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Constrained circular-patch-based texture synthesis
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作者 马荣飞 《Journal of Beijing Institute of Technology》 EI CAS 2011年第4期527-535,共9页
Texture synthesis has been developed for several years.The traditional technique can generate a larger image from a small image while avoid feeling of repetition or uncontinuity.Some constrained synthesis methods whic... Texture synthesis has been developed for several years.The traditional technique can generate a larger image from a small image while avoid feeling of repetition or uncontinuity.Some constrained synthesis methods which can synthesize image according to special location demand or other demands have been also proposed in recent years.However,in general,these constrained texture synthesis methods are simple and have few controllable factors to meet user's diverse needs.To control multiple-sample texture synthesis more flexibly in various aspects such as synthesis location,proportion and semantic objects,we present an interactive texture synthesis approach based on circular patches and constrained by objects according to a certain ratio.With this approach,source exemplars and the target image are firstly divided into several regions with different characters.Users can click the blocks in the source exemplars and the want-to-be-synthesized region in the target image,and then texture in the target image is synthesized with the corresponding regions in the source exemplars.In the process of texture synthesis,circular patch instead of square patch is used to eliminate the aliasing phenomena.Images are synthesized from multiple sample images with ratio constraint and experiments on images show that our approach can get effective results of ratio-constrained multi-sample synthesis. 展开更多
关键词 texture synthesis multiple sample circular patch ratio constraint
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Image completion algorithm based on texture synthesis 被引量:1
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作者 Zhang Hongying Peng Qicong Wu Yadong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2007年第2期385-391,共7页
A new algorithm is proposed for completing the missing parts caused by the removal of foreground or background elements from an image of natural scenery in a visually plausible way. The major contributions of the prop... A new algorithm is proposed for completing the missing parts caused by the removal of foreground or background elements from an image of natural scenery in a visually plausible way. The major contributions of the proposed algorithm are: (1) for most natural images, there is a strong orientation of texture or color distribution. So a method is introduced to compute the main direction of the texture and complete the image by limiting the search to one direction to carry out image completion quite fast; (2) there exists a synthesis ordering for image completion. The searching order of the patches is defined to ensure the regions with more known information and the structures should be completed before filling in other regions; (3) to improve the visual effect of texture synthesis, an adaptive scheme is presented to determine the size of the template window for capturing the features of various scales. A number of examples are given to demonstrate the effectiveness of the proposed algorithm. 展开更多
关键词 Mage completions Image inpainting texture synthesis Object removal.
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Steganography Using Reversible Texture Synthesis Based on Seeded Region Growing and LSB 被引量:2
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作者 Qili Zhou Yongbin Qiu +4 位作者 Li Li Jianfeng Lu Wenqiang Yuan Xiaoqing Feng Xiaoyang Mao 《Computers, Materials & Continua》 SCIE EI 2018年第4期151-163,共13页
Steganography technology has been widely used in data transmission with secret information.However,the existing steganography has the disadvantages of low hidden information capacity,poor visual effect of cover images... Steganography technology has been widely used in data transmission with secret information.However,the existing steganography has the disadvantages of low hidden information capacity,poor visual effect of cover images,and is hard to guarantee security.To solve these problems,steganography using reversible texture synthesis based on seeded region growing and LSB is proposed.Secret information is embedded in the process of synthesizing texture image from the existing natural texture.Firstly,we refine the visual effect.Abnormality of synthetic texture cannot be fully prevented if no approach of controlling visual effect is applied in the process of generating synthetic texture.We use seeded region growing algorithm to ensure texture’s similar local appearance.Secondly,the size and capacity of image can be decreased by introducing the information segmentation,because the capacity of the secret information is proportional to the size of the synthetic texture.Thirdly,enhanced security is also a contribution in this research,because our method does not need to transmit parameters for secret information extraction.LSB is used to embed these parameters in the synthetic texture. 展开更多
关键词 STEGANOGRAPHY texture synthesis LSB seeded region growing algorithm information segmentation
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Multi-Layer Synthesis of HighlyStructured Texture
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作者 TANG Li YU Rongwei +2 位作者 GU Yuanting YUAN Jie DU Gong 《Wuhan University Journal of Natural Sciences》 CAS 2012年第4期302-308,共7页
In this paper,a novel concept of multilayer synthesis and a general framework for texture synthesis method are presented.Within this framework,we first decompose the texture into the supposed pattern layer and materia... In this paper,a novel concept of multilayer synthesis and a general framework for texture synthesis method are presented.Within this framework,we first decompose the texture into the supposed pattern layer and material layer in the frequency domain by an E-texton extracting algorithm,then manipulate and extend them respectively according to their own personalities,and finally merge the newly synthesized pattern layer and material layer again to generate the final output.Experiment results show that our method not only greatly improves the synthesis quality for those cases that single-layer synthesis cannot handle well but also provides an ability of achieving various special synthesis effects. 展开更多
关键词 texture synthesis texture layer multilayer synthesis
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Using texture synthesis in fractal pattern design
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作者 魏宝刚 李建平 庞向斌 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期289-295,共7页
Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometr... Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometry and image texture synthesis to solve these problems. We have improved Wei and Levoy (2000)’s texture synthesis algorithm by first using two-dimensional autocorrelation function to analyze the structure and distribution of textures, and then determining the size of L neighborhood. Several special fractal sets were adopted and HSL (Hue, Saturation, and Light) color space was chosen. The fractal structure was used to manipulate the texture synthesis in HSL color space where the pattern’s color can be adjusted conveniently. Experiments showed that patterns with different styles and different color characteristics can be more efficiently generated using the new technique. 展开更多
关键词 Fractal geometry texture synthesis Two-dimensional autocorrelation function Pattern design Image render
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TerraFusion:Joint generation of terrain geometry and texture using latent diffusion models
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作者 Kazuki HIGO Toshiki KANAI +1 位作者 Yuki ENDO Yoshihiro KANAMORI 《虚拟现实与智能硬件(中英文)》 2025年第6期560-576,共17页
Background Three-dimensional terrain models are essential in domains such as video game development and film production.Because surface color is often correlated with terrain geometry,capturing this relationship is cr... Background Three-dimensional terrain models are essential in domains such as video game development and film production.Because surface color is often correlated with terrain geometry,capturing this relationship is critical for generating realistic results.However,most existing methods synthesize either a heightmap or a texture without adequately modeling their inherent correlation.Methods We propose a method that jointly generates terrain heightmaps and textures using a latent diffusion model.First,we train the model in an unsupervised manner to randomly generate paired heightmaps and textures.Then,we perform supervised learning on an external adapter to enable user control via hand-drawn sketches.Results Experiments demonstrate that our approach supports intuitive terrain generation while preserving the correlation between heightmaps and textures.Conclusion Our method outperforms the two-stage and GAN-based baselines by ensuring structural coherence,in which textures naturally align with geometry,successfully accommodating both realistic landscapes and extreme user-defined shapes. 展开更多
关键词 TERRAIN texture Heightmap Image synthesis Deep learning
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Highly textured single-crystal-like perovskite films for large-area,high-performance photodiodes
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作者 Runkai Liu Feng Li Rongkun Zheng 《Opto-Electronic Advances》 2025年第12期25-41,共17页
Organometallic perovskite single crystals have been considered one of the most promising candidates for photodetection applications,owing to their grain-boundary-free structure and improved optoelectronic properties.H... Organometallic perovskite single crystals have been considered one of the most promising candidates for photodetection applications,owing to their grain-boundary-free structure and improved optoelectronic properties.However,several challenges still remain for the application of perovskite single crystals in photodetectors,in particular the thickness and area controls and poor compatibility with substrates.Herein,we report a straightforward fabrication process for realizing large-area(up to 100 cm^(2))and highly textured single-crystal-like MAPbBr3 films by combining inverse-temperature crystallization with a hot-pressing process.Thanks to the following hot-pressing treatment,the obtained perovskites can be effectively integrated onto the FTO substrates without falling,facilitating electrical connections and device integration.The obtained MAPbBr_(3) exhibits a low trap density of 1.4×10^(11) cm^(-3) and a high mobility of 217 cm^(2)·V^(-1)·s^(-1)(with a high mobility-lifetime product of up to 5.4×10^(-4)cm^(2)·V^(-1)).The resulting photodiodes exhibit the self-powered capability and show a maximum responsivity approaching 944 mA·W^(-1),a champion detectivity exceeding 1011 Jones,and a fast photoresponse of 45 ms,together with excellent stability.This study constitutes a demonstration of highly textured,largearea perovskite photodiodes integrated sturdily onto FTO substrates and paves the way for various practical applications,such as optical imaging technology. 展开更多
关键词 LARGE-AREA highly textured single-crystal-like halide perovskite facile synthesis photodiode device high responsivity
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Fabrication of textured Ti2AlC lamellar composites with improved mechanical properties 被引量:4
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作者 Xi Xie Rui Yang +2 位作者 Yuyou Cui Qing Jia Chunguang Bai 《Journal of Materials Science & Technology》 SCIE EI CAS CSCD 2020年第3期86-92,共7页
Textured Ti2AlC lamellar composites have been successfully fabricated by a new method in the present work.The composites exhibit high compressive strength of ca 2 GPa,fracture toughness of 8.5 MPa m1/2(//c-axis),flexu... Textured Ti2AlC lamellar composites have been successfully fabricated by a new method in the present work.The composites exhibit high compressive strength of ca 2 GPa,fracture toughness of 8.5 MPa m1/2(//c-axis),flexural strength of 735 MPa(//c-axis)and high hardness of 7.9 GPa(//c-axis).The strengthening mechanisms were discussed.The sintering and densification process was investigated and crystal orientation and microstructure were studied by electron backscattered diffraction techniques.The synthesis temperature is reduced to 1200?C by using high surface-to-volume ratio Ti2AlC nano flakes.The Lotgering orientation factor of Ti2 AlC and Ti3 AlC2{00 l}planes in the textured top surface reaches 0.74 and 0.49,respectively.This new route may shed light on resolving the difficulties encountered in large scale fabrication of textured MAX phases. 展开更多
关键词 MAXphase TI2ALC MACHINABLE ceramics Ceramic-matrix composites Reactive MILLING In-situ synthesis Nanocomposites texture LAMELLAR microstructure
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Digital image inpainting by example-based image synthesis method 被引量:1
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作者 聂栋栋 Ma Lizhuang Xiao Shuangjiu 《High Technology Letters》 EI CAS 2006年第3期276-282,共7页
A simple and effective image inpainting method is proposed in this paper, which is proved to be suitable for different kinds of target regions with shapes from little scraps to large unseemly objects in a wide range o... A simple and effective image inpainting method is proposed in this paper, which is proved to be suitable for different kinds of target regions with shapes from little scraps to large unseemly objects in a wide range of images. It is an important improvement upon the traditional image inpainting techniques. By introducing a new bijeetive-mapping term into the matching cost function, the artificial repetition problem in the final inpainting image is practically solved. In addition, by adopting an inpainting error map, not only the target pixels are refined gradually during the inpainting process but also the overlapped target patches are combined more seamlessly than previous method. Finally, the inpainting time is dramatically decreased by using a new acceleration method in the matching process. 展开更多
关键词 INPAINTING image synthesis texture synthesis prority matching cost function example patch isophote DIFFUSION
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EFFECT OF COLD ROLLING RATIO OF CATALYST ON SYNTHESIS OF DIAMOND
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作者 Wang Zhifa, Li Wenxian, Chen Jiayan Department of Materials Science and Engineering, Central South University of Technology, Changsha 410083 《中国有色金属学会会刊:英文版》 CSCD 1997年第3期58-60,148,共4页
EFFECTOFCOLDROLLINGRATIOOFCATALYSTONSYNTHESISOFDIAMOND①WangZhifa,LiWenxian,ChenJiayanDepartmentofMaterialsSc... EFFECTOFCOLDROLLINGRATIOOFCATALYSTONSYNTHESISOFDIAMOND①WangZhifa,LiWenxian,ChenJiayanDepartmentofMaterialsScienceandEnginerin... 展开更多
关键词 CATALYST DIAMOND synthesis COLD ROLLING RATIO texture
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SYNTHESIS AND CHARACTERIZATION OF LIQUID CRYSTALLINE MULTI-BLOCK COPOLYMERS,POLY[1,6-BIS(4-OXYBENZOYL-OXY)HEXANE TEREPHTHALATE]-b-BISPHENOL A POLYCARBONATE
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作者 周其庠 《Chinese Journal of Polymer Science》 SCIE CAS CSCD 1999年第5期447-452,共6页
A series of liquid crystalline multi-block copolymers poly[1.6-bis(4-oxybenzoyl-oxy)hexane terephthalate]-b-bisphenol A polycarbonate (PHTH-6-b-PC) with different segment lengths were synthesized in tetrachloroethane ... A series of liquid crystalline multi-block copolymers poly[1.6-bis(4-oxybenzoyl-oxy)hexane terephthalate]-b-bisphenol A polycarbonate (PHTH-6-b-PC) with different segment lengths were synthesized in tetrachloroethane by solution polycondensation in which hydroxyl terminated PC and acyl chloride terminated PHTH-6 were used. It is found that block copolymers with high molecular weight and well-defined structures were obtained. All the block copolymers exhibit a nematic liquid crystalline texture. 展开更多
关键词 liquid crystalline multi-block copolymer synthesis texture
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Textile Texture Modeling Using Random Field Models
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作者 贡玉南 华建兴 黄秀宝 《Journal of China Textile University(English Edition)》 EI CAS 1999年第4期56-59,共4页
Described in the paper is the method to fit autoregressive(AR)random field models and Gausslan Markov ran-dom field(GMRF)models for textile textures.Maxi-mum likelihood(ML)estimation schemes and texturesynthesis for t... Described in the paper is the method to fit autoregressive(AR)random field models and Gausslan Markov ran-dom field(GMRF)models for textile textures.Maxi-mum likelihood(ML)estimation schemes and texturesynthesis for these models are presented.Three types oftypical textile textures are tested using the method andsatisfactory results are achieved. 展开更多
关键词 AR MODELS GMRF MODELS ML ESTIMATION texture synthesis
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Development of Texture Mapping Approaches for Additively Manufacturable Surfaces
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作者 Bhupesh Verma Omid Zarei +1 位作者 Song Zhang Johannes Henrich Schleifenbaum 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2022年第4期125-138,共14页
manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(C... manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step. 展开更多
关键词 texture synthesis Design for additive manufacturing Image processing textured surface generation texture mapping
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Constructive Texture Steganography Based on Compression Mapping of Secret Messages
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作者 Fengyong Li Zongliang Yu Chuan Qin 《Computer Modeling in Engineering & Sciences》 SCIE EI 2020年第7期393-410,共18页
This paper proposes a new constructive texture synthesis steganographic scheme by compressing original secret messages.First,we divide the original message into multiple bit blocks,which are transferred to decimal val... This paper proposes a new constructive texture synthesis steganographic scheme by compressing original secret messages.First,we divide the original message into multiple bit blocks,which are transferred to decimal values and compressed into small decimal values by recording their interval sign characters.Then,a candidate pattern is generated by combining the given source pattern and boundary extension algorithm.Furthermore,we segment the candidate pattern into multiple candidate patches and use affine transformation algorithm to locate secret positions on a blank canvas,which are used to hide the sign characters by mapping the candidate patches.Finally,we select the candidate patches with minimal mean square error to represent secret bits to generate stego image by image quilting.Extensive experiments demonstrate that compared with existing texture steganographic methods,our method has a better visual quality,higher embedding capacity and security performance,while maintaining strong anti-steganalysis capability. 展开更多
关键词 Constructive steganography texture synthesis compression mapping PATCH
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Tuning of the textural features and acidic properties of sulfated mesoporous lanthana-zirconia solid acid catalysts for alkenylation of diverse aromatics to their corresponding α-arylstyrenes
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作者 赵忠奎 冉金凤 +2 位作者 郭永乐 苗博元 王桂茹 《Chinese Journal of Catalysis》 SCIE EI CAS CSCD 北大核心 2016年第8期1303-1313,共11页
The textural features and acidic properties of sulfated mesoporous lanthana‐zirconia solid acids (SO42?/meso‐La0.1Zr0.9Oδ) were efficiently tuned by modifying the conditions used to prepare the meso‐La0.1Zr0.9O... The textural features and acidic properties of sulfated mesoporous lanthana‐zirconia solid acids (SO42?/meso‐La0.1Zr0.9Oδ) were efficiently tuned by modifying the conditions used to prepare the meso‐La0.1Zr0.9Oδcomposites, such as the molar ratio of the template to La and Zr metal ions (Nt/m), molar ratio of ammonia to La and Zr metal ions (Na/m), hydrothermal temperature (Thydro), and hy‐drothermal time (thydro). The effect of the textural features and acidic properties on the catalytic performance of solid acid catalysts for alkenylation of p‐xylene with phenylacetylene was investi‐gated. Various characterization techniques such as N2 physisorption, X‐ray diffraction, NH3 temper‐ature‐programmed desorption, and thermogravimetric analysis were employed to reveal the rela‐tionship between the nature of catalyst and its catalytic performance. It was found that the catalytic performance significantly depended on the textural features and acidic properties, which were strongly affected by preparation conditions of the meso‐La0.1Zr0.9Oδcomposite. Appropriate acidic sites and high accessibility were required to obtain satisfactory catalytic reactions for this reaction. It was also found that the average crystallite size of t‐ZrO2 affected by the preparation conditions had significant influence on the ultrastrong acidic sites of the catalysts. The optimized SO42?/meso‐La0.1Zr0.9Oδcatalyst exhibited much superior catalytic activity and coke‐resistant stabil‐ity. Moreover, the developed SO42?/meso‐La0.1Zr0.9Oδcatalyst demonstrated excellent catalytic per‐formance for alkenylation of diverse aromatics with phenylacetylene to their correspondingα‐arylstyrenes. Combining the previously established complete regeneration of used catalysts by a facile calcination process with the improved catalytic properties, the developed SO42?/meso‐La0.1Zr0.9Oδ solid acid could be a potential catalyst for industrial production ofα‐arylstyrenes through clean and atom efficient solid‐acid‐mediated Friedel‐Crafts alkenylation of diverse aromatics with phenylacetylene. 展开更多
关键词 Mesoporous solid acid ALKENYLATION Clean synthesis Alkenyl aromatics textural and acidic properties Tuning
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面向NeRF的网格纹理恢复方法
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作者 孙聪 张彦波 +3 位作者 陈晏涛 王伍龙 张兵堂 李刚 《地理空间信息》 2026年第2期6-9,共4页
表面网格重建和纹理恢复在促进神经辐射场(NeRF)广泛应用方面具有重要作用,然而,现有方法往往受限于特定的NeRF模型,并且相比隐式表达方法降低了渲染质量。为此,提出一种面向NeRF的通用纹理网格恢复方法。首先,采用等值面提取算法从NeR... 表面网格重建和纹理恢复在促进神经辐射场(NeRF)广泛应用方面具有重要作用,然而,现有方法往往受限于特定的NeRF模型,并且相比隐式表达方法降低了渲染质量。为此,提出一种面向NeRF的通用纹理网格恢复方法。首先,采用等值面提取算法从NeRF模型中提取粗糙的表面网格;接着利用可微渲染器和一个颜色分离的外观模型,从多视角图像中优化表面网格并分离漫反射颜色和高光颜色;然后将漫反射颜色和高光颜色烘焙成纹理图像,并在现有渲染框架中进行运行。实验表明该方法能够提升表面网格质量,并实现具有竞争力的新视图渲染质量。 展开更多
关键词 三维重建 新视图合成 表面网格 纹理提取
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A survey of the state-of-the-art in patch-based synthesis 被引量:14
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作者 Connelly Barnes Fang-Lue Zhang 《Computational Visual Media》 CSCD 2017年第1期3-20,共18页
This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based methods synthesize output images by copying small regions from exemplar imagery. This line of research originated from an area ... This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based methods synthesize output images by copying small regions from exemplar imagery. This line of research originated from an area called "texture synthesis", which focused on creating regular or semi-regular textures from small exemplars. However, more recently, much research has focused on synthesis of larger and more diverse imagery, such as photos, photo collections, videos, and light fields. Additionally, recent research has focused on customizing the synthesis process for particular problem domains, such as synthesizing artistic or decorative brushes, synthesis of rich materials, and synthesis for 3D fabrication. This report investigates recent papers that follow these themes, with a particular emphasis on papers published since 2009,when the last survey in this area was published. This survey can serve as a tutorial for readers who are not yet familiar with these topics, as well as provide comparisons between these papers, and highlight some open problems in this area. 展开更多
关键词 texture PATCH image synthesis texture synthesis
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Method of Direct Texture Synthesis on Arbitrary Surfaces 被引量:7
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作者 Fu-LiWu Chun-HuiMei Jiao-YingShi 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第5期643-649,共7页
A direct texture synthesis method on arbitrary surfaces is proposed in thispaper. The idea is to recursively map triangles on surface to texture space until the surface iscompletely mapped. First, the surface is simpl... A direct texture synthesis method on arbitrary surfaces is proposed in thispaper. The idea is to recursively map triangles on surface to texture space until the surface iscompletely mapped. First, the surface is simplified and a tangential vector field is created overthe simplified mesh. Then, mapping process searches for the most optimal texture coordinates intexture sample for each triangle, and the textures of neighboring triangles are blended on the mesh.All synthesized texture triangles are compressed to an atlas. Finally, the simplified mesh issubdivided to approach the initial surface. The algorithm has several advantages over formermethods: it synthesizes texture on surface without local parameterization; it does not needpartitioning surface to patches; and it does not need a particular texture sample. The resultsdemonstrate that the new algorithm is applicable to a wide variety of texture samples and anytriangulated surfaces. 展开更多
关键词 texture synthesis texture mapping mesh simplification computer graphics
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Real-Time Texture Synthesis Using s-Tile Set 被引量:6
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作者 薛峰 张佑生 +3 位作者 江巨浪 胡敏 吴信东 汪荣贵 《Journal of Computer Science & Technology》 SCIE EI CSCD 2007年第4期590-596,共7页
This paper presents a novel method of generating a set of texture tiles from samples, which can be seamlessly tiled into arbitrary size textures in real-time. Compared to existing methods, our approach is simpler and ... This paper presents a novel method of generating a set of texture tiles from samples, which can be seamlessly tiled into arbitrary size textures in real-time. Compared to existing methods, our approach is simpler and more advantageous in eliminating visual seams that may exist in each tile of the existing methods, especially when the samples have elaborate features or distinct colors. Texture tiles generated by our approach can be regarded as single-colored tiles on each orthogonal direction border, which are easier for tiling and more suitable for sentence tiling. Experimental results demonstrate the feasibility and effectiveness of our approach. 展开更多
关键词 computer graphics s-tiles real-time texture synthesis sentence tiling
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Orientation Field Guided Texture Synthesis 被引量:2
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作者 刘蓓蓓 翁彦琳 +1 位作者 王建南 童一颖 《Journal of Computer Science & Technology》 SCIE EI CSCD 2013年第5期827-835,共9页
We present a framework for example-based texture synthesis with feature directions aligned to vector fields with 2-way rotational symmetry, also known as orientation fields. Through a simple variational formulation, t... We present a framework for example-based texture synthesis with feature directions aligned to vector fields with 2-way rotational symmetry, also known as orientation fields. Through a simple variational formulation, the framework allows the user to design the orientation field with intuitive controls, by interactively manipulating singularities and field directions. The resulting field is then used to guide a parallel synthesis. Our contribution is twofold: a design tool for orientation fields with a natural boundary condition, and a parallel texture synthesis adapted specifically for using such fields in feature alignment. We demonstrate the advantages of the procedure through examples on planar and curved patches with trivial topology. 展开更多
关键词 orientation field natural boundary condition texture synthesis
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