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Tracking topological entity changes in 3D collaborative modeling systems 被引量:2
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作者 Cheng Yuan He Fazhi +2 位作者 Huang Zhiyong Cai Xiantao Zhang Dejun 《Computer Aided Drafting,Design and Manufacturing》 2012年第1期89-98,共10页
One of the key problems in collaborative geometric modeling systems is topological entity correspondence when topolog- ical structure of geometry models on collaborative sites changes, ha this article, we propose a so... One of the key problems in collaborative geometric modeling systems is topological entity correspondence when topolog- ical structure of geometry models on collaborative sites changes, ha this article, we propose a solution for tracking topological entity alterations in 3D collaborative modeling environment. We firstly make a thorough analysis and detailed categorization on the altera- tion properties and causations for each type of topological entity, namely topological face and topological edge. Based on collabora- tive topological entity naming mechanism, a data structure called TEST (Topological Entity Structure Tree) is introduced to track the changing history and current state of each topological entity, to embody the relationship among topological entities. Rules and algo- rithms are presented for identification of topological entities referenced by operations for correct execution and model consistency. The algorithm has been verified within the prototype we have implemented with ACIS. 展开更多
关键词 TEST textual modeling command local operation topological entity changes
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One-to-Any Command and Control Model:Precisely Coordinated Operation on Uncooperative Controlled Nodes 被引量:1
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作者 QIU Han LI Yufeng +1 位作者 LI Heshuai ZHU Junhu 《Wuhan University Journal of Natural Sciences》 CAS CSCD 2015年第6期490-498,共9页
New precisely cooperative attacks, such as the coordi- nated cross plane session termination (CXPST) attack, need thou- sands upon thousands machines to attack diverse selected links simultaneously with the given ra... New precisely cooperative attacks, such as the coordi- nated cross plane session termination (CXPST) attack, need thou- sands upon thousands machines to attack diverse selected links simultaneously with the given rate. However, almost all command and control(C&C) mechanisms only provide publishing one com- mand to the whole once, so-called one-to-all C&C model, and are not productive to support CXPST-alike attacks. In this paper, we present one-to-any C&C model on coordination among the unco- operative controlled nodes. As an instance of one-to-any C&C model, directional command publishing (DCP) mechanism lever- aging on Kademlia is provided with a range-mapping key creating algorithm for commands to compute the publishing range and a statistically stochastic node querying scheme to obtain the com- mands immediately. With theoretical analysis and simulation, it is indicated that one-to-any C&C model fits for precisely coordi- nated operation on uncooperative controlled nodes with least complexity, better accuracy and efficiency. Furthermore, DCP mechanism can support one-to-all command publishing at the same time. As an example of future C&C model, studying on one-to-any C&C model may help to promote the development of more efficient countermeasures. 展开更多
关键词 one-to-any command and control(C&C) model directional command publishing(DCP) mechanism precisely cooperative attack uncooperative controlled node
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Extending HTN to planning and execution control for small combat unit simulation 被引量:1
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作者 Xiao Xu Rusheng Ju +2 位作者 Xiaocheng Liu Ge Li Young-Jun Son 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2017年第2期186-203,共18页
Modeling how military commanders carry out operations is considered complicated,requiring the capability of not only planning for multiple subordinates but also responding to unexpected events during execution.This p... Modeling how military commanders carry out operations is considered complicated,requiring the capability of not only planning for multiple subordinates but also responding to unexpected events during execution.This paper presents an Hierarchical Task Network(HTN)embedded planning and execution control architecture for small unit commander agents.To be adaptive to dynamic world state changes,the architecture employs a partial planning mechanism and generates actions only applicable to current situations.It is also able to coordinate subordinates’actions and handle execution failures at runtime.We demonstrate the architecture’s use with an infantry company scenario,where the commander orders three platoons assaulting a defined hill.Our approach shows the effectiveness to control multiple entities in dynamic environments,making the architecture well-suited to represent small unit commanders’behavior. 展开更多
关键词 Hierarchical task network planning and execution commander behavior modeling combat simulation.
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