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Web GIS Human-Machine Interactive Interface Design with VISI
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作者 XIONG Lan HU Hongliang +2 位作者 DU Qingyun HUANG Maojun WANG Mingjun 《Geo-Spatial Information Science》 2008年第1期66-70,共5页
The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, ... The fusion of VlSI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface interactive design with VISI needs to consider more new factors. VISI can provide the design principle, elements and contents for the Web GIS. The design of the Wuhan Bus Search System is fulfilled to confirm the validity and practicability of the fusion. 展开更多
关键词 Web GIS human-machine interactive interface design VISI
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Research on the Interactive Design of Smart HomeInterface for the Elderly Based on QFD and HCI
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作者 Kun Wang Xuan Liu +2 位作者 Kexiang Li Zhuang Xiong Bingzhe Li 《Journal of Electronic Research and Application》 2025年第1期176-183,共8页
In an aging society,the interface design of smart home products is crucial to the quality of life of the elderly.This paper combines Quality Function Deployment(QFD)and Human-Computer Interaction(HCI)theories,taking s... In an aging society,the interface design of smart home products is crucial to the quality of life of the elderly.This paper combines Quality Function Deployment(QFD)and Human-Computer Interaction(HCI)theories,taking smart washing machines as an example,to explore new paths for the interface design of smart home products for the elderly.An interdisciplinary approach is adopted to construct a design process centered on elderly users,introduce the Kano model to classify requirements,realize the mapping and sorting of requirements to design parameters,and adopt the PUGH model for comprehensive evaluation.This study provides practical and theoretical support for the interface design of smart home products for the elderly. 展开更多
关键词 Smart home and aging Integration of QFD and HCI interface interaction design optimization
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 Augmented reality interactive glazing Engineering psychology Car human-machine interface Human-computer interaction Human-centered design User experience Generation Z
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The Creative Design Research of Product Appearance Based on Human-machine Interaction and Interface 被引量:1
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作者 WANG Zheng, HE Wei-ping, ZHANG Ding-hua, YU Sui-huai, CAI Hong-ming (Contemporary Design and Integrated Manufacturing Technology Laboratory , Northwestern Polytechnical University, Xi’an 710072, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期152-153,共2页
Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional de... Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn’t strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improved design thinking methodo logy based on C: FBS for product appearance design and give a general summarizat ion for the features, methods and technology based on human-machine interaction and interface. Meanwhile it also combines with the behavior design of product r elated IT fields and constructs a new outline to improve the design of product a ppearance supported by the technology of computer aided design. So the new metho d about design thinking for computer aided design, the new abstract product design model and the key problem of design thinking based on human-machine inte raction and interface are addressed in this paper. This kind of creative design theory that is driven by human-machine interaction and interface will help the development of CAD software system and the research of product design and manufa cture. Additionally, this paper gives some beneficial characters to address the theory based on human-machine interaction and interface. Meanwhile, combining with the developing of computer technology, the trends of design thinking based on t he technology of human-machine interaction and interface are also analyzed and discussed at the end of this paper. 展开更多
关键词 C:FBS model product appearance design human-ma chine interaction and interface(HMI&I) computer aided design(CAD)
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Design issues for human-machine platform interface in cable-based parallel manipulators for physiotherapy applications 被引量:5
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作者 Marco CECCARELLI Lotfi ROMDHANE 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2010年第4期231-239,共9页
We outline problems and potential solutions for feasible human-machine interfaces using cable-based parallel manipulators for physiotherapy applications.From an engineering perspective,we discuss the design constraint... We outline problems and potential solutions for feasible human-machine interfaces using cable-based parallel manipulators for physiotherapy applications.From an engineering perspective,we discuss the design constraints related to acceptance by patients and physiotherapist users.To date,most designs have focused on mobile platforms that are designed to be operated as an end-effector connected to human limbs for direct patient interaction.Some specific examples are illustrated from the authors' experience with prototypes available at Laboratory of Robotics and Mechatronics (LARM),Italy. 展开更多
关键词 Robot design Robot applications Cable-based parallel manipulators human-machine mechanical interfaces
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Previs-Real:Interactive virtual previsualization system for news shooting rehearsal and evaluation
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作者 Che QU Shaocong WANG +8 位作者 Chao ZHOU Tongchen ZHAO Rui GUO Cheng Wa WONG Chi DENG Bin JI Yuhui WEN Yuanchun SHI Yong-Jin LIU 《虚拟现实与智能硬件(中英文)》 EI 2024年第6期527-549,共23页
Background In the demanding field of live news broadcasting,the intricate studio production procedures and tight schedules pose significant challenges for physical rehearsals by cameramen.This paper explores the desig... Background In the demanding field of live news broadcasting,the intricate studio production procedures and tight schedules pose significant challenges for physical rehearsals by cameramen.This paper explores the design and implementation of a lightweight virtual news previsualization system,leveraging virtual production technology and interaction design methods to address the lack of fidelity in presentations and manipulations,and the quantitative feedback of rehearsal effects in previous virtual approaches.Methods Our system,Previs-Real,is informed by user investigation with professional cameramen and studio technicians,and adheres to principles of high fidelity,accurate replication of actual hardware operations,and real-time feedback on rehearsal results.The system's software and hardware development are implemented based on Unreal Engine and accompanying toolsets,incorporating cutting-edge modeling and camera calibration methods.Results We validated Previs-Real through a user study,demonstrating superior performance in previsualization shooting tasks using the virtual system compared to traditional camera setups.The findings,supported by both objective performance metrics and subjective responses,underline Previs-Real's effectiveness and potential in transforming news broadcasting rehearsals.Conclusions Previs-Real eliminates the requirement for complex equipment interconnections and team coordination inherent in a physical studio by implementing methodologies complying the above principles,objectively resulting in a lightweight design of applicable version of virtual news previsualization system.It offers a novel solution to the challenges in news studio previsualization by focusing on key operational features rather than full environment replication.This design approach is equally effective in the process of designing lightweight systems in other fields. 展开更多
关键词 News broadcast Previsualization Human computer interaction design User-centered design interface evaluation
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Design Principles-Based Interactive Learning Tool for Solving Nonlinear Equations
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作者 Ahad Alloqmani Omimah Alsaedi +2 位作者 Nadia Bahatheg Reem Alnanih Lamiaa Elrefaei 《Computer Systems Science & Engineering》 SCIE EI 2022年第3期1023-1042,共20页
Interactive learning tools can facilitate the learning process and increase student engagement,especially tools such as computer programs that are designed for human-computer interaction.Thus,this paper aims to help s... Interactive learning tools can facilitate the learning process and increase student engagement,especially tools such as computer programs that are designed for human-computer interaction.Thus,this paper aims to help students learn five different methods for solving nonlinear equations using an interactive learning tool designed with common principles such as feedback,visibility,affordance,consistency,and constraints.It also compares these methods by the number of iterations and time required to display the result.This study helps students learn these methods using interactive learning tools instead of relying on traditional teaching methods.The tool is implemented using the MATLAB app and is evaluated through usability testing with two groups of users that are categorized by their level of experience with root-finding.Users with no knowledge in root-finding confirmed that they understood the root-finding concept when interacting with the designed tool.The positive results of the user evaluation showed that the tool can be recommended to other users. 展开更多
关键词 Graphical user interface(GUI) interactive learning tool design principles nonlinear equations experimental design
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Design and Evaluation of a User Interface for an Autonomous Agricultural Sprayer
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作者 Uduak Edet Franklin Ogidi Daniel Delmar Mann 《Agricultural Sciences》 2022年第2期221-243,共23页
This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer... This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer to commence operation, monitor the status of the sprayer and its operation in the field, and intervene when needed (i.e., to stop or shut down). Design principles and guidelines were carefully selected to help develop a human-centered automation interface. Evaluation of the interface using a combination of heuristic, cognitive walkthrough, and user testing techniques revealed several strengths of the design as well as areas that needed further improvement. Overall, this paper provides guidelines that will assist other researchers to develop an ergonomic user interface for a fully autonomous agricultural machine. 展开更多
关键词 User interface Automation interface Autonomous Sprayer User-Centered design human-machine interaction User interface design Principles
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Framework of User Participation for the Interface Design in the SaaS Layer
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作者 Zayra Jaramillo Miguel Vargas-Lombardo 《Journal of Software Engineering and Applications》 2013年第5期236-242,共7页
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m... The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application. 展开更多
关键词 CLOUD COMPUTING interaction interface SAAS USER design USER EXPERIENCE
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Optimization of Interactive Videos Empowered the Experience of Learning Management System
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作者 Muhammad Akram Muhammad Waseem Iqbal +3 位作者 M.Usman Ashraf Erssa Arif Khalid Alsubhi Hani Moaiteq Aljahdali 《Computer Systems Science & Engineering》 SCIE EI 2023年第7期1021-1038,共18页
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ... The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video. 展开更多
关键词 User interface user experience learning management system linear nonlinear video interactive video visual design
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基于眼动追踪的某船用操作系统主界面触控交互优化设计 被引量:1
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作者 楚东晓 许若璠 《包装工程》 北大核心 2025年第8期1-14,共14页
目的海上作业环境复杂多变,船只功能繁多冗余,传统操作系统重功能覆盖而忽视用户体验,导致交互效率低下,影响作业效果。本研究以某船用操控系统主界面的优化设计为切入点,探讨图标尺寸、图标间分割线及界面布局的合理性,旨在提升操作效... 目的海上作业环境复杂多变,船只功能繁多冗余,传统操作系统重功能覆盖而忽视用户体验,导致交互效率低下,影响作业效果。本研究以某船用操控系统主界面的优化设计为切入点,探讨图标尺寸、图标间分割线及界面布局的合理性,旨在提升操作效率和用户体验。方法采用眼动追踪技术结合生理指标和任务绩效评估,从瞳孔注视次数、注视时长、任务完成时间及正确率四个指标入手,使用量化实验方法,同时结合用户访谈与被试观察,对某船用操作系统界面的布局设计、图标分割线及图标尺寸展开系统评估。结果不同的界面布局会显著影响用户的使用体验;在图标之间添加分割线以明确交互边界,可以优化人机交互体验。就本系统所使用的物理设备而言,交互区域不宜紧贴界面边缘且当图标尺寸接近10 mm时,能够有效提升交互触控效率。结论提出的优化建议对提升包括船用操控系统在内的触控式界面的人机交互设计具有指导意义,丰富、完善了复杂环境下用户界面的人机交互设计理论。 展开更多
关键词 人机交互 眼动追踪 船只操控界面设计 可用性评估 用户体验
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列车驾驶舱设计中的人因问题:挑战、进展和展望
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作者 方卫宁 王坤 +1 位作者 胡胜建 方程乐 《包装工程》 北大核心 2025年第16期15-32,I0006,共19页
目的随着铁路智能化水平的不断提升,列车驾驶舱作为人机交互的关键节点,面临着日益复杂的人因设计挑战。现有研究主要集中在界面布局、信息显示、操作负荷控制等局部问题,缺乏对驾驶舱人因设计的整体性和系统性认识。因此,有必要构建系... 目的随着铁路智能化水平的不断提升,列车驾驶舱作为人机交互的关键节点,面临着日益复杂的人因设计挑战。现有研究主要集中在界面布局、信息显示、操作负荷控制等局部问题,缺乏对驾驶舱人因设计的整体性和系统性认识。因此,有必要构建系统性的驾驶舱人因设计研究框架,深入探讨当前的研究趋势与关键技术。方法采用系统化的文献聚类与主题分析方法,对相关领域的研究文献进行全面梳理和分析。结果从个体生理、物理环境、认知交互和系统协同4个层面构建了驾驶舱人因设计的研究框架,系统梳理了各层面的理论基础、关键技术及其典型应用场景。结论基于所构建的研究框架,识别出当前驾驶舱人因设计存在的主要问题,包括疲劳监测技术的局限性、物理环境控制的不足、认知交互的复杂性,以及系统协同的智能化程度偏低等。在此基础上,提出未来发展应聚焦于智能化升级、人性化优化和极端环境适应性提升3个主要方向,为相关研究和工程实践提供理论指导和技术路径。 展开更多
关键词 列车驾驶舱 空间设计 人机界面 人机交互
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基于用户行为分析的UI标准化设计 被引量:1
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作者 沈涵 《中国标准化》 2025年第4期123-125,共3页
随着数字化发展进程加快,UI设计需更好地满足用户需求。当前设计缺乏对用户行为的深入考量,影响用户体验。本文从用户浏览习惯、用户操作频率、用户视觉焦点、用户交互反馈四个角度出发,提出了包含UI界面布局、功能模块、色彩搭配、元... 随着数字化发展进程加快,UI设计需更好地满足用户需求。当前设计缺乏对用户行为的深入考量,影响用户体验。本文从用户浏览习惯、用户操作频率、用户视觉焦点、用户交互反馈四个角度出发,提出了包含UI界面布局、功能模块、色彩搭配、元素响应的标准化设计方案,有利于构建一致性更强、效率更高的用户界面,提升用户体验。 展开更多
关键词 用户行为分析 UI标准化设计 界面布局 交互反馈 用户体验
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移动智能终端屏幕对青年群体视疲劳差异化影响的眼动实验研究
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作者 李博 凤雁薇 +1 位作者 乔益民 薛艳敏 《人类工效学》 2025年第2期8-16,共9页
目的为制定合理用眼策略提供科学依据,同时为相关产品设计和使用建议提供数据支持。方法通过设计数字移动设备观看形式交互原型,模拟日常生活中青年群体用眼场景,招募10名(18-35)岁青年群体(视力或矫正视力均正常)参加眼动实验,观察被... 目的为制定合理用眼策略提供科学依据,同时为相关产品设计和使用建议提供数据支持。方法通过设计数字移动设备观看形式交互原型,模拟日常生活中青年群体用眼场景,招募10名(18-35)岁青年群体(视力或矫正视力均正常)参加眼动实验,观察被试瞳孔直径、眨眼次数、眨眼间隔等数值变化,经过数据处理和统计分析,验证同等条件下观看平板和观看手机屏幕对数字视疲劳的影响程度差异。结果(1)观看平板时前30 min瞳孔直径呈现振荡上升趋势,至30 min时骤降,30-45 min波动且基本保持数值较小状态;观看手机时瞳孔直径始终呈现振荡且数值较小状态;(2)观看手机比观看平板明显眨眼次数更多、间隔更小。结论在同等条件下,观看手机比观看平板信息内容更易引发视疲劳现象,在平时的生活场景中,应尽量选择使用平板作为观看数字信息的媒介,且持续观看30 min左右应让眼睛得到放松。 展开更多
关键词 产品设计 人机交互 界面 数字视疲劳 屏幕 眼动实验 青年群体
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基于自定义交互组件的VBA易用性提升方法研究
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作者 韩建彬 《计算机应用文摘》 2025年第10期212-214,共3页
为提高VBA程序的操作便捷性,在界面设计中可借助CommandBar和MenuBar创建自定义交互组件,通过添加多级菜单、工具栏按钮等元素,实现对各类应用功能的有效整合。在编程实现过程中,应重视对象命名规范、属性参数配置,以及对象的自动创建... 为提高VBA程序的操作便捷性,在界面设计中可借助CommandBar和MenuBar创建自定义交互组件,通过添加多级菜单、工具栏按钮等元素,实现对各类应用功能的有效整合。在编程实现过程中,应重视对象命名规范、属性参数配置,以及对象的自动创建与释放机制等关键环节。 展开更多
关键词 VBA 交互组件 自定义 界面设计
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基于心流理论的模拟经营类游戏交互设计
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作者 付玉竹 吴洁琳 《时尚设计与工程》 2025年第3期32-34,共3页
模拟经营类游戏因其独特的游戏体验而备受玩家青睐。随着游戏市场的不断发展和玩家需求的提升,优化游戏的交互设计成为研究热点。通过心流理论、模拟经营类游戏特性及交互设计领域的相关研究,探讨了如何在模拟经营类游戏中应用心流理论... 模拟经营类游戏因其独特的游戏体验而备受玩家青睐。随着游戏市场的不断发展和玩家需求的提升,优化游戏的交互设计成为研究热点。通过心流理论、模拟经营类游戏特性及交互设计领域的相关研究,探讨了如何在模拟经营类游戏中应用心流理论,提出了基于心流体验的交互设计优化方案,为该类游戏的交互设计提供新的研究视角,并为未来的游戏开发提供新的设计思路。 展开更多
关键词 心流理论 心流体验 模拟经营类游戏 交互设计 游戏用户体验 用户界面设计
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基于多模态交互的隧道钻孔机器人交互界面设计研究 被引量:1
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作者 李欣霏 吴思韵 +1 位作者 洪清婷 查吕慧 《鞋类工艺与设计》 2025年第1期171-173,共3页
为了提高隧道钻孔机器人的界面可用性,扩大多模态交互界面的应用场景。研究针对隧道钻孔机器人交互界面的场景因素、行为因素和视觉因素进行了理论分析。并对视觉交互界面、听觉交互界面、触觉交互界面等多模态交互界面进行了研究。最... 为了提高隧道钻孔机器人的界面可用性,扩大多模态交互界面的应用场景。研究针对隧道钻孔机器人交互界面的场景因素、行为因素和视觉因素进行了理论分析。并对视觉交互界面、听觉交互界面、触觉交互界面等多模态交互界面进行了研究。最终形成了隧道钻孔机器人多模态交互界面设计方法。从隧道钻孔机器人作业场景、多模态交互方式、多模态交互界面等方面对隧道钻孔机器人多模态交互界面设计进行了设计实践。理论和实践证明,多模态交互界面对于推动工程设备的创新交互体验设计,丰富工程设备交互设计场景,具有一定的理论和现实意义。 展开更多
关键词 多模态交互 隧道钻孔 机器人 交互界面 设计研究
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基于视觉传达技术的人机交互界面优化设计研究 被引量:3
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作者 刘陈昂 魏任雄 《电子设计工程》 2025年第3期24-28,33,共6页
为了提升人机交互界面的布局合理性,增强用户满意度,研究基于视觉传达技术的人机交互界面优化设计方法。利用三维空间重建方法,从人机交互界面视觉传达图像的中心点出发,依据视觉传达图像平行曲线的中心以及局部脊线,三维重建视觉传达... 为了提升人机交互界面的布局合理性,增强用户满意度,研究基于视觉传达技术的人机交互界面优化设计方法。利用三维空间重建方法,从人机交互界面视觉传达图像的中心点出发,依据视觉传达图像平行曲线的中心以及局部脊线,三维重建视觉传达图像。计算视觉传达图像三维重建结果中各视觉感知元素的视觉传达指数。以人机交互界面的视觉传达指数最大为目标,构建人机交互界面优化模型。选取粒子群算法求解人机交互界面优化模型,引入动态惯性权重改进粒子群算法,输出人机交互界面的优化设计方案。实验结果表明,该方法能够实现人机交互界面中视觉感知元素的高效布局,人机交互界面优化设计后的峰值信噪比高于30 dB。 展开更多
关键词 视觉传达技术 人机交互 界面优化设计 三维重建 粒子群算法 动态惯性权重
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基于Kano-QFD模型的康复医疗产品交互界面设计 被引量:1
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作者 张孟珂 聂守宏 且垌天 《工业设计》 2025年第7期56-60,共5页
为提升康复医疗交互界面的用户体验,文章提出一种基于Kano-QFD模型的康复医疗交互界面设计方法,并以腿部等速肌力康复训练器的交互界面为例开展设计实践。该方法以Kano-QFD模型为基础,通过调研获取用户行为数据,借助Kano模型量化分析用... 为提升康复医疗交互界面的用户体验,文章提出一种基于Kano-QFD模型的康复医疗交互界面设计方法,并以腿部等速肌力康复训练器的交互界面为例开展设计实践。该方法以Kano-QFD模型为基础,通过调研获取用户行为数据,借助Kano模型量化分析用户需求的优先级,进而将用户需求转化为设计要求,搭建QFD质量屋与关系矩阵以确定关键设计要求。以这些关键设计要求为依据,指导后续的信息架构与交互界面设计。文章引入Kano-QFD模型对用户需求进行定性与定量分析,明确设计优先级,并通过实践验证了该方法的可行性,为康复医疗交互界面的设计提供了参考。 展开更多
关键词 工业设计 KANO模型 QFD模型 康复医疗产品 交互界面设计 用户需求
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基于Kano模型的儿童编程App用户需求分析及界面交互设计 被引量:3
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作者 陈柏君 《包装工程》 北大核心 2025年第4期237-249,共13页
目的解决小学生编程教育App易用性缺乏及用户体验欠佳的问题,系统性研究小学生、小学家长与小学教师三大用户群体对编程教育App的使用需求,提出强化编程教育App使用效能的界面交互设计策略。方法基于用户旅程图与数字化教育理论LM-GM模... 目的解决小学生编程教育App易用性缺乏及用户体验欠佳的问题,系统性研究小学生、小学家长与小学教师三大用户群体对编程教育App的使用需求,提出强化编程教育App使用效能的界面交互设计策略。方法基于用户旅程图与数字化教育理论LM-GM模型,输出编程教育App的初始功能清单。根据Kano模型分析法,创建双因素李克特量表,针对小学生、小学家长与小学教师进行调研,计算三大用户群体对各项产品功能的SI与DSI指数,形成Better-Worse四象限模型图。结果界定编程教育App的必备属性5项、期望属性8项与魅力属性12项,基于情感化设计理论研发编程教育App Wan-naBone1与WannaBone2,兼顾三大用户群体需求,涵盖40个教学任务、13个界面模块,并呈现2种界面设计模式,融合AIGC与智能教育技术,凸显多模态感官刺激、可视化编程交互与驱动式激励机制。结论基于Kano模型分析法进行编程教育App设计研究,可深入洞察目标用户群体的多维心理需求,实现用户体验良好的界面交互设计,为小学人工智能教育提供创新设计思路与实践指导。 展开更多
关键词 编程教育App KANO模型 情感化设计 用户需求分析 界面交互设计
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