Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strate...Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strategy is to use virtual agents as substitutes for physical entities,balancing interaction efficiency with environmental immersion.However,the impact of virtual agent size and form on interaction performance remains unclear.Methods Two experiments were conducted to explore how virtual agent size and form affect interaction performance,immersion,and preference in MR environments.The first experiment assessed five virtual agent sizes(25%,50%,75%,100%,and 125%of physical size).The second experiment tested four types of frames(no frame,consistent frame,half frame,and surrounding frame)across all agent sizes.Participants,utilizing a head mounted display,performed tasks involving moving cups,typing words,and using a mouse.They completed questionnaires assessing aspects such as the virtual environment effects,interaction effects,collision concerns,and preferences.Results Results from the first experiment revealed that agents matching physical object size produced the best overall performance.The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion.To balance efficiency and immersion,frameless agents matching physical object sizes were deemed optimal.Conclusions Virtual agents matching physical entity sizes enhance user experience and interaction performance.Conversely,familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces.This study provides valuable insights for the future development of MR systems.展开更多
An intelligent virtual environment is described for training users in the operation of complex engineering systems. After analyzing the original model of virtual environment, a virtual agent perception model was put f...An intelligent virtual environment is described for training users in the operation of complex engineering systems. After analyzing the original model of virtual environment, a virtual agent perception model was put forward. The information layer was inserted into original virtual environment. The model classifies all kinds of information and offers a way for knowledge description of virtual environment, and contributes to set up feeling model for the Virtual Agent within virtual environment.展开更多
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut...Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process.展开更多
Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of hetero...Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCWES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized.展开更多
Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making i...Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainly of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator.展开更多
Conversational agents are natural language interaction interfaces designed to simulate human conversations using Artificial Intelligence (AI). This paper explores current applications of these systems and raises the l...Conversational agents are natural language interaction interfaces designed to simulate human conversations using Artificial Intelligence (AI). This paper explores current applications of these systems and raises the lack of their availability in education. To address this problem, we provide the design of a conversational agent system, which is efficient and time-saving in assisting student/college seeking information about curriculum, scheduling, teachers, classroom location at any time 24/7/365. To verify and validate the design and implementation of our proposed model, a pilot project has been set up involving three leading academic institutions. This platform is designed and developed to help universities provide continuous and instant assistance to their student, staff, and faculty communities.展开更多
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ...The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology.展开更多
Based on the analysis of a virtual enterprise and the development of supply chain management, their integration is proposed. Then, the difference between multi-agent system modeling method and the traditional modeling...Based on the analysis of a virtual enterprise and the development of supply chain management, their integration is proposed. Then, the difference between multi-agent system modeling method and the traditional modeling method is analyzed, and a method based on Java agent framework for multi-agent systems( JAFMAS) is proposed. By using this method the virtual enterprise' s supply chain management system model is established.展开更多
提出了一种基于M u lti-A gen t的虚拟维修训练系统(VM TS)结构框架,整个系统分别由主控A gen t、仿真A gen t、和接口A gen t3个具有交互作用的A gen t组成,从而将虚拟维修训练系统的开发转化为一个多A gen t系统的设计与开发。基于多A...提出了一种基于M u lti-A gen t的虚拟维修训练系统(VM TS)结构框架,整个系统分别由主控A gen t、仿真A gen t、和接口A gen t3个具有交互作用的A gen t组成,从而将虚拟维修训练系统的开发转化为一个多A gen t系统的设计与开发。基于多A gen t的框架结构可实现受训者的智能模型及虚拟训练场景中虚拟物体的行为模型,从而可以提高VM TS的健壮性和可重用性。基于A gen t的概念模型实现了A gen t之间的交互和协作,并介绍了主控A gen t和仿真A gen t的具体实现方法。展开更多
基金the Strategic research and consulting project of Chinese Academy of Engineering(2023-HY-14).
文摘Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strategy is to use virtual agents as substitutes for physical entities,balancing interaction efficiency with environmental immersion.However,the impact of virtual agent size and form on interaction performance remains unclear.Methods Two experiments were conducted to explore how virtual agent size and form affect interaction performance,immersion,and preference in MR environments.The first experiment assessed five virtual agent sizes(25%,50%,75%,100%,and 125%of physical size).The second experiment tested four types of frames(no frame,consistent frame,half frame,and surrounding frame)across all agent sizes.Participants,utilizing a head mounted display,performed tasks involving moving cups,typing words,and using a mouse.They completed questionnaires assessing aspects such as the virtual environment effects,interaction effects,collision concerns,and preferences.Results Results from the first experiment revealed that agents matching physical object size produced the best overall performance.The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion.To balance efficiency and immersion,frameless agents matching physical object sizes were deemed optimal.Conclusions Virtual agents matching physical entity sizes enhance user experience and interaction performance.Conversely,familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces.This study provides valuable insights for the future development of MR systems.
基金Supported by National Natural Science Foundation of China(No.60472093)
文摘An intelligent virtual environment is described for training users in the operation of complex engineering systems. After analyzing the original model of virtual environment, a virtual agent perception model was put forward. The information layer was inserted into original virtual environment. The model classifies all kinds of information and offers a way for knowledge description of virtual environment, and contributes to set up feeling model for the Virtual Agent within virtual environment.
文摘Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process.
基金Acknowledgement: This work was supported by National Natural Science Foundation of China (No. 50804061), National High-Tech Research and Development Plan of China (No. 2006AA04AI23), Natural Science Foundation Project of CQ CSTC (No. CSTC, 2009BB2281), Research Foundation of the Chongqing Education Administration (No. KJ080514) and Natural Science Foundation of Chongqing University of Posts and Telecommunications tNo. A2007-49).
文摘Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCWES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized.
基金supported by National Basic Research Program (973 Program,No.2004CB719402)National Natural Science Foundation of China (No.60736019)Natural Science Foundation of Zhejiang Province, China(No.Y105430).
文摘Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainly of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator.
文摘Conversational agents are natural language interaction interfaces designed to simulate human conversations using Artificial Intelligence (AI). This paper explores current applications of these systems and raises the lack of their availability in education. To address this problem, we provide the design of a conversational agent system, which is efficient and time-saving in assisting student/college seeking information about curriculum, scheduling, teachers, classroom location at any time 24/7/365. To verify and validate the design and implementation of our proposed model, a pilot project has been set up involving three leading academic institutions. This platform is designed and developed to help universities provide continuous and instant assistance to their student, staff, and faculty communities.
文摘The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology.
基金the National Natural Sciences Foundation under Grant No.50575065Anhui Province Natural Sciences Foundation under Grant No.03042306
文摘Based on the analysis of a virtual enterprise and the development of supply chain management, their integration is proposed. Then, the difference between multi-agent system modeling method and the traditional modeling method is analyzed, and a method based on Java agent framework for multi-agent systems( JAFMAS) is proposed. By using this method the virtual enterprise' s supply chain management system model is established.
文摘提出了一种基于M u lti-A gen t的虚拟维修训练系统(VM TS)结构框架,整个系统分别由主控A gen t、仿真A gen t、和接口A gen t3个具有交互作用的A gen t组成,从而将虚拟维修训练系统的开发转化为一个多A gen t系统的设计与开发。基于多A gen t的框架结构可实现受训者的智能模型及虚拟训练场景中虚拟物体的行为模型,从而可以提高VM TS的健壮性和可重用性。基于A gen t的概念模型实现了A gen t之间的交互和协作,并介绍了主控A gen t和仿真A gen t的具体实现方法。