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START A DREAM:The 15th China International Animation Copyright Fair
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《China & The World Cultural Exchange》 2025年第8期26-31,共6页
The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign ent... The 15th China International Animation Copyright Fair concluded successfully at the ACTIF Center in Shipai Town,Dongguan City,also known as the'"Capital of Art Toys in China.n Over 600 Chinese and foreign enterprises and institutions participated in the event,which featured over 2,000 film and animation IPs from more than 40 countries and regions. 展开更多
关键词 art toys COPYRIGHT Shipai Town Dongguan City Actif Center China International animation Copyright Fair film animation ips actif center
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Study on Improving the Teaching Effect of Mathematical Methods for Physics Using Manim Animation Technology
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作者 Yong Niu Linhao Wang +1 位作者 Ying Wang Pan Wang 《Journal of Contemporary Educational Research》 2025年第10期215-222,共8页
With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application ... With the development of educational digitalization,how to effectively apply digital animation technology to traditional classroom teaching has become an urgent problem to be solved.This study explores the application of Manim in the course of Mathematical Methods for Physics.Taking the visualization of Fourier series,complex numbers,and other content as examples,it improves students’understanding of complex and abstract mathematical physics concepts through dynamic and visual teaching methods.The teaching effect shows that Manim helps to enhance students’learning experience,improve teaching efficiency and effectiveness,and has a positive impact on students’active learning ability.The research in this paper can provide references and inspiration for the educational digitalization of higher education. 展开更多
关键词 Manim Mathematical methods for physics Educational digitalization animation visualization
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Face animation based on multiple sources and perspective alignment
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作者 Yuanzong MEI Wenyi WANG +5 位作者 Xi LIU Wei YONG Weijie WU Yifan ZHU Shuai WANG Jianwen CHEN 《虚拟现实与智能硬件(中英文)》 EI 2024年第3期252-266,共15页
Background Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video.This technology could be... Background Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video.This technology could be beneficial in multiple medical fields,such as diagnosis and privacy protection.Previous studies on face animation often relied on a single source image to generate an output video.With a significant pose difference between the source image and the driving frame,the quality of the generated video is likely to be suboptimal because the source image may not provide sufficient features for the warped feature map.Methods In this study,we propose a novel face-animation scheme based on multiple sources and perspective alignment to address these issues.We first introduce a multiple-source sampling and selection module to screen the optimal source image set from the provided driving video.We then propose an inter-frame interpolation and alignment module to further eliminate the misalignment between the selected source image and the driving frame.Conclusions The proposed method exhibits superior performance in terms of objective metrics and visual quality in large-angle animation scenes compared to other state-of-the-art face animation methods.It indicates the effectiveness of the proposed method in addressing the distortion issues in large-angle animation. 展开更多
关键词 Face animation Multiple-source driving Generative adversarial network Medical diagnostics
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Audio2AB:Audio-driven collaborative generation of virtual character animation
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作者 Lichao NIU Wenjun XIE +2 位作者 Dong WANG Zhongrui CAO Xiaoping LIU 《虚拟现实与智能硬件(中英文)》 EI 2024年第1期56-70,共15页
Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animation... Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animations,and the portability of virtual character gestures and facial animations has not received sufficient attention.Methods Therefore,we propose a deep-learning-based audio-to-animation-and-blendshape(Audio2AB)network that generates gesture animations and ARK it's 52 facial expression parameter blendshape weights based on audio,audio-corresponding text,emotion labels,and semantic relevance labels to generate parametric data for full-body animations.This parameterization method can be used to drive full-body animations of virtual characters and improve their portability.In the experiment,we first downsampled the gesture and facial data to achieve the same temporal resolution for the input,output,and facial data.The Audio2AB network then encoded the audio,audio-corresponding text,emotion labels,and semantic relevance labels,and then fused the text,emotion labels,and semantic relevance labels into the audio to obtain better audio features.Finally,we established links between the body,gestures,and facial decoders and generated the corresponding animation sequences through our proposed GAN-GF loss function.Results By using audio,audio-corresponding text,and emotional and semantic relevance labels as input,the trained Audio2AB network could generate gesture animation data containing blendshape weights.Therefore,different 3D virtual character animations could be created through parameterization.Conclusions The experimental results showed that the proposed method could generate significant gestures and facial animations. 展开更多
关键词 Audio-driven Virtual character Full-body animation Audio2AB Blendshape GAN-GF
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Development and Evaluation of 3D Delivery Animation Software Designed to Improve the Mother’s and Spouse’s Satisfaction with Delivery
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作者 Ayako Sasaki Sachi Chikazawa +4 位作者 Nojima Kumiko Tomita Takako Hatakeyama Keiko Imoto Yasufumi Imoto Nobutane 《Health》 2024年第5期439-458,共20页
Purpose: To clarify the effectiveness of 3-D delivery animation software for the mother’s and husband’s satisfaction with delivery. Subjects and Method: We independently developed a software application used to disp... Purpose: To clarify the effectiveness of 3-D delivery animation software for the mother’s and husband’s satisfaction with delivery. Subjects and Method: We independently developed a software application used to display the pelvic region and explain the labor process. The study involved a collaboration with hospital staff who recruited 18 primiparous and 18 multiparous mothers who were hospitalized for delivery at Facility A. The midwife explained the process of delivery using the “Delivery Animation Software”. A self-administered, anonymous questionnaire was distributed and analyzed separately for primiparous and multiparous mothers and their husbands. Results: 1) For both primiparous and multiparous couples, both mothers and their husbands gained a significantly higher level of understanding after delivery than during pregnancy. 2) The Self-Evaluation Scale for Experience of Delivery results were as follows: “I did my best for the baby even if it was painful” was selected more often for “birth coping skills”;“reliable medical staff” was selected more often for “physiological birth process”;“the birth progressed as I expected” was selected frequently by primiparous mothers;and “the birth progressed smoothly” was selected often by multiparous mothers. 3) In terms of husbands’ satisfaction with the delivery, “I was satisfied with the delivery”, “I was given an easy-to-understand explanation”, and “They explained the process to me” was selected of primiparous and multiparous fathers. 4) All primiparous and multiparous mothers positively evaluated whether the delivery animation was helpful in understanding the process of delivery. Conclusion: The delivery animation was effective in improving the understanding and satisfaction of both the mothers and their husbands. 展开更多
关键词 MOTHER SPOUSE SATISFACTION 3D Delivery animation Software
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Animation‐guided family empowerment program on perioperative care after neurosurgery:A randomized controlled trial for preventing respiratory complications
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作者 Yunfen Lv Ziwei Zhao +2 位作者 Xinyi Wu Yao Wang Shanshan Qiu 《Health Care Science》 2024年第3期141-150,共10页
Background:This study aimed to evaluate the effectiveness of using animation as education material for family empowerment program on perioperative care for caregivers whose children were to undergo neurosurgery.Method... Background:This study aimed to evaluate the effectiveness of using animation as education material for family empowerment program on perioperative care for caregivers whose children were to undergo neurosurgery.Methods:A total of 204 caregivers were randomly assigned to either the face‐to‐face oral nursing educated group(Oral Group)or the animation‐assisted nursing educated group(Animated Group).The nursing education primarily focused on instructing caregivers about the manual vibration method.The primary outcome of interest in this study was participants'knowledge level,collected by a 10‐item questionnaire.Secondary outcomes included child patients'clinical data,including hospitalization days,treatments,and signs of pneumonia.Results:Participants in the Animated Group exhibited significantly higher accuracy in perioperative care knowledge assessment,and patients in this group had a lower chance of requiring atomization therapy compared to the Oral Group.Conclusions:The animation‐assisted nursing education program effectively enhances pediatric caregivers'knowledge,reduces respiratory complications after surgery,and offers valuable insights for future studies on the use of such programs to instruct caregivers. 展开更多
关键词 EMPOWERMENT PEDIATRIC perioperative care PNEUMONIA animation
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Digital Animation Character Creation Design
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作者 潘锋 《英语广场(学术研究)》 2014年第2期92-94,共3页
The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis... The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation. 展开更多
关键词 Digital animation Character design animation performance
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The Creation and Practical Exploration of Yunnan Colored Animation
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作者 Hong Chuan Shi Qin 《International English Education Research》 2014年第9期100-103,共4页
By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan origin... By understanding Yunnan animation market, analyzing Yunnan resources superiority and using Yunnan Colored Painting manifestations, the thesis discusses the meaning and value of Yunnan Colored Painting to Yunnan original animation through combining several important problems of animation innovation as a starting point. 展开更多
关键词 Yunnan Colored Painting animation animation star
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Research on the Application of Flash Animation Technology in Digital Media
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作者 Yong Zhang Peng Li 《International Journal of Technology Management》 2014年第5期115-117,共3页
This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyz... This article first respectively introduces the characteristics of product design and digital media technology, combined with knowledge of the new economic background and user participation trends in innovation, analyzed the shortcomings of traditional design expression and digital media technology, through the use of digital media flash design expression and method, to solve the problem of traditional design expression. Finally, through the expression model of digital media and interactive animation based on flash animation technology, showed that flash obtained the rapid development and application in the multimedia platform. 展开更多
关键词 Digital media Flash animation technology interactive animation
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Education and Research on Animation Creation Based on Northeast Regional Culture
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作者 Jing He 《Review of Educational Theory》 2020年第4期5-8,共4页
With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital termina... With the rapid development of the Internet era,the way people get information is also changing.The way to obtain information becomes more convenient and efficient,so the effective utilization of mobile digital terminals can spread information more widely and quickly.Using animation as a medium to express cultural information through the Internet has become an important means of regional cultural communication.As creators and producers of animation determine the quality of animation,how to cultivate such talents has become an issue worth thinking deeply in the process of animation education.Therefore,this paper attempts to explore how to create animation based on the northeast regional culture and in line with the current social aesthetic awareness and development trend in the process of animation education and teaching. 展开更多
关键词 Regional culture animation creation animation education
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On the integration of two-dimensional animation and three-dimensional art animation
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作者 Siqi Cai 《International English Education Research》 2015年第9期93-95,共3页
In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, ... In recent years, with the level of science and technology progress, largely to promote the development of animation techniques. Animated film is divided into two-dimensional animation and three-dimensional animation, both in the retention feature animated films, based on the performance of each with different strengths, thus forming a different artistic style. Wherein the two-dimensional animation is the most common one is the most basic form of expression in animation technology is relatively mature and complete, but because of the development of animation techniques, two-dimensional animation can not meet the needs of the audience. Thus, the effective combination of two-dimensional animation and three-dimensional animation technology, the advantages of integration between the two is particularly important, so that innovation in the form of screen performance, enhance audio-visual experience. In this paper, two-dimensional animation and three-dimensional animation skills fusion analysis and research, and put forward a number of specific observations, in order to learn. 展开更多
关键词 two-dimensional animation 3-D animation integration skills
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Study on Intelligent Control and 3D Real-time Distributed Animation Simulation for Super-maneuver Attack of the New Generation Fighter 被引量:8
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作者 黎明 姜长生 +1 位作者 叶文青 张立 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2001年第4期235-244,共10页
The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technolo... The super-maneuver flight performance has a very high tactical value, and the development of this tactical value has great significance. A discussion is devoted to the study of intelligent control methods and technologies of real-time distributed 3-dimensional animation simulation for the super-maneuverable attack of new generational fighter in this paper. A flight control system of super-maneuver is reconstructed by adopting three layers BP neural networks of number 3, and the fire/flight coupler is designed by introducing a fuzzy control rule whose universe of discourse and gain are regulated adaptively on the line. Furthermore, a new method of real-time distributed 3-dimensional animation simulation is put forward, and a real-time distributed 3-dimensional animation simulation tool platform is constructed in this paper. The simulation result is lifelike, perceivable directly and useful. 展开更多
关键词 animation Computer simulation Flight dynamics Fuzzy control Intelligent control MANEUVERABILITY Neural networks
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The virtual lover: variable and easily guided 3D fish animations as an innovative tool inmate-choice experiments with sailfin mollies-I,Design and implementation 被引量:4
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作者 Klaus MuLLER Jevgen SMIELIK +3 位作者 Jan-Marco HOTWOHL Stefanie GIERSZEWSKI Klaudia WITTE Klaus-Dieter KUHNERT 《Current Zoology》 SCIE CAS CSCD 2017年第1期55-64,共10页
Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition... Animal behavior researchers often face problems regarding standardization and reproducibility oftheir experiments. This has led to the partial substitution of live animals with artificial virtual stim-uli. In addition to standardization and reproducibility, virtual stimuli open new options for re-searchers since they are easily changeable in morphology and appearance, and their behavior canbe defined. In this article, a novel toolchain to conduct behavior experiments with fish is presentedby a case study in sailfin mollies Poecilia latipinna. As the toolchain holds many different and novelfeatures, it offers new possibilities for studies in behavioral animal research and promotes thestandardization of experiments. The presented method includes options to design, animate, andpresent virtual stimuli to live fish. The designing tool offers an easy and user-friendly way to definesize, coloration, and morphology of stimuli and moreover it is able to configure virtual stimuli ran-domly without any user influence. Furthermore, the toolchain brings a novel method to animatestimuli in a semiautomatic way with the help of a game controller. These created swimming pathscan be applied to different stimuli in real time. A presentation tool combines models and swim-ming paths regarding formerly defined playlists, and presents the stimuli onto 2 screens.Experiments with live sailfin mollies validated the usage of the created virtual 3D fish models inmate-choice experiments. 展开更多
关键词 computer animation FISH behavior mate-choice experiment research tool VIRTUAL FISH model.
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A safety evaluation of profound hypothermia-induced suspended animation for delayed resuscitation at 90 or 120min 被引量:6
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作者 Yu Liu Shu Li +5 位作者 Zhi Li Jian Zhang Jin-song Han Yong Zhang Zong-tao Yin Hui-shan Wang 《Military Medical Research》 SCIE CAS 2017年第4期210-217,共8页
Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia ind... Background: The successful treatment of military combat casualties with penetrating injuries is significantly dependent on the time needed to get the patient to an adequate treatment facility. Profound hypothermia induced suspended animation for delayed resuscitation(SADR) is a novel approach for inducing cardiac arrest and buying additional time for such injuries. However, the time used to safely administer circulatory arrest(CA) is controversial. The goal of this study was to evaluate the safety of hypothermia-induced SADR over 90 and 120 min time intervals.Methods: Sixteen male BAMA minipigs were randomized into two groups: CA90 group(90 min, n =8) and CA120 group(120 min, n =8). Cannulation of the right common carotid arteries and internal jugular veins was performed to establish cardiopulmonary bypass for each animal. Through the perfusion of cold organ preservation solution(OPS), cardioplegia and profound hypothermia(15℃) were induced. After CA, cardiopumonary bypass(CPB) was restarted, and the animals were gradually re-warmed and resuscitated. The animals were assisted with ventilators until spontaneous breathing was achieved. The index of hemodynamic perioperative serum chemistry values [alanine transaminase(ALT), aspartate aminotransferase(AST), creatinine(CR), lactic dehydrogenase(LDH) and troponin T(TnT)] and survival were observed from pre-operation to 7 days post-operation.Results: Fifteen animals were enrolled in the experiment, while 1 animal in CA120 group died from surgical error. All 8 animals in CA90 group recovered, with only 1 animal displaying mild disability. However, in CA120 group, only 2 animals survived with severe disability, and the other 5 animals died after 2 days post-operation. In CA90 group, the perioperative serum chemistry values increased at 1 day post-operation(ALT 84.43±18.65 U/L; AST 88.99±23.19 U/L; Cr 87.90±24.49μmol/L; LDH 1894.13±322.26 U/L; TnT 0.849±0.135 ng/ml) but decreased to normal or almost normal levels at 7 days post-operation(ALT 52.48±9.04 U/L; AST 75.23±21.46 U/L; Cr 82.69±18.41μmol/L; LDH 944.67±834.32 U/L; TnT 0.336±0.076 ng/ml).Conclusion: Profound hypothermia-induced SADR is an effective method for inducing cardiac arrest. Our results indicate that inducing CA for 90 min(at 15℃) is safer than doing so for 120 min. Our results indicate that 120 min of CA at 15℃ is dangerous and can result in high mortality and severe neurological complications. Further experimentation is needed to determine whether 120 min of CA at temperatures lower than 15℃ can lead to safe recovery. 展开更多
关键词 Profound hypothermia Suspended animation RESUSCITATION Military combat casualty Hemorrhagic shock
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The virtual lover: variable and easily guided 3D fish animations as an innovative tool inmate-choice experiments with sailfinmollies-II. Validation 被引量:3
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作者 Stefanie GIERSZEWSKI Klaus MuLLER +3 位作者 levgen SMIELIK Jan-Marco HUTWOHL Klaus-Dieter KUHNERT Klaudia WITTE 《Current Zoology》 SCIE CAS CSCD 2017年第1期65-74,共10页
The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation ... The use of computer animation in behavioral research is a state-of-the-art method for designing andpresenting animated animals to live test animals. The major advantages of computer animations are:(1) the creation of animated animal stimuli with high variability of morphology and even behavior; (2)animated stimuli provide highly standardized, controlled and repeatable testing procedures; and (3)they allow a reduction in the number of live test animals regarding the 3Rs principle. But the use of ani-mated animals should be attended by a thorough validation for each test species to verify that behaviormeasured with live animals toward virtual animals can also be expected with natural stimuli. Here wepresent results on the validation of a custom-made simulation for animated 3D sailfin mollies Poecilialatipinna and show that responses of live test females were as strong to an animated fish as to a videoor a live male fish. Movement of an animated stimulus was important but female response was stron-ger toward a swimming 3D fish stimulus than to a "swimming" box. Moreover, male test fish wereable to discriminate between animated male and female stimuli; hence, rendering the animated 3D fisha useful tool in mate-choice experiments with sailfin mollies. 展开更多
关键词 computer animation FISH behavior mate-choice experiment validation VIRTUAL FISH model.
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Simulation and animation model to boost mining efficiency and enviro-friendly in multi-pit operations 被引量:3
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作者 Tarshizi Ebrahim Sturgul John +1 位作者 Ibarra Virginia Taylor Danny 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2015年第4期671-674,共4页
A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit... A discrete-event system simulation and animation program was developed to enhance the efficiency of a truck-excavator operation and reduce the environmental impact of haulage in an open-cut coal mine with multiple-pit operations. In any mine, a key objective is to have sufficient equipment for production and not to have excess to where it becomes counterproductive. Due to the advent of responsible mining,environmental regulations, and eco-friendly practices, these factors must also be considered in the analysis. Simulation studies can be financially advantageous for both the optimization of existing mine operations and new development phases in a mine. This study is a new approach to use discrete-event system simulation for mine systems, in order to investigate and possibly reduce environmental impact considering mining haulage performance and production target. A hypothetical layout of a surface coal mine with two pit operations was used for the simulation and animation model. The simulation model includes the animation of the operation. Animation is helpful to enhance the benefit of a mine simulation model. GPSS/Hòand Proof Professionalòwere the software used for the investigation. 展开更多
关键词 Simulation and animation Multiple-pit mining Equipment efficiency Truck-excavator allocation Environmental impact WEB-based simulation
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Data-driven facial animation based on manifold Bayesian regression 被引量:3
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作者 WANG Yu-shun ZHUANG Yue-ting WU Fei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第4期556-563,共8页
Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a n... Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces.We propose a solution named manifold Bayesian regression.First a novel distance metric,the geodesic manifold distance,is introduced to replace the Euclidean distance.The problem of facial animation can be formulated as a sparse warping kernels regression problem,in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models.The geodesic manifold distance can be adopted in traditional regression methods,e.g.radial basis functions without much tuning.We put facial animation into the framework of Bayesian regression.Bayesian approaches provide an elegant way of dealing with noise and uncertainty.After the covariance matrix is properly modulated,Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results.The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models. 展开更多
关键词 Facial animation MANIFOLD Geodesic distance Bayesian regression
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《the agglomeration of the animation industry in East Asia》书评
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作者 陈林 柴彦威 《地理科学进展》 CSCD 北大核心 2015年第6期790-790,共1页
为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由S... 为了推动日本地理学术成果的国际化,日本地理学会启动了英文双书出版,集结可以代表日本地理学研究最新成果的系列书籍以英文出版。《the agglomeration of the animation industry in East Asia》(ISBN:978-4-431-55092-1)即是2014年由Springer出版社出版的该系列书籍之一。 展开更多
关键词 animation AGGLOMERATION 地理学会 地理学研究 城市经济 城市聚集 地理学者 产业集群 城市经历 国际分工
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Validating the use of computer animations in male Etheostoma zonale:a comparison of individual response to live and artificial stimuli 被引量:1
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作者 Natalie S.ROBERTS Caitlyn MCCAULLER Tamra C.MENDELSON 《Current Zoology》 SCIE CAS CSCD 2019年第6期725-727,共3页
The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(W... The use of artificial stimuli in tests of animal behavior are common,and as technological advances increase,opportunities for the use of 3D computer animations in behavioral tests are becoming increasingly available(Witte et al.2017).The importance of easy-tomanipulate,consistent,and reliably performing stimuli is clear,and this is readily achievable with the use of computer animations.Validation of animated stimuli is critical,however,to ensure that behaviors observed in response to artificial,computer-generated stimuli are equivalent to what would be expected if animals were presented with a comparable live stimuli(Woo and Rieucau 2011;Chouinard-Thuly et al.2017;Powell and Rosenthal 2017). 展开更多
关键词 COMPUTER artificial animation
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Expression of National Cultural Elements in Ancient Costume Animation Movie Scene 被引量:1
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作者 QI Peng ZHANG Weiyuan 《Journal of Landscape Research》 2017年第3期42-46,共5页
In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between ... In Chinese ancient costume animation movies, there are problems of unreasonable cultural expression in many architectural scenes, such as not meticulous scene design and weak understanding of the relationship between artistic design and image cultural expression. This is greatly different from the spirit of passing on national ethnic culture. In order to transform such situation, it is recommended to set up the concept of passing on the ethnic culture, follow the principle of creation of national art and practice of story creation, improve the style of domestic animation movies, and raise the concept of cultural creation. 展开更多
关键词 Chinese elements ANCIENT COSTUME animation movies TRADITION Architecture
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