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Development Strategies for Z County E-sports Town in Chongqing:Integration of E-sports,Tourism,and Agriculture under New Policies 被引量:2
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作者 Yuan Li Dexin Li Yang Wang 《Proceedings of Business and Economic Studies》 2024年第5期169-175,共7页
Chongqing Z County E-sports Town was once included in the“first batch of sports and leisure characteristic town pilot project list”issued by the General Administration of Sports of China.After several years of devel... Chongqing Z County E-sports Town was once included in the“first batch of sports and leisure characteristic town pilot project list”issued by the General Administration of Sports of China.After several years of development,the e-sports industry in Z County e-sports town has struggled with issues such as a limited market,low popularity,poor business performance,and a lack of income generation capabilities.These challenges have severely hindered the town’s development,resulting in its exclusion from the recent“Chongqing characteristic town list.”Under the requirements of new policies,it can no longer promote itself,attract investment,or undertake project construction under the name of a“characteristic town”and must undergo redevelopment.This paper employs case analysis and comparative investigation methods to conduct an in-depth empirical study on the development of Z County E-sports Town.It is proposed that under the new policy environment,the town should foster the deep integration of its existing e-sports industry and culture with tourism and agriculture,transforming Z County E-sports Town into a new characteristic tourist destination.The findings of this paper offer a reference for the development of similar towns facing stagnation and provide case support for the construction of tourist destinations featuring e-sports. 展开更多
关键词 Characteristic town e-sports Deep integration of culture and tourism Tourist destination
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濮院电竞峰会:推动亚洲电竞协同发展
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作者 凌婕 《电子竞技》 2026年第1期86-87,共2页
2025年12月28日,濮院电竞峰会(Puyuan E-sports Summit)在浙江桐乡濮院时尚古镇举行。本次峰会作为首届濮院电竞节的重要板块,吸引了40个国家和地区的电竞组织负责人、行业专家、游戏发行商及俱乐部代表参会,围绕亚洲电竞协同发展、国... 2025年12月28日,濮院电竞峰会(Puyuan E-sports Summit)在浙江桐乡濮院时尚古镇举行。本次峰会作为首届濮院电竞节的重要板块,吸引了40个国家和地区的电竞组织负责人、行业专家、游戏发行商及俱乐部代表参会,围绕亚洲电竞协同发展、国家队体系建设及电竞产业生态培育等议题展开深入交流。峰会开幕式上,桐乡市委常委、副市长周炎在致辞中表示,2025年是电竞产业重塑全球数字经济版图、融入主流体育生态格局的关键之年。作为世界互联网大会永久举办地,桐乡具有鲜明的互联网产业基因和青年文化基础,正将电竞定位为驱动文化传播与文旅消费的双重引擎,以此探索电竞赋能产城融合的特色道路,实现与世界的深度链接、与时代的同频共振。 展开更多
关键词 电竞峰会 Puyuan e-sports Summit
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E-SPORT:第99个体育项目
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《科技潮》 2004年第4期36-36,共1页
关键词 体育项目 电子竞技 中国 e-sport
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赛道狂飙比赛平台——Bele E-Sport Arena使用教程
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《电子竞技》 2006年第7期142-143,共2页
关键词 Bele e-sport Arena
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实况对抗类游戏前景看好
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《软件导刊》 2003年第6期5-5,共1页
关键词 实况对抗类游戏 e-sports 赛车游戏 网络技术 软件
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Dermal Exposure to Organophosphorus Compounds in Home Video Game Controllers
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作者 Yuna Nishiyama Masahiro Tokumura +2 位作者 Qi Wang Takashi Amagai Masakazu Makino 《Environment & Health》 2025年第8期898-907,共10页
Organophosphorus compounds,widely used as flame retardants and plasticizers in plastic products,present significant health risks due to their potential adverse effects.While inhalation and ingestion are well-studied e... Organophosphorus compounds,widely used as flame retardants and plasticizers in plastic products,present significant health risks due to their potential adverse effects.While inhalation and ingestion are well-studied exposure pathways,dermal exposure remains underexplored.In recent years,the growing popularity of gaming-driven by extended home stays during the COVID-19 pandemic and the inclusion of e-sports in international competitions-has led to prolonged contact with gaming devices,particularly among young people and professional gamers.This study investigates dermal exposure to triphenyl phosphate(TPhP)from 37 home-use video game controllers.TPhP was detected in 5 firstparty and 22 third-party controllers,with concentrations reaching up to 530μg g−1.Using artificial skin(EPISKIN),we measured a TPhP skin permeation rate of 0.42 ng cm^(−2)h^(−1).Monte Carlo simulations were used to estimate daily dermal intake rates;professional gamers(5th percentile−50th percentile−95th percentile,9.0−22−45 ng kg^(−1) day^(−1))and e-sports students(5.3−8.5−18 ng kg−1 day−1)were identified as the most exposed groups due to prolonged gaming sessions.Remarkably,dermal exposure from the controller was found to rival or exceed other pathways,including dust ingestion and inhalation.This study highlights the urgent need for strategies to mitigate dermal exposure risks from gaming devices. 展开更多
关键词 triphenyl phosphate artificial skin exposure assessment indoor products e-sports
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WCG2004三星电子杯中国区选拔赛
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《大众软件》 2004年第10期126-126,共1页
关键词 WCG2004 三星电子杯 中国区 选拔赛 世界电子竞技大赛 e-sport
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