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Perioperative Nursing Gamification Course Design Based on Immersive Virtual Reality Technology Under the Concept of Medical and Educational Collaboration
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作者 Xiwei Xiao Yan Xiao 《Journal of Clinical and Nursing Research》 2025年第5期145-151,共7页
This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and ga... This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and gamified course objectives are designed according to learners’cognitive rules.Typical nursing tasks are used as the carrier,teaching case base is formed based on the concept of medical and educational collaboration,and gamified teaching situations are created based on VR technology to optimize the teaching process and enable students to experience the learning process immersive.Enhance students’job competency and professional competence.In the course design,modular teaching,project teaching,team cooperation teaching,gamification teaching,VR immersive teaching,medical teaching collaborative evaluation and other modes are aggregated,and the course design of perioperative nursing is re-carried out. 展开更多
关键词 Medical education collaboration virtual reality technology Perioperative nursing GAMIFICATION Course design
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Statistics and Analysis on the Learning Effect of Virtual Reality Technology Course
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作者 Liangquan He Nan Chen 《Journal of Contemporary Educational Research》 2025年第8期328-336,共9页
With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction o... With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction of“Virtual Reality Technology”,this paper adopts a questionnaire survey method to study the learning effects of students majoring in digital media technology at Guangxi University of Finance and Economics regarding the“Virtual Reality Technology”course.The research mainly involves four aspects:learning content,teaching effectiveness,learning experience,and future development needs.The research analysis in this paper not only provides strong support for the construction of a first-class course in“Virtual Reality Technology”but also offers references for the course construction of digital media technology majors in other universities. 展开更多
关键词 virtual reality technology Course construction Learning effect
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(VR) technology Acceptance Model(TAM) immersive learning learning motivation
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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model virtual reality(VR)technology Geriatric sarcopenia SCREENING Nutritional intervention
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Application of Virtual Reality Technology in Constructing Virtual Tourism Environment 被引量:1
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作者 郭立萍 李光霞 董硕 《Journal of Landscape Research》 2010年第7期75-78,共4页
Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual enviro... Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual environment,such as landform formation with the help of height field method,construction of complicated three-dimensional models in virtual environment through 3DS MAX,construction of lifelike tree models using Billboard technique and Cross Billboard technique,and adoption of texture mapping,LOD(level of detail),and collision testing technique to increase sense of reality in virtual environment.Finally a lifelike virtual tourism environment is realized under the context of Visual C++6.0 through OpenGL. 展开更多
关键词 virtual reality technology virtual TOURISM virtual ENVIRONMENT OPENGL
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Application of Virtual Reality Technology in Aerospace
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作者 WU Bo XU Wensheng SONG Jianlang 《Aerospace China》 2017年第3期43-47,共5页
As a new support platform of information technology for social development, virtual reality technology(VRT) has been widely used in many fields. Here, the concept and important features of VRT are summarized first. Th... As a new support platform of information technology for social development, virtual reality technology(VRT) has been widely used in many fields. Here, the concept and important features of VRT are summarized first. Then, the analysis requirement for VRT in design, display, operation and maintenance training, and state monitoring for aerospace products is elaborated. This is followed with a review of foreign and domestic policy planning of VRT, and their application in aerospace. Last, future development of VRT is discussed. 展开更多
关键词 virtual reality technology requirement analysis AEROSPACE policy planning APPLICATION
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The Application and Prospect of Virtual Reality Technology in the Future Architecture Design
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作者 Bowen Hou 《Frontiers Research of Architecture and Engineering》 2018年第3期76-79,共4页
the rapid development of computer technology has accelerated the progress of construction technology, and the application of virtual reality technology has become more and more common, which has caused earth-shaking c... the rapid development of computer technology has accelerated the progress of construction technology, and the application of virtual reality technology has become more and more common, which has caused earth-shaking changes in the thinking and mode of traditional architectural design. It plays an important role in optimizing the construction design scheme and improving the science and rationality of the architectural design. In order to realize the effective application of virtual technology in the future architectural design, it is necessary to intensify the research on its application and give full play to its application value and advantages. This paper discusses and analyzes the application and realization of virtual reality technology in the future architectural design, and predicts its future application prospects. 展开更多
关键词 virtual reality technology FUTURE architecture ARCHITECTURAL design Application PROSPECT
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Review of Digital Campus Construction Led by Virtual Reality Technology
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作者 Jiaxuan Tang Yalin Lin Xinmin Hu 《Journal of Electronic Research and Application》 2024年第3期148-154,共7页
In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent techno... In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent technology education and digital reform,the combination of virtual reality and campus management is the need for innovative thinking and economic and social development,and then better change our learning style and living environment.The construction of the digital campus is based on virtual reality technology,BIM,GIS,and three-dimensional modeling technology to provide an immersive platform for students,promote the integration of virtual reality technology and education,help teachers,students,and parents to understand all kinds of education information and resources,to achieve their interoperability.From the off-campus environment to the school teaching equipment,teachers to teaching quality certification,and learning,to extracurricular entertainment,opening ceremonies to graduation parties,to bring more efficient,convenient,and safe campus life for teachers,students,and staff in school,and break the traditional information restrictions. 展开更多
关键词 Digital campus virtual reality technology BIM GIS 3D modeling
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The Practice and Exploration of Virtual Reality Technology in Distance Education
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作者 Shuang Ding 《Journal of Contemporary Educational Research》 2024年第12期57-62,共6页
With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and deve... With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and development in the field of education.As an immersive technology,VR can break the limitations of time and space in traditional teaching modes and create an immersive learning experience for learners.This technology can not only make the learning process more vivid and interesting,but also improve students’learning efficiency and initiative through interaction and immersion.Especially in the field of distance education,the application of VR technology is redefining teaching methods,increasing the efficiency of educational resource sharing,and enhancing the fairness and accessibility of education.This paper will take VR technology as the starting point,analyze its basic principles and technical characteristics,and deeply discuss the diversified practices of VR in distance education,including teaching scene simulation,interactive experience optimization,other aspects of educational resources equity,etc. 展开更多
关键词 virtual reality technology Distance education Immersive learning Educational equity
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Application Strategies of Virtual Reality Technology in the Teaching Design of Vocational Courses from the Perspective of Learning Transfer Theory
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作者 Shuyu Gong 《Journal of Contemporary Educational Research》 2024年第7期1-6,共6页
With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effecti... With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effectively.Therefore,this paper describes how to use virtual reality technology to achieve learning transfer in order to achieve teaching goals and improve learning efficiency. 展开更多
关键词 Learning transfer virtual reality technology Application strategy
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A Study of Virtual Museum Simulation Platform Based on 2.5D Architectural Modeling Technology
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作者 Longwei LI 《Asian Agricultural Research》 2016年第8期91-93,共3页
With the application of virtual reality technology to realize interactive display of virtual museum as content of study,we analyze the problems in the current virtual museum system.Taking Daqing Museum for example,we ... With the application of virtual reality technology to realize interactive display of virtual museum as content of study,we analyze the problems in the current virtual museum system.Taking Daqing Museum for example,we develop a 2.5D(between 2D and 3D) architectural modeling technology,and combine it with virtual reality technology,to create the virtual museum simulation platform.By establishing the virtual simulation platform of Daqing Museum,we verify the feasibility of using 2.5D architectural modeling technology to build the virtual museum system,create a virtual simulation platform with practical value,and show the bright future of virtual museum based on 2.5D virtual reality technology. 展开更多
关键词 2 5D virtual museum Simulation platform virtual reality technology
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Revolutionizing Healthcare—The Integration of Virtual Worlds, AR, and Metaverse Technology
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作者 Fatma Kilic 《Open Journal of Applied Sciences》 2024年第1期27-37,共11页
This paper explores the transformative impact of virtual worlds, augmented reality (AR), and the metaverse in the healthcare sector. It delves into the ways these technologies are reshaping patient care, medical educa... This paper explores the transformative impact of virtual worlds, augmented reality (AR), and the metaverse in the healthcare sector. It delves into the ways these technologies are reshaping patient care, medical education, and research, while also addressing the challenges and opportunities they present. The paper highlights the potential benefits of these technologies and emphasizes the need for comprehensive regulatory frameworks and ethical guidelines to ensure responsible integration. Finally it outlines their transformative impact and discusses the challenges and opportunities they present for the future of healthcare provision. 展开更多
关键词 virtual Worlds Augmented reality Metaverse Healthcare Patient Care Medical Education Research Transformative technologies Regulatory Frameworks Ethical Guidelines
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An Examination of Computer Science and Internet Technologies in Addressing Educational Inequities and Societal Psychological Concerns:A Literature Review from the Perspectives of 5G,Artificial Intelligence,and Augmented/Virtual Reality
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作者 Heying Liang Xueling Huang Peishi Wu 《Modern Electronic Technology》 2023年第2期13-19,共7页
This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on... This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on applications of 5G,artificial intelligence(AI),and augmented/virtual reality(AR/VR).By analyzing how these technologies are reshaping learning and their potential to ameliorate educational disparities,the study reveals challenges present in ensuring educational equity.The research methodology includes exhaustive reviews of applications of AI and machine learning,the Internet of Things and wearable technologies integration,big data analytics and data mining,and the effects of online platforms and social media on socio-psychological issues.Besides,the study discusses applications of these technologies in educational inequality and socio-psychological problem-solving through the lens of 5G,AI,and AR/VR,while also delineating challenges faced by these emerging technologies and future outlooks.The study finds that while computer science and internet technologies hold promise to bridge academic divides and address socio-psychological problems,the complexity of technology access and infrastructure,lack of digital literacy and skills,and critical ethical and privacy issues can impact widespread adoption and efficacy.Overall,the study provides a novel perspective to understand the potential of computer science and internet technologies in ameliorating educational inequality and socio-psychological issues,while pointing to new directions for future research.It also emphasizes the importance of cooperation among educational institutions,technology vendors,policymakers and researchers,and establishing comprehensive ethical guidelines and regulations to ensure the responsible use of these technologies. 展开更多
关键词 Educational inequality Societal psychological issues 5G Artificial intelligence Augmented/virtual reality technological challenges
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Application and Implementation of Quest3D Technology in Garden Landscape Design 被引量:1
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作者 刘蓓蓓 赵晓春 +3 位作者 张永帅 唐特 姜明明 王振 《Journal of Landscape Research》 2010年第2期25-28,共4页
The application of virtual reality technology has become more and more influential in garden design. Quest3D as a significant software to realize the virtual reality technology is utilized in this study to make a gard... The application of virtual reality technology has become more and more influential in garden design. Quest3D as a significant software to realize the virtual reality technology is utilized in this study to make a garden roaming demonstration system with the gardening design of a classical courtyard as an example. Besides, the advantages and disadvantages of applying Quest3D technology in garden landscape design are elaborated from the perspective of the selection of Quest3D technology, basic procedures for the selection and establishment of software and hardware. 展开更多
关键词 virtual reality technology Garden design 3DS Max QUEST3D
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Virtual Reality:A State-of-the-Art Survey 被引量:4
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作者 Ning-Ning Zhou Yu-Long Deng 《International Journal of Automation and computing》 EI 2009年第4期319-325,共7页
This paper presents a survey on virtual reality systems and provides an in-depth understanding toward the notion of immersion, according to the semantic meanings of the terms "virtual" and "reality". The paper ana... This paper presents a survey on virtual reality systems and provides an in-depth understanding toward the notion of immersion, according to the semantic meanings of the terms "virtual" and "reality". The paper analyses the structure and functions of a virtual reality system and takes the three dimensional display as the immersive medium to identify the key issues for construction of virtual environments. The paper also reviews the development of virtual reality technology and introduces new image processing techniques into the design of virtual reality systems and virtual environments. 展开更多
关键词 virtual reality IMMERSION virtual reality image processing technology
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Proposals to Promote the Development of Virtual Reality in China—Based on Patent Econometric Analysis 被引量:3
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作者 Zhengang Zhang Minglun Xu Jieming Huang 《Engineering(科研)》 2018年第5期291-304,共14页
Virtual reality technology has great potential for development and application space. On the one hand, this paper makes use of the data of Derwent Patent Database to carry out statistical analysis of the information, ... Virtual reality technology has great potential for development and application space. On the one hand, this paper makes use of the data of Derwent Patent Database to carry out statistical analysis of the information, and analyzes the basic situation of the patent of virtual reality technology. On the other hand, this paper uses the Citespace software to analyze and process the retrieval records, and then obtains the relation of intermediary center, frequency of occurrence, burst term and other related data. According to these data, it analyzes and forecasts the core technologies, cutting-edge and hot technologies of virtual reality, which makes the future development of virtual reality technology more clear. At the same time, combined with the current development of virtual reality, this paper makes recommendations for the future development of China’s virtual reality technology to promote the development of virtual reality industry in China. 展开更多
关键词 virtual reality technology PATENT Analysis Cutting-Edge and HOT technologies
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Research on Application of Digital Art and Virtual Reality in Animal Medical Education 被引量:1
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作者 Zhikun Bai 《Journal of Contemporary Educational Research》 2020年第3期84-87,共4页
With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will creat... With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will create a simulated learning environment for students,which has a key impact on the improvement of medical education.This article is an analysis of the application of art and virtual reality in animal medical education.I hope that this analysis can play a certain role in improving the effect of today’s animal medical education,and provide a certain reference value for the reasonable application of digital technology and virtual reality technology in today’s animal medical education. 展开更多
关键词 Digital ART virtual reality technology ANIMAL MEDICAL education APPLICATION
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Virtual reality research and development in NTU 被引量:1
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作者 Lihui HUANG Siti Faatihah Binte Mohd TAIB +2 位作者 Ryan Aung BA Zhe An GOH Mengshan XU 《Virtual Reality & Intelligent Hardware》 2020年第5期394-408,共15页
In 1981,Nanyang Technological Institute was established in Singapore to train engineers and accountants to keep up with the fast-growing economy of the country.In 1991,the institute was upgraded to Nanyang Technologic... In 1981,Nanyang Technological Institute was established in Singapore to train engineers and accountants to keep up with the fast-growing economy of the country.In 1991,the institute was upgraded to Nanyang Technological University(NTU).NTU holds the rank for world's top young university for six consecutive years according to the Quacquarelli Symonds(QS)world university ranking.Virtual Reality(VR)research began in NTU in the late 1990s.NTU's colleges,schools,institutes,and centers have contributed toward the excellence of VR research.This article briefly describes the VR research directions and activities in NTU. 展开更多
关键词 virtual reality Research and development Nanyang technological University SINGAPORE
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A Review of Haptic Technology Applications in Healthcare
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作者 Ilman Shazhaev Dimitry Mihaylov Abdulla Shafeeg 《Open Journal of Applied Sciences》 CAS 2023年第2期163-174,共12页
Regaining lost abilities via the formation of new neural pathways as a result of extensive practice and retraining is a key feature of the rehabilitation process. However, patient boredom is a big issue in rehabilitat... Regaining lost abilities via the formation of new neural pathways as a result of extensive practice and retraining is a key feature of the rehabilitation process. However, patient boredom is a big issue in rehabilitation owing to the extensive practice that is necessary. Awareness of the value of haptic (touch-enabled) interfaces in computer applications has grown because to the emergence of games with buzzing joysticks and consumer electronics with touchpads. Some forms of haptics, however, are paving the way for cutting-edge computer-based rehabilitation solutions, such as “serious games,” which are only one use of haptics’ potential to enhance clinical treatment. In this paper, we aim to review the methods and technologies of haptic feedback that are used for medical treatment and rehabilitation. Developing and innovating better haptic feedback technology has the potential to expand and improve access to virtual healthcare such as the doctor being able to “feel” a patient’s tumor from miles away by being paired with robotic devices. 展开更多
关键词 HAPTIC Healthcare virtual reality Videogame Serios Games technology
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Application of Virtual Reality in Rehabilitation of Disabilities:A Mini Review
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作者 Solmaz Sohrabei Alireza Atashi 《Journal of Pharmacy and Pharmacology》 CAS 2021年第5期214-221,共8页
Introduction:Information and communication technology has provided new opportunities for countries'health care systems.Improving the outcome of health treatments in different groups of disabled and disabled patien... Introduction:Information and communication technology has provided new opportunities for countries'health care systems.Improving the outcome of health treatments in different groups of disabled and disabled patients is one of the benefits of using this tool.Virtual reality has emerged as a powerful backup tool in the field of rehabilitation of the disabled in life and treatment.The purpose of this study is to review the published research on the application of virtual reality in the rehabilitation of the disabled.Method:In order to conduct a review research,PubMed,Scopus database was searched with the keywords“virtual reality,virtual reality and disability,virtual reality and electronic health”and its equivalent.The documents retrieved from the search were sent to Endnote software and evaluated according to the set criteria.Results:70 articles that met the inclusion criteria constituted the research sample.The results showed a significant effect of using virtual reality in the rehabilitation of the disabled and improving patient care in the health system of countries.Conclusion:Virtual reality can be used in the health system for the rehabilitation of the disabled due to the effectiveness of routine methods of medical rehabilitation interventions.According to the results of the study,the use of virtual reality in mobile health,especially in educating patients and the disabled to self-care and reduce fear and anxiety,will be very effective. 展开更多
关键词 virtual reality Information and Communication technology DISABILITY Rehabilitation.
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