In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient dow...In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient down-sampling,the visual redundancy of underwater image is removed and the computational coefficients and coding bits are reduced.At the same time,combined with multi-level wavelet decomposition,inter frame motion compensation,entropy coding and other methods,according to the characteristics of different types of frame image data,reduce the number of calculations and improve the coding efficiency.The experimental results show that the reconstructed image quality can meet the visual requirements,and the average compression ratio of underwater video can meet the requirements of underwater acoustic channel transmission rate.展开更多
The phenomenon of logical stochastic resonance (LSR) in a nonlinear bistable system is demonstrated by numerical simulations and experiments. However, the bit rates of the logical signals are relatively low and not ...The phenomenon of logical stochastic resonance (LSR) in a nonlinear bistable system is demonstrated by numerical simulations and experiments. However, the bit rates of the logical signals are relatively low and not suitable for practical applications. First, we examine the responses of the bistable system with fixed parameters to different bit rate logic input signals, showing that an arbitrary high bit rate LSR in a bistable system cannot be achieved. Then, a normalized transform of the LSR bistable system is introduced through a kind of variable substitution. Based on the transform, it is found that LSR for arbitrary high bit rate logic signals in a bistable system can be achieved by adjusting the parameters of the system, setting bias value and amplifying the amplitudes of logic input signals and noise properly. Finally, the desired OR and AND logic outputs to high bit rate logic inputs in a bistable system are obtained by numerical simulations. The study might provide higher feasibility of LSR in practical engineering applications.展开更多
Two video coding schemes based on wavelet transform achieving very low bit rate are presented in this paper. The first is a hybrid motion compensated wavelet transform(MC WT)system which behaves better at very low ...Two video coding schemes based on wavelet transform achieving very low bit rate are presented in this paper. The first is a hybrid motion compensated wavelet transform(MC WT)system which behaves better at very low bit rates than the block DCT residual coder. The second is a new efficient coding system based on a simple frame differencing wavelet transform(FD WT)which performs well in both PSNR and visual quality with substantially reduced complexity.展开更多
A new motion compensated 3 D wavelet transform (MC 3DWT) video coding scheme is presented in this paper. The new coding scheme has a good performance in average PSNR, compression ratio and visual quality of reconst...A new motion compensated 3 D wavelet transform (MC 3DWT) video coding scheme is presented in this paper. The new coding scheme has a good performance in average PSNR, compression ratio and visual quality of reconstructions compared with the existing 3 D wavelet transform (3DWT) coding methods and motion compensated 2 D wavelet transform (MC WT) coding method. The new MC 3DWT coding scheme is suitable for very low bit rate video coding.展开更多
A new improved Goh's 3 D wavelet transform(WT) coding scheme is presented in this paper. The new scheme has great advantages including a simple code structure, low computation cost and good performance in PSNR, c...A new improved Goh's 3 D wavelet transform(WT) coding scheme is presented in this paper. The new scheme has great advantages including a simple code structure, low computation cost and good performance in PSNR, compression ratios and visual quality of reconstructions, when compared to the other existing 3 D WT coding methods and the 2 D WT based coding methods. The new 3 D WT coding scheme is suitable for very low bit rate video coding.展开更多
For a very long time video processing dealt exclusively with fixed-rate sequences of rectangular shaped images. However, interest has been recently moving toward a more flexible concept in which the subject of the pro...For a very long time video processing dealt exclusively with fixed-rate sequences of rectangular shaped images. However, interest has been recently moving toward a more flexible concept in which the subject of the processing and encoding operations is a set of visual elements organized in both time and space in a flexible and arbitrarily complex way. The moving picture experts group (MPEG- 4) standard supports this concept and its verification model (VM) encoder has adopted scalable rate control (SRC) as the rate control scheme, which is based on the spatial domain and compatible with constant bit rate (CBR) and variable bit rate (VBR). In this paper,a new rate control algorithm based on the DCT domain instead of the pixel domain is presented. More-(over), macroblock level rate control scheme to compute the quantization step for each macroblock has been adopted. The experimental results show that the new algorithm can achieve a much better result than the original one in both peak signal-to-noise ratio (PSNR) and the coding bits, and that the new algorithm is more flexible than test model 5 (TM5) rate control algorithm.展开更多
The past two decades witnessed a broad-increase in web technology and on-line gaming.Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology.The imme...The past two decades witnessed a broad-increase in web technology and on-line gaming.Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology.The immense utilization of web applications and games additionally prompted growth in the handled devices and moving the limited gaming experience from user devices to online cloud servers.As internet capabilities are enhanced new ways of gaming are being used to improve the gaming experience.In cloud-based video gaming,game engines are hosted in cloud gaming data centers,and compressed gaming scenes are rendered to the players over the internet with updated controls.In such systems,the task of transferring games and video compression imposes huge computational complexity is required on cloud servers.The basic problems in cloud gaming in particular are high encoding time,latency,and low frame rates which require a new methodology for a better solution.To improve the bandwidth issue in cloud games,the compression of video sequences requires an alternative mechanism to improve gaming adaption without input delay.In this paper,the proposed improved methodology is used for automatic unnecessary scene detection,scene removing and bit rate reduction using an adaptive algorithm for object detection in a game scene.As a result,simulations showed without much impact on the players’quality experience,the selective object encoding method and object adaption technique decrease the network latency issue,reduce the game streaming bitrate at a remarkable scale on different games.The proposed algorithm was evaluated for three video game scenes.In this paper,achieved 14.6%decrease in encoding and 45.6%decrease in bit rate for the first video game scene.展开更多
This paper reported the design and implementation of a bit rate adaptive Optical Electronic Optical(O/E/O)transponder accomplishing almost full data rate transparency up to 2.5 Gb/s with 3R(Reamplifying,Reshaping and ...This paper reported the design and implementation of a bit rate adaptive Optical Electronic Optical(O/E/O)transponder accomplishing almost full data rate transparency up to 2.5 Gb/s with 3R(Reamplifying,Reshaping and Retiming)processing in electronic domain.Based on the chipsets performing clock recovery in several continuous bit rate ranges,a clock and data regenerating circuit self adaptive to the bit rate of input signal was developed.Key design issues were presented,laying stress on the functional building blocks and scheme for the bit rate adaptive retiming circuit.The experimental results show a good scalability performance.展开更多
An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG20...An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG2000,the important regions are discerned by two parameters. One is the complexity of a tile;the other is the motion activity of a tile. Thus an adaptive rate-allocation is re-alized in a lower complexity and the perceptive quality of a frame is improved. Experimental results show the effectiveness of this algorithm.展开更多
Speech coding techniques have been studied not truly to reduce the complexity and bit rate but also to improve the sound quality. CELP type vocoder, used as standard, supports the great stead quality even low bit rate...Speech coding techniques have been studied not truly to reduce the complexity and bit rate but also to improve the sound quality. CELP type vocoder, used as standard, supports the great stead quality even low bit rate. In this paper, the preprocessing of input speech to reduce the bit rate is different from the conventional vocoder. Different kinds of parameter are used for the preprocessing compared with the other parameters to t'md the more appropriate parameter for the vocoder. The Parameters are used to synthesize the speech not to encode or decode for coding technique so we proposed the simple algorithm not to have the influence on the processing time or the computation time. The parameters in the preprocessing step are speaking rate, duration, and PSOLA technique.展开更多
ZTE Corporation announced on 1 March that its innovative IPTVlowbitrate highdefinition transcoding solution has been nominated for the World's Best Component or Enabler Award by the IPTV World Forum. The ZTE solution...ZTE Corporation announced on 1 March that its innovative IPTVlowbitrate highdefinition transcoding solution has been nominated for the World's Best Component or Enabler Award by the IPTV World Forum. The ZTE solution is on display at the Mobile World Congress 2012 (MWC 2012) in Barcelona.展开更多
Aiming at shortage of the SPIHT algorithm, an improved image compression algorithm is proposed, in order to overcome the shortcomings of decoding image quality and coding time, LS9/7 lifting wavelet transform is adopt...Aiming at shortage of the SPIHT algorithm, an improved image compression algorithm is proposed, in order to overcome the shortcomings of decoding image quality and coding time, LS9/7 lifting wavelet transform is adopted. According to the characteristics of the human visual system (HVS), the scanning mode and the method to determine the threshold of algorithm are changed to improve the quality of reconstruction image. On the question of repeating scan of SPIHT algorithm, using maximum list thought, greatly reduce the computation and save operating time. The experimental results have proved that the improved algorithm of image decoding time and the quality of reconstruction images are better than the original algorithm , especially in the case of low bit rate.展开更多
Rate control plays a critical role in achieving perceivable video quality under a variable bit rate,limited buffer sizes and low delay applications.Since a rate control system exhibits non-linear and unpredictable cha...Rate control plays a critical role in achieving perceivable video quality under a variable bit rate,limited buffer sizes and low delay applications.Since a rate control system exhibits non-linear and unpredictable characteristics,it is difficult to establish a very accurate rate-distortion(R-D)model and acquire effective rate control performance.Considering the excellent control ability and low computing complexity of the fuzzy logic in non-linear systems,this paper proposes a bitrate control algorithm based on a fuzzy controller,named the Fuzzy Rate Control Algorithm(FRCA),for All-Intra(AI)and low-delay(LD)video source coding.Contributions of the proposed FRCA mainly consist of four aspects.First,fuzzy logic is adopted to minimize the deviation between the actual and the target buffer size in the hypothetical reference decoder(HRD).Second,a fast lookup table is employed in fuzzy rate control,which reduces computing cost of the control process.Third,an input domain determination scheme is proposed to improve the precision of the fuzzy controller.Fourth,a novel scene change detection is introduced and integrated in the FRCA to adaptively adjust the Group-of-Pictures(GOP)length when the source content fluctuates.The FRCA can be transplanted and implemented in various industry coders.Extensive experiments show that the FRCA has accurate variable bit-rate control ability and maintains a steady buffer size during the encoding processes.Compared with the default configuration encoding under AI and LD,the proposed FRCA can achieve the target bit rates more accurately in various classical encoders.展开更多
Traditional intensity modulated two-level electrical time-division multiplexing (ETDM) transmission systems working at 100 -112 Gbit/s were investigated. The complete ETDM systems based on monolithically integrated ...Traditional intensity modulated two-level electrical time-division multiplexing (ETDM) transmission systems working at 100 -112 Gbit/s were investigated. The complete ETDM systems based on monolithically integrated transmitter and receiver modules were demonstrated with biterror-rate (BER) performance of 10-s at 107 Gbit/s, and near error-free standard forward error correction (FEC) threshold (2 × 10 -3) at 112 Gbit/s. The experiment results showed that directly modulated high-speed ETDM transmission systems with the symbol rates at 100 Gbaud and beyond were promising candidate for cost-effective 100 GbE applications and might be a preform of the next generation of Terabit/s Ethernet.展开更多
Orbital-angular-momentum(OAM)multiplexing technology offers a significant dimension to enlarge communication capacity in free-space optical links.The coherent beam combining(CBC)system can simultaneously realize OAM m...Orbital-angular-momentum(OAM)multiplexing technology offers a significant dimension to enlarge communication capacity in free-space optical links.The coherent beam combining(CBC)system can simultaneously realize OAM multiplexing and achieve high-power laser output,providing substantial advantages for long-distance communication.Herein,we present an integrated CBC system for freespace optical links based on OAM multiplexing and demultiplexing technologies for the first time,to the best of our knowledge.A method to achieve flexible OAM multiplexing and efficient demultiplexing based on the CBC system is proposed and demonstrated both theoretically and experimentally.The experimental results exhibit a low bit error rate of 0.47%and a high recognition precision of 98.58%throughout the entire data transmission process.By employing such an ingenious strategy,this work holds promising prospects for enriching ultra-long-distance structured light communication in the future.展开更多
针对油茶挖坑机具工作过程中出土率低下、土壤回流量大、人工二次清土工作繁杂等问题,依照现有油茶挖坑机具的结构,利用离散元法仿真软件(Engineering discrete element method,EDEM)仿真及试验研究,优化机具参数提高挖坑出土率。以适...针对油茶挖坑机具工作过程中出土率低下、土壤回流量大、人工二次清土工作繁杂等问题,依照现有油茶挖坑机具的结构,利用离散元法仿真软件(Engineering discrete element method,EDEM)仿真及试验研究,优化机具参数提高挖坑出土率。以适用于丘陵山地复杂立地环境的大直径挖坑钻头为研究对象,提出油茶大直径钻孔技术方案,设计一款大直径钻孔、高出土率的钻头。对挖坑钻头主要部件建模并结合EDEM2023软件对土壤建模,同时对机具挖坑工作过程进行仿真。以钻孔装置出土率高低为评价指标,以钻杆直径、螺旋升角、土壤与翼片静摩擦因数为试验因素,进行单因素试验确定3个参数的取值范围;以此为基础进行多因素正交试验从而确定出土率最佳的参数组合。单因素试验结果表明,钻孔装置钻杆直径从80 mm增大至120 mm,出土率呈现下降趋势;翼片螺旋升角由15°增大至23°,出土率呈现下降趋势;土壤与翼片的静摩擦系数由0.50增大至0.60,出土率呈现先增后减趋势。在三者中,螺旋升角对出土率影响最大,钻杆直径对出土率影响最小。二次回归正交旋转组合试验结果表明,三因素对挖坑机具出土率的影响由大到小的顺序为螺旋升角、静摩擦系数、钻杆直径,最佳方案是钻杆直径为82 mm、螺旋升角为23°、静摩擦因数为0.56,这3个参数组合下出土率为92.73%。展开更多
利用混合激励线性预测(mixed excitation linear prediction,MELP)算法和码激励线性预测(code excitation linear prediction,CELP)算法的优点,提出了一种混合MELP/CELP语音编码模型。编码端对强浊音帧采用MELP编码,对弱浊音帧和清音帧...利用混合激励线性预测(mixed excitation linear prediction,MELP)算法和码激励线性预测(code excitation linear prediction,CELP)算法的优点,提出了一种混合MELP/CELP语音编码模型。编码端对强浊音帧采用MELP编码,对弱浊音帧和清音帧进行CELP编码。MELP编码器采用相位对齐技术提取强浊音帧的相位参数,解决了合成语音与原始语音在时间上不同步的问题。对实现的4 kbit/s混合MELP/CELP声码器进行客观MOS(mean opinion score)值和主观DRT(diagnostic rhythm test)清晰度测试,结果表明,该声码器的合成语音具有较高的可懂度和清晰度。展开更多
文摘In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient down-sampling,the visual redundancy of underwater image is removed and the computational coefficients and coding bits are reduced.At the same time,combined with multi-level wavelet decomposition,inter frame motion compensation,entropy coding and other methods,according to the characteristics of different types of frame image data,reduce the number of calculations and improve the coding efficiency.The experimental results show that the reconstructed image quality can meet the visual requirements,and the average compression ratio of underwater video can meet the requirements of underwater acoustic channel transmission rate.
基金supported by the National Natural Science Foundation of China(Grant No.51379526)
文摘The phenomenon of logical stochastic resonance (LSR) in a nonlinear bistable system is demonstrated by numerical simulations and experiments. However, the bit rates of the logical signals are relatively low and not suitable for practical applications. First, we examine the responses of the bistable system with fixed parameters to different bit rate logic input signals, showing that an arbitrary high bit rate LSR in a bistable system cannot be achieved. Then, a normalized transform of the LSR bistable system is introduced through a kind of variable substitution. Based on the transform, it is found that LSR for arbitrary high bit rate logic signals in a bistable system can be achieved by adjusting the parameters of the system, setting bias value and amplifying the amplitudes of logic input signals and noise properly. Finally, the desired OR and AND logic outputs to high bit rate logic inputs in a bistable system are obtained by numerical simulations. The study might provide higher feasibility of LSR in practical engineering applications.
文摘Two video coding schemes based on wavelet transform achieving very low bit rate are presented in this paper. The first is a hybrid motion compensated wavelet transform(MC WT)system which behaves better at very low bit rates than the block DCT residual coder. The second is a new efficient coding system based on a simple frame differencing wavelet transform(FD WT)which performs well in both PSNR and visual quality with substantially reduced complexity.
文摘A new motion compensated 3 D wavelet transform (MC 3DWT) video coding scheme is presented in this paper. The new coding scheme has a good performance in average PSNR, compression ratio and visual quality of reconstructions compared with the existing 3 D wavelet transform (3DWT) coding methods and motion compensated 2 D wavelet transform (MC WT) coding method. The new MC 3DWT coding scheme is suitable for very low bit rate video coding.
文摘A new improved Goh's 3 D wavelet transform(WT) coding scheme is presented in this paper. The new scheme has great advantages including a simple code structure, low computation cost and good performance in PSNR, compression ratios and visual quality of reconstructions, when compared to the other existing 3 D WT coding methods and the 2 D WT based coding methods. The new 3 D WT coding scheme is suitable for very low bit rate video coding.
文摘For a very long time video processing dealt exclusively with fixed-rate sequences of rectangular shaped images. However, interest has been recently moving toward a more flexible concept in which the subject of the processing and encoding operations is a set of visual elements organized in both time and space in a flexible and arbitrarily complex way. The moving picture experts group (MPEG- 4) standard supports this concept and its verification model (VM) encoder has adopted scalable rate control (SRC) as the rate control scheme, which is based on the spatial domain and compatible with constant bit rate (CBR) and variable bit rate (VBR). In this paper,a new rate control algorithm based on the DCT domain instead of the pixel domain is presented. More-(over), macroblock level rate control scheme to compute the quantization step for each macroblock has been adopted. The experimental results show that the new algorithm can achieve a much better result than the original one in both peak signal-to-noise ratio (PSNR) and the coding bits, and that the new algorithm is more flexible than test model 5 (TM5) rate control algorithm.
文摘The past two decades witnessed a broad-increase in web technology and on-line gaming.Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology.The immense utilization of web applications and games additionally prompted growth in the handled devices and moving the limited gaming experience from user devices to online cloud servers.As internet capabilities are enhanced new ways of gaming are being used to improve the gaming experience.In cloud-based video gaming,game engines are hosted in cloud gaming data centers,and compressed gaming scenes are rendered to the players over the internet with updated controls.In such systems,the task of transferring games and video compression imposes huge computational complexity is required on cloud servers.The basic problems in cloud gaming in particular are high encoding time,latency,and low frame rates which require a new methodology for a better solution.To improve the bandwidth issue in cloud games,the compression of video sequences requires an alternative mechanism to improve gaming adaption without input delay.In this paper,the proposed improved methodology is used for automatic unnecessary scene detection,scene removing and bit rate reduction using an adaptive algorithm for object detection in a game scene.As a result,simulations showed without much impact on the players’quality experience,the selective object encoding method and object adaption technique decrease the network latency issue,reduce the game streaming bitrate at a remarkable scale on different games.The proposed algorithm was evaluated for three video game scenes.In this paper,achieved 14.6%decrease in encoding and 45.6%decrease in bit rate for the first video game scene.
基金National High Project Fund(863)(No.2001AA121073)
文摘This paper reported the design and implementation of a bit rate adaptive Optical Electronic Optical(O/E/O)transponder accomplishing almost full data rate transparency up to 2.5 Gb/s with 3R(Reamplifying,Reshaping and Retiming)processing in electronic domain.Based on the chipsets performing clock recovery in several continuous bit rate ranges,a clock and data regenerating circuit self adaptive to the bit rate of input signal was developed.Key design issues were presented,laying stress on the functional building blocks and scheme for the bit rate adaptive retiming circuit.The experimental results show a good scalability performance.
文摘An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG2000,the important regions are discerned by two parameters. One is the complexity of a tile;the other is the motion activity of a tile. Thus an adaptive rate-allocation is re-alized in a lower complexity and the perceptive quality of a frame is improved. Experimental results show the effectiveness of this algorithm.
基金supported by the Brain Korea 21 Project in 2010,and the MKE(The Ministry of Knowledge Economy,Korea)the ITRC(Information Technology Research Center)support program(NIPA-2010-(C1090-1021-0010))
文摘Speech coding techniques have been studied not truly to reduce the complexity and bit rate but also to improve the sound quality. CELP type vocoder, used as standard, supports the great stead quality even low bit rate. In this paper, the preprocessing of input speech to reduce the bit rate is different from the conventional vocoder. Different kinds of parameter are used for the preprocessing compared with the other parameters to t'md the more appropriate parameter for the vocoder. The Parameters are used to synthesize the speech not to encode or decode for coding technique so we proposed the simple algorithm not to have the influence on the processing time or the computation time. The parameters in the preprocessing step are speaking rate, duration, and PSOLA technique.
文摘ZTE Corporation announced on 1 March that its innovative IPTVlowbitrate highdefinition transcoding solution has been nominated for the World's Best Component or Enabler Award by the IPTV World Forum. The ZTE solution is on display at the Mobile World Congress 2012 (MWC 2012) in Barcelona.
文摘Aiming at shortage of the SPIHT algorithm, an improved image compression algorithm is proposed, in order to overcome the shortcomings of decoding image quality and coding time, LS9/7 lifting wavelet transform is adopted. According to the characteristics of the human visual system (HVS), the scanning mode and the method to determine the threshold of algorithm are changed to improve the quality of reconstruction image. On the question of repeating scan of SPIHT algorithm, using maximum list thought, greatly reduce the computation and save operating time. The experimental results have proved that the improved algorithm of image decoding time and the quality of reconstruction images are better than the original algorithm , especially in the case of low bit rate.
基金supported by ZTE Industry-Academia-Research Cooperation Funds under Grant No.CON1503180004the Postdoctoral Science Foundation of China under Gant No.2014M552342the Foundation of Science and Technology Department of Sichuan Province,China under Grant No.2014GZ0005
文摘Rate control plays a critical role in achieving perceivable video quality under a variable bit rate,limited buffer sizes and low delay applications.Since a rate control system exhibits non-linear and unpredictable characteristics,it is difficult to establish a very accurate rate-distortion(R-D)model and acquire effective rate control performance.Considering the excellent control ability and low computing complexity of the fuzzy logic in non-linear systems,this paper proposes a bitrate control algorithm based on a fuzzy controller,named the Fuzzy Rate Control Algorithm(FRCA),for All-Intra(AI)and low-delay(LD)video source coding.Contributions of the proposed FRCA mainly consist of four aspects.First,fuzzy logic is adopted to minimize the deviation between the actual and the target buffer size in the hypothetical reference decoder(HRD).Second,a fast lookup table is employed in fuzzy rate control,which reduces computing cost of the control process.Third,an input domain determination scheme is proposed to improve the precision of the fuzzy controller.Fourth,a novel scene change detection is introduced and integrated in the FRCA to adaptively adjust the Group-of-Pictures(GOP)length when the source content fluctuates.The FRCA can be transplanted and implemented in various industry coders.Extensive experiments show that the FRCA has accurate variable bit-rate control ability and maintains a steady buffer size during the encoding processes.Compared with the default configuration encoding under AI and LD,the proposed FRCA can achieve the target bit rates more accurately in various classical encoders.
基金Supported by the European Committee6th Research Framework Program in the Project HECTO
文摘Traditional intensity modulated two-level electrical time-division multiplexing (ETDM) transmission systems working at 100 -112 Gbit/s were investigated. The complete ETDM systems based on monolithically integrated transmitter and receiver modules were demonstrated with biterror-rate (BER) performance of 10-s at 107 Gbit/s, and near error-free standard forward error correction (FEC) threshold (2 × 10 -3) at 112 Gbit/s. The experiment results showed that directly modulated high-speed ETDM transmission systems with the symbol rates at 100 Gbaud and beyond were promising candidate for cost-effective 100 GbE applications and might be a preform of the next generation of Terabit/s Ethernet.
基金supported by the National Natural Science Foundation of China(Grant No.62305388)the Postgraduate Scientific Research Innovation Project of Hunan Province(Grant No.QL20230007).
文摘Orbital-angular-momentum(OAM)multiplexing technology offers a significant dimension to enlarge communication capacity in free-space optical links.The coherent beam combining(CBC)system can simultaneously realize OAM multiplexing and achieve high-power laser output,providing substantial advantages for long-distance communication.Herein,we present an integrated CBC system for freespace optical links based on OAM multiplexing and demultiplexing technologies for the first time,to the best of our knowledge.A method to achieve flexible OAM multiplexing and efficient demultiplexing based on the CBC system is proposed and demonstrated both theoretically and experimentally.The experimental results exhibit a low bit error rate of 0.47%and a high recognition precision of 98.58%throughout the entire data transmission process.By employing such an ingenious strategy,this work holds promising prospects for enriching ultra-long-distance structured light communication in the future.