In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen-erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check ...In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen-erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob-jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo-rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.展开更多
文摘In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen-erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob-jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo-rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.