This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulat...This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulate processes and activities in supply chain management.This will enable those who are involved in these processes and activities to gain an intuitive understanding of them,so as to design robust supply chains and make correct decisions at the right time.A framework system and its hierarchical structure for visualising and simulating supply chains in virtual environments are reported and detailed in this paper.展开更多
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di...In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.展开更多
This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models...This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models to represent the university campus.Some preliminary experiments were done to integrate the realistic information with the virtual campus for making the geo-environment not only with detailed indoor and outdoor models,but also with the real representations of the physical world.The overall motivation is to provide a framework with strong support for reality-virtuality fusional modeling in a collaborative 3D online platform for research purposes.展开更多
Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings...Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings in the field of view of a camera and help enforce social distancing.However,because of the present lockdown measures in several countries,the validation of computer vision systems using large-scale datasets is a challenge.Methods In this paper,a new method is proposed for generating customized datasets and validating deep-learning-based computer vision models using virtual reality(VR)technology.Using VR,we modeled a digital twin(DT)of an existing office space and used it to create a dataset of individuals in different postures,dresses,and locations.To test the proposed solution,we implemented a convolutional neural network(CNN)model for detecting people in a limited-sized dataset of real humans and a simulated dataset of humanoid figures.Results We detected the number of persons in both the real and synthetic datasets with more than 90%accuracy,and the actual and measured distances were significantly correlated(r=0.99).Finally,we used intermittent-layer-and heatmap-based data visualization techniques to explain the failure modes of a CNN.Conclusions A new application of DTs is proposed to enhance workplace safety by measuring the social distance between individuals.The use of our proposed pipeline along with a DT of the shared space for visualizing both environmental and human behavior aspects preserves the privacy of individuals and improves the latency of such monitoring systems because only the extracted information is streamed.展开更多
Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent co...Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent common functionality, communication issues, and requirements found in multi-operator DVEs. The distribution-supported model concentrates on the introduction of computer-supported collaborative work (CSCW) to realize the coordination of multi-operators, while the VE-supported model concentrates on the utilization of an object-oriented approach to strengthen the expandability and robustness of the system. Finally, the configuration anti running environments of the system are given.展开更多
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica...There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.展开更多
This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus....This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i.e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown.展开更多
Accurate and timely insulator defect detection is crucial for maintaining the reliability and safety of the power supply.However,the development of deep-learning-based insulator defect detection is hindered by the sca...Accurate and timely insulator defect detection is crucial for maintaining the reliability and safety of the power supply.However,the development of deep-learning-based insulator defect detection is hindered by the scarcity of comprehensive,high-quality datasets for insulator defects.To address this gap,the synthetic insulator defect imaging and annotation(SYNTHIDIA)system was proposed.SYNTHIDIA generates synthetic defect images in a 3D virtual environment using domain randomisation,offering a cost-effective and versatile solution for creating diverse and annotated data.Our dataset includes 22,000 images with accurate pixel-level and instance-level annotations,covering broken defect and drop defect types.Through rigorous experiments,SYNTHIDIA demonstrates strong generalisation capabilities to real-world data and provides valuable insights into the impact of various domain factors on model performance.The inclusion of 3D models further supports broader research initiatives.SYNTHIDIA addresses data insufficiency in insulator defect detection and enhances model performance in data-limited scenarios,contributing significantly to the advancement of power inspection.展开更多
The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropr...The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropriate parallel rendering algorithms and parallel graphics library interfaces. Due to the rapid development of Direct3D, we bring forward DPGL, the Direct3D9-based parallel graphics library in D3DPR parallel rendering system, which implements Direct3D9 interfaces to support existing Direct3D9 application parallelization with no modification. Based on the parallelism analysis of Direct3D9 rendering pipeline, we briefly introduce D3DPR parallel rendering system. DPGL is the fundamental component of D3DPR. After presenting DPGL three layers architecture, we discuss the rendering resource interception and management. Finally, we describe the design and implementation of DPGL in detail, including rendering command interception layer, rendering command interpretation layer and rendering resource parallelization layer.展开更多
Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualization technology and information management technolo...Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualization technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. Virtual environments, however, tend not to make this information available. The sparse number of applications that present additional information furthermore tend to limit their scope to pure construction information and do not incorporate information from loosely related knowledge domains, such as cultural heritage or architectural history information. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualization for architectural design and construction.展开更多
The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assem...The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assembly of the device, but assembly simulation can help the engineer plan and make decision by an intuitional and visual way before its actual assembly. The problem is that which scheme is most suitable should be solved primarily. From current research situation and technology progress of assembly simulation, this paper explained and analyzed four kinds of technological schemes of assembly simulation in common use. Finally, we got the most feasible scheme that was suitable for HT-7U assembly simulation by comparing their technological issues and difficult points of simulation among the four kinds of feasible schemes.展开更多
基金This work is partially sponsored by the Cheung Kong Scholars Programme of the People's Republic of China.
文摘This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulate processes and activities in supply chain management.This will enable those who are involved in these processes and activities to gain an intuitive understanding of them,so as to design robust supply chains and make correct decisions at the right time.A framework system and its hierarchical structure for visualising and simulating supply chains in virtual environments are reported and detailed in this paper.
文摘In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.
基金the Direct Grant of the Chinese University of Hong Kong (No.2021064)the National High Technology Research and Development Program of China (No.2010AA122202)
文摘This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models to represent the university campus.Some preliminary experiments were done to integrate the realistic information with the virtual campus for making the geo-environment not only with detailed indoor and outdoor models,but also with the real representations of the physical world.The overall motivation is to provide a framework with strong support for reality-virtuality fusional modeling in a collaborative 3D online platform for research purposes.
文摘Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings in the field of view of a camera and help enforce social distancing.However,because of the present lockdown measures in several countries,the validation of computer vision systems using large-scale datasets is a challenge.Methods In this paper,a new method is proposed for generating customized datasets and validating deep-learning-based computer vision models using virtual reality(VR)technology.Using VR,we modeled a digital twin(DT)of an existing office space and used it to create a dataset of individuals in different postures,dresses,and locations.To test the proposed solution,we implemented a convolutional neural network(CNN)model for detecting people in a limited-sized dataset of real humans and a simulated dataset of humanoid figures.Results We detected the number of persons in both the real and synthetic datasets with more than 90%accuracy,and the actual and measured distances were significantly correlated(r=0.99).Finally,we used intermittent-layer-and heatmap-based data visualization techniques to explain the failure modes of a CNN.Conclusions A new application of DTs is proposed to enhance workplace safety by measuring the social distance between individuals.The use of our proposed pipeline along with a DT of the shared space for visualizing both environmental and human behavior aspects preserves the privacy of individuals and improves the latency of such monitoring systems because only the extracted information is streamed.
文摘Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent common functionality, communication issues, and requirements found in multi-operator DVEs. The distribution-supported model concentrates on the introduction of computer-supported collaborative work (CSCW) to realize the coordination of multi-operators, while the VE-supported model concentrates on the utilization of an object-oriented approach to strengthen the expandability and robustness of the system. Finally, the configuration anti running environments of the system are given.
文摘There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.
文摘This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i.e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown.
基金supported by Guangdong Power Grid Co.Ltd.Science and Technology Project(GDKJXM20231455).
文摘Accurate and timely insulator defect detection is crucial for maintaining the reliability and safety of the power supply.However,the development of deep-learning-based insulator defect detection is hindered by the scarcity of comprehensive,high-quality datasets for insulator defects.To address this gap,the synthetic insulator defect imaging and annotation(SYNTHIDIA)system was proposed.SYNTHIDIA generates synthetic defect images in a 3D virtual environment using domain randomisation,offering a cost-effective and versatile solution for creating diverse and annotated data.Our dataset includes 22,000 images with accurate pixel-level and instance-level annotations,covering broken defect and drop defect types.Through rigorous experiments,SYNTHIDIA demonstrates strong generalisation capabilities to real-world data and provides valuable insights into the impact of various domain factors on model performance.The inclusion of 3D models further supports broader research initiatives.SYNTHIDIA addresses data insufficiency in insulator defect detection and enhances model performance in data-limited scenarios,contributing significantly to the advancement of power inspection.
基金This work was supported by National Basic Research Program of China (No.2002CB312105)Key National Natural Science Foundation of China Project on Digital Olympic Museum(No.60533080).
文摘The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropriate parallel rendering algorithms and parallel graphics library interfaces. Due to the rapid development of Direct3D, we bring forward DPGL, the Direct3D9-based parallel graphics library in D3DPR parallel rendering system, which implements Direct3D9 interfaces to support existing Direct3D9 application parallelization with no modification. Based on the parallelism analysis of Direct3D9 rendering pipeline, we briefly introduce D3DPR parallel rendering system. DPGL is the fundamental component of D3DPR. After presenting DPGL three layers architecture, we discuss the rendering resource interception and management. Finally, we describe the design and implementation of DPGL in detail, including rendering command interception layer, rendering command interpretation layer and rendering resource parallelization layer.
文摘Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualization technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. Virtual environments, however, tend not to make this information available. The sparse number of applications that present additional information furthermore tend to limit their scope to pure construction information and do not incorporate information from loosely related knowledge domains, such as cultural heritage or architectural history information. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualization for architectural design and construction.
基金National Nature Science Foundation of China(No.60273044)Nature Science Foundation of Anhui Province(No.01042201)
文摘The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assembly of the device, but assembly simulation can help the engineer plan and make decision by an intuitional and visual way before its actual assembly. The problem is that which scheme is most suitable should be solved primarily. From current research situation and technology progress of assembly simulation, this paper explained and analyzed four kinds of technological schemes of assembly simulation in common use. Finally, we got the most feasible scheme that was suitable for HT-7U assembly simulation by comparing their technological issues and difficult points of simulation among the four kinds of feasible schemes.