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High-quality multi-resolution volume rendering in medicine
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作者 谢凯 杨杰 李晓亮 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2007年第2期212-217,共6页
In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, ... In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, which uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at lower resolutions. The algorithm is based on several important criteria, and rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Experiments have been applied to a number of large medical data and have produced high quality images at interactive frame rates using standard PC hardware. 展开更多
关键词 multi-resolution rendering volume visualization 3d texture mapping
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Hardware Assisted Fast Volume Rendering with Boundary Enhancement 被引量:1
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作者 童欣 唐泽圣 《Journal of Computer Science & Technology》 SCIE EI CSCD 1998年第5期393-401,共9页
In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware,... In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware, the volume data can be rendered with controllable boundary shading effect almost in real time. Test shows that this method is 4-5 times faster than the previous methods. Moreover, it can also be extended to render the surfaces and the volumetric data together interactively. 展开更多
关键词 Volume rendering boundary enhancement 3d texture mapping hardware assisted
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