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Visual avatar to increase situational awareness in anaesthesia:Systematic review of recent evidence
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作者 Alessio Tramontana Massimiliano Rulli +1 位作者 Andrea Falegnami Federico Bilotta 《World Journal of Methodology》 2025年第3期172-178,共7页
BACKGROUND Systematic review focuses on the visual patient avatar(VPA)technology,a tool designed to enhance situational awareness in anesthesia by transforming traditional numerical data into intuitive visual displays... BACKGROUND Systematic review focuses on the visual patient avatar(VPA)technology,a tool designed to enhance situational awareness in anesthesia by transforming traditional numerical data into intuitive visual displays.AIM To explore how VPA can improve perceptual performance,reduce cognitive load,and increase user acceptance,potentially leading to better patient outcomes.METHODS The review is based on 14 studies conducted between 2018 and 2023 in five different hospitals across Europe.RESULTS These studies demonstrate that VPA allows clinicians to perceive and recall vital signs more efficiently than conventional monitoring methods.The technology’s intuitive design helps reduce cognitive workload,indicating less mental effort required for patient monitoring.Users’feedback on VPA was generally positive,highlighting its potential to enhance monitoring and decision-making in highstress environments.However,some users noted the need for further development,particularly in visualization design and data integration.CONCLUSION Review concludes that VPA technology represents a significant advancement in patient monitoring,promoting better situational awareness and potentially improving safety in perioperative care. 展开更多
关键词 Situational SITUATION AWARENESS ANESTHESIA Visual patient avatar
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User-centric avatar design:a cognitive walkthrough approach for metaverse in virtual education
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作者 Hasan Tinmaz Preet Kawal Singh Dhillon 《Data Science and Management》 2024年第4期267-282,共16页
Metaverse,once a concept confined to science fiction,has emerged as a transformative reality during the digital era.As this immersive virtual world gains prominence,the role of avatars and the digital representations ... Metaverse,once a concept confined to science fiction,has emerged as a transformative reality during the digital era.As this immersive virtual world gains prominence,the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes increasingly crucial.This study examined the design of avatars and their effectiveness in virtual education.Using the cognitive walkthrough(CW)method,a well-established user-centric assessment approach,this study examined how users engage in avatar design in virtual educational settings,highlighting their cognitive processes.Through the CW approach,this study identified usability issues and learning challenges,providing valuable insights into the user experience.The investigation focuses on the VRoid platform for avatar design,selected for its user-friendly interface and robust customization features.Participants(n=12;six men and six women)from diverse educational backgrounds were carefully selected to offer a comprehensive range of perspectives.They performed avatar design tasks that closely mirrored the learning environment of the metaverse,followed by in-depth post-exercise interviews.The findings of this study highlight the essential role of avatar design in enhancing user engagement and improving the learning outcomes of virtual education.Furthermore,we provide practical recommendations for educators and designers to effectively leverage avatar innovation.In a continuously evolving era of metaverse,this research contributes significantly to the ongoing discourse on user-centered design in educational settings,thereby influencing the future trajectory of virtual education. 展开更多
关键词 Metaverse avatar Cognitive walkthrough User experience design Digital persona avatar customization
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UAV-Assisted Dynamic Avatar Task Migration for Vehicular Metaverse Services: A Multi-Agent Deep Reinforcement Learning Approach 被引量:1
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作者 Jiawen Kang Junlong Chen +6 位作者 Minrui Xu Zehui Xiong Yutao Jiao Luchao Han Dusit Niyato Yongju Tong Shengli Xie 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第2期430-445,共16页
Avatars, as promising digital representations and service assistants of users in Metaverses, can enable drivers and passengers to immerse themselves in 3D virtual services and spaces of UAV-assisted vehicular Metavers... Avatars, as promising digital representations and service assistants of users in Metaverses, can enable drivers and passengers to immerse themselves in 3D virtual services and spaces of UAV-assisted vehicular Metaverses. However, avatar tasks include a multitude of human-to-avatar and avatar-to-avatar interactive applications, e.g., augmented reality navigation,which consumes intensive computing resources. It is inefficient and impractical for vehicles to process avatar tasks locally. Fortunately, migrating avatar tasks to the nearest roadside units(RSU)or unmanned aerial vehicles(UAV) for execution is a promising solution to decrease computation overhead and reduce task processing latency, while the high mobility of vehicles brings challenges for vehicles to independently perform avatar migration decisions depending on current and future vehicle status. To address these challenges, in this paper, we propose a novel avatar task migration system based on multi-agent deep reinforcement learning(MADRL) to execute immersive vehicular avatar tasks dynamically. Specifically, we first formulate the problem of avatar task migration from vehicles to RSUs/UAVs as a partially observable Markov decision process that can be solved by MADRL algorithms. We then design the multi-agent proximal policy optimization(MAPPO) approach as the MADRL algorithm for the avatar task migration problem. To overcome slow convergence resulting from the curse of dimensionality and non-stationary issues caused by shared parameters in MAPPO, we further propose a transformer-based MAPPO approach via sequential decision-making models for the efficient representation of relationships among agents. Finally, to motivate terrestrial or non-terrestrial edge servers(e.g., RSUs or UAVs) to share computation resources and ensure traceability of the sharing records, we apply smart contracts and blockchain technologies to achieve secure sharing management. Numerical results demonstrate that the proposed approach outperforms the MAPPO approach by around 2% and effectively reduces approximately 20% of the latency of avatar task execution in UAV-assisted vehicular Metaverses. 展开更多
关键词 avatar blockchain metaverses multi-agent deep reinforcement learning transformer UAVS
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MV-Honeypot:Security Threat Analysis by Deploying Avatar as a Honeypot in COTS Metaverse Platforms
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作者 Arpita Dinesh Sarang Mohsen Ali Alawami Ki-Woong Park 《Computer Modeling in Engineering & Sciences》 SCIE EI 2024年第10期655-669,共15页
Nowadays,theuse of Avatars that are unique digital depictions has increased by users to access Metaverse—a virtual reality environment—through multiple devices and for various purposes.Therefore,the Avatar and Metav... Nowadays,theuse of Avatars that are unique digital depictions has increased by users to access Metaverse—a virtual reality environment—through multiple devices and for various purposes.Therefore,the Avatar and Metaverse are being developed with a new theory,application,and design,necessitating the association of more personal data and devices of targeted users every day.This Avatar and Metaverse technology explosion raises privacy and security concerns,leading to cyber attacks.MV-Honeypot,or Metaverse-Honeypot,as a commercial off-the-shelf solution that can counter these cyber attack-causing vulnerabilities,should be developed.To fill this gap,we study user’s engagements with Avatars in Metaverse,analyze possible security vulnerabilities,and create a model named Simplified Avatar Relationship Association with Non-linear Gradient(SARANG)that draws the full diagram of infrastructure components and data flow through accessing Metaverse in this paper.We also determine the most significant threat for each component’s cyberattacks that will affect user data and Avatars.As a result,the commercial off-the-shelf(COTS)of the MV-Honeypot must be established. 展开更多
关键词 avatar metaverse CYBERSECURITY cloud computing internet of things artificial intelligence security analysis
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Data,digital worlds,and the avatarization of health care
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作者 Jane Thomason 《Global Health Journal》 2024年第1期1-3,共3页
Significant technological trends are impacting health care,from consumerisation,datafication,circular economy,and platformization of services.Web 3.0,or the Internet of Value,enables direct peer-to-peer value exchange... Significant technological trends are impacting health care,from consumerisation,datafication,circular economy,and platformization of services.Web 3.0,or the Internet of Value,enables direct peer-to-peer value exchange,opening up new business models that will impact health care.Among the many technologies that will also be part of the healthcare transformation is artificial intelligence,which shocked the world with the debut of ChatGPT in 2022.This opinion piece will explore how AI underpins the health transformation and,far from being an enemy of health,is the critical friend health care has been waiting for. 展开更多
关键词 avatarization Artificial intelligence Big Tech ChatGPT Consumerization 5G Healthcare
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Customer Satisfaction with Metaverse and Twin Avatar in Health Marketing
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作者 Bahattin Ariğ Murat Başal 《Open Journal of Applied Sciences》 2024年第11期3282-3307,共26页
Even though people approach a new technological development with distance, they have to use these technologies in order to keep up with the requirements of the age. As a result of the rapidly developing artificial int... Even though people approach a new technological development with distance, they have to use these technologies in order to keep up with the requirements of the age. As a result of the rapidly developing artificial intelligence and technology sector, the concept of metaverse is a virtual world that can be used in the health, tourism, marketing, advertising, education and gaming industries. When the literature is reviewed, it is seen that there are many domestic and foreign sources on the subject, but most of these sources are generally related to developments in the gaming and entertainment sectors. But apart from this, studies are being carried out to make it possible to use it in many sectors, including its use in the health sector. With this study, it is aimed to briefly mention what the existing metaverse studies are and to prepare a detailed research result for its use in the health sector. This study consists of five chapters. In the first part, information on the definition of the metaverse concept and how it has developed is given, and the infrastructure requirements necessary for the formation of the metaverse universe are mentioned. In the second section, it is discussed what kind of hardware and software tools may be needed if metaverse technology is possible. In the third section, research on the areas in which metaverse technology can be used in the health sector and current studies and future studies are included. In the fourth section, the legal aspects of this situation when a metaverse-based health service is to be initiated with twin avatars are discussed. In the last section, the advantages and disadvantages of metaverse technology are discussed. It can be seen from the study that the positive aspects of this kind of activity in the field of health will be more positive. As a result, the study constitutes an important value that will be a source for similar studies to be conducted in the future. 展开更多
关键词 Health Marketing Metaverse Twin avatar Customer Satisfaction
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A study on the influence of situations on personal avatar characteristics
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作者 Natalie Hube Melissa Reinelt +1 位作者 Kresimir Vidackovic Michael Sedlmair 《Visual Computing for Industry,Biomedicine,and Art》 2024年第1期112-131,共20页
Avatars play a key role in how persons interact within virtual environments,acting as the digital selves.There are many types of avatars,each serving the purpose of representing users or others in these immersive spac... Avatars play a key role in how persons interact within virtual environments,acting as the digital selves.There are many types of avatars,each serving the purpose of representing users or others in these immersive spaces.However,the optimal approach for these avatars remains unclear.Although consumer applications often use cartoon-like ava-tars,this trend is not as common in work settings.To gain a better understanding of the kinds of avatars people prefer,three studies were conducted involving both screen-based and virtual reality setups,looking into how social settings might affect the way people choose their avatars.Personalized avatars were created for 91 participants,including 71 employees in the automotive field and 20 participants not affiliated with the company.The research shows that work-type situations influence the chosen avatar.At the same time,a correlation between the type of display medium used to display the avatar or the person’s personality and their avatar choice was not found.Based on the findings,recom-mendations are made for future avatar representations in work environments and implications and research questions derived that can guide future research. 展开更多
关键词 avatarS Virtual reality User study Social situations
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基于Avatar用户的消费行为分析
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作者 王传磊 黄卫东 袁兢 《科技创新导报》 2008年第2期164-165,共2页
互联网盈利模式的选择是困扰国内互联网企业的重要难题,而Avatar是被国外诸多市场证明为极其成功的互联网运营及盈利模式。通过实证调研的方式分析Avatar产品的用户的消费行为特征,对互联网企业的产品设计和运营策略策划无疑会有重要启发。
关键词 avatar 腾讯avatar 消费行为
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Avatar虚拟环境支持CALLA模式的教学研究 被引量:4
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作者 刘哲雨 王志军 倪晓萌 《现代教育技术》 CSSCI 2016年第7期44-50,共7页
基于Avatar的学习系统设计为英语学习者提供了专属的、富有沉浸感的网络三维虚拟现实(Virtual Reality,VR)环境,延伸了课堂所无法实现的交互体验。认知学术语言学习方法(The Cognitive Academic Language Learning Approach,CALLA)成功... 基于Avatar的学习系统设计为英语学习者提供了专属的、富有沉浸感的网络三维虚拟现实(Virtual Reality,VR)环境,延伸了课堂所无法实现的交互体验。认知学术语言学习方法(The Cognitive Academic Language Learning Approach,CALLA)成功地促进了学习者语言学习策略的训练,在英语学习中得到广泛应用。文章以Avatar支持CALLA模式的机制设计为研究思路,以细化师生的活动任务和评价指标为实施指南,开展了Avatar虚拟环境支持CALLA模式的英语教学活动,并通过实证研究验证了该模式在中学英语教学中的有效性。 展开更多
关键词 avatar CALLA模式 英语教学 实证研究 VR
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基于符号消费的Avatar盈利模式研究 被引量:1
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作者 黄卫东 王传磊 +1 位作者 李轶 朱茜 《商业时代》 北大核心 2008年第30期31-32,共2页
本文在分析网络符号消费特征的基础上,对Avatar模式的符号消费商务过程进行解析,研究Avatar的商务盈利模式,并总结出该盈利模式的主要经济特征。
关键词 avatar 盈利模式 消费行为 符号消费
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Avatar中的三维动画技术应用 被引量:3
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作者 管悦 《电影文学》 北大核心 2011年第18期69-70,共2页
电影巨片Avatar被誉为电影史上具有里程碑式的3D精品,本文对Avatar所运用的三维动画技术进行介绍;本文从虚拟摄像机技术、表情抓取技术、动作捕捉技术和3D立体摄影机这四个方面,深入探讨影片Avatar所取得的主要技术突破。
关键词 三维动画 avatar 3D电影 电影科技
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Nicolet AVATAR 360FT—IR分辨率设置对谱图结果的影响
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作者 何猛雄 《国外分析仪器技术与应用》 2002年第4期14-16,共3页
本文对Nicolet AVATAR 360FT-IR测试操作中分辨率设置和使用进行了详细的探讨,阐述了分辨率的合理设置对扫描谱图结果的影响。实验发现,分辨率大小的设置,对常规有机物的红外光谱图影响不大,但对如过氧杂多化合物,合理的分辨率对... 本文对Nicolet AVATAR 360FT-IR测试操作中分辨率设置和使用进行了详细的探讨,阐述了分辨率的合理设置对扫描谱图结果的影响。实验发现,分辨率大小的设置,对常规有机物的红外光谱图影响不大,但对如过氧杂多化合物,合理的分辨率对扫描谱图结果影响较大。 展开更多
关键词 谱图 红外光谱 分辨率 过氧杂多化合物 avatar360FT-IR
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Teen reactions to a self-representational avatar:A qualitative exploration
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作者 Emily Baysden Ninna Mendoza +2 位作者 Chishinga Callender Zhigang Deng Debbe Thompson 《Journal of Sport and Health Science》 SCIE 2022年第2期157-163,I0002,共8页
Purpose:This research presents findings from a qualitative exploration of the reactions of adolescents(12-14 years old)to navigating an exergame with an avatar created from multiple scans of the player(referred to as ... Purpose:This research presents findings from a qualitative exploration of the reactions of adolescents(12-14 years old)to navigating an exergame with an avatar created from multiple scans of the player(referred to as a self-representational avatar).Methods:Post-gameplay interviews were conducted with adolescents following participation in a 20-min laboratory session(21.2±0.8 min,mean±SD)where the self-representational avatar was navigated through an exergame.Verbatim transcripts(n=40)were coded and analyzed by 2 independent coders using hybrid thematic analysis for this secondary data analysis.Codes were reviewed to identify themes representing adolescents’reactions.Results:Four themes emerged.Adolescents connected with their avatars and felt protective toward them,which influenced their actions in the exergame and contributed to their overall game enjoyment.Conclusion:Creating exergames navigated by a self-representational avatar was an enjoyable experience and influenced gameplay.Future research should explore the effect of this approach on gameplay frequency and intensity over time. 展开更多
关键词 avatar Exergame Physical activity Relatedness Self-determination theory
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Mouse avatar models derived from patients with colorectal cancer liver metastases provide a well-characterized platform for preclinical studies
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作者 Wang Jingyuan Liu Wei +2 位作者 Gao Jing Xing Baocai Shen Lin 《Cancer Biology & Medicine》 SCIE CAS CSCD 2018年第S01期11-11,共1页
Objective:The liver is the most common metastatic site in advanced colorectal cancer.Most patients with colorectal cancer liver metastasis(CRLM)cannot benefit from currently available treatment.Patient-derived xenogra... Objective:The liver is the most common metastatic site in advanced colorectal cancer.Most patients with colorectal cancer liver metastasis(CRLM)cannot benefit from currently available treatment.Patient-derived xenograft(PDX)models with defined molecular signatures are attractive preclinical models and essential for preclinical studies. 展开更多
关键词 MOUSE avatar MODELS
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Use of zebrafish embryos as avatar of patients with pancreatic cancer:A new xenotransplantation model towards personalized medicine
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作者 Gregorio Di Franco Alice Usai +11 位作者 Niccola Funel Matteo Palmeri Ida Elena Rosamaria Montesanti Matteo Bianchini Desirée Gianardi NiccolòFurbetta Simone Guadagni Enrico Vasile Alfredo Falcone Luca Emanuele Pollina Vittoria Raffa Luca Morelli 《World Journal of Gastroenterology》 SCIE CAS 2020年第21期2792-2809,共18页
BACKGROUND The response to chemotherapy treatment of patients with pancreatic ductal adenocarcinoma(PDAC)is difficult to predict and the identification of patients who most likely will benefit from aggressive chemothe... BACKGROUND The response to chemotherapy treatment of patients with pancreatic ductal adenocarcinoma(PDAC)is difficult to predict and the identification of patients who most likely will benefit from aggressive chemotherapy approaches is crucial.The concept of personalized medicine has emerged in the last years with the objective to tailor the medical treatment to the individual characteristics of each patient,and particularly to the tumor biology of each patient.The need for invivo xenotransplantation models for cancer patients has increased exponentially,and for this reason zebrafish avatars have gained popularity.Preliminary studies were conducted also with PDAC tissue.AIM To develop a simple,not expensive,diffusible zebrafish embryo model as avatar for patients affected by PDAC.METHODS Tumor tissue was taken from the surgical specimen by the histopathologist.After its fragmentation into small pieces,they are stained with CM-Dil.Small pieces of stained tissue were transplanted into the yolk of wt AB zebrafish embryos with a glass capillary needle.Embryos were incubated at 35°C in E3 medium supplemented with 1%Pen/Strep in the presence or absence of drugs for the following days in respect of the treatment plan(Gemcitabine;Gemcitabine and Oxaliplatin;Gemcitabine and nab-Paclitaxel;5-Fluorouracil and Folinic acid and Oxaliplatin and Irinotecan).The response of zebrafish xenografts to the chemotherapy options has been analyzed by monitoring the fluorescent stained area at 2 h post injection(hpi),1 d and 2 d post injection(dpi).In each time point,the mean size of the stained area was measured by ImageJ and it was normalized with respect to the 1 dpi time point mean relative tumor area(RTA).We evaluated the effect of the chemotherapy exposition comparing the mean RTA of each treated subgroup and the control group and evaluating the percentage reduction of the mean RTA by comparing each treated subgroup with the control group.RESULTS Between July 2018 and October 2019,a total of 15 patients with pancreatic cancer were prospectively enrolled.In all cases,it was possible to take a fragment of the tumor from the surgical specimen for the xenotransplantation in the zebrafish embryos.The histological examination confirmed the presence of a PDAC in all cases.In absence of chemotherapy(control group),over time the Dil-stained area showed a statistically significant increase in all cases.A statistically significant reduction of the mean RTA in the treated subgroups for at least one chemotherapy scheme was reported in 6/15(40%)cases.The analysis of the percentage reduction of the RTA in treated subgroups in comparison to the control group revealed the presence of a linear relationship in each subgroup between the percentage reduction of the RTA and the number of cases reporting each percentage threshold considered for the analysis.CONCLUSION Our model seems to be effective for the xenotransplantation of PDAC tissue and evaluation of the effect of each chemotherapy scheme on the xenotransplanted tumor tissue. 展开更多
关键词 Pancreatic ductal adenocarcinoma Zebrafish embryos Personalized medicine XENOTRANSPLANTATION Chemotherapy efficacy avatar of oncological patients
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参数设计软件AVATAR与造纸机通用零部件图库的建立
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作者 朱大可 周仁睦 《轻工机械》 CAS 1991年第1期28-32,共5页
一、总论 AVATAR是加在CIM CAD上的一个软件模块。它与CIM CAD(3.0及以上版)一起运行,提供参数化绘图。在计算机辅助设计或绘图领域,经常会碰到形状大致相同唯尺寸有所差别的几何图形。对于这些几何图形,用AVATAR只需绘制一张图就够了... 一、总论 AVATAR是加在CIM CAD上的一个软件模块。它与CIM CAD(3.0及以上版)一起运行,提供参数化绘图。在计算机辅助设计或绘图领域,经常会碰到形状大致相同唯尺寸有所差别的几何图形。对于这些几何图形,用AVATAR只需绘制一张图就够了。尺寸用参数标注,对于其中某一形状的几何图形,只要赋予各参数具体的数值,AVATAR就能绘出实际尺寸的图形。 展开更多
关键词 造纸机 通用零件 图库 avatar软件
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Genre Variation in the Film Avatar
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作者 梁素君 《海外英语》 2011年第3X期283-284,共2页
As a revolutionary sci-fi epic, Avatar, is not only a milestone of screen history, but also the number one grossing movie of all time. The film Avatar is just a typical representation of Hollywood's hegemonic purp... As a revolutionary sci-fi epic, Avatar, is not only a milestone of screen history, but also the number one grossing movie of all time. The film Avatar is just a typical representation of Hollywood's hegemonic purpose--making American cultural hegemonic ideologies conquer "the others" in an unconscious way and making big sum of commercial takes. The main way of realizing this penetration is through variation of genres. 展开更多
关键词 GENRE VARIATION avatar the OTHER
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Avatar采访记
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作者 高邦仁 《互联网周刊》 2010年第2期8-8,共1页
这些天.Avatar显得有点太火爆。它在以新的感觉冲击了广大影迷内心的同时.也让国内的导演们有些冷汗涟涟.甚至有人自嘲说连“磕头”的心都有.虽然相信那只是自嘲。一般性的成王败寇论,在这个时代已经发生变化.
关键词 电影 avatar 内容介绍 影视评论
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Digital Skin:Costume,Performativity,and Identity Construction of ACG Avatars in Virtual Worlds
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作者 Emily SONG Changkui LI 《Costume and Culture Studies》 2025年第1期60-65,共6页
This paper investigates the issue of identity construction in the emerging field of virtual clothing,using a set of digital artworks and a gaming community case study as research objects.Within the globally influentia... This paper investigates the issue of identity construction in the emerging field of virtual clothing,using a set of digital artworks and a gaming community case study as research objects.Within the globally influential ACG(Animation,Comics,and Games)subculture,the digital“Avatar”has become the primary site for identity construction.Employing a mixed-methods approach that combines semiotic analysis,case studies,and exploratory metrics,this paper argues that virtual clothing,hairstyles,and aesthetic modifications are not mere representations but are practices imbued with performativity.The article uses a triangular theoretical framework composed of Roland Barthes’s fashion semiotics,Judith Butler’s theory of performativity,and Homi Bhabha’s concept of the“Third Space”as its main structure,supplemented by theories such as the“Proteus effect”,the“extended self”,and posthumanist thought,to provide a multi-dimensional interpretation of digital identity construction.The core proposition of this paper is that the“digital skin”,as a“performative interface”and“wearable capital”,not only constructs fluid,networked identities but also embodies social and economic value that operates within specific platform ecosystems.Through the analysis of visual grammar,in-game unlock mechanisms,and community discourse,this paper aims to reveal that the study of digital self-presentation has become a critical new frontier in the field of costume and culture studies,elucidating how identity is shaped,negotiated,and capitalized upon in the increasingly prevalent virtual environments of the 21st century. 展开更多
关键词 Digital Skin avatar Performativity Identity Construction ACG Subculture Wearable Capital
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AI-enabled full-body dynamic avatar reconstruction using triboelectric smart clothing for metaverse applications
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作者 Chi Zhang Lei Zhang +3 位作者 Yu Tian Zhengang An Bo Li Dachao Li 《eScience》 2025年第4期142-153,共12页
Full-body avatar reconstruction offers users immersive and interactive experiences in virtual space,which are crucial for the advancement of metaverse applications.However,traditional hardware solutions,reliant on opt... Full-body avatar reconstruction offers users immersive and interactive experiences in virtual space,which are crucial for the advancement of metaverse applications.However,traditional hardware solutions,reliant on optical cameras or inertial sensors,are hampered by privacy concerns,spatial limitations,high costs,and calibration challenges.Here,we propose AI-enabled smart clothing that seamlessly integrates triboelectric strain-sensing fibers(TSSFs)and AI algorithms with commercial fitness suits to achieve precise dynamic 3D reconstruction of body movement.TSSFs enable the dynamic capture of body postures and excel in sensitivity,linearity,and strain range,while maintaining mechanical stability,temperature resilience,and washability.The integrated algorithms accurately decouple posture signals—distinguishing between similar postures with the 1D-CNN algorithm,compensating for body-shape differences via a calibration algorithm,and determining spatial elements for avatar reconstruction using a decision-tree algorithm.Finally,leveraging Unity-3D,we achieve ultra-accurate dynamic 3D avatars with a joint angle error of<3.63°and demonstrate their effectiveness using VR fitness and enter-tainment applications,showing how they can offer users standardized yet engaging experiences. 展开更多
关键词 avatar reconstruction AI algorithm Smart clothing Triboelectric Strain sensor VR
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