The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign ent...The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign enterprises and institutions participated in the event,which featured over 2,000 film and animation IPs from more than 40 countries and regions.展开更多
With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application ...With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application of Manim in the course of Mathematical Methods for Physics.Taking the visualization of Fourier series,complex numbers,and other content as examples,it improves students’understanding of complex and abstract mathematical physics concepts through dynamic and visual teaching methods.The teaching effect shows that Manim helps to enhance students’learning experience,improve teaching efficiency and effectiveness,and has a positive impact on students’active learning ability.The research in this paper can provide references and inspiration for the educational digitalization of higher education.展开更多
The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis...The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation.展开更多
By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan origin...By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan original animation through combining several important problems of animation innovation as a starting point.展开更多
This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyz...This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyzed the shortcomings of traditional design expression and digital media technology, through the use of digital media flash design expression and method, to solve the problem of traditional design expression. Finally, through the expression model of digital media and interactive animation based on flash animation technology, showed that flash obtained the rapid development and application in the multimedia platform.展开更多
With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital termina...With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital terminals can spread information more widely and quickly.Using animation as a medium to express cultural information through the Internet has become an important means of regional cultural communication.As creators and producers of animation determine the quality of animation,how to cultivate such talents has become an issue worth thinking deeply in the process of animation education.Therefore,this paper attempts to explore how to create animation based on the northeast regional culture and in line with the current social aesthetic awareness and development trend in the process of animation education and teaching.展开更多
In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, ...In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, both in the retention feature animated films, based on the performance of each with different strengths, thus forming a different artistic style. Wherein the two-dimensional animation is the most common one is the most basic form of expression in animation technology is relatively mature and complete, but because of the development of animation techniques, two-dimensional animation can not meet the needs of the audience. Thus, the effective combination of two-dimensional animation and three-dimensional animation technology, the advantages of integration between the two is particularly important, so that innovation in the form of screen performance, enhance audio-visual experience. In this paper, two-dimensional animation and three-dimensional animation skills fusion analysis and research, and put forward a number of specific observations, in order to learn.展开更多
The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technolo...The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technologies of real-time distributed 3-dimensional animation simulation for the super-maneuverable attack of new generational fighter in this paper. A flight control system of super-maneuver is reconstructed by adopting three layers BP neural networks of number 3, and the fire/flight coupler is designed by introducing a fuzzy control rule whose universe of discourse and gain are regulated adaptively on the line. Furthermore, a new method of real-time distributed 3-dimensional animation simulation is put forward, and a real-time distributed 3-dimensional animation simulation tool platform is constructed in this paper. The simulation result is lifelike, perceivable directly and useful.展开更多
Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition...Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition to standardization and reproducibility, virtual stimuli open new options for re-searchers since they are easily changeable in morphology and appearance, and their behavior canbe defined. In this article, a novel toolchain to conduct behavior experiments with fish is presentedby a case study in sailfin mollies Poecilia latipinna. As the toolchain holds many different and novelfeatures, it offers new possibilities for studies in behavioral animal research and promotes thestandardization of experiments. The presented method includes options to design, animate, andpresent virtual stimuli to live fish. The designing tool offers an easy and user-friendly way to definesize, coloration, and morphology of stimuli and moreover it is able to configure virtual stimuli ran-domly without any user influence. Furthermore, the toolchain brings a novel method to animatestimuli in a semiautomatic way with the help of a game controller. These created swimming pathscan be applied to different stimuli in real time. A presentation tool combines models and swim-ming paths regarding formerly defined playlists, and presents the stimuli onto 2 screens.Experiments with live sailfin mollies validated the usage of the created virtual 3D fish models inmate-choice experiments.展开更多
Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia ind...Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia induced suspended animation for delayed resuscitation(SADR) is a novel approach for inducing cardiac arrest and buying additional time for such injuries. However, the time used to safely administer circulatory arrest(CA) is controversial. The goal of this study was to evaluate the safety of hypothermia-induced SADR over 90 and 120 min time intervals.Methods: Sixteen male BAMA minipigs were randomized into two groups: CA90 group(90 min, n =8) and CA120 group(120 min, n =8). Cannulation of the right common carotid arteries and internal jugular veins was performed to establish cardiopulmonary bypass for each animal. Through the perfusion of cold organ preservation solution(OPS), cardioplegia and profound hypothermia(15℃) were induced. After CA, cardiopumonary bypass(CPB) was restarted, and the animals were gradually re-warmed and resuscitated. The animals were assisted with ventilators until spontaneous breathing was achieved. The index of hemodynamic perioperative serum chemistry values [alanine transaminase(ALT), aspartate aminotransferase(AST), creatinine(CR), lactic dehydrogenase(LDH) and troponin T(TnT)] and survival were observed from pre-operation to 7 days post-operation.Results: Fifteen animals were enrolled in the experiment, while 1 animal in CA120 group died from surgical error. All 8 animals in CA90 group recovered, with only 1 animal displaying mild disability. However, in CA120 group, only 2 animals survived with severe disability, and the other 5 animals died after 2 days post-operation. In CA90 group, the perioperative serum chemistry values increased at 1 day post-operation(ALT 84.43±18.65 U/L; AST 88.99±23.19 U/L; Cr 87.90±24.49μmol/L; LDH 1894.13±322.26 U/L; TnT 0.849±0.135 ng/ml) but decreased to normal or almost normal levels at 7 days post-operation(ALT 52.48±9.04 U/L; AST 75.23±21.46 U/L; Cr 82.69±18.41μmol/L; LDH 944.67±834.32 U/L; TnT 0.336±0.076 ng/ml).Conclusion: Profound hypothermia-induced SADR is an effective method for inducing cardiac arrest. Our results indicate that inducing CA for 90 min(at 15℃) is safer than doing so for 120 min. Our results indicate that 120 min of CA at 15℃ is dangerous and can result in high mortality and severe neurological complications. Further experimentation is needed to determine whether 120 min of CA at temperatures lower than 15℃ can lead to safe recovery.展开更多
The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation ...The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation of animated animal stimuli with high variability of morphology and even behavior; (2)animated stimuli provide highly standardized, controlled and repeatable testing procedures; and (3)they allow a reduction in the number of live test animals regarding the 3Rs principle. But the use of ani-mated animals should be attended by a thorough validation for each test species to verify that behaviormeasured with live animals toward virtual animals can also be expected with natural stimuli. Here wepresent results on the validation of a custom-made simulation for animated 3D sailfin mollies Poecilialatipinna and show that responses of live test females were as strong to an animated fish as to a videoor a live male fish. Movement of an animated stimulus was important but female response was stron-ger toward a swimming 3D fish stimulus than to a "swimming" box. Moreover, male test fish wereable to discriminate between animated male and female stimuli; hence, rendering the animated 3D fisha useful tool in mate-choice experiments with sailfin mollies.展开更多
A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit...A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit operations. In any mine, a key objective is to have sufficient equipment for production and not to have excess to where it becomes counterproductive. Due to the advent of responsible mining,environmental regulations, and eco-friendly practices, these factors must also be considered in the analysis. Simulation studies can be financially advantageous for both the optimization of existing mine operations and new development phases in a mine. This study is a new approach to use discrete-event system simulation for mine systems, in order to investigate and possibly reduce environmental impact considering mining haulage performance and production target. A hypothetical layout of a surface coal mine with two pit operations was used for the simulation and animation model. The simulation model includes the animation of the operation. Animation is helpful to enhance the benefit of a mine simulation model. GPSS/Hòand Proof Professionalòwere the software used for the investigation.展开更多
Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a n...Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a novel distance metric,the geodesic manifold distance,is introduced to replace the Euclidean distance.The problem of facial animation can be formulated as a sparse warping kernels regression problem,in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models.The geodesic manifold distance can be adopted in traditional regression methods,e.g.radial basis functions without much tuning.We put facial animation into the framework of Bayesian regression.Bayesian approaches provide an elegant way of dealing with noise and uncertainty.After the covariance matrix is properly modulated,Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results.The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models.展开更多
为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由S...为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由Springer出版社出版的该系列书籍之一。展开更多
The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(W...The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(Witte et al.2017).The importance of easy-tomanipulate,consistent,and reliably performing stimuli is clear,and this is readily achievable with the use of computer animations.Validation of animated stimuli is critical,however,to ensure that behaviors observed in response to artificial,computer-generated stimuli are equivalent to what would be expected if animals were presented with a comparable live stimuli(Woo and Rieucau 2011;Chouinard-Thuly et al.2017;Powell and Rosenthal 2017).展开更多
In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between ...In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between artistic design and image cultural expression. This is greatly different from the spirit of passing on national ethnic culture. In order to transform such situation, it is recommended to set up the concept of passing on the ethnic culture, follow the principle of creation of national art and practice of story creation, improve the style of domestic animation movies, and raise the concept of cultural creation.展开更多
Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been pr...Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been proposed to address this problem, including computing matrix curves from curves in Euclidean space by registration, representing one-parameter curves on manifold by rational representations, changing subdivisional methods generating curves in Euclidean space to corresponding methods working for matrix curve generation, and variational methods. In this paper, we propose a scheme to generate rational one-parameter matrix curves based on exponential map for interpolation, and demonstrate how to obtain higher smoothness from existing curves. We also give an iterative technique for rapid computing of these curves. We take the computation as solving an ordinary differential equation on manifold numerically by a generalized Euler method. Furthermore, we give this algorithm’s bound of the error and prove that the bound is proportional to the shift length when the shift length is sufficiently small. Compared to direct computation of the matrix functions, our Euler solution is faster.展开更多
Objectives: To clarify the effects on the delivery experience of midwives giving parturient females individual explanations about how the course of delivery, using 3D animation software (Delivery Animation). Method: 1...Objectives: To clarify the effects on the delivery experience of midwives giving parturient females individual explanations about how the course of delivery, using 3D animation software (Delivery Animation). Method: 1) Subjects: Women admitted to Institution A for delivery;70 in the intervention group (34 primipara, 36 multipara), and 79 (41 primipara, 38 multipara) in the control group. 2) Data collection method: Intervention group;3) During phases 1 and 2 of delivery, after internal examinations, collaborative-researcher midwives gave parturient women explanations about the course of delivery, using tablets with the Delivery Animation software installed. This software was independently developed by the researchers. On postpartum day 1, the collaborative-researcher midwives distributed anonymous, self-administered questionnaires to the postpartum women. 4) During phases 1 and 2 of delivery, the course of delivery was explained using existing methods, and anonymous, self-administered questionnaires were distributed on postpartum day 1. 5) The intervention group and control group were compared using descriptive and inferential statistics, organized into primipara and multipara. Results: In the Understanding the Delivery Process category, primipara in the intervention group had significantly higher scores for “understood baby’s rotation” (p < 0.01) and “understood progress through delivery” (p < 0.05). In multipara, the intervention group scored significantly higher for “understood baby’s rotation” (p < 0.01). In the anonymous self-evaluation, primipara in the intervention group scored significantly higher in “midwife I could trust was by my side” (p < 0.01). Opinions on the Delivery Animation were classified into 7 categories. In their evaluations of the Delivery Animation, 89.0% of primipara and 92.0% of multipara said it helped them understand the course of labor, and 85.0% of primipara and 86.0% of multipara said it helped them communicate with the doctor/midwife. Conclusion: The significant differences in understanding of the course of delivery seen between the intervention and control groups, the satisfaction scores on the “Self-evaluation scale for experience of delivery (abridged version)” questionnaire, opinions about and evaluation of the Delivery Animation all show that a personal explanation of the course of childbirth has a positive effect on the understanding and satisfaction of parturient women.展开更多
Chinese folk art is the working people in the long life practice created by the art form of great aesthetic value and cultural connotation, because there is plenty of animation resources, mature image design experienc...Chinese folk art is the working people in the long life practice created by the art form of great aesthetic value and cultural connotation, because there is plenty of animation resources, mature image design experience and rich folk culture characteristics, animation image of the design has a very strong reference value. Folk Art in the animation image design applications outstanding performance in the shape, color and other visual elements and by giving current cultural elements and learn from foreign cultural elements and innovation. Chinese folk art is an important element of all ethnic art heritage, is one of the important art in accordance with our current development, the creation of the working people to beautify the environment, rich folk customs and daily life for the purpose of popular art. Chinese folk art is colorful, such as: pottery, stone carvings, paintings, paper-cut, have accumulated working people appreciate beauty, it re'ects our colorful folk art. The Chinese animation heritage of the art features, the integration of Chinese folk art of color, conception, composition and other characteristics, the Chinese animation in the world animation market has created one after another new situation, so that our animation a place in the world. Folk art in our possession long national culture in an important position, it is the continuation of our original art, and show a strong vitality and profound historical and cultural heritage. We analyze the characteristics and present situation of folk art, study of its application in the design of animated features for creative folk have the characteristics of modern animation propose speci'c measures and recommendations.展开更多
The English translation level of domestic film and television animation not only affects the appreciation effect of English-speaking audiences,but also affects the communication and exchange of Chinese excellent cultu...The English translation level of domestic film and television animation not only affects the appreciation effect of English-speaking audiences,but also affects the communication and exchange of Chinese excellent culture in the world,and even affects the commercial interests of film and television production.With the increasing international exchange of various cultures,the traditional theoretical views on translation are no longer suitable for the enrichment and development of modern literary forms.Based on the Skopos Theory,this paper will discuss the translation strategies of film and television animation works and propose the translation methods of film and television animation,to enhance the communication and influence of Chinese culture.展开更多
文摘The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign enterprises and institutions participated in the event,which featured over 2,000 film and animation IPs from more than 40 countries and regions.
基金supported by the Teaching Reform Research Project of Shaanxi University of Science&Technology(23Y083)the Project of National University Association for Mathematical Methods in Physics(JZW-23-SL-02)+3 种基金the Graduate Course Construction Project of Shaanxi University of Science&Technology(KC2024Y03)the 2024 National Higher Education University Physics Reform Research Project(2024PR064)the Teaching Reform Research Project of the International Office of Shaanxi University of Science&Technology(YB202410)Graduate Education and Teaching Reform Research Project of Shaanxi University of Science&Technology(JG2025Y18).
文摘With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application of Manim in the course of Mathematical Methods for Physics.Taking the visualization of Fourier series,complex numbers,and other content as examples,it improves students’understanding of complex and abstract mathematical physics concepts through dynamic and visual teaching methods.The teaching effect shows that Manim helps to enhance students’learning experience,improve teaching efficiency and effectiveness,and has a positive impact on students’active learning ability.The research in this paper can provide references and inspiration for the educational digitalization of higher education.
文摘The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation.
文摘By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan original animation through combining several important problems of animation innovation as a starting point.
文摘This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyzed the shortcomings of traditional design expression and digital media technology, through the use of digital media flash design expression and method, to solve the problem of traditional design expression. Finally, through the expression model of digital media and interactive animation based on flash animation technology, showed that flash obtained the rapid development and application in the multimedia platform.
文摘With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital terminals can spread information more widely and quickly.Using animation as a medium to express cultural information through the Internet has become an important means of regional cultural communication.As creators and producers of animation determine the quality of animation,how to cultivate such talents has become an issue worth thinking deeply in the process of animation education.Therefore,this paper attempts to explore how to create animation based on the northeast regional culture and in line with the current social aesthetic awareness and development trend in the process of animation education and teaching.
文摘In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, both in the retention feature animated films, based on the performance of each with different strengths, thus forming a different artistic style. Wherein the two-dimensional animation is the most common one is the most basic form of expression in animation technology is relatively mature and complete, but because of the development of animation techniques, two-dimensional animation can not meet the needs of the audience. Thus, the effective combination of two-dimensional animation and three-dimensional animation technology, the advantages of integration between the two is particularly important, so that innovation in the form of screen performance, enhance audio-visual experience. In this paper, two-dimensional animation and three-dimensional animation skills fusion analysis and research, and put forward a number of specific observations, in order to learn.
文摘The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technologies of real-time distributed 3-dimensional animation simulation for the super-maneuverable attack of new generational fighter in this paper. A flight control system of super-maneuver is reconstructed by adopting three layers BP neural networks of number 3, and the fire/flight coupler is designed by introducing a fuzzy control rule whose universe of discourse and gain are regulated adaptively on the line. Furthermore, a new method of real-time distributed 3-dimensional animation simulation is put forward, and a real-time distributed 3-dimensional animation simulation tool platform is constructed in this paper. The simulation result is lifelike, perceivable directly and useful.
文摘Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition to standardization and reproducibility, virtual stimuli open new options for re-searchers since they are easily changeable in morphology and appearance, and their behavior canbe defined. In this article, a novel toolchain to conduct behavior experiments with fish is presentedby a case study in sailfin mollies Poecilia latipinna. As the toolchain holds many different and novelfeatures, it offers new possibilities for studies in behavioral animal research and promotes thestandardization of experiments. The presented method includes options to design, animate, andpresent virtual stimuli to live fish. The designing tool offers an easy and user-friendly way to definesize, coloration, and morphology of stimuli and moreover it is able to configure virtual stimuli ran-domly without any user influence. Furthermore, the toolchain brings a novel method to animatestimuli in a semiautomatic way with the help of a game controller. These created swimming pathscan be applied to different stimuli in real time. A presentation tool combines models and swim-ming paths regarding formerly defined playlists, and presents the stimuli onto 2 screens.Experiments with live sailfin mollies validated the usage of the created virtual 3D fish models inmate-choice experiments.
基金supported by the Major Project for Equipment Development of PLA in 2013(ASY135001)the National High Technology Research and Development Program of China(2015AA020312)
文摘Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia induced suspended animation for delayed resuscitation(SADR) is a novel approach for inducing cardiac arrest and buying additional time for such injuries. However, the time used to safely administer circulatory arrest(CA) is controversial. The goal of this study was to evaluate the safety of hypothermia-induced SADR over 90 and 120 min time intervals.Methods: Sixteen male BAMA minipigs were randomized into two groups: CA90 group(90 min, n =8) and CA120 group(120 min, n =8). Cannulation of the right common carotid arteries and internal jugular veins was performed to establish cardiopulmonary bypass for each animal. Through the perfusion of cold organ preservation solution(OPS), cardioplegia and profound hypothermia(15℃) were induced. After CA, cardiopumonary bypass(CPB) was restarted, and the animals were gradually re-warmed and resuscitated. The animals were assisted with ventilators until spontaneous breathing was achieved. The index of hemodynamic perioperative serum chemistry values [alanine transaminase(ALT), aspartate aminotransferase(AST), creatinine(CR), lactic dehydrogenase(LDH) and troponin T(TnT)] and survival were observed from pre-operation to 7 days post-operation.Results: Fifteen animals were enrolled in the experiment, while 1 animal in CA120 group died from surgical error. All 8 animals in CA90 group recovered, with only 1 animal displaying mild disability. However, in CA120 group, only 2 animals survived with severe disability, and the other 5 animals died after 2 days post-operation. In CA90 group, the perioperative serum chemistry values increased at 1 day post-operation(ALT 84.43±18.65 U/L; AST 88.99±23.19 U/L; Cr 87.90±24.49μmol/L; LDH 1894.13±322.26 U/L; TnT 0.849±0.135 ng/ml) but decreased to normal or almost normal levels at 7 days post-operation(ALT 52.48±9.04 U/L; AST 75.23±21.46 U/L; Cr 82.69±18.41μmol/L; LDH 944.67±834.32 U/L; TnT 0.336±0.076 ng/ml).Conclusion: Profound hypothermia-induced SADR is an effective method for inducing cardiac arrest. Our results indicate that inducing CA for 90 min(at 15℃) is safer than doing so for 120 min. Our results indicate that 120 min of CA at 15℃ is dangerous and can result in high mortality and severe neurological complications. Further experimentation is needed to determine whether 120 min of CA at temperatures lower than 15℃ can lead to safe recovery.
文摘The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation of animated animal stimuli with high variability of morphology and even behavior; (2)animated stimuli provide highly standardized, controlled and repeatable testing procedures; and (3)they allow a reduction in the number of live test animals regarding the 3Rs principle. But the use of ani-mated animals should be attended by a thorough validation for each test species to verify that behaviormeasured with live animals toward virtual animals can also be expected with natural stimuli. Here wepresent results on the validation of a custom-made simulation for animated 3D sailfin mollies Poecilialatipinna and show that responses of live test females were as strong to an animated fish as to a videoor a live male fish. Movement of an animated stimulus was important but female response was stron-ger toward a swimming 3D fish stimulus than to a "swimming" box. Moreover, male test fish wereable to discriminate between animated male and female stimuli; hence, rendering the animated 3D fisha useful tool in mate-choice experiments with sailfin mollies.
文摘A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit operations. In any mine, a key objective is to have sufficient equipment for production and not to have excess to where it becomes counterproductive. Due to the advent of responsible mining,environmental regulations, and eco-friendly practices, these factors must also be considered in the analysis. Simulation studies can be financially advantageous for both the optimization of existing mine operations and new development phases in a mine. This study is a new approach to use discrete-event system simulation for mine systems, in order to investigate and possibly reduce environmental impact considering mining haulage performance and production target. A hypothetical layout of a surface coal mine with two pit operations was used for the simulation and animation model. The simulation model includes the animation of the operation. Animation is helpful to enhance the benefit of a mine simulation model. GPSS/Hòand Proof Professionalòwere the software used for the investigation.
基金Project supported by the National Natural Science Foundation of China(No.60272031)National Basic Research Program(973)of China(No.2002CB312101)the Technology Plan Program of Zhejiang Province(No.2003C21010),China
文摘Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a novel distance metric,the geodesic manifold distance,is introduced to replace the Euclidean distance.The problem of facial animation can be formulated as a sparse warping kernels regression problem,in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models.The geodesic manifold distance can be adopted in traditional regression methods,e.g.radial basis functions without much tuning.We put facial animation into the framework of Bayesian regression.Bayesian approaches provide an elegant way of dealing with noise and uncertainty.After the covariance matrix is properly modulated,Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results.The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models.
文摘为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由Springer出版社出版的该系列书籍之一。
文摘The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(Witte et al.2017).The importance of easy-tomanipulate,consistent,and reliably performing stimuli is clear,and this is readily achievable with the use of computer animations.Validation of animated stimuli is critical,however,to ensure that behaviors observed in response to artificial,computer-generated stimuli are equivalent to what would be expected if animals were presented with a comparable live stimuli(Woo and Rieucau 2011;Chouinard-Thuly et al.2017;Powell and Rosenthal 2017).
文摘In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between artistic design and image cultural expression. This is greatly different from the spirit of passing on national ethnic culture. In order to transform such situation, it is recommended to set up the concept of passing on the ethnic culture, follow the principle of creation of national art and practice of story creation, improve the style of domestic animation movies, and raise the concept of cultural creation.
基金Project (No. 200038) partially supported by FANEDD, China
文摘Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been proposed to address this problem, including computing matrix curves from curves in Euclidean space by registration, representing one-parameter curves on manifold by rational representations, changing subdivisional methods generating curves in Euclidean space to corresponding methods working for matrix curve generation, and variational methods. In this paper, we propose a scheme to generate rational one-parameter matrix curves based on exponential map for interpolation, and demonstrate how to obtain higher smoothness from existing curves. We also give an iterative technique for rapid computing of these curves. We take the computation as solving an ordinary differential equation on manifold numerically by a generalized Euler method. Furthermore, we give this algorithm’s bound of the error and prove that the bound is proportional to the shift length when the shift length is sufficiently small. Compared to direct computation of the matrix functions, our Euler solution is faster.
文摘Objectives: To clarify the effects on the delivery experience of midwives giving parturient females individual explanations about how the course of delivery, using 3D animation software (Delivery Animation). Method: 1) Subjects: Women admitted to Institution A for delivery;70 in the intervention group (34 primipara, 36 multipara), and 79 (41 primipara, 38 multipara) in the control group. 2) Data collection method: Intervention group;3) During phases 1 and 2 of delivery, after internal examinations, collaborative-researcher midwives gave parturient women explanations about the course of delivery, using tablets with the Delivery Animation software installed. This software was independently developed by the researchers. On postpartum day 1, the collaborative-researcher midwives distributed anonymous, self-administered questionnaires to the postpartum women. 4) During phases 1 and 2 of delivery, the course of delivery was explained using existing methods, and anonymous, self-administered questionnaires were distributed on postpartum day 1. 5) The intervention group and control group were compared using descriptive and inferential statistics, organized into primipara and multipara. Results: In the Understanding the Delivery Process category, primipara in the intervention group had significantly higher scores for “understood baby’s rotation” (p < 0.01) and “understood progress through delivery” (p < 0.05). In multipara, the intervention group scored significantly higher for “understood baby’s rotation” (p < 0.01). In the anonymous self-evaluation, primipara in the intervention group scored significantly higher in “midwife I could trust was by my side” (p < 0.01). Opinions on the Delivery Animation were classified into 7 categories. In their evaluations of the Delivery Animation, 89.0% of primipara and 92.0% of multipara said it helped them understand the course of labor, and 85.0% of primipara and 86.0% of multipara said it helped them communicate with the doctor/midwife. Conclusion: The significant differences in understanding of the course of delivery seen between the intervention and control groups, the satisfaction scores on the “Self-evaluation scale for experience of delivery (abridged version)” questionnaire, opinions about and evaluation of the Delivery Animation all show that a personal explanation of the course of childbirth has a positive effect on the understanding and satisfaction of parturient women.
文摘Chinese folk art is the working people in the long life practice created by the art form of great aesthetic value and cultural connotation, because there is plenty of animation resources, mature image design experience and rich folk culture characteristics, animation image of the design has a very strong reference value. Folk Art in the animation image design applications outstanding performance in the shape, color and other visual elements and by giving current cultural elements and learn from foreign cultural elements and innovation. Chinese folk art is an important element of all ethnic art heritage, is one of the important art in accordance with our current development, the creation of the working people to beautify the environment, rich folk customs and daily life for the purpose of popular art. Chinese folk art is colorful, such as: pottery, stone carvings, paintings, paper-cut, have accumulated working people appreciate beauty, it re'ects our colorful folk art. The Chinese animation heritage of the art features, the integration of Chinese folk art of color, conception, composition and other characteristics, the Chinese animation in the world animation market has created one after another new situation, so that our animation a place in the world. Folk art in our possession long national culture in an important position, it is the continuation of our original art, and show a strong vitality and profound historical and cultural heritage. We analyze the characteristics and present situation of folk art, study of its application in the design of animated features for creative folk have the characteristics of modern animation propose speci'c measures and recommendations.
文摘The English translation level of domestic film and television animation not only affects the appreciation effect of English-speaking audiences,but also affects the communication and exchange of Chinese excellent culture in the world,and even affects the commercial interests of film and television production.With the increasing international exchange of various cultures,the traditional theoretical views on translation are no longer suitable for the enrichment and development of modern literary forms.Based on the Skopos Theory,this paper will discuss the translation strategies of film and television animation works and propose the translation methods of film and television animation,to enhance the communication and influence of Chinese culture.