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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model virtual reality(VR)technology Geriatric sarcopenia SCREENING Nutritional intervention
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Review of Digital Campus Construction Led by Virtual Reality Technology
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作者 Jiaxuan Tang Yalin Lin Xinmin Hu 《Journal of Electronic Research and Application》 2024年第3期148-154,共7页
In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent techno... In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent technology education and digital reform,the combination of virtual reality and campus management is the need for innovative thinking and economic and social development,and then better change our learning style and living environment.The construction of the digital campus is based on virtual reality technology,BIM,GIS,and three-dimensional modeling technology to provide an immersive platform for students,promote the integration of virtual reality technology and education,help teachers,students,and parents to understand all kinds of education information and resources,to achieve their interoperability.From the off-campus environment to the school teaching equipment,teachers to teaching quality certification,and learning,to extracurricular entertainment,opening ceremonies to graduation parties,to bring more efficient,convenient,and safe campus life for teachers,students,and staff in school,and break the traditional information restrictions. 展开更多
关键词 Digital campus virtual reality technology BIM GIS 3D modeling
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(VR) technology Acceptance Model(TAM) immersive learning learning motivation
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Chemical simulation teaching system based on virtual reality and gesture interaction 被引量:1
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作者 Dengzhen LU Hengyi LI +2 位作者 Boyu QIU Siyuan LIU Shuhan QI 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期148-168,共21页
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ... Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education. 展开更多
关键词 Chemical experiment simulation Gesture interaction virtual reality Model establishment Process control Streaming media DATABASE
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A Study of Virtual Museum Simulation Platform Based on 2.5D Architectural Modeling Technology
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作者 Longwei LI 《Asian Agricultural Research》 2016年第8期91-93,共3页
With the application of virtual reality technology to realize interactive display of virtual museum as content of study,we analyze the problems in the current virtual museum system.Taking Daqing Museum for example,we ... With the application of virtual reality technology to realize interactive display of virtual museum as content of study,we analyze the problems in the current virtual museum system.Taking Daqing Museum for example,we develop a 2.5D(between 2D and 3D) architectural modeling technology,and combine it with virtual reality technology,to create the virtual museum simulation platform.By establishing the virtual simulation platform of Daqing Museum,we verify the feasibility of using 2.5D architectural modeling technology to build the virtual museum system,create a virtual simulation platform with practical value,and show the bright future of virtual museum based on 2.5D virtual reality technology. 展开更多
关键词 2 5D virtual museum simulation platform virtual reality technology
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WEB-BASED VIRTUAL CNC MACHINE MODELING AND OPERATION
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作者 HE Hanwu WU Yueming +1 位作者 GU Yaoda LU Yongming 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2007年第6期109-113,共5页
A CNC simulation system based on intemet for operation training of manufacturing facility and manufacturing process simulation is proposed.Firstly,the system framework and a rapid modeling method of CNC machine tool a... A CNC simulation system based on intemet for operation training of manufacturing facility and manufacturing process simulation is proposed.Firstly,the system framework and a rapid modeling method of CNC machine tool are studied under the virtual environment based on PolyTrans and CAD software.Then,a new method is proposed to enhance and expand the interactive ability of virtual reality modeling language(VRML)by attaining communication among VRML,JavaApplet,JavaScript and Html so as to realize the virtual operation for CNC machine tool.Moreover,the algorithm of material removed simulation based on VRML Z-map is presented.The advantages of this algorithm include less memory requirement and much higher computation.Lastly,the CNC milling machine is taken as an illustrative example for the prototype development in order to validate the feasibility of the proposed approach. 展开更多
关键词 virtual reality CNC machine tools Machining simulation virtual reality modeling language(VRML) virtual operation
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Systematic review of digital twin technology and applications 被引量:4
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作者 Jun-Feng Yao Yong Yang +1 位作者 Xue-Cheng Wang Xiao-Peng Zhang 《Visual Computing for Industry,Biomedicine,and Art》 EI 2023年第1期119-138,共20页
As one of the most important applications of digitalization,intelligence,and service,the digital twin(DT)breaks through the constraints of time,space,cost,and security on physical entities,expands and optimizes the re... As one of the most important applications of digitalization,intelligence,and service,the digital twin(DT)breaks through the constraints of time,space,cost,and security on physical entities,expands and optimizes the relevant functions of physical entities,and enhances their application value.This phenomenon has been widely studied in academia and industry.In this study,the concept and definition of DT,as utilized by scholars and researchers in various fields of industry,are summarized.The internal association between DT and related technologies is explained.The four stages of DT development history are identified.The fundamentals of the technology,evaluation indexes,and model frameworks are reviewed.Subsequently,a conceptual ternary model of DT based on time,space,and logic is proposed.The technology and application status of typical DT systems are described.Finally,the current technical challenges of DT technology are analyzed,and directions for future development are discussed. 展开更多
关键词 Digital twin DIGITALIZATION virtual modeling Information technology simulation
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Research on key techniques of virtual reality applied in mining industry
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作者 LIAO Jun LU Guo-bin 《Journal of Coal Science & Engineering(China)》 2009年第4期445-448,共4页
Based on the applications of virtual reality technology in many fields, introducedthe virtual reality technical basic concept, structure type, related technique development,etc., tallied up applications of virtual rea... Based on the applications of virtual reality technology in many fields, introducedthe virtual reality technical basic concept, structure type, related technique development,etc., tallied up applications of virtual reality technique in the present mining industry, inquired into core techniques related software and hardware, especially the optimization inthe setup of various 3D models technique, and carried out a virtual scene to travel extensively in real-time by stereoscopic manifestation technique and so on. Then it broughtforward the solution of virtual reality technique with software and hardware to the miningindustry that can satisfy the demand of different aspects and levers. Finally, it show a fineprospect of virtual reality technique applied in the mining industry. 展开更多
关键词 virtual reality mining industry modeling method simulation
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Digital Factory-A Technology Show Case for Teaching and Research in Digital Manufacturing
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作者 Danny S K Chan Albert CK Choi (The Hong Kong Polytechnic Univers ity 《机电工程技术》 2002年第6期109-111,共3页
With the advancing digital technology and information tools in networking the core of manufacturing activities has shifted from the physical production of goods to the systematic processing of knowledge.The competitiv... With the advancing digital technology and information tools in networking the core of manufacturing activities has shifted from the physical production of goods to the systematic processing of knowledge.The competitiveness of tomorrow’s manufacturing enterprise lies in the operation of such digital factory in parallel with the physical one.This change in manufacturing in the digital age is taking place not only in Hong Kong but worldwide.This paper describes the development of establishing a digital factory laboratory in the Department of Industrial and Systems Engineering of The Hong Kong Polytechnic University.The Digital Factory is a focus for teaching research and technology transfer in the area of digital manufacturing.The paper also describes an application case of virtual manufacturing in which computer simulation models of a production line of an AC motor are developed for investigation. 展开更多
关键词 数字工厂 数据制造 教学研究
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Innovations and trends in hepatobiliary surgery education:Embracing technological advancements for enhanced surgical training
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作者 Yu Wang Lei Li Yan Jiao 《World Journal of Gastrointestinal Surgery》 2025年第12期53-58,共6页
The landscape of hepatobiliary surgical education has undergone a significanttransformation with the integration of advanced technologies such as threedimensionalmodeling,virtual reality,augmented reality,and artifici... The landscape of hepatobiliary surgical education has undergone a significanttransformation with the integration of advanced technologies such as threedimensionalmodeling,virtual reality,augmented reality,and artificial intelligence.This review synthesizes recent advancements in surgical education,examiningthe role of these technologies in improving anatomical understanding,surgicalskill acquisition,and overall trainee engagement.Evidence from randomizedcontrolled trials,systematic reviews,and cohort studies shows that immersivetraining tools,including virtual reality,augmented reality,and haptic feedback,outperform traditional apprenticeship methods in fostering cognitive and psychomotorskills.Artificial intelligence applications provide real-time feedback,furtherenhancing learning efficiency.However,these technologies should complement,rather than replace,traditional hands-on training.Some challenges remain to beaddressed,such as high costs,infrastructure requirements,and limited long-termvalidation of these technologies.The review concludes that while these innovationsoffer promising educational benefits,further research is needed to standardizetheir application and evaluate their long-term impact on surgical outcomes. 展开更多
关键词 Immersive learning technology integration Surgical training Haptic feedback Artificial intelligence Augmented reality virtual reality Three-dimensional modeling Hepatobiliary surgery education
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Research on the Dynamic Simulation System of Maize Growth
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作者 朱春娆 陈桂芬 苏恒强 《Agricultural Science & Technology》 CAS 2010年第11期202-204,共3页
Dynamic simulation system of maize growth is developed by the physiological and ecological model,morphological structure model,computer science and virtual reality technology,to improve the level of precise operation ... Dynamic simulation system of maize growth is developed by the physiological and ecological model,morphological structure model,computer science and virtual reality technology,to improve the level of precise operation of maize production.The computer graphics algorithms,virtual reality technology,animation design and information integration technology are applied to maize production by this system.establishment of dynamic simulation system of maize growth is conducive to raise level of precise operation in maize production.The system also can assist the relevant production research and testing,to reduce cost and improve efficiency. 展开更多
关键词 Maize growth virtual reality technology Dynamic analog simulation Computer graphics
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Web-Based Interactive Simulation of Weft Knitted Fabric 被引量:1
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作者 瞿畅 王君泽 李波 《Journal of Donghua University(English Edition)》 EI CAS 2010年第6期764-769,共6页
In order to realize parametric simulation of three-dimensional(3D)fabric structure based on web,a 3D model describing a plain knitted fabric,in which the cross-section of the yarn is circular shape and the path of the... In order to realize parametric simulation of three-dimensional(3D)fabric structure based on web,a 3D model describing a plain knitted fabric,in which the cross-section of the yarn is circular shape and the path of the yarn is cubic B-spline curve,is proposed in this paper.With this model,the 3D simulation of the loop and of the basic structures of the knitted fabric is realized by using Virtual Reality Modeling Language(VRML).The virtual simulation scene is suitable for network transmission with freely available VRML browsers and can be translated,scaled and rotated quite arbitrarily.By using Java and External Authoring Interface(EAI)technology,the web-based interactive simulation platform of weft knitted fabric is established.The user can input type of structures,basic fabric parameters,and yarn colors interactively to obtain a more realistic simulation result in real-time.A new approach is provided to imitate the knitted fabric 3D appearance on network. 展开更多
关键词 weft knitted fabric loop model three-dimentional(3D)simulation virtual reality modeling Language(VRML) JAVA External Authoring Interface(EAI)
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A novel progress of leg tissue properties modeling based on biomechanics
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作者 王沫楠 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2009年第1期57-60,共4页
To describe strategies for addressing technical aspects of computational modeling of leg tissue with the finite element (FE) method, a patient's leg sample was selected and scanned by CT at the direction parallel t... To describe strategies for addressing technical aspects of computational modeling of leg tissue with the finite element (FE) method, a patient's leg sample was selected and scanned by CT at the direction parallel to the Frankfort Horizontal plane. A three-dimensional (3D) finite element model of the human leg was developed using the actual geometry of the leg skeleton and soft tissues, which were obtained from 3D reconstruction of CT images. All joints were defined as contact surfaces, which allow relative articulating movement. The major ligaments were simulated using tension-only truss elements by connecting the corresponding attachment points on the bone surfaces. The bony and ligamentous structures were embedded in a volume of soft tissues. The muscles were defined as non-linear viscoelastic material, and the skin, ligaments and tendons were defined as hyperelastic, while the bony structures were assumed to be linearly elastic. The muhilayer FEM model containing thighbone, tibia, fibula, kneecap, soft tissue was formed after meshing. Diverse forces were imposed on the FEM model. The results show that the multilayer FEM model can represent tissue deformation more accurately. 展开更多
关键词 virtual reality tissue properties model 3D reconstruction finite element method surgery simulation
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3D Vector Reconstruction of the Typical Cervical Vertebra from Anatomical Sections of Korean Visible Human at the Laboratory of Clinical and Digital Anatomy of Paris Descartes University
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作者 Abdoulaye Kanté Jean Franç +7 位作者 ois Uhl Mariam Daou Vincent Delmas J. S. Park B. S. Chung Babou Ba Nouhoum Ongoï ba 《Forensic Medicine and Anatomy Research》 2020年第3期55-63,共9页
<strong>Aim:</strong> To carry out a 3D vector reconstruction of the typical cervical vertebra from anatomical sections of the “Korean Visible Human” for educational purposes. <strong>Material and ... <strong>Aim:</strong> To carry out a 3D vector reconstruction of the typical cervical vertebra from anatomical sections of the “Korean Visible Human” for educational purposes. <strong>Material and Methods:</strong> The anatomical subject was a 33-year-old Korean man who died of leukemia. He was 164 cm tall and weighed 55 kg. This man donated his body to science. Her body was frozen and cut into several anatomical sections after an MRI and CT scan. These anatomical sections were made using a special saw called a 0.2 mm thick cryomacrotome. Thus 8100 cuts were obtained. Only the sections numbered 940 to 1200 were used for our study. A segmentation by manual contouring of the different parts of the typical cervical vertebra was made using the software Winsurf version 3.5 on a laptop PC running Windows 7 equipped with a Ram of 8 gigas. <strong>Results:</strong> Our 3D vector model of the typical cervical vertebra is easily manipulated using the Acrobat 3DPDF interface. Each part of the vertebra accessible in a menu can be displayed, hidden or made transparent, and 3D labels are available as well as educational menus for learning anatomy. <strong>Conclusion: </strong>This original work constitutes a remarkable educational tool for the anatomical study of the typical cervical vertebra and can also be used as a 3D atlas for simulation purposes for training in therapeutic gestures. 展开更多
关键词 Three-Dimensional Anatomy Korean Human Visible modeling of the Typical Cervical Vertebra virtual reality 3D Reconstruction virtual Dissection Surgical simulation Surgical Training
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Geomorphology visualization modeling and tidal current virtual reality for coastal ocean
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作者 MA Jingsong GE Chengdong HUANG Xingyuan 《Chinese Science Bulletin》 SCIE EI CAS 2001年第S1期87-90,共4页
The new technology of geomorphology visualization modeling and virtual reality for tidal current numerical simulation are the important methods utilized in coastal ocean research. In the project of studying the evolut... The new technology of geomorphology visualization modeling and virtual reality for tidal current numerical simulation are the important methods utilized in coastal ocean research. In the project of studying the evolutionary trend of radial sand ridges in South Yellow Sea of China, this method becomes the key to reveal the correlation betweenthe seabed topography and the hydrodynamic factor——tidal current. It is proved that using the geomorphology visualization and tidal virtual reality techniques, oceanog-raphers might be able to intuitively discover the interaction pattern of sand ridges and tidal current, predicting the development of sand ridge stability in the future. Furthermore,a prototypic software system——VROcean was designed andimplemented to examine the performance of the new visualization technology on the contrast to traditional methods. 展开更多
关键词 GEOMORPHOLOGY visualization model TIDAL current simu- lation virtual reality COASTAL ocean.
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A Custom Haptic Syringe to Improve a VR Local Anesthesia Simulation for Foundational Dental Education: A Feasibility Study
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作者 Mohamad Eid Marci Levine +1 位作者 Avinash Gyawali Elizabeth McAlpin 《Open Journal of Applied Sciences》 2024年第12期3460-3479,共20页
Introduction: This paper presents the design, development, and usability evaluation of a custom haptic syringe aimed to improve the realism of a virtual reality local anesthesia simulation (VRLA), specifically for the... Introduction: This paper presents the design, development, and usability evaluation of a custom haptic syringe aimed to improve the realism of a virtual reality local anesthesia simulation (VRLA), specifically for the inferior alveolar nerve block (IANB), that formally used a head mounted device (HMD) and vibration feedback via hand controllers. The custom haptic syringe interface provides a more realistic tactile sensation of plunging a real syringe in a human patient. This pilot study investigated the usability of the custom haptic syringe to replace one of the hand controllers to provide a more realistic and better training experience. Method: A one group pre-post survey investigated student perceptions regarding the effectiveness and usability of a haptic syringe to provide a more realistic experience to train dental students to learn the procedural steps to inject local anesthesia into a virtual patient. Twenty-two third year dental students participated. The pre-post survey examined changes in students’ perceived emotions, preparedness, and effectiveness of the VRLA as a foundational learning strategy prior to entering clinical group practice. Results: While quantitative results on comparable survey questions did not yield statistically significant differences, qualitative open-ended responses revealed a much greater satisfaction using the custom haptic syringe compared to the out of the box controllers. Conclusions: Feedback regarding the haptic syringe showed a substantial step closer to providing a more real experience for students in an effort to create a better bridge between classroom learning and clinical practice in order to prepare students to more confidently and competently work with real clients. Further refinement of the syringe is forthcoming along with a more formal comparative experimental study. 展开更多
关键词 Haptic technology virtual reality simulation Local Anesthesia Authentic Learning Immersive Learning
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MR技术嵌入电子实验教学探索 被引量:1
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作者 高玄怡 杨惠霞 +3 位作者 陈威 乔婧思 卢继华 王业亮 《实验室研究与探索》 北大核心 2025年第5期111-115,共5页
针对传统电子实验教学中学生对元器件内部构造机理的动态变化过程缺乏深入理解,导致实验调试时盲目操作的问题,提出一种基于混合现实(MR)技术的实验教学新模式,以“火灾报警电路综合设计实验”为例,展示MR技术在虚实结合场景中的应用。... 针对传统电子实验教学中学生对元器件内部构造机理的动态变化过程缺乏深入理解,导致实验调试时盲目操作的问题,提出一种基于混合现实(MR)技术的实验教学新模式,以“火灾报警电路综合设计实验”为例,展示MR技术在虚实结合场景中的应用。通过三维可视化技术,直观“透视”晶体管内部构造及载流子运行状态。实验结果表明,MR嵌入实验教学促进学生快速掌握和应用电子学知识,激发学生形象思维和创造力,培养学生深入探索的高阶思维,实现传统电子实验教学从单一模式向多维交互形式的转变,为实验教学与数字化技术的深度融合提供新的实践路径。 展开更多
关键词 混合现实技术 实验教学新模式 虚实场景 三维可视化
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城市轨道动态导向标识方案评估与优化设计方法研究 被引量:1
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作者 边扬 赵雪娜 +2 位作者 赵晓华 张钰 刘卓然 《北京工业大学学报》 北大核心 2025年第4期386-397,共12页
以北京市四惠枢纽为研究对象,探索以数据驱动为导向满足乘客需求的枢纽动态导向标识方案评估及优化设计方法。首先,搭建KANO乘客需求模型,通过桌面实验,形成动态导向标识在内容、样式及空间位置上的优化设计方案,与四惠枢纽现有方案形... 以北京市四惠枢纽为研究对象,探索以数据驱动为导向满足乘客需求的枢纽动态导向标识方案评估及优化设计方法。首先,搭建KANO乘客需求模型,通过桌面实验,形成动态导向标识在内容、样式及空间位置上的优化设计方案,与四惠枢纽现有方案形成对比。其次,基于寻路理论通过建筑信息建模(building information modeling,BIM)+虚拟现实(virtual reality,VR)仿真技术,实现人与枢纽的信息交互,提取新旧导向标识方案作用下乘客寻路过程的特征参数。最后,通过对寻路实验中主客观指标分析可知,被试在新版动态导向标识方案中寻路时间、犯错误点数及迷茫点数显著降低,且新版动态导向标识方案在内容、样式及空间位置上满意度均优于旧版。结果表明:研究搭建BIM+VR的虚拟仿真平台,形成以数据驱动为导向的枢纽动态导向标识方案综合评估及优化设计方法,为枢纽动态导向标识方案设计及合理应用提供技术与理论支撑。 展开更多
关键词 枢纽动态导向标识 综合评估 优化设计 KANO需求模型 寻路理论 BIM+VR技术
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基于虚拟现实的多学科交叉融合教学模式构建——以ARDS为例 被引量:1
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作者 蔡菡 王雅琪 +4 位作者 詹丽英 陈婷 李莹 王璐 肖璇 《武汉大学学报(医学版)》 2025年第2期239-245,共7页
本文搭建以虚拟现实(VR)技术为基础的教学实验平台,构建医学多学科交叉融合新型教学模式,模拟急性呼吸窘迫综合征(ARDS)的临床场景,提供沉浸式学习体验,使医学生能够深入理解ARDS的病理机制、诊断标准和治疗策略,同时直观地了解ARDS与... 本文搭建以虚拟现实(VR)技术为基础的教学实验平台,构建医学多学科交叉融合新型教学模式,模拟急性呼吸窘迫综合征(ARDS)的临床场景,提供沉浸式学习体验,使医学生能够深入理解ARDS的病理机制、诊断标准和治疗策略,同时直观地了解ARDS与全身系统的相互影响。基于VR技术的多学科交叉融合教育模式不仅增强了学生的实践技能,还促进了学生对复杂临床情况的理解和应对能力,提高了学生的临床整体思维能力,培养具备多学科背景的复合型重症医学人才,为建立和完善医学教育数字化转型提供新的范式。 展开更多
关键词 数字教育 急性呼吸窘迫综合征 医学 虚拟现实技术 教学模式
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基于AR智能识别虚拟仿真交互系统的《药用植物学》课程改革与实践
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作者 谢海龙 高鑫 +3 位作者 王雪婷 谭思然 王莹 佟大鹏 《特产研究》 2025年第4期244-250,共7页
随着信息技术的快速发展,增强现实(Augmented reality,AR)技术为教育领域提供了新的教学工具和方法。本研究针对《药用植物学》课程理论教学和实践教学中存在的传统教学模式效率低、学生兴趣不足、教学资源受限等问题,设计并应用了AR智... 随着信息技术的快速发展,增强现实(Augmented reality,AR)技术为教育领域提供了新的教学工具和方法。本研究针对《药用植物学》课程理论教学和实践教学中存在的传统教学模式效率低、学生兴趣不足、教学资源受限等问题,设计并应用了AR智能识别虚拟仿真交互系统,以探索其在《药用植物学》理论教学和实践教学中的可行性和有效性。该系统通过构建三维虚拟植物模型、模拟野外实习场景、提供互动式学习模块等功能,实现了植物形态解剖与系统分类知识的可视化与动态交互。选取中药学专业三个班级作为研究对象,采用分组学习、多维考核评价等方式,结合问卷调查和成绩分析评估教学效果。结果表明,该系统显著提升了学生的学习兴趣和实践能力,实验报告质量明显改善,考核成绩优异(80分以上占比达85%以上),且学生满意度调查显示对平台内容和功能的认可度均超过90%。本研究为《药用植物学》理论教学和实践教学改革提供了新的技术路径和实践参考,同时也为AR技术在教育领域的应用拓展了思路。 展开更多
关键词 增强现实技术 药用植物学 虚拟仿真 理论与实践教学 教学改革
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