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A Hierarchical Framework for Visualising and Simulating Supply Chains in Virtual Environments 被引量:3
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作者 Hai-Yan Zhang Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2005年第2期144-154,共11页
This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulat... This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulate processes and activities in supply chain management.This will enable those who are involved in these processes and activities to gain an intuitive understanding of them,so as to design robust supply chains and make correct decisions at the right time.A framework system and its hierarchical structure for visualising and simulating supply chains in virtual environments are reported and detailed in this paper. 展开更多
关键词 virtual environments supply chains 3D visualising SIMULATING WEB based systems
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Generation and Control of Game Virtual Environment 被引量:2
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作者 Myeong Won Lee Jae Moon Lee 《International Journal of Automation and computing》 EI 2007年第1期25-29,共5页
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di... In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment. 展开更多
关键词 virtual environment virtual reality 3D game 3D navigation 3D scene management.
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Reality-Virtuality Fusional Campus Environment:An Online 3D Platform Based on OpenSimulator 被引量:2
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作者 CHE Weitao LIN Hui HU Mingyuan 《Geo-Spatial Information Science》 2011年第2期144-149,共6页
This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models... This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models to represent the university campus.Some preliminary experiments were done to integrate the realistic information with the virtual campus for making the geo-environment not only with detailed indoor and outdoor models,but also with the real representations of the physical world.The overall motivation is to provide a framework with strong support for reality-virtuality fusional modeling in a collaborative 3D online platform for research purposes. 展开更多
关键词 collaborative 3D modeling OpenSimulator virtual geographic environment fusion of reality and virtuality
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Virtual-reality-based digital twin of office spaces with social distance measurement feature 被引量:5
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作者 Abhishek MUKHOPADHYAY G S Rajshekar REDDY +4 位作者 KamalPreet Singh SALUJA Subhankar GHOSH Anasol PEÑA-RIOS Gokul GOPAL Pradipta BISWAS 《Virtual Reality & Intelligent Hardware》 EI 2022年第1期55-75,共21页
Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings... Background Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus.Many students and researchers have already attempted to use computer vision technology to automatically detect human beings in the field of view of a camera and help enforce social distancing.However,because of the present lockdown measures in several countries,the validation of computer vision systems using large-scale datasets is a challenge.Methods In this paper,a new method is proposed for generating customized datasets and validating deep-learning-based computer vision models using virtual reality(VR)technology.Using VR,we modeled a digital twin(DT)of an existing office space and used it to create a dataset of individuals in different postures,dresses,and locations.To test the proposed solution,we implemented a convolutional neural network(CNN)model for detecting people in a limited-sized dataset of real humans and a simulated dataset of humanoid figures.Results We detected the number of persons in both the real and synthetic datasets with more than 90%accuracy,and the actual and measured distances were significantly correlated(r=0.99).Finally,we used intermittent-layer-and heatmap-based data visualization techniques to explain the failure modes of a CNN.Conclusions A new application of DTs is proposed to enhance workplace safety by measuring the social distance between individuals.The use of our proposed pipeline along with a DT of the shared space for visualizing both environmental and human behavior aspects preserves the privacy of individuals and improves the latency of such monitoring systems because only the extracted information is streamed. 展开更多
关键词 virtual environment Digital twin 3D visualization Convolutional neural network Object detection Social distancing
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Internet based design of distributed virtual environment for multi-robot teleoperation
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作者 高胜 赵杰 蔡鹤皋 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2006年第1期99-105,共7页
Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent co... Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent common functionality, communication issues, and requirements found in multi-operator DVEs. The distribution-supported model concentrates on the introduction of computer-supported collaborative work (CSCW) to realize the coordination of multi-operators, while the VE-supported model concentrates on the utilization of an object-oriented approach to strengthen the expandability and robustness of the system. Finally, the configuration anti running environments of the system are given. 展开更多
关键词 MULTI-ROBOT INTERNET distributed virtual environment CSCW object oriented Java/Java3D
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Collaborative Virtual Learning in Education in STEM Education
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作者 Yolanda Mpu E.O.Adu 《Management Studies》 2020年第4期315-324,共10页
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica... There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment. 展开更多
关键词 Multi-User virtual environments 3D virtual Learning environments MOODLE second life digital virtual worlds internet communication technology
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Implementing Virtual Reality Environment for Bicycling in an Eco-Campus Application
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作者 Riri Fitri Sari Anna Gianty Citra Parameswari Prima Dewi Purnamasari, Alfa Shefildi Manaf Bayu Ananto Burhan Adi Wicaksana Kalamullah Ramli 《Computer Technology and Application》 2011年第2期158-164,共7页
This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus.... This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i.e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown. 展开更多
关键词 virtual reality ENVIRONMENT eco-campus 3D games studio Alice.
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The SYNTHIDIA Dataset:Synthetic Insulator Defect Imaging and Annotation
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作者 Qingzhen Liu Yadong Liu +2 位作者 Yingjie Yan Qian Jiang Xiuchen Jiang 《High Voltage》 2025年第6期1496-1508,共13页
Accurate and timely insulator defect detection is crucial for maintaining the reliability and safety of the power supply.However,the development of deep-learning-based insulator defect detection is hindered by the sca... Accurate and timely insulator defect detection is crucial for maintaining the reliability and safety of the power supply.However,the development of deep-learning-based insulator defect detection is hindered by the scarcity of comprehensive,high-quality datasets for insulator defects.To address this gap,the synthetic insulator defect imaging and annotation(SYNTHIDIA)system was proposed.SYNTHIDIA generates synthetic defect images in a 3D virtual environment using domain randomisation,offering a cost-effective and versatile solution for creating diverse and annotated data.Our dataset includes 22,000 images with accurate pixel-level and instance-level annotations,covering broken defect and drop defect types.Through rigorous experiments,SYNTHIDIA demonstrates strong generalisation capabilities to real-world data and provides valuable insights into the impact of various domain factors on model performance.The inclusion of 3D models further supports broader research initiatives.SYNTHIDIA addresses data insufficiency in insulator defect detection and enhances model performance in data-limited scenarios,contributing significantly to the advancement of power inspection. 展开更多
关键词 defect detection synthetic insulator defect imaging insulator defect detection domain randomisation domain randomisationoffering d virtual environment synthetic defect images power supplyhoweverthe
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面向虚拟战场的实时立体声合成 被引量:2
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作者 郑援 李思昆 +1 位作者 胡成军 鄢来斌 《计算机研究与发展》 EI CSCD 北大核心 1999年第4期472-478,共7页
文中面向虚拟战场给出一套利用多媒体计算机实现实时立体声合成的简化算法.首先解决了单声源的表示、声强衰减及实时立体声化问题,然后提出一种评价混声效果的标准及一个评价声源对整个声音所作贡献的公式,并由此提出一个混声公式,... 文中面向虚拟战场给出一套利用多媒体计算机实现实时立体声合成的简化算法.首先解决了单声源的表示、声强衰减及实时立体声化问题,然后提出一种评价混声效果的标准及一个评价声源对整个声音所作贡献的公式,并由此提出一个混声公式,从而解决了多声源环境的实时混声问题.该套算法用于应用系统,取得了较好的效果. 展开更多
关键词 虚拟战场 虚拟现实 立体声合成 多媒体计算机
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虚拟战场环境生成系统设计与研究 被引量:17
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作者 李敏 孙继银 《系统仿真学报》 EI CAS CSCD 北大核心 2005年第5期1153-1156,共4页
虚拟战场环境是军事仿真应用的可视化平台。结合具体应用系统的研制开发,对虚拟战场环境生成系统的构成进行了论述,对虚拟现实技术应用于虚拟战场环境的关键技术进行了分析、探讨,包括基于复杂度的三维实体建模方法,三维地形的快速生成... 虚拟战场环境是军事仿真应用的可视化平台。结合具体应用系统的研制开发,对虚拟战场环境生成系统的构成进行了论述,对虚拟现实技术应用于虚拟战场环境的关键技术进行了分析、探讨,包括基于复杂度的三维实体建模方法,三维地形的快速生成与漫游控制、多窗口与多视口、人机交互等技术的实现。文中所述及的系统已成功应用于某大型网上战役训练和作战指挥系统。 展开更多
关键词 虚拟战场环境 军事训练 三维实体建模 三维地形 人机交互
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织物二维场景模拟系统实现及应用 被引量:4
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作者 张森林 张建海 宋佳 《纺织学报》 EI CAS CSCD 北大核心 2005年第3期112-115,共4页
给出了一个操作简单的在二维虚拟场景中模拟显示织物真实感效果的方法。介绍了织物二维场景模拟系统的框架、实现原理及其核心算法,并对其中最重要的网格模型建立和纹理映射等技术给出了详细且行之有效的算法。
关键词 二维场景模拟 网格模型 双线性插值 纹理映射
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虚拟华东师范大学系统设计与实现 被引量:6
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作者 吴丹 陈春来 张洪珍 《电脑开发与应用》 2006年第4期17-19,共3页
随着网络虚拟现实技术的快速发展,虚拟校园将成为“数字校园”的主要表现形式。虚拟华东师范大学系统目的是使“数字校园”更加完善。介绍了基于VRML技术建立的虚拟华东师范大学系统的设计与实现过程,并重点探讨了系统体系结构、三维建... 随着网络虚拟现实技术的快速发展,虚拟校园将成为“数字校园”的主要表现形式。虚拟华东师范大学系统目的是使“数字校园”更加完善。介绍了基于VRML技术建立的虚拟华东师范大学系统的设计与实现过程,并重点探讨了系统体系结构、三维建模与系统功能等实现技术与方法,实现了三维漫游、空间分析、查询、实时交流等功能。该系统方便了校内人员的交流与沟通。 展开更多
关键词 虚拟地理环境 三维建模语言 虚拟现实建模语言 虚拟校园
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基于虚拟现实的三维动漫制作相关技术研究 被引量:10
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作者 杨小艺 《自动化与仪器仪表》 2018年第11期58-59,62,共3页
相对欧美、日本等国家而言,我国的动漫制作在比较晚的时期才开始起步,但很快取得了较大的发展。尤其是在制作三维动画的领域,我国得到了非常突出的成果。动漫制作的发展离不开网络信息技术的支持,丰富的素材资料都来源于先进的现代互联... 相对欧美、日本等国家而言,我国的动漫制作在比较晚的时期才开始起步,但很快取得了较大的发展。尤其是在制作三维动画的领域,我国得到了非常突出的成果。动漫制作的发展离不开网络信息技术的支持,丰富的素材资料都来源于先进的现代互联网技术。目前,研究人员将多种技术如动漫制作、三维建模、VR技术等都结合在一起,以达到虚拟环境与三维动漫交互的目的。这有利于发展新的动漫风格,并改善传统三维动漫制作中的缺陷,使得动漫制作更富有灵活性。本文仔细分析了我国三维动漫制作的现状,将其与虚拟现实技术结合在一起进行探讨,旨在为相关研究带来帮助。 展开更多
关键词 虚拟现实 三维动漫制作 相关技术 虚拟环境
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基于本体的语义虚拟环境查询与推理模型 被引量:1
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作者 刘一松 王艳莲 《计算机工程》 CAS CSCD 2014年第10期181-185,共5页
当前将本体引入到语义虚拟环境的研究,只是将领域本体的可视化信息用本体表示,并未发挥本体本身具有的优势。为此,提出一种基于本体的语义虚拟环境查询与推理模型。利用OWL语言统一描述虚拟场景图形内容与语义信息,并分别对两者进行查询... 当前将本体引入到语义虚拟环境的研究,只是将领域本体的可视化信息用本体表示,并未发挥本体本身具有的优势。为此,提出一种基于本体的语义虚拟环境查询与推理模型。利用OWL语言统一描述虚拟场景图形内容与语义信息,并分别对两者进行查询,在图形内容查询过程中引入本体的推理方法推理出隐含的图形内容信息,然后查询需要的信息。在语义信息查询时引入语义搜索方法,利用基于语义距离计算本体概念相似度的方法计算语义虚拟环境本体中类之间的相似度,搜索与被查询实例语义相似度最大的实例,并借助推理找出其间的关系。对语义虚拟家具商店进行本体的查询与推理,结果证明了该模型的可行性。 展开更多
关键词 X3 D标准 语义虚拟环境 本体 OWL语言 查询 推理 语义相似度
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几何地形数据实时绘制技术研究
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作者 曹振宇 齐华 甘泉 《四川测绘》 2005年第4期153-155,164,共4页
大规模地形可视化在三维地理信息系统、虚拟现实以及虚拟地理环境系统中占有重要地位。本文研究大规模地形实时绘制技术,探讨了大规模地形实时绘制的基本途径和相关技术问题。
关键词 三维地理信息系统 虚拟现实 虚拟地理环境
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虚拟战场环境中三维模型嵌入的几个关键问题 被引量:1
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作者 张中超 孙继银 《计算机技术与发展》 2006年第12期193-194,198,共3页
文中主要阐述了三维模型与地形整合的几个关键问题,给出了相应的解决方法,并重点解决了四点匹配过程中支撑平面的确定和悬空点的判断,提出了一种有效的姿态匹配算法,对解决虚拟战场环境中军事目标三维模型与地形整合的真实性问题,具有... 文中主要阐述了三维模型与地形整合的几个关键问题,给出了相应的解决方法,并重点解决了四点匹配过程中支撑平面的确定和悬空点的判断,提出了一种有效的姿态匹配算法,对解决虚拟战场环境中军事目标三维模型与地形整合的真实性问题,具有现实意义。 展开更多
关键词 虚拟环境 三维模型 地形整合 支撑平面
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三维主动式汽车驾驶仿真系统的实现
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作者 张平波 王勇 +1 位作者 陈秋林 王成道 《上海铁道大学学报》 CAS 1998年第5期16-19,共4页
应用虚拟现实技术,结合汽车驾驶仿真的特点,对三维主动式汽车驾驶仿真系统的结构、特点及设计方法进行了探讨,并根据该设计方法实现了该仿真系统。
关键词 虚拟现实技术 三维建模 仿真系统 汽车驾驶
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DPGL:The Direct3D9-based Parallel Graphics Library for Multi-display Environment 被引量:1
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作者 Zhen Liu Jiao-Ying Shi 《International Journal of Automation and computing》 EI 2007年第1期30-37,共8页
The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropr... The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropriate parallel rendering algorithms and parallel graphics library interfaces. Due to the rapid development of Direct3D, we bring forward DPGL, the Direct3D9-based parallel graphics library in D3DPR parallel rendering system, which implements Direct3D9 interfaces to support existing Direct3D9 application parallelization with no modification. Based on the parallelism analysis of Direct3D9 rendering pipeline, we briefly introduce D3DPR parallel rendering system. DPGL is the fundamental component of D3DPR. After presenting DPGL three layers architecture, we discuss the rendering resource interception and management. Finally, we describe the design and implementation of DPGL in detail, including rendering command interception layer, rendering command interpretation layer and rendering resource parallelization layer. 展开更多
关键词 Direct3D9-based parallel graphics library parallel rendering virtual environment PC clusters.
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Linking a Game Engine Environment to Architectural Information on the Semantic Web 被引量:2
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作者 Pieter Pauwels Ronald De Meyer Jan Van Campenhout 《Journal of Civil Engineering and Architecture》 2011年第9期787-798,共12页
Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualization technology and information management technolo... Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualization technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. Virtual environments, however, tend not to make this information available. The sparse number of applications that present additional information furthermore tend to limit their scope to pure construction information and do not incorporate information from loosely related knowledge domains, such as cultural heritage or architectural history information. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualization for architectural design and construction. 展开更多
关键词 3D BIM construction industry game engines INFORMATION semantic web virtual environments visualization.
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Comparison of the Feasible Schemes for HT-7U Assembly Simulation
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作者 廖祝华 刘晓平 《Plasma Science and Technology》 SCIE EI CAS CSCD 2003年第6期2027-2034,共8页
The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assem... The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assembly of the device, but assembly simulation can help the engineer plan and make decision by an intuitional and visual way before its actual assembly. The problem is that which scheme is most suitable should be solved primarily. From current research situation and technology progress of assembly simulation, this paper explained and analyzed four kinds of technological schemes of assembly simulation in common use. Finally, we got the most feasible scheme that was suitable for HT-7U assembly simulation by comparing their technological issues and difficult points of simulation among the four kinds of feasible schemes. 展开更多
关键词 assembly simulation virtual reality visual assembly design environment scene graph WEB3D
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