Chinese Journal of Notural Mdicines(CINM,ISSN 2095-6975,original ISSN 1672-3651)was founded in May 2003 and is sponsored by China Pharmaceutical University and Chinese Phar-maccutical Association.The printed version o...Chinese Journal of Notural Mdicines(CINM,ISSN 2095-6975,original ISSN 1672-3651)was founded in May 2003 and is sponsored by China Pharmaceutical University and Chinese Phar-maccutical Association.The printed version of CINM is published monthly by Science Press and is web edition is published by Elsevier.CJNM is devoted to communications among pharmaccutical and medicinal plant scientists who are interested in the advance-ment of the botanical,chemical,and biological sciences related to natural medicines,ineluding traditional Chinese medicines(TCM).展开更多
Human motion modeling is a core technology in computer animation,game development,and humancomputer interaction.In particular,generating natural and coherent in-between motion using only the initial and terminal frame...Human motion modeling is a core technology in computer animation,game development,and humancomputer interaction.In particular,generating natural and coherent in-between motion using only the initial and terminal frames remains a fundamental yet unresolved challenge.Existing methods typically rely on dense keyframe inputs or complex prior structures,making it difficult to balance motion quality and plausibility under conditions such as sparse constraints,long-term dependencies,and diverse motion styles.To address this,we propose a motion generation framework based on a frequency-domain diffusion model,which aims to better model complex motion distributions and enhance generation stability under sparse conditions.Our method maps motion sequences to the frequency domain via the Discrete Cosine Transform(DCT),enabling more effective modeling of low-frequency motion structures while suppressing high-frequency noise.A denoising network based on self-attention is introduced to capture long-range temporal dependencies and improve global structural awareness.Additionally,a multi-objective loss function is employed to jointly optimize motion smoothness,pose diversity,and anatomical consistency,enhancing the realism and physical plausibility of the generated sequences.Comparative experiments on the Human3.6M and LaFAN1 datasets demonstrate that our method outperforms state-of-the-art approaches across multiple performance metrics,showing stronger capabilities in generating intermediate motion frames.This research offers a new perspective and methodology for human motion generation and holds promise for applications in character animation,game development,and virtual interaction.展开更多
文摘Chinese Journal of Notural Mdicines(CINM,ISSN 2095-6975,original ISSN 1672-3651)was founded in May 2003 and is sponsored by China Pharmaceutical University and Chinese Phar-maccutical Association.The printed version of CINM is published monthly by Science Press and is web edition is published by Elsevier.CJNM is devoted to communications among pharmaccutical and medicinal plant scientists who are interested in the advance-ment of the botanical,chemical,and biological sciences related to natural medicines,ineluding traditional Chinese medicines(TCM).
基金supported by the National Natural Science Foundation of China(Grant No.72161034).
文摘Human motion modeling is a core technology in computer animation,game development,and humancomputer interaction.In particular,generating natural and coherent in-between motion using only the initial and terminal frames remains a fundamental yet unresolved challenge.Existing methods typically rely on dense keyframe inputs or complex prior structures,making it difficult to balance motion quality and plausibility under conditions such as sparse constraints,long-term dependencies,and diverse motion styles.To address this,we propose a motion generation framework based on a frequency-domain diffusion model,which aims to better model complex motion distributions and enhance generation stability under sparse conditions.Our method maps motion sequences to the frequency domain via the Discrete Cosine Transform(DCT),enabling more effective modeling of low-frequency motion structures while suppressing high-frequency noise.A denoising network based on self-attention is introduced to capture long-range temporal dependencies and improve global structural awareness.Additionally,a multi-objective loss function is employed to jointly optimize motion smoothness,pose diversity,and anatomical consistency,enhancing the realism and physical plausibility of the generated sequences.Comparative experiments on the Human3.6M and LaFAN1 datasets demonstrate that our method outperforms state-of-the-art approaches across multiple performance metrics,showing stronger capabilities in generating intermediate motion frames.This research offers a new perspective and methodology for human motion generation and holds promise for applications in character animation,game development,and virtual interaction.