Urban combat environments pose complex and variable challenges for UAV path planning due to multidimensional factors,such as static and dynamic obstructions as well as risks of exposure to enemy detection,which threat...Urban combat environments pose complex and variable challenges for UAV path planning due to multidimensional factors,such as static and dynamic obstructions as well as risks of exposure to enemy detection,which threaten flight safety and mission success.Traditional path planning methods typically depend solely on the distribution of static obstacles to generate collision-free paths,without accounting for constraints imposed by enemy detection and strike capabilities.Such a simplified approach can yield safety-compromising routes in highly complex urban airspace.To address these limitations,this study proposes a multi-parameter path planning method based on reachable airspace visibility graphs,which integrates UAV performance constraints,environmental limitations,and exposure risks.An innovative heuristic algorithm is developed to balance operational safety and efficiency by both exposure risks and path length.In the case study set in a typical mixed-use urban area,analysis of airspace visibility graphs reveals significant variations in exposure risk at different regions and altitudes due to building encroachments.Path optimization results indicate that the method can effectively generate covert and efficient flight paths by dynamically adjusting the exposure index,which represents the likelihood of enemy detection,and the path length,which corresponds to mission execution time.展开更多
Battlefield situation awareness is equivalent to the observation and orientation part of the Observation-Orientation-Decision-Action(OODA)loop.It is the key to transforming information advantage into decision-making a...Battlefield situation awareness is equivalent to the observation and orientation part of the Observation-Orientation-Decision-Action(OODA)loop.It is the key to transforming information advantage into decision-making advantages and an essential support for agile command decision-making.With the rapid rise and widespread application of various advanced intelligent technologies and model algorithms in the military field,traditional situation awareness technology and capacity building are facing great challenges.Relying solely on manual processing of battlefield situational data is no longer sufficient to meet the changing needs of the battlefield,nor can it provide commanders with real-time,accurate,efficient,and reliable situational information.Therefore,it is necessary to use highperformance hardware facilities and artificial intelligence technology to process massive battlefield data and provide an important reference basis for commanders to implement decision-making behaviors.展开更多
To address the current problems of poor generality,low real-time,and imperfect information transmission of the battlefield target intelligence system,this paper studies the battlefield target intelligence system from ...To address the current problems of poor generality,low real-time,and imperfect information transmission of the battlefield target intelligence system,this paper studies the battlefield target intelligence system from the top-level perspective of multi-service joint warfare.First,an overall planning and analysis method of architecture modeling is proposed with the idea of a bionic analogy for battlefield target intelligence system architecture modeling,which reduces the difficulty of the planning and design process.The method introduces the Department of Defense architecture framework(DoDAF)modeling method,the multi-living agent(MLA)theory modeling method,and other combinations for planning and modeling.A set of rapid planning methods that can be applied to model the architecture of various types of complex systems is formed.Further,the liveness analysis of the battlefield target intelligence system is carried out,and the problems of the existing system are presented from several aspects.And the technical prediction of the development and construction is given,which provides directional ideas for the subsequent research and development of the battlefield target intelligence system.In the end,the proposed architecture model of the battlefield target intelligence system is simulated and verified by applying the colored Petri nets(CPN)simulation software.The analysis demonstrates the reasonable integrity of its logic.展开更多
In this paper,a new method for determining the shell layout scheme is proposed,which can make the equipment damage data by the battlefield damage test resemble as close as possible the actual combat data.This method i...In this paper,a new method for determining the shell layout scheme is proposed,which can make the equipment damage data by the battlefield damage test resemble as close as possible the actual combat data.This method is based on the analysis of the impact point distribution and effective damage area of equipment.In order to obtain the position of the impact points,an impact point distribution model under artillery fire was established.Similarly,in order to obtain the effective damage area of equipment,the concepts of generalized damage area and task-based equipment functional damage probability were demonstrated,and the corresponding calculation model was established.Through case analysis,the shell layout scheme was effectively obtained,verifying the correctness of the proposed method.展开更多
Battlefield damage assessment is the key to Battlefield Damage Assessment and Repair ( BDAR ) . We present an Intelligent Battlefield Damage Assessment System (IBDAS) based on multiagent system technology. We firs...Battlefield damage assessment is the key to Battlefield Damage Assessment and Repair ( BDAR ) . We present an Intelligent Battlefield Damage Assessment System (IBDAS) based on multiagent system technology. We first establish the system framework, and then study the interior structure and workflow of a problem allocation agent. The result shows that, there are many advantages to resolve the problem of battlefield damage assessment by applying multi-agent system technology, and it will bring significant military benefit.展开更多
Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield env...Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield environment simulation system and command and control system is still imperfect, and the traditional simulation data model cannot meet war fighters’ high-efficient and accurate understanding and analysis on battlefield environment’s information. Therefore, a kind of task-orientated battlefield environment simulation process model needs to be construed to effectively analyze the key information demands of the command and control system. The structured characteristics of tasks and simulation process are analyzed, and the simulation process concept model is constructed with the method of object-orientated. The data model and formal syntax of GeoBML are analyzed, and the logical model of simulation process is constructed with formal language. The object data structure of simulation process is defined and the object model of simulation process which maps tasks is constructed. In the end, the battlefield environment simulation platform modules are designed and applied based on this model, verifying that the model can effectively express the real-time dynamic correlation between battlefield environment simulation data and operational tasks.展开更多
This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of c...This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of classical Lanchester-type combat equations, entropic Lie-dragging and commutators for modeling warfare uncertainty and symmetry, and various delta-strikes and missiles (both deterministic and random). The present paper gives a unique synthesis of the Red vs. Blue vectorfields into a single complex battle-vectorfield, using dynamics on Kähler manifolds as a rigorous framework for extending the TCW concept. The global Kähler dynamics framework, with its rigorous underpinning called the Kähler-Ricci flow, provides not only a new insight into the “geometry of warfare”, but also into the “physics of warfare”, in terms of Lagrangian and Hamiltonian structures of the battlefields. It also provides a convenient and efficient computational framework for entropic wargaming.展开更多
The traditional chimney software architecture design,which is based on the application object,scale and equipment,is difficult to meet the urgent need of multi-resolution,multi-viewpoint,two-dimensional and three-dime...The traditional chimney software architecture design,which is based on the application object,scale and equipment,is difficult to meet the urgent need of multi-resolution,multi-viewpoint,two-dimensional and three-dimensional consistent battlefield situation comprehensive display.Referring to the idea of U.S.Army's general operational diagram,the architecture of the current battlefield situation integrated display system is upgraded and improved.Aiming at the problems of information splitting and real-time undifferentiated access of multi-domain heterogeneous data,technical means such as spatial analysis and multi-source data integration are put forward,and the problems of fast loading and visualization of 3D models of the large battlefield space are solved by designing force clustering and motion trajectory smoothing algorithms.This method improves the service ability and the level of the battlefield situation comprehensive display system,and has a broad arrange of application.展开更多
The purpose of the study was to investigate and illustrate the challenges faced by performers and audiences during Ateso oral narratives in Ateso speaking communities in Uganda. The study used ethnographic and discurs...The purpose of the study was to investigate and illustrate the challenges faced by performers and audiences during Ateso oral narratives in Ateso speaking communities in Uganda. The study used ethnographic and discurssive analyses methods of research. The topic was Audience-Performer Interface as a Battlefield of Expression: A Study of Ateso Oral Narratives. Ethnographic method of study was used in Ateso speaking communities of Serere, Ngora, Bukedea and Pallisa districts of Uganda. The author stayed with communities for four to seven days in 2009, 2010 and 2011. The study analysed the interpretational dimensions of the oral narrative episodes. Questionnaires and focused group discussions were used to solicit data from a total of 20 (33.3%) out of 60 persons. The study saw that there was dire need to revive the cultural media of communication in Teso. In Serere, Bukedea and Ngora there was more of unpleasant intrusion than in Pallisa and Serere. Performers should consider their audiences complementary to the narration and establish rapport. Audiences should appreciate the efforts of the narrators to keep the cultural norm of story-telling alive in Teso. The Ministry of Education and Sports in Uganda should encourage local languages at all levels of education.展开更多
Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system ...Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system could be gotten. Today military display design can be valued by consideration of human’s cognition model. A few information, which operators of military display could easily miss, could bring critical loss. So the military display needs the ability to help operator decide the military decision with sufficient consideration of battlefield information in a short time. The information is considerably complicated because it has many military entities and many attributes for each entities. For this reason this research contains the methodology of information organization especially for visual information. When the operator use military display, the required information should be recognized at a glance and located where the operator can place his eye easily. Therefore, the display screen should efficiently organize and effectively transfer the information. This paper specifically proposes design methodology to effectively organize and visualize the information in the display screen. The theory of information visualization in a variety of fields already exist, but it has no established theory for the origin of the display screen design. Since the theory was selected to organize the military display interface design for the display screen of the battlefield situation existing information visualization theory.展开更多
This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen us...This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences.展开更多
构建“研、战、试、实、训”一体化功能的数字化平行战场,是提升作战指挥与联合训练能力、应对未来大国智能化高端战争的有效支撑手段。针对防空反导领域数字化平行战场构建时所面临的复杂场景难构设、虚实兵力难交互、作战行为难仿真...构建“研、战、试、实、训”一体化功能的数字化平行战场,是提升作战指挥与联合训练能力、应对未来大国智能化高端战争的有效支撑手段。针对防空反导领域数字化平行战场构建时所面临的复杂场景难构设、虚实兵力难交互、作战行为难仿真等难题,本文采用基于模型的系统工程(Model-Based System Engineering,MBSE)数字孪生建模方法,实现复杂场景精确构设;建立基于LVC(Live-Virtual-Constructive)的虚实结合分布式仿真体系架构,实现虚实交互与高效协同;提出规则与数据双驱动的Agent模型建模方法,实现防空反导作战智能行为仿真;构建面向平行战场的多分支仿真推演与辅助决策框架,实现战场态势分析、方案生成及评估优选的有机统一;运用软件定义方法完成系统开发,实现系统资源动态调度、灵活重构与敏捷部署。研究结果表明,基于数字孪生理念构建的防空反导新型数智化平行战场,可为防空反导领域装备试验、作战实验、联合训练及指挥决策等多场景仿真应用提供技术支撑。展开更多
In this paper,a reasoning enhancement method based on RGCN(Relational Graph Convolutional Network)is proposed to improve the detection capability of UAV(Unmanned Aerial Vehicle)on fast-moving military targets in urban...In this paper,a reasoning enhancement method based on RGCN(Relational Graph Convolutional Network)is proposed to improve the detection capability of UAV(Unmanned Aerial Vehicle)on fast-moving military targets in urban battlefield environments.By combining military images with the publicly available VisDrone2019 dataset,a new dataset called VisMilitary was built and multiple YOLO(You Only Look Once)models were tested on it.Due to the low confidence problem caused by fuzzy targets,the performance of traditional YOLO models on real battlefield images decreases significantly.Therefore,we propose an improved RGCN inference model,which improves the performance of the model in complex environments by optimizing the data processing and graph network architecture.Experimental results show that the proposed method achieves an improvement of 0.4%to 1.7%on mAP@0.50,which proves the effectiveness of the model in military target detection.The research of this paper provides a new technical path for UAV target detection in urban battlefield,and provides important enlightenment for the application of deep learning in military field.展开更多
2024 is a crucial year for fully implementing the spirit of the 20th National Congress of the Communist Party of China and a challenging year for deepening the implementation of the 14th Five-Year Plan.This year,the v...2024 is a crucial year for fully implementing the spirit of the 20th National Congress of the Communist Party of China and a challenging year for deepening the implementation of the 14th Five-Year Plan.This year,the vast number of rare earth technology workers made outstanding contributions to accelerating the construction of a technological powerhouse and achieving high-level technological self-reliance and self-improvement,facing the forefront of world science and technology,the main battlefield of the economy,primary national needs,and people's health.The rare earth technology industry had achieved fruitful results.展开更多
基金supported by the Ministry of Industry and Information Technology(No.23100002022102001)。
文摘Urban combat environments pose complex and variable challenges for UAV path planning due to multidimensional factors,such as static and dynamic obstructions as well as risks of exposure to enemy detection,which threaten flight safety and mission success.Traditional path planning methods typically depend solely on the distribution of static obstacles to generate collision-free paths,without accounting for constraints imposed by enemy detection and strike capabilities.Such a simplified approach can yield safety-compromising routes in highly complex urban airspace.To address these limitations,this study proposes a multi-parameter path planning method based on reachable airspace visibility graphs,which integrates UAV performance constraints,environmental limitations,and exposure risks.An innovative heuristic algorithm is developed to balance operational safety and efficiency by both exposure risks and path length.In the case study set in a typical mixed-use urban area,analysis of airspace visibility graphs reveals significant variations in exposure risk at different regions and altitudes due to building encroachments.Path optimization results indicate that the method can effectively generate covert and efficient flight paths by dynamically adjusting the exposure index,which represents the likelihood of enemy detection,and the path length,which corresponds to mission execution time.
文摘Battlefield situation awareness is equivalent to the observation and orientation part of the Observation-Orientation-Decision-Action(OODA)loop.It is the key to transforming information advantage into decision-making advantages and an essential support for agile command decision-making.With the rapid rise and widespread application of various advanced intelligent technologies and model algorithms in the military field,traditional situation awareness technology and capacity building are facing great challenges.Relying solely on manual processing of battlefield situational data is no longer sufficient to meet the changing needs of the battlefield,nor can it provide commanders with real-time,accurate,efficient,and reliable situational information.Therefore,it is necessary to use highperformance hardware facilities and artificial intelligence technology to process massive battlefield data and provide an important reference basis for commanders to implement decision-making behaviors.
基金supported by the National Natural Science Foundation of China(41927801).
文摘To address the current problems of poor generality,low real-time,and imperfect information transmission of the battlefield target intelligence system,this paper studies the battlefield target intelligence system from the top-level perspective of multi-service joint warfare.First,an overall planning and analysis method of architecture modeling is proposed with the idea of a bionic analogy for battlefield target intelligence system architecture modeling,which reduces the difficulty of the planning and design process.The method introduces the Department of Defense architecture framework(DoDAF)modeling method,the multi-living agent(MLA)theory modeling method,and other combinations for planning and modeling.A set of rapid planning methods that can be applied to model the architecture of various types of complex systems is formed.Further,the liveness analysis of the battlefield target intelligence system is carried out,and the problems of the existing system are presented from several aspects.And the technical prediction of the development and construction is given,which provides directional ideas for the subsequent research and development of the battlefield target intelligence system.In the end,the proposed architecture model of the battlefield target intelligence system is simulated and verified by applying the colored Petri nets(CPN)simulation software.The analysis demonstrates the reasonable integrity of its logic.
基金Key projects of pre-research fund(No.9140A27040414JB34001).
文摘In this paper,a new method for determining the shell layout scheme is proposed,which can make the equipment damage data by the battlefield damage test resemble as close as possible the actual combat data.This method is based on the analysis of the impact point distribution and effective damage area of equipment.In order to obtain the position of the impact points,an impact point distribution model under artillery fire was established.Similarly,in order to obtain the effective damage area of equipment,the concepts of generalized damage area and task-based equipment functional damage probability were demonstrated,and the corresponding calculation model was established.Through case analysis,the shell layout scheme was effectively obtained,verifying the correctness of the proposed method.
文摘Battlefield damage assessment is the key to Battlefield Damage Assessment and Repair ( BDAR ) . We present an Intelligent Battlefield Damage Assessment System (IBDAS) based on multiagent system technology. We first establish the system framework, and then study the interior structure and workflow of a problem allocation agent. The result shows that, there are many advantages to resolve the problem of battlefield damage assessment by applying multi-agent system technology, and it will bring significant military benefit.
基金The National Natural Science Foundation of China(41271393).
文摘Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield environment simulation system and command and control system is still imperfect, and the traditional simulation data model cannot meet war fighters’ high-efficient and accurate understanding and analysis on battlefield environment’s information. Therefore, a kind of task-orientated battlefield environment simulation process model needs to be construed to effectively analyze the key information demands of the command and control system. The structured characteristics of tasks and simulation process are analyzed, and the simulation process concept model is constructed with the method of object-orientated. The data model and formal syntax of GeoBML are analyzed, and the logical model of simulation process is constructed with formal language. The object data structure of simulation process is defined and the object model of simulation process which maps tasks is constructed. In the end, the battlefield environment simulation platform modules are designed and applied based on this model, verifying that the model can effectively express the real-time dynamic correlation between battlefield environment simulation data and operational tasks.
文摘This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of classical Lanchester-type combat equations, entropic Lie-dragging and commutators for modeling warfare uncertainty and symmetry, and various delta-strikes and missiles (both deterministic and random). The present paper gives a unique synthesis of the Red vs. Blue vectorfields into a single complex battle-vectorfield, using dynamics on Kähler manifolds as a rigorous framework for extending the TCW concept. The global Kähler dynamics framework, with its rigorous underpinning called the Kähler-Ricci flow, provides not only a new insight into the “geometry of warfare”, but also into the “physics of warfare”, in terms of Lagrangian and Hamiltonian structures of the battlefields. It also provides a convenient and efficient computational framework for entropic wargaming.
文摘The traditional chimney software architecture design,which is based on the application object,scale and equipment,is difficult to meet the urgent need of multi-resolution,multi-viewpoint,two-dimensional and three-dimensional consistent battlefield situation comprehensive display.Referring to the idea of U.S.Army's general operational diagram,the architecture of the current battlefield situation integrated display system is upgraded and improved.Aiming at the problems of information splitting and real-time undifferentiated access of multi-domain heterogeneous data,technical means such as spatial analysis and multi-source data integration are put forward,and the problems of fast loading and visualization of 3D models of the large battlefield space are solved by designing force clustering and motion trajectory smoothing algorithms.This method improves the service ability and the level of the battlefield situation comprehensive display system,and has a broad arrange of application.
文摘The purpose of the study was to investigate and illustrate the challenges faced by performers and audiences during Ateso oral narratives in Ateso speaking communities in Uganda. The study used ethnographic and discurssive analyses methods of research. The topic was Audience-Performer Interface as a Battlefield of Expression: A Study of Ateso Oral Narratives. Ethnographic method of study was used in Ateso speaking communities of Serere, Ngora, Bukedea and Pallisa districts of Uganda. The author stayed with communities for four to seven days in 2009, 2010 and 2011. The study analysed the interpretational dimensions of the oral narrative episodes. Questionnaires and focused group discussions were used to solicit data from a total of 20 (33.3%) out of 60 persons. The study saw that there was dire need to revive the cultural media of communication in Teso. In Serere, Bukedea and Ngora there was more of unpleasant intrusion than in Pallisa and Serere. Performers should consider their audiences complementary to the narration and establish rapport. Audiences should appreciate the efforts of the narrators to keep the cultural norm of story-telling alive in Teso. The Ministry of Education and Sports in Uganda should encourage local languages at all levels of education.
文摘Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system could be gotten. Today military display design can be valued by consideration of human’s cognition model. A few information, which operators of military display could easily miss, could bring critical loss. So the military display needs the ability to help operator decide the military decision with sufficient consideration of battlefield information in a short time. The information is considerably complicated because it has many military entities and many attributes for each entities. For this reason this research contains the methodology of information organization especially for visual information. When the operator use military display, the required information should be recognized at a glance and located where the operator can place his eye easily. Therefore, the display screen should efficiently organize and effectively transfer the information. This paper specifically proposes design methodology to effectively organize and visualize the information in the display screen. The theory of information visualization in a variety of fields already exist, but it has no established theory for the origin of the display screen design. Since the theory was selected to organize the military display interface design for the display screen of the battlefield situation existing information visualization theory.
文摘This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences.
文摘构建“研、战、试、实、训”一体化功能的数字化平行战场,是提升作战指挥与联合训练能力、应对未来大国智能化高端战争的有效支撑手段。针对防空反导领域数字化平行战场构建时所面临的复杂场景难构设、虚实兵力难交互、作战行为难仿真等难题,本文采用基于模型的系统工程(Model-Based System Engineering,MBSE)数字孪生建模方法,实现复杂场景精确构设;建立基于LVC(Live-Virtual-Constructive)的虚实结合分布式仿真体系架构,实现虚实交互与高效协同;提出规则与数据双驱动的Agent模型建模方法,实现防空反导作战智能行为仿真;构建面向平行战场的多分支仿真推演与辅助决策框架,实现战场态势分析、方案生成及评估优选的有机统一;运用软件定义方法完成系统开发,实现系统资源动态调度、灵活重构与敏捷部署。研究结果表明,基于数字孪生理念构建的防空反导新型数智化平行战场,可为防空反导领域装备试验、作战实验、联合训练及指挥决策等多场景仿真应用提供技术支撑。
基金supported by the National Natural Science Foundation of China(61806024,62206257)the Jilin Province Science and Technology Development Plan Key Research and Development Project(20210204050YY)+1 种基金the Wuxi University Research Start-up Fund for Introduced Talents(2023r004,2023r006)Jiangsu Engineering Research Center of Hyperconvergence Application and Security of IoT Devices,Jiangsu Foreign Expert Workshop,Wuxi City Internet of Vehicles Key Laboratory.
文摘In this paper,a reasoning enhancement method based on RGCN(Relational Graph Convolutional Network)is proposed to improve the detection capability of UAV(Unmanned Aerial Vehicle)on fast-moving military targets in urban battlefield environments.By combining military images with the publicly available VisDrone2019 dataset,a new dataset called VisMilitary was built and multiple YOLO(You Only Look Once)models were tested on it.Due to the low confidence problem caused by fuzzy targets,the performance of traditional YOLO models on real battlefield images decreases significantly.Therefore,we propose an improved RGCN inference model,which improves the performance of the model in complex environments by optimizing the data processing and graph network architecture.Experimental results show that the proposed method achieves an improvement of 0.4%to 1.7%on mAP@0.50,which proves the effectiveness of the model in military target detection.The research of this paper provides a new technical path for UAV target detection in urban battlefield,and provides important enlightenment for the application of deep learning in military field.
文摘2024 is a crucial year for fully implementing the spirit of the 20th National Congress of the Communist Party of China and a challenging year for deepening the implementation of the 14th Five-Year Plan.This year,the vast number of rare earth technology workers made outstanding contributions to accelerating the construction of a technological powerhouse and achieving high-level technological self-reliance and self-improvement,facing the forefront of world science and technology,the main battlefield of the economy,primary national needs,and people's health.The rare earth technology industry had achieved fruitful results.