In recent decades,path planning for unmanned surface vehicles(USVs)in complex environments,such as harbours and coastlines,has become an important concern.The existing algorithms for real-time path planning for USVs a...In recent decades,path planning for unmanned surface vehicles(USVs)in complex environments,such as harbours and coastlines,has become an important concern.The existing algorithms for real-time path planning for USVs are either too slow at replanning or unreliable in changing environments with multiple dynamic obstacles.In this study,we developed a novel path planning method based on the D^(*) lite algorithm for real-time path planning of USVs in complex environments.The proposed method has the following advantages:(1)the computational time for replanning is reduced significantly owing to the use of an incremental algorithm and a new method for modelling dynamic obstacles;(2)a constrained artificial potential field method is employed to enhance the safety of the planned paths;and(3)the method is practical in terms of vehicle performance.The performance of the proposed method was evaluated through simulations and compared with those of existing algorithms.The simulation results confirmed the efficiency of the method for real-time path planning of USVs in complex environments.展开更多
This paper presents a 3D path planning algorithm for an unmanned aerial vehicle (UAV) in complex environments. In this algorithm, the environments are divided into voxels by octree algorithm. In order to satisfy the...This paper presents a 3D path planning algorithm for an unmanned aerial vehicle (UAV) in complex environments. In this algorithm, the environments are divided into voxels by octree algorithm. In order to satisfy the safety requirement of the UAV, free space is represented by free voxels, which have enough space margin for the UAV to pass through. A bounding box array is created in the whole 3D space to evaluate the free voxel connectivity. The probabilistic roadmap method (PRM) is improved by random sampling in the bounding box array to ensure a more efficient distribution of roadmap nodes in 3D space. According to the connectivity evaluation, the roadmap is used to plan a feasible path by using A* algorithm. Experimental results indicate that the proposed algorithm is valid in complex 3D environments.展开更多
基金financially supported by the Cultivation of Scientific Research Ability of Young Talents of Shanghai Jiao Tong University(Grant No.19X100040072)the Key Laboratory of Marine Intelligent Equipment and System of Ministry of Education(Grant No.MIES-2020-07)。
文摘In recent decades,path planning for unmanned surface vehicles(USVs)in complex environments,such as harbours and coastlines,has become an important concern.The existing algorithms for real-time path planning for USVs are either too slow at replanning or unreliable in changing environments with multiple dynamic obstacles.In this study,we developed a novel path planning method based on the D^(*) lite algorithm for real-time path planning of USVs in complex environments.The proposed method has the following advantages:(1)the computational time for replanning is reduced significantly owing to the use of an incremental algorithm and a new method for modelling dynamic obstacles;(2)a constrained artificial potential field method is employed to enhance the safety of the planned paths;and(3)the method is practical in terms of vehicle performance.The performance of the proposed method was evaluated through simulations and compared with those of existing algorithms.The simulation results confirmed the efficiency of the method for real-time path planning of USVs in complex environments.
基金supported by National Natural Science Foundation of China(No.61305128)Fundamental Research Funds for the Central Universities,and U.S.Army Research Ofce(No.W911NF-091-0565)
文摘This paper presents a 3D path planning algorithm for an unmanned aerial vehicle (UAV) in complex environments. In this algorithm, the environments are divided into voxels by octree algorithm. In order to satisfy the safety requirement of the UAV, free space is represented by free voxels, which have enough space margin for the UAV to pass through. A bounding box array is created in the whole 3D space to evaluate the free voxel connectivity. The probabilistic roadmap method (PRM) is improved by random sampling in the bounding box array to ensure a more efficient distribution of roadmap nodes in 3D space. According to the connectivity evaluation, the roadmap is used to plan a feasible path by using A* algorithm. Experimental results indicate that the proposed algorithm is valid in complex 3D environments.