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Design of an Efficient Binary Vedic Multiplier for High Speed Applications Using Vedic Mathematics with Bit Reduction Technique
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作者 S. K. Manikandan C. Palanisamy 《Circuits and Systems》 2016年第9期2593-2602,共10页
Vedic mathematics is the system of mathematics followed in ancient Indian and it is applied in various mathematical branches. The word “Vedic” represents the storehouse of all knowledge. Because using Vedic Mathemat... Vedic mathematics is the system of mathematics followed in ancient Indian and it is applied in various mathematical branches. The word “Vedic” represents the storehouse of all knowledge. Because using Vedic Mathematics, the arithmetical problems are solved easily. The mathematical algorithms are formed from 16 sutras and 13 up-sutras. But there are some limitations in each sutra. Here, two sutras Nikhilam sutra and Karatsuba algorithm are considered. In this research paper, a novel algorithm for binary multiplication based on Vedic mathematics is designed using bit reduction technique. Though Nikhilam sutra is used for multiplication, it is not used in all applications. Because it is special in multiplication. The remainder is derived from this sutra by reducing the remainder bit size to N-2 bit. Here, the number of bits of the remainder is constantly maintained as N-2 bits. By using Karatsuba algorithm, the overall structure of the multiplier is designed. Unlike the conventional Karatsuba algorithm, the proposed algorithm requires only one multiplier with N-2 bits only. The speed of the proposed algorithm is improved with balancing the area and the power. Even though there is a deviation in lower order bits, this method shows larger difference in higher bit lengths. 展开更多
关键词 Karatsuba Nikhilam Sutra bit reduction REMAINDER MULTIPLIERS
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Bit Rate Reduction in Cloud Gaming Using Object Detection Technique
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作者 Daniyal Baig Tahir Alyas +4 位作者 Muhammad Hamid Muhammad Saleem Saadia Malik Nadia Tabassum Natash Ali Mian 《Computers, Materials & Continua》 SCIE EI 2021年第9期3653-3669,共17页
The past two decades witnessed a broad-increase in web technology and on-line gaming.Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology.The imme... The past two decades witnessed a broad-increase in web technology and on-line gaming.Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology.The immense utilization of web applications and games additionally prompted growth in the handled devices and moving the limited gaming experience from user devices to online cloud servers.As internet capabilities are enhanced new ways of gaming are being used to improve the gaming experience.In cloud-based video gaming,game engines are hosted in cloud gaming data centers,and compressed gaming scenes are rendered to the players over the internet with updated controls.In such systems,the task of transferring games and video compression imposes huge computational complexity is required on cloud servers.The basic problems in cloud gaming in particular are high encoding time,latency,and low frame rates which require a new methodology for a better solution.To improve the bandwidth issue in cloud games,the compression of video sequences requires an alternative mechanism to improve gaming adaption without input delay.In this paper,the proposed improved methodology is used for automatic unnecessary scene detection,scene removing and bit rate reduction using an adaptive algorithm for object detection in a game scene.As a result,simulations showed without much impact on the players’quality experience,the selective object encoding method and object adaption technique decrease the network latency issue,reduce the game streaming bitrate at a remarkable scale on different games.The proposed algorithm was evaluated for three video game scenes.In this paper,achieved 14.6%decrease in encoding and 45.6%decrease in bit rate for the first video game scene. 展开更多
关键词 Video encoding object detection bit rate reduction game video motion estimation computational complexity
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