向激励、生理疲劳、游戏依赖、人际疏远四维度对情绪调节自我效能感有显著的正向影响作用。 展开更多
关键词 网络游戏行为 网络游戏客观行为指标 网络游戏行为过程特征 情绪调节自我效能感 青少年
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