In a first for the African continent,Senegal will host the Dakar 2026 Youth Olympic Games(YOG)from 31 October to 13 November.The Dakar 2026 YOG carry a strong symbolic ambition,embodied by their motto“Africa welcomes...In a first for the African continent,Senegal will host the Dakar 2026 Youth Olympic Games(YOG)from 31 October to 13 November.The Dakar 2026 YOG carry a strong symbolic ambition,embodied by their motto“Africa welcomes,Dakar celebrates.”Host Senegal sees the event as a catalyst for its influence,the modernisation of its infrastructure,and the mobilisation of its youth.展开更多
The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled sa...The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled satellite,introduces uncertainties due to its potential maneuvering capabilities.To address this challenge,the scenario is modeled as a special orbital game,incorporating the unique complexities of the cislunar environment.A variable-duration,turn-based inspection and anti-inspection game model is designed.The model defines both players'rules,constraints,and victory conditions,providing a framework for non-cooperative inspection.Strategies for both players are developed and validated based on their dynamical properties.The inspector's strategy integrates two-body Lambert transfers with shooting methods,while the evader's strategy aims to maximize the inspector's fuel consumption.Simulation results show that the evader's optimal strategy involves deliberate fluctuations in its lunar periapsis altitude,with the inspector's requiredΔV up to eight times greater than the evader's.The impact of game constraints is evaluated,and the effectiveness of deploying the inspector in low lunar orbit is compared with the inspector at the Earth-Moon Lagrange point L1.The strengths and weaknesses of both are shown.These findings provide valuable insights for future orbital servicing and orbital games.展开更多
This paper suggests a way to improve teamwork and reduce uncertainties in operations by using a game theory approach involving multiple virtual power plants(VPP).A generalized credibility-based fuzzy chance constraint...This paper suggests a way to improve teamwork and reduce uncertainties in operations by using a game theory approach involving multiple virtual power plants(VPP).A generalized credibility-based fuzzy chance constraint programming approach is adopted to address uncertainties stemming from renewable generation and load demand within individual VPPs,while robust optimization techniques manage electricity and thermal price volatilities.Building upon this foundation,a hierarchical Nash-Stackelberg game model is established across multiple VPPs.Within each VPP,a Stackelberg game resolves the strategic interaction between the operator and photovoltaic prosumers(PVP).Among VPPs,a cooperative Nash bargaining model coordinates alliance formation.The problem is decomposed into two subproblems:maximizing coalitional benefits,and allocating cooperative surpluses via payment bargaining,solved distributively using the alternating direction method of multipliers(ADMM).Case studies demonstrate that the proposed strategy significantly enhances the economic efficiency and uncertainty resilience of multi-VPP alliances.展开更多
Vaccination is a key strategy to curb the spread of epidemics.Heterologous vaccination,unlike homologous vaccination which acts on a single target and forms a single immune barrier,covers multiple targets for broader ...Vaccination is a key strategy to curb the spread of epidemics.Heterologous vaccination,unlike homologous vaccination which acts on a single target and forms a single immune barrier,covers multiple targets for broader protection.Yet,heterologous vaccination involves a complex decision process that conventional game-theoretic approaches,such as classical,evolutionary,and minority games cannot adequately capture.The parallel minority game(PMG)can handle bounded-rational,multi-choice decisions,but its application in vaccine research remains rare.In this study,we propose a vaccination-transmission coupled dynamic mechanism based on the parallel minority game and simulate it on a two-dimensional lattice.Using actual observational data and a mean-field mathematical model,we verify the effectiveness of this mechanism in simulating realistic vaccination behavior and transmission dynamics.We further analyze the impact of key parameters,such as vaccine efficacy differences and the proportion of individuals eligible for vaccine switching,on containment effectiveness.Our results demonstrate that heterologous vaccination surpasses homologous vaccination in containment effectiveness,particularly when vaccine efficacy varies significantly.This work provides a novel framework and empirical evidence for understanding individual decision-making and population-wide immunity formation in multi-vaccine settings.展开更多
In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dyna...In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dynamic fighting scenarios,and exists situations where the scenario and rule of the Colonel Blotto(CB)game are too restrictive in real world.To address these issues,a support stage is added as supplementary for pre-allocated results,in which a novel two-stage competitive resource assignment problem is formulated based on CB game and stochastic Lanchester equation(SLE).Further,the force attrition in these two stages is formulated as a stochastic progress to consider the complex fighting progress,including the case that the player with fewer resources defeats the player with more resources and wins the battlefield.For solving this two-stage resource assignment problem,nested solving and no-regret learning are proposed to search the optimal resource assignment strategies.Numerical experiments are taken to analyze the effectiveness of the proposed model and study the assignment strategies in various cases.展开更多
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo...Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games.展开更多
In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft g...In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft gives rise to a dynamic and real-time game,complicated further by the presence of perturbation.The primary challenge lies in crafting control strategies that are both efficient and applicable to real-time game problems within a nonlinear system.To overcome this challenge,we introduce the model prediction and iterative correction technique proposed in model predictive static programming,enabling the generation of strategies in analytical iterative form for nonlinear systems.Subsequently,we proceed by integrating this model predictive framework into a simplified Stackelberg equilibrium formulation,tailored to address the practical complexities of leader–follower pursuit-evasion scenarios.Simulation results validate the effectiveness and exceptional efficiency of the proposed solution within a receding horizon framework.展开更多
This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It s...This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research.展开更多
Dear Editor,With the advances in computing and communication technologies,the cyber-physical system(CPS),has been used in lots of industrial fields,such as the urban water cycle,internet of things,and human-cyber syst...Dear Editor,With the advances in computing and communication technologies,the cyber-physical system(CPS),has been used in lots of industrial fields,such as the urban water cycle,internet of things,and human-cyber systems[1],[2],which has to face up to malicious cyber-attacks towards cyber communication of control commands.Specifically,jamming attack is regarded as one of the most common attacks of decreasing network performance.Game theory is widely regarded as a method of accurately describing the interaction between jamming attacker and legitimate user[3].In the cyber layer,the signal game model has been utilized to describe the transmission between the attacker and defender[4].However,most previous game theoretical researches are not feasible to meet the demands of industrial CPSs mainly due to the shared communication network nature.Specifically,it leads to incomplete information for players of game owing to various network-induced phenomena and employed communication protocols.In the physical layer,the secure control[5]and estimation[6]under attack detection have been studied for CPSs.However,these methods not only rely heavily on signals injection detection,but also have no access to smart attackers who launch covert attacks so that data receivers cannot observe the attack behaviour[7].Accordingly,the motivation arising here is to tackle the nested game problem for CPSs subject to jamming attack.展开更多
The article describes funding models in Germany,France,UK and in Poland.The second part of the article concentrates on entrepreneurial implications and the context.At the end of the article of financing path is descri...The article describes funding models in Germany,France,UK and in Poland.The second part of the article concentrates on entrepreneurial implications and the context.At the end of the article of financing path is described including public funding opportunities in Europe from a game developers’perspective.展开更多
This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the in...This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the interpretability of impulsive thrust strategy by integrating it within the framework of differential game in traditional continuous systems.First,this paper introduces an impulse-like constraint,with periodical changes in thrust amplitude,to characterize the impulsive thrust control.Then,the game with the impulse-like constraint is converted into the two-point boundary value problem,which is solved by the combined shooting and deep learning method proposed in this paper.Deep learning and numerical optimization are employed to obtain the guesses for unknown terminal adjoint variables and the game terminal time.Subsequently,the accurate values are solved by the shooting method to yield the optimal continuous thrust strategy with the impulse-like constraint.Finally,the shooting method is iteratively employed at each impulse decision moment to derive the impulsive thrust strategy guided by the optimal continuous thrust strategy.Numerical examples demonstrate the convergence of the combined shooting and deep learning method,even if the strongly nonlinear impulse-like constraint is introduced.The effect of the impulsive thrust strategy guided by the optimal continuous thrust strategy is also discussed.展开更多
Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate...Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy.展开更多
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ...When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage.展开更多
The Roman domination problem is an important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security,considering back...The Roman domination problem is an important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security,considering backups in the face of a dynamic network security requirement.In this paper,firstly,we propose a Roman domination game(RDG)and prove that every Nash equilibrium(NE)of the game corresponds to a strong minimal Roman dominating function(S-RDF),as well as a Pareto-optimal solution.Secondly,we show that RDG is an exact potential game,which guarantees the existence of an NE.Thirdly,we design a game-based synchronous algorithm(GSA),which can be implemented distributively and converge to an NE in O(n)rounds,where n is the number of vertices.In GSA,all players make decisions depending on local information.Furthermore,we enhance GSA to be enhanced GSA(EGSA),which converges to a better NE in O(n2)rounds.Finally,we present numerical simulations to demonstrate that EGSA can obtain a better approximate solution in promising computation time compared with state-of-the-art algorithms.展开更多
In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This pape...In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This paper establishes a comprehensive framework for intelligent orbital game technology in space,encompassing four core technologies:threat perception of noncooperative targets,intent recognition,situation assessment,and intelligent orbital game countermeasures.The concepts of multi-turn,multi-round and multi-match in space orbital games are defined,clarifying the core technological requirements for intelligent space orbital games and establishing a cohesive technological framework.Subsequently,the current status of research on these four core technologies is investigated.The challenges faced in the existing research are analyzed,and potential solutions for future studies are proposed.This paper aims to provide readers with a thorough understanding of the latest advancements in space intelligent orbital game technology.along with insights into the future directions and challenges in this field.展开更多
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade...This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives.展开更多
Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’...Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’benefits.To address this challenge,a new model called intra-independent resource allocation game(IIRAG)is formulated under the framework of multi-coalition games.A new DRA algorithm is developed,which draws on techniques of variable replacement and leaderfollowing consensus.The proposed algorithm ensures linear convergence of the collective decision to the Nash equilibrium(NE)of the IIRAG,as well as satisfaction of the resource constraint throughout the iteration process.Numerical simulations validate the effectiveness of the proposed approach.展开更多
Online gaming has become a daily norm,leading to unique forms of game-bullying distinct from traditional cyberbullying due to its immersive nature and ranking systems.This study examined how game-bullying victimizatio...Online gaming has become a daily norm,leading to unique forms of game-bullying distinct from traditional cyberbullying due to its immersive nature and ranking systems.This study examined how game-bullying victimization(GBV)affects depression via self-esteem,moderated by resilience and the state offlow,among 359 Chinese MOBA(Multiplayer-online-battle-arena)gamers(30.7%female,mean age=23.8 years,SD=4.57 years).The analysis revealed a direct link between GBV and depression.Self-esteem mediates this relationship,with higher GBV associated with lower self-esteem and subsequently greater depression.Resilience moderates both direct and indirect effects,mitigating GBV’s impact on self-esteem and depression in those with higher resilience.However,the state offlow did not moderate the mediation process.These results underscore that game-bullying affects more than just gaming addicts,highlighting the crucial roles of self-esteem and resilience.Thefindings suggest expanding the SOR model to account for personality traits susceptible to GBV,an emerging psychological harm.展开更多
The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint ...The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint methods are coupled in parallel to compute Pareto front collaboratively. Conversely in a Nash game,adjoint methods are coupled in each player s decision making to achieve Nash equilibrium competitively. In Stackelberg game,adjoint methods used by players are nested hierarchically through incomp...展开更多
文摘In a first for the African continent,Senegal will host the Dakar 2026 Youth Olympic Games(YOG)from 31 October to 13 November.The Dakar 2026 YOG carry a strong symbolic ambition,embodied by their motto“Africa welcomes,Dakar celebrates.”Host Senegal sees the event as a catalyst for its influence,the modernisation of its infrastructure,and the mobilisation of its youth.
基金supported by the National Key R&D Pro-gram of China:Gravitational Wave Detection Project(Nos.2021YFC2026,2021YFC2202601,2021YFC2202603)the National Natural Science Foundation of China(Nos.12172288 and 12472046)。
文摘The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled satellite,introduces uncertainties due to its potential maneuvering capabilities.To address this challenge,the scenario is modeled as a special orbital game,incorporating the unique complexities of the cislunar environment.A variable-duration,turn-based inspection and anti-inspection game model is designed.The model defines both players'rules,constraints,and victory conditions,providing a framework for non-cooperative inspection.Strategies for both players are developed and validated based on their dynamical properties.The inspector's strategy integrates two-body Lambert transfers with shooting methods,while the evader's strategy aims to maximize the inspector's fuel consumption.Simulation results show that the evader's optimal strategy involves deliberate fluctuations in its lunar periapsis altitude,with the inspector's requiredΔV up to eight times greater than the evader's.The impact of game constraints is evaluated,and the effectiveness of deploying the inspector in low lunar orbit is compared with the inspector at the Earth-Moon Lagrange point L1.The strengths and weaknesses of both are shown.These findings provide valuable insights for future orbital servicing and orbital games.
基金supported by Science and Technology Project of SGCC(Research on Distributed Cooperative Control of Virtual Power Plants Based on Hybrid Game)(5700-202418337A-2-1-ZX).
文摘This paper suggests a way to improve teamwork and reduce uncertainties in operations by using a game theory approach involving multiple virtual power plants(VPP).A generalized credibility-based fuzzy chance constraint programming approach is adopted to address uncertainties stemming from renewable generation and load demand within individual VPPs,while robust optimization techniques manage electricity and thermal price volatilities.Building upon this foundation,a hierarchical Nash-Stackelberg game model is established across multiple VPPs.Within each VPP,a Stackelberg game resolves the strategic interaction between the operator and photovoltaic prosumers(PVP).Among VPPs,a cooperative Nash bargaining model coordinates alliance formation.The problem is decomposed into two subproblems:maximizing coalitional benefits,and allocating cooperative surpluses via payment bargaining,solved distributively using the alternating direction method of multipliers(ADMM).Case studies demonstrate that the proposed strategy significantly enhances the economic efficiency and uncertainty resilience of multi-VPP alliances.
基金Project supported by the National Natural Science Foundation of China(Grant Nos.12571549,12571592,12471463,12022113,12101573)。
文摘Vaccination is a key strategy to curb the spread of epidemics.Heterologous vaccination,unlike homologous vaccination which acts on a single target and forms a single immune barrier,covers multiple targets for broader protection.Yet,heterologous vaccination involves a complex decision process that conventional game-theoretic approaches,such as classical,evolutionary,and minority games cannot adequately capture.The parallel minority game(PMG)can handle bounded-rational,multi-choice decisions,but its application in vaccine research remains rare.In this study,we propose a vaccination-transmission coupled dynamic mechanism based on the parallel minority game and simulate it on a two-dimensional lattice.Using actual observational data and a mean-field mathematical model,we verify the effectiveness of this mechanism in simulating realistic vaccination behavior and transmission dynamics.We further analyze the impact of key parameters,such as vaccine efficacy differences and the proportion of individuals eligible for vaccine switching,on containment effectiveness.Our results demonstrate that heterologous vaccination surpasses homologous vaccination in containment effectiveness,particularly when vaccine efficacy varies significantly.This work provides a novel framework and empirical evidence for understanding individual decision-making and population-wide immunity formation in multi-vaccine settings.
基金supported by the National Natural Science Foundation of China(61702528,61806212,62173336)。
文摘In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dynamic fighting scenarios,and exists situations where the scenario and rule of the Colonel Blotto(CB)game are too restrictive in real world.To address these issues,a support stage is added as supplementary for pre-allocated results,in which a novel two-stage competitive resource assignment problem is formulated based on CB game and stochastic Lanchester equation(SLE).Further,the force attrition in these two stages is formulated as a stochastic progress to consider the complex fighting progress,including the case that the player with fewer resources defeats the player with more resources and wins the battlefield.For solving this two-stage resource assignment problem,nested solving and no-regret learning are proposed to search the optimal resource assignment strategies.Numerical experiments are taken to analyze the effectiveness of the proposed model and study the assignment strategies in various cases.
基金Supported by the Public Welfare Technology Application Research Project of Zhejiang Province(No.LTGY23F020001)the Provincial Construction Programme for First-Class Online and Offline Blended Courses(No.Z202Y22513)the Higher Education Teaching Reform Research Programme of Communication University of Zhejiang“Research on Contextualized Teaching Mode for the New Generation of Engineering Students Based on Convergence Media”。
文摘Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games.
基金supported,in part,by the National Natural Science Foundation of China(Nos.12372050 and 62088101)the Zhejiang Provincial Natural Science Foundation of China(No.LR20F030003).
文摘In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft gives rise to a dynamic and real-time game,complicated further by the presence of perturbation.The primary challenge lies in crafting control strategies that are both efficient and applicable to real-time game problems within a nonlinear system.To overcome this challenge,we introduce the model prediction and iterative correction technique proposed in model predictive static programming,enabling the generation of strategies in analytical iterative form for nonlinear systems.Subsequently,we proceed by integrating this model predictive framework into a simplified Stackelberg equilibrium formulation,tailored to address the practical complexities of leader–follower pursuit-evasion scenarios.Simulation results validate the effectiveness and exceptional efficiency of the proposed solution within a receding horizon framework.
基金National Natural Science Foundation of China(62325304).
文摘This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research.
基金supported by the National Natural Science Foundation of China(62173136)the Natural Science Foundation of Hunan Province(2020JJ2013,2021JJ50047).
文摘Dear Editor,With the advances in computing and communication technologies,the cyber-physical system(CPS),has been used in lots of industrial fields,such as the urban water cycle,internet of things,and human-cyber systems[1],[2],which has to face up to malicious cyber-attacks towards cyber communication of control commands.Specifically,jamming attack is regarded as one of the most common attacks of decreasing network performance.Game theory is widely regarded as a method of accurately describing the interaction between jamming attacker and legitimate user[3].In the cyber layer,the signal game model has been utilized to describe the transmission between the attacker and defender[4].However,most previous game theoretical researches are not feasible to meet the demands of industrial CPSs mainly due to the shared communication network nature.Specifically,it leads to incomplete information for players of game owing to various network-induced phenomena and employed communication protocols.In the physical layer,the secure control[5]and estimation[6]under attack detection have been studied for CPSs.However,these methods not only rely heavily on signals injection detection,but also have no access to smart attackers who launch covert attacks so that data receivers cannot observe the attack behaviour[7].Accordingly,the motivation arising here is to tackle the nested game problem for CPSs subject to jamming attack.
文摘The article describes funding models in Germany,France,UK and in Poland.The second part of the article concentrates on entrepreneurial implications and the context.At the end of the article of financing path is described including public funding opportunities in Europe from a game developers’perspective.
基金funded by the National Natural Science Foundation of China(No.U21B6001)。
文摘This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the interpretability of impulsive thrust strategy by integrating it within the framework of differential game in traditional continuous systems.First,this paper introduces an impulse-like constraint,with periodical changes in thrust amplitude,to characterize the impulsive thrust control.Then,the game with the impulse-like constraint is converted into the two-point boundary value problem,which is solved by the combined shooting and deep learning method proposed in this paper.Deep learning and numerical optimization are employed to obtain the guesses for unknown terminal adjoint variables and the game terminal time.Subsequently,the accurate values are solved by the shooting method to yield the optimal continuous thrust strategy with the impulse-like constraint.Finally,the shooting method is iteratively employed at each impulse decision moment to derive the impulsive thrust strategy guided by the optimal continuous thrust strategy.Numerical examples demonstrate the convergence of the combined shooting and deep learning method,even if the strongly nonlinear impulse-like constraint is introduced.The effect of the impulsive thrust strategy guided by the optimal continuous thrust strategy is also discussed.
基金supported in part by the National Natural Science Foundation of China(62173051)the Fundamental Research Funds for the Central Universities(2024CDJCGJ012,2023CDJXY-010)+1 种基金the Chongqing Technology Innovation and Application Development Special Key Project(CSTB2022TIADCUX0015,CSTB2022TIAD-KPX0162)the China Postdoctoral Science Foundation(2024M763865)
文摘Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy.
基金National Natural Science Foundation of China(NSFC61773142,NSFC62303136)。
文摘When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage.
基金supported in part by the National Natural Science Foundation of China(U20A2068)Zhejiang Provincial Natural Science Foundation of China(LD19A010001,LZ24F030009).
文摘The Roman domination problem is an important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security,considering backups in the face of a dynamic network security requirement.In this paper,firstly,we propose a Roman domination game(RDG)and prove that every Nash equilibrium(NE)of the game corresponds to a strong minimal Roman dominating function(S-RDF),as well as a Pareto-optimal solution.Secondly,we show that RDG is an exact potential game,which guarantees the existence of an NE.Thirdly,we design a game-based synchronous algorithm(GSA),which can be implemented distributively and converge to an NE in O(n)rounds,where n is the number of vertices.In GSA,all players make decisions depending on local information.Furthermore,we enhance GSA to be enhanced GSA(EGSA),which converges to a better NE in O(n2)rounds.Finally,we present numerical simulations to demonstrate that EGSA can obtain a better approximate solution in promising computation time compared with state-of-the-art algorithms.
基金co-supported by the National Natural Science Foundation of China(Nos.124B2031,12202281)the Shanghai Natural Science Foundation,China(No.23ZR1461800)the Northwestern Polytechnical University Scientific Research Initiation Foundation,China(No.G2024KY05103).
文摘In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This paper establishes a comprehensive framework for intelligent orbital game technology in space,encompassing four core technologies:threat perception of noncooperative targets,intent recognition,situation assessment,and intelligent orbital game countermeasures.The concepts of multi-turn,multi-round and multi-match in space orbital games are defined,clarifying the core technological requirements for intelligent space orbital games and establishing a cohesive technological framework.Subsequently,the current status of research on these four core technologies is investigated.The challenges faced in the existing research are analyzed,and potential solutions for future studies are proposed.This paper aims to provide readers with a thorough understanding of the latest advancements in space intelligent orbital game technology.along with insights into the future directions and challenges in this field.
基金the Science and Technology Department,Heilongjiang Province under Grant Agreement No JJ2022LH0315。
文摘This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives.
基金supported by the National Natural Science Foundation of China(62003167,62376029,62325304,U22B2046,62073079,62088101,62133003,61991403)the General Joint Fund of the Equipment Advance Research Program of Ministry of Education(8091B022114)the China Postdoctoral Science Foundation(2023M730255).
文摘Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’benefits.To address this challenge,a new model called intra-independent resource allocation game(IIRAG)is formulated under the framework of multi-coalition games.A new DRA algorithm is developed,which draws on techniques of variable replacement and leaderfollowing consensus.The proposed algorithm ensures linear convergence of the collective decision to the Nash equilibrium(NE)of the IIRAG,as well as satisfaction of the resource constraint throughout the iteration process.Numerical simulations validate the effectiveness of the proposed approach.
文摘Online gaming has become a daily norm,leading to unique forms of game-bullying distinct from traditional cyberbullying due to its immersive nature and ranking systems.This study examined how game-bullying victimization(GBV)affects depression via self-esteem,moderated by resilience and the state offlow,among 359 Chinese MOBA(Multiplayer-online-battle-arena)gamers(30.7%female,mean age=23.8 years,SD=4.57 years).The analysis revealed a direct link between GBV and depression.Self-esteem mediates this relationship,with higher GBV associated with lower self-esteem and subsequently greater depression.Resilience moderates both direct and indirect effects,mitigating GBV’s impact on self-esteem and depression in those with higher resilience.However,the state offlow did not moderate the mediation process.These results underscore that game-bullying affects more than just gaming addicts,highlighting the crucial roles of self-esteem and resilience.Thefindings suggest expanding the SOR model to account for personality traits susceptible to GBV,an emerging psychological harm.
基金National Natural Science Foundation of China (10872093)
文摘The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint methods are coupled in parallel to compute Pareto front collaboratively. Conversely in a Nash game,adjoint methods are coupled in each player s decision making to achieve Nash equilibrium competitively. In Stackelberg game,adjoint methods used by players are nested hierarchically through incomp...