Coordinated mission decision-making is one of the core steps to effectively exploit the capabilities of cooperative attack of multiple aircrafts. However, the situational assessment is an essential base to realize the...Coordinated mission decision-making is one of the core steps to effectively exploit the capabilities of cooperative attack of multiple aircrafts. However, the situational assessment is an essential base to realize the mission decision-making. Therefore, in this paper, we develop a mission decision-making method of multi-aircraft cooperatively attacking multi-target based on situational assessment. We have studied the situational assessment mathematical model based on the Dempster-Shafer(D-S) evidence theory and the mission decision-making mathematical model based on the game theory. The proposed mission decision-making method of antagonized airfight is validated by some simulation examples of a swarm of unmanned combat aerial vehicles(UCAVs)that carry out the mission of the suppressing of enemy air defenses(SEAD).展开更多
This paper introduces a two-layer UDP datagram-based communication framework for developing networked mobile games. The framework consists of a physical layer and a data-link layer with a unified interface as a networ...This paper introduces a two-layer UDP datagram-based communication framework for developing networked mobile games. The framework consists of a physical layer and a data-link layer with a unified interface as a network communication mechanism. A standalone two-player mobile game, such as a chess game and the like, can be easily plugged on to the communication framework to become a corresponding networked mobile game.展开更多
Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome...Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome is completely random. For instance, lotteries are easily recognized as pure gambling, while some variants of Poker (e.g. Texas Hold’em) are usually considered as skill games. In both cases, the theory of probability constitutes the mathematical framework for studying their dynamics, despite their classification. Here, it is worth to consider that when games entail the competition between many players, the structure of interactions can acquire a relevant role. For instance, some games as Bingo are not characterized by this kind of interactions, while other games as Poker, show a network structure, i.e. players interact each other and have the opportunity to share or exchange information. In this paper, we analyze the dynamics of a population composed of two species, i.e. strong and weak agents. The former represents expert players, while the latter beginners, i.e. non-expert ones. Here, pair-wise interactions are based on a very simple game, whose outcome is affected by the nature of the involved agents. In doing so, expert agents have a higher probability to succeed when playing with weak agents, while the success probability is equal when two agents of the same kind face each other. Numerical simulations are performed considering a population arranged in different topologies like regular graphs and in scale-free networks. This choice allows to model dynamics that we might observe on online game platforms. Further aspects as the adaptability of agents are taken into account, e.g. the possibility to improve (i.e. to becomean expert). Results show that complex topologies represent a strong opportunity for experts and a risk for both kinds of agents.展开更多
基金supported by the Aeronautical Science Foundation of China (No. 05D01002)
文摘Coordinated mission decision-making is one of the core steps to effectively exploit the capabilities of cooperative attack of multiple aircrafts. However, the situational assessment is an essential base to realize the mission decision-making. Therefore, in this paper, we develop a mission decision-making method of multi-aircraft cooperatively attacking multi-target based on situational assessment. We have studied the situational assessment mathematical model based on the Dempster-Shafer(D-S) evidence theory and the mission decision-making mathematical model based on the game theory. The proposed mission decision-making method of antagonized airfight is validated by some simulation examples of a swarm of unmanned combat aerial vehicles(UCAVs)that carry out the mission of the suppressing of enemy air defenses(SEAD).
文摘This paper introduces a two-layer UDP datagram-based communication framework for developing networked mobile games. The framework consists of a physical layer and a data-link layer with a unified interface as a network communication mechanism. A standalone two-player mobile game, such as a chess game and the like, can be easily plugged on to the communication framework to become a corresponding networked mobile game.
文摘Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome is completely random. For instance, lotteries are easily recognized as pure gambling, while some variants of Poker (e.g. Texas Hold’em) are usually considered as skill games. In both cases, the theory of probability constitutes the mathematical framework for studying their dynamics, despite their classification. Here, it is worth to consider that when games entail the competition between many players, the structure of interactions can acquire a relevant role. For instance, some games as Bingo are not characterized by this kind of interactions, while other games as Poker, show a network structure, i.e. players interact each other and have the opportunity to share or exchange information. In this paper, we analyze the dynamics of a population composed of two species, i.e. strong and weak agents. The former represents expert players, while the latter beginners, i.e. non-expert ones. Here, pair-wise interactions are based on a very simple game, whose outcome is affected by the nature of the involved agents. In doing so, expert agents have a higher probability to succeed when playing with weak agents, while the success probability is equal when two agents of the same kind face each other. Numerical simulations are performed considering a population arranged in different topologies like regular graphs and in scale-free networks. This choice allows to model dynamics that we might observe on online game platforms. Further aspects as the adaptability of agents are taken into account, e.g. the possibility to improve (i.e. to becomean expert). Results show that complex topologies represent a strong opportunity for experts and a risk for both kinds of agents.