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Non-smooth environment modeling and global path planning for mobile robots 被引量:6
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作者 邹小兵 蔡自兴 孙国荣 《Journal of Central South University of Technology》 2003年第3期248-254,共7页
An Approximate Voronoi Boundary Network is constructed as the environmental model by way of enlar-ging the obstacle raster. The connectivity of the path network under complex environment is ensured through build-ing t... An Approximate Voronoi Boundary Network is constructed as the environmental model by way of enlar-ging the obstacle raster. The connectivity of the path network under complex environment is ensured through build-ing the second order Approximate Voronoi Boundary Network after adding virtual obstacles at joint-close grids. Thismethod embodies the network structure of the free area of environment with less nodes, so the complexity of pathplanning problem is reduced largely. An optimized path for mobile robot under complex environment is obtainedthrough the Genetic Algorithm based on the elitist rule and re-optimized by using the path-tightening method. Sincethe elitist one has the only authority of crossover, the management of one group becomes simple, which makes forobtaining the optimized path quickly. The Approximate Voronoi Boundary Network has a good tolerance to the im-precise a priori information and the noises of sensors under complex environment. Especially it is robust in dealingwith the local or partial changes, so a small quantity of dynamic obstacles is difficult to alter the overall character ofits connectivity, which means that it can also be adopted in dynamic environment by fusing the local path planning. 展开更多
关键词 non-smooth modeling VORONOI DIAGRAM PATH planning GENETIC algorithm
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A POSITIVE INTERIOR-POINT ALGORITHM FOR NONLINEAR COMPLEMENTARITY PROBLEMS
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作者 马昌凤 梁国平 陈新美 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI 2003年第3期355-362,共8页
A new iterative method,which is called positive interior-point algorithm,is presented for solving the nonlinear complementarity problems.This method is of the desirable feature of robustness.And the convergence theore... A new iterative method,which is called positive interior-point algorithm,is presented for solving the nonlinear complementarity problems.This method is of the desirable feature of robustness.And the convergence theorems of the algorithm is established.In addition,some numerical results are reported. 展开更多
关键词 nonlinear complementarity problems positive interior-point algorithm non-smooth equations
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基于线性互补原理的干摩擦振动系统非光滑数值算法 被引量:4
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作者 钱大帅 刘占生 《振动工程学报》 EI CSCD 北大核心 2012年第5期506-513,共8页
基于集值库仑定律的互补特性和Newmark速度求解格式,将干摩擦振动问题转化为线性互补问题,提出了Newmark-LCP非光滑数值算法。算法将干摩擦系统的不同运动模式统一进行LCP化处理,用互补条件代替等式条件来监测运动事件,解决了粘着区的... 基于集值库仑定律的互补特性和Newmark速度求解格式,将干摩擦振动问题转化为线性互补问题,提出了Newmark-LCP非光滑数值算法。算法将干摩擦系统的不同运动模式统一进行LCP化处理,用互补条件代替等式条件来监测运动事件,解决了粘着区的数值不稳定问题,避免了当摩擦单元数目增加时的枚举计算量增加和算法逻辑结构复杂化问题。算例仿真表明,Newmark-LCP算法能够准确地描述干摩擦动力特性,与非光滑时间步进法相比,所给出的算法计算效率相对较高。 展开更多
关键词 干摩擦 集值库仑定律 线性互补原理 Newmark方法 非光滑数值算法
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Distributed best response dynamics for Nash equilibrium seeking in potential games 被引量:2
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作者 Shijie HUANG Peng YI 《Control Theory and Technology》 EI CSCD 2020年第3期324-332,共9页
In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we des... In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we design a distributed NE seeking algorithm by incorporating the non-smooth finite-time average tracking dynamics,where each agent only needs to know its own action and exchange information with its neighbours through a communication graph.We give a sufficient condition for the Lipschitz continuity of the best response mapping for potential games,and then prove the convergence of the proposed algorithm based on the Lyapunov theory.Numerical simulations are given to verify the resultandillustrate the effectiveness of the algorithm. 展开更多
关键词 Distributed algorithms Nash equilibrium seeking best response dynamics non-smooth finite-time tracking dynamics potential games
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