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Priority-Aware Resource Allocation for VNF Deployment in Service Function Chains Based on Graph Reinforcement Learning
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作者 Seyha Ros Seungwoo Kang +3 位作者 Taikuong Iv Inseok Song Prohim Tam Seokhoon Kim 《Computers, Materials & Continua》 2025年第5期1649-1665,共17页
Recently,Network Functions Virtualization(NFV)has become a critical resource for optimizing capability utilization in the 5G/B5G era.NFV decomposes the network resource paradigm,demonstrating the efficient utilization... Recently,Network Functions Virtualization(NFV)has become a critical resource for optimizing capability utilization in the 5G/B5G era.NFV decomposes the network resource paradigm,demonstrating the efficient utilization of Network Functions(NFs)to enable configurable service priorities and resource demands.Telecommunications Service Providers(TSPs)face challenges in network utilization,as the vast amounts of data generated by the Internet of Things(IoT)overwhelm existing infrastructures.IoT applications,which generate massive volumes of diverse data and require real-time communication,contribute to bottlenecks and congestion.In this context,Multiaccess Edge Computing(MEC)is employed to support resource and priority-aware IoT applications by implementing Virtual Network Function(VNF)sequences within Service Function Chaining(SFC).This paper proposes the use of Deep Reinforcement Learning(DRL)combined with Graph Neural Networks(GNN)to enhance network processing,performance,and resource pooling capabilities.GNN facilitates feature extraction through Message-Passing Neural Network(MPNN)mechanisms.Together with DRL,Deep Q-Networks(DQN)are utilized to dynamically allocate resources based on IoT network priorities and demands.Our focus is on minimizing delay times for VNF instance execution,ensuring effective resource placement,and allocation in SFC deployments,offering flexibility to adapt to real-time changes in priority and workload.Simulation results demonstrate that our proposed scheme outperforms reference models in terms of reward,delay,delivery,service drop ratios,and average completion ratios,proving its potential for IoT applications. 展开更多
关键词 Deep reinforcement learning graph neural network multi-access edge computing network functions virtualization software-defined networking
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Fuzzy Adaptive Control of Stochastic Nonlinear Systems with Unknown Virtual Control Gain Function 被引量:11
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作者 WANG Ying-Chun ZHANG Hua-Guang WANG Yi-Zhong 《自动化学报》 EI CSCD 北大核心 2006年第2期170-178,共9页
The problem of track control is studied for a class of strict-feedback stochastic nonlinear systems in which unknown virtual control gain function is the main feature. First, the so-called stochastic LaSalle theory is... The problem of track control is studied for a class of strict-feedback stochastic nonlinear systems in which unknown virtual control gain function is the main feature. First, the so-called stochastic LaSalle theory is extended to some extent, and accordingly, the results of global ultimate boundedness for stochastic nonlinear systems are developed. Next, a new design scheme of fuzzy adaptive control is proposed. The advantage of it is that it does not require priori knowledge of virtual control gain function sign, which is usually demanded in many designs. At the same time, the track performance of closed-loop systems is improved by adaptive modifying the estimated error upper bound. By theoretical analysis, the signals of closed-loop systems are globally ultimately bounded in probability and the track error converges to a small residual set around the origin in 4th-power expectation. 展开更多
关键词 随机非线性系统 模糊自适应控制 虚拟控制 增益函数
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Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke 被引量:15
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作者 Xiao Bao Yurong Mao +6 位作者 Qiang Lin Yunhai Qiu Shaozhen Chen Le Li Ryan S.Cates Shufeng Zhou Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2013年第31期2904-2913,共10页
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patient... The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un- clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The FugI-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen- sorimotor cortex. 展开更多
关键词 neural regeneration neurological rehabilitation rehabilitation training neural plasticity virtual reality functional MRI stroke Kinect-based virtual reality training upper limb cerebral cortex brain activation region of interest grants-supported paper NEUROREGENERATION
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Virtualizing Network and Service Functions: Impact on ICT Transformation and Standardization 被引量:1
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作者 Bhumip Khasnabish Jie Hu Ghazanfar Ali 《ZTE Communications》 2013年第4期40-46,共7页
Virtualization of network/service functions means time sharing network/service(and affiliated)resources in a hyper speed manner.The concept of time sharing was popularized in the 1970s with mainframe computing.The s... Virtualization of network/service functions means time sharing network/service(and affiliated)resources in a hyper speed manner.The concept of time sharing was popularized in the 1970s with mainframe computing.The same concept has recently resurfaced under the guise of cloud computing and virtualized computing.Although cloud computing was originally used in IT for server virtualization,the ICT industry is taking a new look at virtualization.This paradigm shift is shaking up the computing,storage,networking,and ser vice industries.The hope is that virtualizing and automating configuration and service management/orchestration will save both capes and opex for network transformation.A complimentary trend is the separation(over an open interface)of control and transmission.This is commonly referred to as software defined networking(SDN).This paper reviews trends in network/service functions,efforts to standardize these functions,and required management and orchestration. 展开更多
关键词 network function virtualization(NFV) and chaining service function virtualization(SFV) and chaining network virtualization overlay(NVO) software defined networking(SDN) networking economics
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Using the Cooperative Game for Service Placement of Virtual Network Functions 被引量:1
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作者 XIONG Gang HU Yuxiang +1 位作者 WANG Weiming WANG Lingqiang 《China Communications》 SCIE CSCD 2016年第S1期146-157,共12页
To address the issues that middleboxes as a fundamental part of today's networks are facing, Network Function Virtualization(NFV)has been recently proposed, which in essence asserts to migrate hardware-based middl... To address the issues that middleboxes as a fundamental part of today's networks are facing, Network Function Virtualization(NFV)has been recently proposed, which in essence asserts to migrate hardware-based middleboxes into software-based virtualized function entities.Due to the demands of virtual services placement in NFV network environment, this paper models the service amount placement problem involving with the resources allocation as a cooperative game and proposes the placement policy by Nash Bargaining Solution(NBS). Specifically,we first introduce the system overview and apply the rigorous cooperative game-theoretic guide to build the mathematical model, which can give consideration to both the responding efficiency of service requirements and the allocation fairness.Then a distributed algorithm corresponding to NBS is designed to achieve predictable network performance for virtual instances placement.Finally, with simulations under various scenarios,the results show that our placement approach can achieve high utilization of network through the analysis of evaluation metrics namely the satisfaction degree and fairness index. With the suitable demand amount of services, the average values of two metrics can reach above 90%. And by tuning the base placement, our solution can enable operators to flexibly balance the tradeoff between satisfaction and fairness of resourcessharing in service platforms. 展开更多
关键词 Middlebox GAME theory network function virtualIZATION SOFTWARE defined NETWORKING
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Application of the Somatosensory Interaction Technology Combined with Virtual Reality Technology on Upper Limbs Function in Cerebrovascular Disease Patients 被引量:4
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作者 Wangxiang Mai Liang Fang +3 位作者 Zhuoming Chen Xiuping Wang Wanting Li Weiyi He 《Journal of Biomedical Science and Engineering》 2020年第5期66-73,共8页
Objective: To explore the effects of the somatosensory interaction technology combined with virtual reality technology on upper limbs function and activities of daily living (ADL) in cerebrovascular disease patients. ... Objective: To explore the effects of the somatosensory interaction technology combined with virtual reality technology on upper limbs function and activities of daily living (ADL) in cerebrovascular disease patients. Methods: Form January, 2019 to December, 2019, 80 cerebrovascular disease patients were recruited, and had been divided into control group (n = 40) and observation group (n = 40), randomly. The control groups received conventional rehabilitation treatment, for 40 minutes per day, while observation group received conventional rehabilitation treatment, for 20 minutes per day, and virtual reality technology treatment, 20 minutes per day, 5 days a week for 4 weeks. Wolf Motor Function Test (WMFT), Fugl-Meyer Assessment-Upper Extremities (FMA-UE) and modified Barthel index (MBI) were used to assess the motor function of the upper limbs and ADL before and after treatment. Results: Before treatment, the scores of WMFT, FMA-UE and MBI were no significant difference between two groups (P > 0.05). The scores improved in both groups after treatment (P < 0.01), and were higher in the observation group than in the control group (P < 0.05). Conclusion: The somatosensory interaction technology combined with virtual reality technology could facilitate to improve the upper limbs function and ADL in cerebrovascular disease patients. 展开更多
关键词 CEREBROVASCULAR Disease SOMATOSENSORY Interaction virtual REALITY Upper LIMBS function Rehabilitation
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Functional Virtual Prototyping in Vehicle Chassis Reform Analysis and Improvement Design
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作者 陈潇凯 林逸 王军 《Journal of Beijing Institute of Technology》 EI CAS 2006年第1期27-30,共4页
The contribution of functional virtual prototyping to vehicle chassis development is presented. The different topics that we took into consideration were reform analysis and improvement design during the vehicle chass... The contribution of functional virtual prototyping to vehicle chassis development is presented. The different topics that we took into consideration were reform analysis and improvement design during the vehicle chassis development. A frame of coordinates based on the digital-model was established, the main CAE analy- sis methods, multi-body system dynamics and finite element analysis were applied to the digital-model build by CAD/CAM software. The method was applied in the vehicle chassis reform analysis and improvement design, all the analysis and design projects were implemented in the uniform digital-model, and the development was carried through effectively. 展开更多
关键词 functional virtual prototyping digital-model multi-body system dynamics
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Service Function Chain Migration in LEO Satellite Networks 被引量:1
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作者 Geng Yuhui Wang Niwei +5 位作者 Chen Xi Xu Xiaofan Zhou Changsheng Yang Junyi Xiao Zhenyu Cao Xianbin 《China Communications》 SCIE CSCD 2024年第3期247-259,共13页
With the advancements of software defined network(SDN)and network function virtualization(NFV),service function chain(SFC)placement becomes a crucial enabler for flexible resource scheduling in low earth orbit(LEO)sat... With the advancements of software defined network(SDN)and network function virtualization(NFV),service function chain(SFC)placement becomes a crucial enabler for flexible resource scheduling in low earth orbit(LEO)satellite networks.While due to the scarcity of bandwidth resources and dynamic topology of LEO satellites,the static SFC placement schemes may cause performance degradation,resource waste and even service failure.In this paper,we consider migration and establish an online migration model,especially considering the dynamic topology.Given the scarcity of bandwidth resources,the model aims to maximize the total number of accepted SFCs while incurring as little bandwidth cost of SFC transmission and migration as possible.Due to its NP-hardness,we propose a heuristic minimized dynamic SFC migration(MDSM)algorithm that only triggers the migration procedure when new SFCs are rejected.Simulation results demonstrate that MDSM achieves a performance close to the upper bound with lower complexity. 展开更多
关键词 network function virtualization(NFV) resource allocation satellite networks service function chain(SFC) SFC migration SFC placement soft-ware defined network(SDN)
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Network Function Virtualization Technology:Progress and Standardization
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作者 Huiling Zhao Yunpeng Xie Fan Shi 《ZTE Communications》 2014年第2期3-7,共5页
Network innovation and business transformation are both necessary for telecom operators to adapt to new situations, but operators face challenges in terms of network bearer complexity, business centralization, and IT/... Network innovation and business transformation are both necessary for telecom operators to adapt to new situations, but operators face challenges in terms of network bearer complexity, business centralization, and IT/CT integration. Network function virtualization (NFV) may inspire new development ideas, but many doubts still exist within industry, especially about how to introduce NFV into an operator' s network. This article describes the latest progress in NFV standardization, NFV requirements and hot technology issues, and typical NFV applications in an operator networks. 展开更多
关键词 network functions virtualization (NFV) overlay network virtual extensible LAN (VXLAN) service chaining
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Optimize the Deployment and Integration for Multicast-Oriented Virtual Network Function Tree
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作者 Ying Chang Hongxue Yang Qinghua Zhu 《Journal of Beijing Institute of Technology》 EI CAS 2022年第5期513-523,共11页
Due to the development of network technology,the number of users is increasing rapidly,and the demand for emerging multicast services is becoming more and more abundant,traffic data is increasing day by day,network no... Due to the development of network technology,the number of users is increasing rapidly,and the demand for emerging multicast services is becoming more and more abundant,traffic data is increasing day by day,network nodes are becoming denser,network topology is becoming more complex,and operators’equipment operation and maintenance costs are increasing.Network functions virtualization multicast issues include building a traffic forwarding topology,deploying the required functions,and directing traffic.Combining the two is still a problem to be studied in depth at present,and this paper proposes a two-stage solution where the decisions of these two stages are interdependent.Specifically,this paper decouples multicast traffic forwarding and function delivery.The minimum spanning tree of traffic forwarding is constructed by Steiner tree,and the traffic forwarding is realized by Viterbi-algorithm.Use a general topology network to examine network cost and service performance.Simulation results show that this method can reduce overhead and delay and optimize user experience. 展开更多
关键词 MULTICAST service function chain(SFC) network functions virtualization(NFV) software defined network(SDN) Viterbi-algorithm
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Enhanced Reliability in Network Function Virtualization by Hybrid Hexagon-Cost Efficient Algorithm
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作者 D.Jeyakumar C.Rajabhushanam 《Computer Systems Science & Engineering》 SCIE EI 2022年第12期1131-1144,共14页
In this,communication world, the Network Function Virtualization concept is utilized for many businesses, small services to virtualize the network nodefunction and to build a block that may connect the chain, communic... In this,communication world, the Network Function Virtualization concept is utilized for many businesses, small services to virtualize the network nodefunction and to build a block that may connect the chain, communication services.Mainly, Virtualized Network Function Forwarding Graph (VNF-FG) has beenused to define the connection between the VNF and to give the best end-to-endservices. In the existing method, VNF mapping and backup VNF were proposedbut there was no profit and reliability improvement of the backup and mapping ofthe primary VNF. As a consequence, this paper offers a Hybrid Hexagon-CostEfficient algorithm for determining the best VNF among multiple VNF and backing up the best VNF, lowering backup costs while increasing dependability. TheVNF is chosen based on the highest cost-aware important measure (CIM) rate,which is used to assess the relevance of the VNF forwarding graph.To achieveoptimal cost-efficiency, VNF with the maximum CIM is selected. After the selection process, updating is processed by three steps which include one backup VNFfrom one SFC, two backup VNF from one Service Function Chain (SFC),and twobackup VNF from different SFC. Finally, this proposed method is compared withCERA, MinCost, MaxRbyInr based on backup cost, number of used PN nodes,SFC request utility, and latency. The simulation result shows that the proposedmethod cuts down the backup cost and computation time by 57% and 45% compared with the CER scheme and improves the cost-efficiency. As a result, this proposed system achieves less backup cost, high reliability, and low timeconsumption which can improve the Virtualized Network Function operation. 展开更多
关键词 Network function virtualized(NFV) hybrid hexagon-cost efficient algorithm(HH-CE) cost-aware important measure(CIM) RELIABILITY network services
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Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients 被引量:24
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作者 Zun-rong Wang Ping Wang +3 位作者 Liang Xing Li-ping Mei Jun Zhao Tong Zhang 《Neural Regeneration Research》 SCIE CAS CSCD 2017年第11期1823-1831,共9页
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual reality studies have involved chronic stroke patients; however, brain plasticity remains good in acute and subacute patien... Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual reality studies have involved chronic stroke patients; however, brain plasticity remains good in acute and subacute patients. Most virtual reality systems are only applicable to the proximal upper limbs (arms) because of the limitations of their capture systems. Nevertheless, the functional recovery of an affected hand is most difficult in the case of hemiparesis rehabilitation after a stroke. The recently developed Leap Motion controller can track the fine movements of both hands and fingers. Therefore, the present study explored the effects of a Leap Motion-based virtual reality system on subacute stroke. Twenty-six subacute stroke patients were assigned to an experimental group that received virtual reality training along with conventional occupational rehabilitation, and a control group that only received conventional rehabilitation. The Wolf motor func- tion test (WMFT) was used to assess the motor function of the affected upper limb; functional magnetic resonance imaging was used to measure the cortical activation. After four weeks of treatment, the motor functions of the affected upper limbs were significantly improved in all the patients, with the improvement in the experimental group being significantly better than in the control group. The action perfor- mance time in the WMFT significantly decreased in the experimental group. Furthermore, the activation intensity and the laterality index of the contralateral primary sensorimotor cortex increased in both the experimental and control groups. These results confirmed that Leap Motion-based virtual reality training was a promising and feasible supplementary rehabilitation intervention, could facilitate the recovery of motor functions in subacute stroke patients. The study has been registered in the Chinese Clinical Trial Registry (registration number: ChiCTR-OCH- 12002238). 展开更多
关键词 nerve regeneration virtual reality Wolf motor function test functional magnetic resonance imaging stroke Leap Motion rehabilitation upper limb neural reorganization neural regeneration
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Position-aware packet loss optimization on service function chain placement
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作者 Wenjie Liang Chengxiang Li +1 位作者 Lin Cui Fung Po Tso 《Digital Communications and Networks》 SCIE CSCD 2024年第4期1057-1067,共11页
The advent of Network Function Virtualization(NFV)and Service Function Chains(SFCs)unleashes the power of dynamic creation of network services using Virtual Network Functions(VNFs).This is of great interest to network... The advent of Network Function Virtualization(NFV)and Service Function Chains(SFCs)unleashes the power of dynamic creation of network services using Virtual Network Functions(VNFs).This is of great interest to network operators since poor service quality and resource wastage can potentially hurt their revenue in the long term.However,the study shows with a set of test-bed experiments that packet loss at certain positions(i.e.,different VNFs)in an SFC can cause various degrees of resource wastage and performance degradation because of repeated upstream processing and transmission of retransmitted packets.To overcome this challenge,this study focuses on resource scheduling and deployment of SFCs while considering packet loss positions.This study developed a novel SFC packet dropping cost model and formulated an SFC scheduling problem that aims to minimize overall packet dropping cost as a Mixed-Integer Linear Programming(MILP)and proved that it is NP-hard.In this study,Palos is proposed as an efficient scheme in exploiting the functional characteristics of VNFs and their positions in SFCs for scheduling resources and deployment to optimize packet dropping cost.Extensive experiment results show that Palos can achieve up to 42.73%improvement on packet dropping cost and up to 33.03%reduction on average SFC latency when compared with two other state-of-the-art schemes. 展开更多
关键词 Network function virtualization Resource scheduling SFC deployment Packet loss
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SFC placement and dynamic resource allocation based on VNF performance-resource function and service requirement in cloud-edge environment
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作者 HAN Yingchao MENG Weixiao FAN Wentao 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第4期906-921,共16页
With the continuous development of network func-tions virtualization(NFV)and software-defined networking(SDN)technologies and the explosive growth of network traffic,the requirement for computing resources in the netw... With the continuous development of network func-tions virtualization(NFV)and software-defined networking(SDN)technologies and the explosive growth of network traffic,the requirement for computing resources in the network has risen sharply.Due to the high cost of edge computing resources,coordinating the cloud and edge computing resources to improve the utilization efficiency of edge computing resources is still a considerable challenge.In this paper,we focus on optimiz-ing the placement of network services in cloud-edge environ-ments to maximize the efficiency.It is first proved that,in cloud-edge environments,placing one service function chain(SFC)integrally in the cloud or at the edge can improve the utilization efficiency of edge resources.Then a virtual network function(VNF)performance-resource(P-R)function is proposed to repre-sent the relationship between the VNF instance computing per-formance and the allocated computing resource.To select the SFCs that are most suitable to deploy at the edge,a VNF place-ment and resource allocation model is built to configure each VNF with its particular P-R function.Moreover,a heuristic recur-sive algorithm is designed called the recursive algorithm for max edge throughput(RMET)to solve the model.Through simula-tions on two scenarios,it is verified that RMET can improve the utilization efficiency of edge computing resources. 展开更多
关键词 cloud-edge environment virtual network function(VNF)performance-resource(P-R)function edge resource allo-cation
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Service Function Chain Deployment Algorithm Based on Multi-Agent Deep Reinforcement Learning
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作者 Wanwei Huang Qiancheng Zhang +2 位作者 Tao Liu YaoliXu Dalei Zhang 《Computers, Materials & Continua》 SCIE EI 2024年第9期4875-4893,共19页
Aiming at the rapid growth of network services,which leads to the problems of long service request processing time and high deployment cost in the deployment of network function virtualization service function chain(S... Aiming at the rapid growth of network services,which leads to the problems of long service request processing time and high deployment cost in the deployment of network function virtualization service function chain(SFC)under 5G networks,this paper proposes a multi-agent deep deterministic policy gradient optimization algorithm for SFC deployment(MADDPG-SD).Initially,an optimization model is devised to enhance the request acceptance rate,minimizing the latency and deploying the cost SFC is constructed for the network resource-constrained case.Subsequently,we model the dynamic problem as a Markov decision process(MDP),facilitating adaptation to the evolving states of network resources.Finally,by allocating SFCs to different agents and adopting a collaborative deployment strategy,each agent aims to maximize the request acceptance rate or minimize latency and costs.These agents learn strategies from historical data of virtual network functions in SFCs to guide server node selection,and achieve approximately optimal SFC deployment strategies through a cooperative framework of centralized training and distributed execution.Experimental simulation results indicate that the proposed method,while simultaneously meeting performance requirements and resource capacity constraints,has effectively increased the acceptance rate of requests compared to the comparative algorithms,reducing the end-to-end latency by 4.942%and the deployment cost by 8.045%. 展开更多
关键词 Network function virtualization service function chain Markov decision process multi-agent reinforcement learning
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直播情境下虚拟社群组织氛围对社群成员打赏行为的影响研究——基于态度功能中介模型的解释 被引量:2
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作者 孟韬 姜妍慧 《软科学》 北大核心 2025年第7期128-134,共7页
基于“SOR”模型和态度功能理论,从直播社群的支持性和控制性氛围入手,对305位社群成员问卷进行分析,研究发现:(1)支持性氛围与打赏行为之间具有正向相关关系,而控制性氛围与打赏行为之间存在倒U型关系;(2)社群成员的态度功能(社会性功... 基于“SOR”模型和态度功能理论,从直播社群的支持性和控制性氛围入手,对305位社群成员问卷进行分析,研究发现:(1)支持性氛围与打赏行为之间具有正向相关关系,而控制性氛围与打赏行为之间存在倒U型关系;(2)社群成员的态度功能(社会性功能和情感性功能)对打赏行为具有正向影响;(3)两种态度功能都在支持性氛围与打赏行为之间起到中介作用;(4)情感性功能态度在控制性氛围与打赏行为之间起到中介作用。由此提出,管理者应优化社群氛围,适度控制以维持秩序,激发成员情感态度,从而推动社群价值转化。 展开更多
关键词 虚拟社群 组织氛围 直播打赏 态度功能
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新工科背景下MATLAB GUI在数控机床故障强度函数实验教学中的应用 被引量:1
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作者 何佳龙 何秀麟 +2 位作者 安阳 王昕 罗巍 《机械设计》 北大核心 2025年第3期157-162,共6页
随着新一代科技革命和产业革命的不断深入,传统的工程教育已经无法满足新时代对工科人才的需求,因此,高校如何作出教育应答,如何加快推进工科教育的改革、加快新工科拔尖人才的培养,成为我国高等教育发展的必然需求。面向新工科背景,突... 随着新一代科技革命和产业革命的不断深入,传统的工程教育已经无法满足新时代对工科人才的需求,因此,高校如何作出教育应答,如何加快推进工科教育的改革、加快新工科拔尖人才的培养,成为我国高等教育发展的必然需求。面向新工科背景,突破传统教育的局限,优化学科专业新结构,以及创新教育教学新模式具有重要意义。文中围绕数控机床故障强度函数实验教学,查找当前课程建设的不足,积极探索新工科实验教学新手段,基于MATLAB GUI平台进行数控机床故障强度函数建模仿真试验平台的建设,对辅助课堂教学、开展实验项目,加深学生对理论知识的理解及对工程实践能力的培养具有积极的意义。 展开更多
关键词 新工科 数控机床 虚拟仿真 可靠性 故障强度函数
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Virtual reality training improves balance function 被引量:25
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作者 Yurong Mao Peiming Chen +1 位作者 Le Li Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2014年第17期1628-1634,共7页
Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact... Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can acti- vate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. 展开更多
关键词 nerve regeneration brain injury spinal cord injury stroke virtual reality balance dysfunction mechanism sensorimotor function neural plasticity vision VESTIBULE PROPRIOCEPTION SOMATOSENSORY BALANCE reviews rehabilitation NSFC grant neural regeneration
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物联网中虚拟网络功能转发图算法设计
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作者 任诚 刘静 +2 位作者 王宇 李亚鑫 李红伟 《计算机科学与探索》 北大核心 2025年第6期1632-1639,共8页
近年来,物联网的迅速发展和其终端数量的爆炸式增长对物联网网络服务提出了更高要求。结合网络功能虚拟化(NFV)和软件定义网络(SDN)技术,对新一代物联网服务功能虚拟化和软件化,可以将网络服务表示为虚拟网络功能转发图(VNF-FG)。现有... 近年来,物联网的迅速发展和其终端数量的爆炸式增长对物联网网络服务提出了更高要求。结合网络功能虚拟化(NFV)和软件定义网络(SDN)技术,对新一代物联网服务功能虚拟化和软件化,可以将网络服务表示为虚拟网络功能转发图(VNF-FG)。现有的研究主要关注VNF-FG嵌入(VNF-FGE)问题,把VNF-FG作为确定输入,忽略了VNF-FG的设计问题;又或者在设计VNF部署算法时,没有充分利用VNF-FG的图结构,使算法有一定局限性。因此,研究VNF-FG有向无环图(DAG)设计问题。针对一组到达物联网终端的服务请求,设计约束,建立一个整数线性规划(ILP)模型生成最优无环VNF-FG;以最小化虚拟节点总数为目标,提出一种高效的虚拟网络功能转发无环图设计算法,充分利用已有虚拟节点,并找出导致成环的关键VNF实例,通过反向增扩恰当数量的关键VNF以消除VNF-FG中的环路,在保证无环和最小化虚拟节点数量之间进行折中。实验结果表明,该算法与ILP模型之间的差距很小;与其他已有算法相比,在不同SFC请求数量下,该算法生成的虚拟节点个数平均降低了17.67%。 展开更多
关键词 网络功能虚拟化 物联网 整数线性规划 虚拟网络功能转发图
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低轨卫星网络中的多优先级虚拟网络功能迁移方案
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作者 庄陵 杨甜 《重庆邮电大学学报(自然科学版)》 北大核心 2025年第4期483-490,共8页
针对服务功能链(service function chain,SFC)资源需求和低轨(low earth orbit,LEO)卫星的动态性引起的虚拟网络功能(virtual network function,VNF)迁移问题,提出一种多优先级VNF迁移方案。建立多优先级VNF的网络总时延模型,将优化问... 针对服务功能链(service function chain,SFC)资源需求和低轨(low earth orbit,LEO)卫星的动态性引起的虚拟网络功能(virtual network function,VNF)迁移问题,提出一种多优先级VNF迁移方案。建立多优先级VNF的网络总时延模型,将优化问题转化为马尔可夫决策过程,提出一种基于深度强化学习的VNF分级和补救迁移算法对其求解,通过预测VNF资源需求来提前制定VNF分级迁移策略,并设计补救迁移机制,以应对由于预测失误和卫星间相对移动引起的服务中断。仿真结果表明,该方案有效降低了网络总时延,尤其是高优先级业务的总时延。 展开更多
关键词 虚拟网络功能 低轨卫星 迁移 优先级
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