According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in...According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness.展开更多
Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal a...Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal abilities.The use of simulation and technology on the medical education has increased considerably.Particularly in ophthalmology the simulators used are:live models from animal or cadavers,mannequins,wet laboratories,simulated patients,part-task moles,laser or surgical models,and more recently,virtual reality(VR).VR places a person in a simulated environment that has a specific sense of self-location,where the participant interacts with the objects within the setting.Teaching with VR refers to the use of the available resources in technology and visualization of structures to improve the educational experience of medical students,residents and physicians in professional continuous development programs.Several authors highlight the benefits of assessing trainees with the tools,they argue that the key contribution of this model is in the formative assessment.Rather than evaluating and putting a score on student’s grades,VR provides a powerful experience for the acquisition of skills.A conclusion is the need to develop studies to document the effects that it has on knowledge,skills and behaviors,and to patient related outcomes.展开更多
以北京市四惠枢纽为研究对象,探索以数据驱动为导向满足乘客需求的枢纽动态导向标识方案评估及优化设计方法。首先,搭建KANO乘客需求模型,通过桌面实验,形成动态导向标识在内容、样式及空间位置上的优化设计方案,与四惠枢纽现有方案形...以北京市四惠枢纽为研究对象,探索以数据驱动为导向满足乘客需求的枢纽动态导向标识方案评估及优化设计方法。首先,搭建KANO乘客需求模型,通过桌面实验,形成动态导向标识在内容、样式及空间位置上的优化设计方案,与四惠枢纽现有方案形成对比。其次,基于寻路理论通过建筑信息建模(building information modeling,BIM)+虚拟现实(virtual reality,VR)仿真技术,实现人与枢纽的信息交互,提取新旧导向标识方案作用下乘客寻路过程的特征参数。最后,通过对寻路实验中主客观指标分析可知,被试在新版动态导向标识方案中寻路时间、犯错误点数及迷茫点数显著降低,且新版动态导向标识方案在内容、样式及空间位置上满意度均优于旧版。结果表明:研究搭建BIM+VR的虚拟仿真平台,形成以数据驱动为导向的枢纽动态导向标识方案综合评估及优化设计方法,为枢纽动态导向标识方案设计及合理应用提供技术与理论支撑。展开更多
文摘According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness.
文摘Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal abilities.The use of simulation and technology on the medical education has increased considerably.Particularly in ophthalmology the simulators used are:live models from animal or cadavers,mannequins,wet laboratories,simulated patients,part-task moles,laser or surgical models,and more recently,virtual reality(VR).VR places a person in a simulated environment that has a specific sense of self-location,where the participant interacts with the objects within the setting.Teaching with VR refers to the use of the available resources in technology and visualization of structures to improve the educational experience of medical students,residents and physicians in professional continuous development programs.Several authors highlight the benefits of assessing trainees with the tools,they argue that the key contribution of this model is in the formative assessment.Rather than evaluating and putting a score on student’s grades,VR provides a powerful experience for the acquisition of skills.A conclusion is the need to develop studies to document the effects that it has on knowledge,skills and behaviors,and to patient related outcomes.
文摘以北京市四惠枢纽为研究对象,探索以数据驱动为导向满足乘客需求的枢纽动态导向标识方案评估及优化设计方法。首先,搭建KANO乘客需求模型,通过桌面实验,形成动态导向标识在内容、样式及空间位置上的优化设计方案,与四惠枢纽现有方案形成对比。其次,基于寻路理论通过建筑信息建模(building information modeling,BIM)+虚拟现实(virtual reality,VR)仿真技术,实现人与枢纽的信息交互,提取新旧导向标识方案作用下乘客寻路过程的特征参数。最后,通过对寻路实验中主客观指标分析可知,被试在新版动态导向标识方案中寻路时间、犯错误点数及迷茫点数显著降低,且新版动态导向标识方案在内容、样式及空间位置上满意度均优于旧版。结果表明:研究搭建BIM+VR的虚拟仿真平台,形成以数据驱动为导向的枢纽动态导向标识方案综合评估及优化设计方法,为枢纽动态导向标识方案设计及合理应用提供技术与理论支撑。