The bimodulus material is a classical model to describe the elastic behavior of materials with tension-compression asymmetry.Due to the inherently nonlinear properties of bimodular materials,traditional iteration meth...The bimodulus material is a classical model to describe the elastic behavior of materials with tension-compression asymmetry.Due to the inherently nonlinear properties of bimodular materials,traditional iteration methods suffer from low convergence efficiency and poor adaptability for large-scale structures in engineering.In this paper,a novel 3D algorithm is established by complementing the three shear moduli of the constitutive equation in principal stress coordinates.In contrast to the existing 3D shear modulus constructed based on experience,in this paper the shear modulus is derived theoretically through a limit process.Then,a theoretically self-consistent complemented algorithm is established and implemented in ABAQUS via UMAT;its good stability and convergence efficiency are verified by using benchmark examples.Numerical analysis shows that the calculation error for bimodulus structures using the traditional linear elastic theory is large,which is not in line with reality.展开更多
To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the...To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering.展开更多
3D image reconstruction for weather radar data can not only help the weatherman to improve the forecast efficiency and accuracy, but also help people to understand the weather conditions easily and quickly. Marching C...3D image reconstruction for weather radar data can not only help the weatherman to improve the forecast efficiency and accuracy, but also help people to understand the weather conditions easily and quickly. Marching Cubes (MC) algorithm in the surface rendering has more excellent applicability in 3D reconstruction for the slice images;it may shorten the time to find and calculate the isosurface from raw volume data, reflect the shape structure more accurately. In this paper, we discuss a method to reconstruct the 3D weather cloud image by using the proposed Cube Weighting Interpolation (CWI) and MC algorithm. Firstly, we detail the steps of CWI, apply it to project the raw radar data into the cubes and obtain the equally spaced cloud slice images, then employ MC algorithm to draw the isosurface. Some experiments show that our method has a good effect and simple operation, which may provide an intuitive and effective reference for realizing the 3D surface reconstruction and meteorological image stereo visualization.展开更多
Block-matching and 3D-filtering(BM3D) is a state of the art denoising algorithm for image/video,which takes full advantages of the spatial correlation and the temporal correlation of the video. The algorithm performan...Block-matching and 3D-filtering(BM3D) is a state of the art denoising algorithm for image/video,which takes full advantages of the spatial correlation and the temporal correlation of the video. The algorithm performance comes at the price of more similar blocks finding and filtering which bring high computation and memory access. Area, memory bandwidth and computation are the major bottlenecks to design a feasible architecture because of large frame size and search range. In this paper, we introduce a novel structure to increase data reuse rate and reduce the internal static-random-access-memory(SRAM) memory. Our target is to design a phase alternating line(PAL) or real-time processing chip of BM3 D. We propose an application specific integrated circuit(ASIC) architecture of BM3 D for a 720 × 576 BT656 PAL format. The feature of the chip is with 100 MHz system frequency and a 166-MHz 32-bit double data rate(DDR). When noise is σ = 25, we successfully realize real-time denoising and achieve about 10 d B peak signal to noise ratio(PSNR) advance just by one iteration of the BM3 D algorithm.展开更多
海冰密集度是描述海冰特征的重要参数,准确获取海冰密集度对研究全球气候变化具有重要意义。针对北极夏季海冰密集度反演精度较低的问题,本文通过对微波辐射传输模型中的海冰发射率和初始海冰密集度进行优化估算,改善了微波辐射传输模...海冰密集度是描述海冰特征的重要参数,准确获取海冰密集度对研究全球气候变化具有重要意义。针对北极夏季海冰密集度反演精度较低的问题,本文通过对微波辐射传输模型中的海冰发射率和初始海冰密集度进行优化估算,改善了微波辐射传输模型对夏季观测亮温的大气校正效果,从而优化被动微波海冰密集度的反演结果,本研究采用2019年6—9月的FY-3D/MWRI亮温数据,分别利用优化前和优化后的ASI2算法(ASI2和ASI2E),结合固定系点(FTP)与动态系点(DTP),分别获得了4套夏季北极海冰密集度数据(ASI2-FTP、ASI2-DTP、ASI2E-FTP、ASI2E-DTP),并利用14景MODIS影像对结果进行了精度验证。研究结果表明,本研究提出的优化方法可有效提高北极夏季海冰密集度的反演精度,其中该优化方法对基于固定系点的反演改进尤为明显,其优化后的均方根误差(root mean square error,ERMSE)由21.9%减小到15.43%,偏差(bias,|B_(bias)|)由-12.40%下降到-6.01%。4种反演方法中,基于动态系点的算法优化后(ASI2E-DTP)表现尤为明显,其E_(RMSE)和B_(bias)分别为14.33%和-4.53%。展开更多
Interpretation of geophysical material is the prospecting method. Interpretation of Gravity-megnetic data is based on data processing and inversion. When the grid is divided into several million cells, the computing t...Interpretation of geophysical material is the prospecting method. Interpretation of Gravity-megnetic data is based on data processing and inversion. When the grid is divided into several million cells, the computing task is heavy and time-consuming. In order to increase efficiency of the 3D forward modeling, the paper will adopt MPI parallel algorithm and the several processes will deal with data in the method. Finally, we can gather the result. Through comparing the result of sequence algorithm with the result of MPI parallel algorithm, we can see the result is the same. When the number of processes is 2 to 8, the speed-up ratio is 1.97 to 5. The MPI parallel algorithm is very efficient.展开更多
基金the National Natural Science Foundation of China(Grant 51908071)Scientific Research Project of Education Department of Hunan Province(Grant 18C0194)Open Fund of Key Laboratory of Road Structure and Material of Ministry of Transport,Changsha University of Science&Technology(Grant kfi 170303).
文摘The bimodulus material is a classical model to describe the elastic behavior of materials with tension-compression asymmetry.Due to the inherently nonlinear properties of bimodular materials,traditional iteration methods suffer from low convergence efficiency and poor adaptability for large-scale structures in engineering.In this paper,a novel 3D algorithm is established by complementing the three shear moduli of the constitutive equation in principal stress coordinates.In contrast to the existing 3D shear modulus constructed based on experience,in this paper the shear modulus is derived theoretically through a limit process.Then,a theoretically self-consistent complemented algorithm is established and implemented in ABAQUS via UMAT;its good stability and convergence efficiency are verified by using benchmark examples.Numerical analysis shows that the calculation error for bimodulus structures using the traditional linear elastic theory is large,which is not in line with reality.
基金The National Natural Science Foundation of China(No.61473088)Six Talent Peaks Projects in Jiangsu Province
文摘To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering.
文摘3D image reconstruction for weather radar data can not only help the weatherman to improve the forecast efficiency and accuracy, but also help people to understand the weather conditions easily and quickly. Marching Cubes (MC) algorithm in the surface rendering has more excellent applicability in 3D reconstruction for the slice images;it may shorten the time to find and calculate the isosurface from raw volume data, reflect the shape structure more accurately. In this paper, we discuss a method to reconstruct the 3D weather cloud image by using the proposed Cube Weighting Interpolation (CWI) and MC algorithm. Firstly, we detail the steps of CWI, apply it to project the raw radar data into the cubes and obtain the equally spaced cloud slice images, then employ MC algorithm to draw the isosurface. Some experiments show that our method has a good effect and simple operation, which may provide an intuitive and effective reference for realizing the 3D surface reconstruction and meteorological image stereo visualization.
基金the National Natural Science Foundation of China(No.61234001)
文摘Block-matching and 3D-filtering(BM3D) is a state of the art denoising algorithm for image/video,which takes full advantages of the spatial correlation and the temporal correlation of the video. The algorithm performance comes at the price of more similar blocks finding and filtering which bring high computation and memory access. Area, memory bandwidth and computation are the major bottlenecks to design a feasible architecture because of large frame size and search range. In this paper, we introduce a novel structure to increase data reuse rate and reduce the internal static-random-access-memory(SRAM) memory. Our target is to design a phase alternating line(PAL) or real-time processing chip of BM3 D. We propose an application specific integrated circuit(ASIC) architecture of BM3 D for a 720 × 576 BT656 PAL format. The feature of the chip is with 100 MHz system frequency and a 166-MHz 32-bit double data rate(DDR). When noise is σ = 25, we successfully realize real-time denoising and achieve about 10 d B peak signal to noise ratio(PSNR) advance just by one iteration of the BM3 D algorithm.
文摘海冰密集度是描述海冰特征的重要参数,准确获取海冰密集度对研究全球气候变化具有重要意义。针对北极夏季海冰密集度反演精度较低的问题,本文通过对微波辐射传输模型中的海冰发射率和初始海冰密集度进行优化估算,改善了微波辐射传输模型对夏季观测亮温的大气校正效果,从而优化被动微波海冰密集度的反演结果,本研究采用2019年6—9月的FY-3D/MWRI亮温数据,分别利用优化前和优化后的ASI2算法(ASI2和ASI2E),结合固定系点(FTP)与动态系点(DTP),分别获得了4套夏季北极海冰密集度数据(ASI2-FTP、ASI2-DTP、ASI2E-FTP、ASI2E-DTP),并利用14景MODIS影像对结果进行了精度验证。研究结果表明,本研究提出的优化方法可有效提高北极夏季海冰密集度的反演精度,其中该优化方法对基于固定系点的反演改进尤为明显,其优化后的均方根误差(root mean square error,ERMSE)由21.9%减小到15.43%,偏差(bias,|B_(bias)|)由-12.40%下降到-6.01%。4种反演方法中,基于动态系点的算法优化后(ASI2E-DTP)表现尤为明显,其E_(RMSE)和B_(bias)分别为14.33%和-4.53%。
文摘Interpretation of geophysical material is the prospecting method. Interpretation of Gravity-megnetic data is based on data processing and inversion. When the grid is divided into several million cells, the computing task is heavy and time-consuming. In order to increase efficiency of the 3D forward modeling, the paper will adopt MPI parallel algorithm and the several processes will deal with data in the method. Finally, we can gather the result. Through comparing the result of sequence algorithm with the result of MPI parallel algorithm, we can see the result is the same. When the number of processes is 2 to 8, the speed-up ratio is 1.97 to 5. The MPI parallel algorithm is very efficient.