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Fuzzy Adaptive Control of Stochastic Nonlinear Systems with Unknown Virtual Control Gain Function 被引量:11
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作者 WANG Ying-Chun ZHANG Hua-Guang WANG Yi-Zhong 《自动化学报》 EI CSCD 北大核心 2006年第2期170-178,共9页
The problem of track control is studied for a class of strict-feedback stochastic nonlinear systems in which unknown virtual control gain function is the main feature.First,the so-called stochastic LaSalle theory is e... The problem of track control is studied for a class of strict-feedback stochastic nonlinear systems in which unknown virtual control gain function is the main feature.First,the so-called stochastic LaSalle theory is extended to some extent,and accordingly,the results of global ultimate boundedness for stochastic nonlinear systems are developed.Next,a new design scheme of fuzzy adaptive control is proposed.The advantage of it is that it does not require priori knowledge of virtual control gain function sign,which is usually demanded in many designs.At the same time,the track performance of closed-loop systems is improved by adaptive modifying the estimated error upper bound.By theoretical analysis,the signals of closed-loop systems are globally ultimately bounded in probability and the track error converges to a small residual set around the origin in 4th-power expectation. 展开更多
关键词 Stochastic nonlinear systems fuzzy adaptive control virtual control gain function
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Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke 被引量:15
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作者 Xiao Bao Yurong Mao +6 位作者 Qiang Lin Yunhai Qiu Shaozhen Chen Le Li Ryan S.Cates Shufeng Zhou Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2013年第31期2904-2913,共10页
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patient... The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un- clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The FugI-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen- sorimotor cortex. 展开更多
关键词 neural regeneration neurological rehabilitation rehabilitation training neural plasticity virtual reality functional MRI stroke Kinect-based virtual reality training upper limb cerebral cortex brain activation region of interest grants-supported paper NEUROREGENERATION
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Virtualizing Network and Service Functions: Impact on ICT Transformation and Standardization 被引量:1
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作者 Bhumip Khasnabish Jie Hu Ghazanfar Ali 《ZTE Communications》 2013年第4期40-46,共7页
Virtualization of network/service functions means time sharing network/service(and affiliated)resources in a hyper speed manner.The concept of time sharing was popularized in the 1970s with mainframe computing.The s... Virtualization of network/service functions means time sharing network/service(and affiliated)resources in a hyper speed manner.The concept of time sharing was popularized in the 1970s with mainframe computing.The same concept has recently resurfaced under the guise of cloud computing and virtualized computing.Although cloud computing was originally used in IT for server virtualization,the ICT industry is taking a new look at virtualization.This paradigm shift is shaking up the computing,storage,networking,and ser vice industries.The hope is that virtualizing and automating configuration and service management/orchestration will save both capes and opex for network transformation.A complimentary trend is the separation(over an open interface)of control and transmission.This is commonly referred to as software defined networking(SDN).This paper reviews trends in network/service functions,efforts to standardize these functions,and required management and orchestration. 展开更多
关键词 network function virtualization(NFV) and chaining service function virtualization(SFV) and chaining network virtualization overlay(NVO) software defined networking(SDN) networking economics
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Using the Cooperative Game for Service Placement of Virtual Network Functions 被引量:1
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作者 XIONG Gang HU Yuxiang +1 位作者 WANG Weiming WANG Lingqiang 《China Communications》 SCIE CSCD 2016年第S1期146-157,共12页
To address the issues that middleboxes as a fundamental part of today's networks are facing, Network Function Virtualization(NFV)has been recently proposed, which in essence asserts to migrate hardware-based middl... To address the issues that middleboxes as a fundamental part of today's networks are facing, Network Function Virtualization(NFV)has been recently proposed, which in essence asserts to migrate hardware-based middleboxes into software-based virtualized function entities.Due to the demands of virtual services placement in NFV network environment, this paper models the service amount placement problem involving with the resources allocation as a cooperative game and proposes the placement policy by Nash Bargaining Solution(NBS). Specifically,we first introduce the system overview and apply the rigorous cooperative game-theoretic guide to build the mathematical model, which can give consideration to both the responding efficiency of service requirements and the allocation fairness.Then a distributed algorithm corresponding to NBS is designed to achieve predictable network performance for virtual instances placement.Finally, with simulations under various scenarios,the results show that our placement approach can achieve high utilization of network through the analysis of evaluation metrics namely the satisfaction degree and fairness index. With the suitable demand amount of services, the average values of two metrics can reach above 90%. And by tuning the base placement, our solution can enable operators to flexibly balance the tradeoff between satisfaction and fairness of resourcessharing in service platforms. 展开更多
关键词 Middlebox GAME theory network function virtualIZATION SOFTWARE defined NETWORKING
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Application of the Somatosensory Interaction Technology Combined with Virtual Reality Technology on Upper Limbs Function in Cerebrovascular Disease Patients 被引量:4
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作者 Wangxiang Mai Liang Fang +3 位作者 Zhuoming Chen Xiuping Wang Wanting Li Weiyi He 《Journal of Biomedical Science and Engineering》 2020年第5期66-73,共8页
Objective: To explore the effects of the somatosensory interaction technology combined with virtual reality technology on upper limbs function and activities of daily living (ADL) in cerebrovascular disease patients. ... Objective: To explore the effects of the somatosensory interaction technology combined with virtual reality technology on upper limbs function and activities of daily living (ADL) in cerebrovascular disease patients. Methods: Form January, 2019 to December, 2019, 80 cerebrovascular disease patients were recruited, and had been divided into control group (n = 40) and observation group (n = 40), randomly. The control groups received conventional rehabilitation treatment, for 40 minutes per day, while observation group received conventional rehabilitation treatment, for 20 minutes per day, and virtual reality technology treatment, 20 minutes per day, 5 days a week for 4 weeks. Wolf Motor Function Test (WMFT), Fugl-Meyer Assessment-Upper Extremities (FMA-UE) and modified Barthel index (MBI) were used to assess the motor function of the upper limbs and ADL before and after treatment. Results: Before treatment, the scores of WMFT, FMA-UE and MBI were no significant difference between two groups (P > 0.05). The scores improved in both groups after treatment (P < 0.01), and were higher in the observation group than in the control group (P < 0.05). Conclusion: The somatosensory interaction technology combined with virtual reality technology could facilitate to improve the upper limbs function and ADL in cerebrovascular disease patients. 展开更多
关键词 CEREBROVASCULAR Disease SOMATOSENSORY Interaction virtual REALITY Upper LIMBS function Rehabilitation
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Functional Virtual Prototyping in Vehicle Chassis Reform Analysis and Improvement Design
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作者 陈潇凯 林逸 王军 《Journal of Beijing Institute of Technology》 EI CAS 2006年第1期27-30,共4页
The contribution of functional virtual prototyping to vehicle chassis development is presented. The different topics that we took into consideration were reform analysis and improvement design during the vehicle chass... The contribution of functional virtual prototyping to vehicle chassis development is presented. The different topics that we took into consideration were reform analysis and improvement design during the vehicle chassis development. A frame of coordinates based on the digital-model was established, the main CAE analy- sis methods, multi-body system dynamics and finite element analysis were applied to the digital-model build by CAD/CAM software. The method was applied in the vehicle chassis reform analysis and improvement design, all the analysis and design projects were implemented in the uniform digital-model, and the development was carried through effectively. 展开更多
关键词 functional virtual prototyping digital-model multi-body system dynamics
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Network Function Virtualization Technology:Progress and Standardization
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作者 Huiling Zhao Yunpeng Xie Fan Shi 《ZTE Communications》 2014年第2期3-7,共5页
Network innovation and business transformation are both necessary for telecom operators to adapt to new situations, but operators face challenges in terms of network bearer complexity, business centralization, and IT/... Network innovation and business transformation are both necessary for telecom operators to adapt to new situations, but operators face challenges in terms of network bearer complexity, business centralization, and IT/CT integration. Network function virtualization (NFV) may inspire new development ideas, but many doubts still exist within industry, especially about how to introduce NFV into an operator' s network. This article describes the latest progress in NFV standardization, NFV requirements and hot technology issues, and typical NFV applications in an operator networks. 展开更多
关键词 network functions virtualization (NFV) overlay network virtual extensible LAN (VXLAN) service chaining
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Optimize the Deployment and Integration for Multicast-Oriented Virtual Network Function Tree
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作者 Ying Chang Hongxue Yang Qinghua Zhu 《Journal of Beijing Institute of Technology》 EI CAS 2022年第5期513-523,共11页
Due to the development of network technology,the number of users is increasing rapidly,and the demand for emerging multicast services is becoming more and more abundant,traffic data is increasing day by day,network no... Due to the development of network technology,the number of users is increasing rapidly,and the demand for emerging multicast services is becoming more and more abundant,traffic data is increasing day by day,network nodes are becoming denser,network topology is becoming more complex,and operators’equipment operation and maintenance costs are increasing.Network functions virtualization multicast issues include building a traffic forwarding topology,deploying the required functions,and directing traffic.Combining the two is still a problem to be studied in depth at present,and this paper proposes a two-stage solution where the decisions of these two stages are interdependent.Specifically,this paper decouples multicast traffic forwarding and function delivery.The minimum spanning tree of traffic forwarding is constructed by Steiner tree,and the traffic forwarding is realized by Viterbi-algorithm.Use a general topology network to examine network cost and service performance.Simulation results show that this method can reduce overhead and delay and optimize user experience. 展开更多
关键词 MULTICAST service function chain(SFC) network functions virtualization(NFV) software defined network(SDN) Viterbi-algorithm
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Enhanced Reliability in Network Function Virtualization by Hybrid Hexagon-Cost Efficient Algorithm
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作者 D.Jeyakumar C.Rajabhushanam 《Computer Systems Science & Engineering》 SCIE EI 2022年第12期1131-1144,共14页
In this,communication world, the Network Function Virtualization concept is utilized for many businesses, small services to virtualize the network nodefunction and to build a block that may connect the chain, communic... In this,communication world, the Network Function Virtualization concept is utilized for many businesses, small services to virtualize the network nodefunction and to build a block that may connect the chain, communication services.Mainly, Virtualized Network Function Forwarding Graph (VNF-FG) has beenused to define the connection between the VNF and to give the best end-to-endservices. In the existing method, VNF mapping and backup VNF were proposedbut there was no profit and reliability improvement of the backup and mapping ofthe primary VNF. As a consequence, this paper offers a Hybrid Hexagon-CostEfficient algorithm for determining the best VNF among multiple VNF and backing up the best VNF, lowering backup costs while increasing dependability. TheVNF is chosen based on the highest cost-aware important measure (CIM) rate,which is used to assess the relevance of the VNF forwarding graph.To achieveoptimal cost-efficiency, VNF with the maximum CIM is selected. After the selection process, updating is processed by three steps which include one backup VNFfrom one SFC, two backup VNF from one Service Function Chain (SFC),and twobackup VNF from different SFC. Finally, this proposed method is compared withCERA, MinCost, MaxRbyInr based on backup cost, number of used PN nodes,SFC request utility, and latency. The simulation result shows that the proposedmethod cuts down the backup cost and computation time by 57% and 45% compared with the CER scheme and improves the cost-efficiency. As a result, this proposed system achieves less backup cost, high reliability, and low timeconsumption which can improve the Virtualized Network Function operation. 展开更多
关键词 Network function virtualized(NFV) hybrid hexagon-cost efficient algorithm(HH-CE) cost-aware important measure(CIM) RELIABILITY network services
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Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients 被引量:24
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作者 Zun-rong Wang Ping Wang +3 位作者 Liang Xing Li-ping Mei Jun Zhao Tong Zhang 《Neural Regeneration Research》 SCIE CAS CSCD 2017年第11期1823-1831,共9页
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual reality studies have involved chronic stroke patients; however, brain plasticity remains good in acute and subacute patien... Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual reality studies have involved chronic stroke patients; however, brain plasticity remains good in acute and subacute patients. Most virtual reality systems are only applicable to the proximal upper limbs (arms) because of the limitations of their capture systems. Nevertheless, the functional recovery of an affected hand is most difficult in the case of hemiparesis rehabilitation after a stroke. The recently developed Leap Motion controller can track the fine movements of both hands and fingers. Therefore, the present study explored the effects of a Leap Motion-based virtual reality system on subacute stroke. Twenty-six subacute stroke patients were assigned to an experimental group that received virtual reality training along with conventional occupational rehabilitation, and a control group that only received conventional rehabilitation. The Wolf motor func- tion test (WMFT) was used to assess the motor function of the affected upper limb; functional magnetic resonance imaging was used to measure the cortical activation. After four weeks of treatment, the motor functions of the affected upper limbs were significantly improved in all the patients, with the improvement in the experimental group being significantly better than in the control group. The action perfor- mance time in the WMFT significantly decreased in the experimental group. Furthermore, the activation intensity and the laterality index of the contralateral primary sensorimotor cortex increased in both the experimental and control groups. These results confirmed that Leap Motion-based virtual reality training was a promising and feasible supplementary rehabilitation intervention, could facilitate the recovery of motor functions in subacute stroke patients. The study has been registered in the Chinese Clinical Trial Registry (registration number: ChiCTR-OCH- 12002238). 展开更多
关键词 nerve regeneration virtual reality Wolf motor function test functional magnetic resonance imaging stroke Leap Motion rehabilitation upper limb neural reorganization neural regeneration
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Priority-Aware Resource Allocation for VNF Deployment in Service Function Chains Based on Graph Reinforcement Learning
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作者 Seyha Ros Seungwoo Kang +3 位作者 Taikuong Iv Inseok Song Prohim Tam Seokhoon Kim 《Computers, Materials & Continua》 2025年第5期1649-1665,共17页
Recently,Network Functions Virtualization(NFV)has become a critical resource for optimizing capability utilization in the 5G/B5G era.NFV decomposes the network resource paradigm,demonstrating the efficient utilization... Recently,Network Functions Virtualization(NFV)has become a critical resource for optimizing capability utilization in the 5G/B5G era.NFV decomposes the network resource paradigm,demonstrating the efficient utilization of Network Functions(NFs)to enable configurable service priorities and resource demands.Telecommunications Service Providers(TSPs)face challenges in network utilization,as the vast amounts of data generated by the Internet of Things(IoT)overwhelm existing infrastructures.IoT applications,which generate massive volumes of diverse data and require real-time communication,contribute to bottlenecks and congestion.In this context,Multiaccess Edge Computing(MEC)is employed to support resource and priority-aware IoT applications by implementing Virtual Network Function(VNF)sequences within Service Function Chaining(SFC).This paper proposes the use of Deep Reinforcement Learning(DRL)combined with Graph Neural Networks(GNN)to enhance network processing,performance,and resource pooling capabilities.GNN facilitates feature extraction through Message-Passing Neural Network(MPNN)mechanisms.Together with DRL,Deep Q-Networks(DQN)are utilized to dynamically allocate resources based on IoT network priorities and demands.Our focus is on minimizing delay times for VNF instance execution,ensuring effective resource placement,and allocation in SFC deployments,offering flexibility to adapt to real-time changes in priority and workload.Simulation results demonstrate that our proposed scheme outperforms reference models in terms of reward,delay,delivery,service drop ratios,and average completion ratios,proving its potential for IoT applications. 展开更多
关键词 Deep reinforcement learning graph neural network multi-access edge computing network functions virtualization software-defined networking
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Virtual reality training improves balance function 被引量:25
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作者 Yurong Mao Peiming Chen +1 位作者 Le Li Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2014年第17期1628-1634,共7页
Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact... Virtual reality is a new technology that simulates a three-dimensional virtual world on a com- puter and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can acti- vate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. 展开更多
关键词 nerve regeneration brain injury spinal cord injury stroke virtual reality balance dysfunction mechanism sensorimotor function neural plasticity vision VESTIBULE PROPRIOCEPTION SOMATOSENSORY BALANCE reviews rehabilitation NSFC grant neural regeneration
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含虚拟惯性控制环节的孤岛微电网时滞相关频率稳定性分析
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作者 王炜 梁津铭 曾红兵 《控制理论与应用》 北大核心 2026年第1期149-158,共10页
本文研究孤岛微电网系统的时滞相关频率稳定性问题.首先引入虚拟惯性控制环节对可再生能源高渗透导致的系统惯性不足进行补偿,然后利用模型重构技术构建了孤岛微电网时滞相关负荷频率控制系统的数学模型,在此基础上,构造包含更多时滞信... 本文研究孤岛微电网系统的时滞相关频率稳定性问题.首先引入虚拟惯性控制环节对可再生能源高渗透导致的系统惯性不足进行补偿,然后利用模型重构技术构建了孤岛微电网时滞相关负荷频率控制系统的数学模型,在此基础上,构造包含更多时滞信息且充分融合模型重构技术的Lyapunov-Krasovskii泛函并利用广义自由权矩阵积分不等式和二次函数不等式的线性化条件来处理泛函导数,从而得到基于线性矩阵不等式的时滞相关稳定性判据.最后,通过仿真实验和数据分析表明本文所提方法有着更低的保守性,并且验证了引入虚拟惯性控制环节能有效地提升孤岛微电网的动态性能. 展开更多
关键词 时滞 孤岛微电网 频率控制 LYAPUNOV-KRASOVSKII泛函 虚拟惯性控制 模型重构技术
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AI驱动的网络功能虚拟化:下一代网络的自动化与弹性扩展
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作者 梁桂才 李玉荣 《通信与信息技术》 2026年第1期125-131,共7页
提出一种基于人工智能(AI)的网络功能虚拟化(NFV)架构,以提升网络管理的自动化、弹性和智能化水平。通过集成深度学习和强化学习算法,AI驱动的NFV实现了动态资源分配、实时流量预测和智能故障恢复。实验结果表明,相较于传统NFV,AI驱动... 提出一种基于人工智能(AI)的网络功能虚拟化(NFV)架构,以提升网络管理的自动化、弹性和智能化水平。通过集成深度学习和强化学习算法,AI驱动的NFV实现了动态资源分配、实时流量预测和智能故障恢复。实验结果表明,相较于传统NFV,AI驱动架构在资源利用率上提升了20%、系统响应时间减少了30%、网络吞吐量提高了25%、丢包率降低了15%、服务质量(QoS)提升了10%及故障恢复时间缩短了30%。消融实验验证了各AI组件的有效性。研究还探讨了该架构在5G/6G、智能边缘计算和云网络中的应用潜力,展示了其优化网络性能和管理效率的显著优势。尽管面临训练数据需求和算法复杂度等挑战,研究表明AI驱动NFV在未来网络中具有广阔的应用前景。 展开更多
关键词 AI 网络功能虚拟化 自动化 弹性扩展
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基于强化学习的服务功能链部署综述
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作者 爱因坦 阮宏玮 +1 位作者 刘翰林 李华 《计算机研究与发展》 北大核心 2026年第2期505-524,共20页
在软件定义网络和网络功能虚拟化范式下,服务功能链(service function chaining,SFC)技术通过灵活编排虚拟网络功能实现了网络服务的定制化部署。然而,动态网络环境下SFC部署面临着决策空间大、环境复杂多变等挑战。强化学习因其自适应... 在软件定义网络和网络功能虚拟化范式下,服务功能链(service function chaining,SFC)技术通过灵活编排虚拟网络功能实现了网络服务的定制化部署。然而,动态网络环境下SFC部署面临着决策空间大、环境复杂多变等挑战。强化学习因其自适应学习复杂环境特征并动态决策的能力,在解决SFC部署问题上展现出显著优势。该研究首先阐述了SFC部署的基本概念与技术架构,并具体介绍了基于强化学习的SFC部署框架。随后,从算法设计、应用场景和优化策略等角度,梳理并深入分析了强化学习在SFC放置、调度和重配置3个关键阶段中的研究进展与创新应用。最后,总结了现有研究在算法设计、性能优化和实际部署方面的优势与局限,并分析了该领域的技术挑战与未来发展趋势。 展开更多
关键词 服务功能链 强化学习 资源优化 虚拟网络功能 智能部署
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Application and Design of Virtual Reality Technology in Railway Maintenance Training 被引量:3
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作者 Li Zhu 《International Journal of Technology Management》 2013年第4期42-44,共3页
Virtual reality technology is a brand new comprehensive information technology emerging during the end of 21 st century. In recent years in particular, it gains rapid development, involving industries like education, ... Virtual reality technology is a brand new comprehensive information technology emerging during the end of 21 st century. In recent years in particular, it gains rapid development, involving industries like education, industry, military, entertainment and medicine. Combined with the characteristics of railway maintenance training, this thesis proposes the application of virtual reality in courseware, distance education, locomotive simulation driving, locomotive overhauling oil and breakdown processing, and illustrates key technology and solution of the exploitation of virtual reality technology. 展开更多
关键词 virtual reality Maintenance training Three-dimensional modeling Realization of virtual function.
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基于小规模限制性在线课程和“功能数字人”的病理生理学理实一体化混合式教学探索
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作者 谢柳 舒旭 +3 位作者 曾丽平 李双希 卢琼 陈金娜 《中国当代医药》 2026年第2期123-127,共5页
混合式教学是一种结合线下面对面讲授与线上资源相融合学习的新型教学模式,近年来已在国内高校中逐步开展。湖南医药学院基础医学院以“病理生理学”课程为案例,采用小规模限制性在线课程(SPOC)理论教学融合虚拟仿真“功能数字人”教学... 混合式教学是一种结合线下面对面讲授与线上资源相融合学习的新型教学模式,近年来已在国内高校中逐步开展。湖南医药学院基础医学院以“病理生理学”课程为案例,采用小规模限制性在线课程(SPOC)理论教学融合虚拟仿真“功能数字人”教学模式构建了以学生为教学主体、教师为主导的理实一体化混合式教学模式。该模式结合SPOC线上便捷性与“功能数字人”可视化、交互式优势,构建高效线上线下教学体系。通过优化教学目标,开发数字仿真病例等资源,革新问题导向与场景模拟教学法,完善多元化考核及动态监管机制,达成知识传授与临床思维、实践能力培养的统一,激活学生主动性,提升教学效率与质量。本文从混合式教学改革思路、课程知识体系优化、具体实施过程、构建多元化课程考核评价体系、教学反思等方面进行了探讨和思考,以期为后续病理生理学教学改革和教学质量提供理论依据与可推广的实践经验。 展开更多
关键词 病理生理学 小规模限制性在线课程 虚拟仿真 功能数字人 混合式教学
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基于多模态脑机接口的虚拟现实康复训练系统
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作者 曲静 方凯宁 +1 位作者 朱山童 卜令国 《系统仿真学报》 北大核心 2026年第1期125-135,共11页
人口老龄化导致认知与运动功能障碍的康复需求日益凸显。针对传统康复趣味性差、现有虚拟现实(VR)康复缺乏客观生理评估等问题,整合VR交互、近红外脑功能成像与动作捕捉技术,研发基于多模态脑机接口的VR康复训练系统。通过构建沉浸式认... 人口老龄化导致认知与运动功能障碍的康复需求日益凸显。针对传统康复趣味性差、现有虚拟现实(VR)康复缺乏客观生理评估等问题,整合VR交互、近红外脑功能成像与动作捕捉技术,研发基于多模态脑机接口的VR康复训练系统。通过构建沉浸式认知运动结合的训练环境,引导用户完成上肢任务。通过招募受试者并同步采集脑网络数据与Kinect上肢运动参数进行多模态评估。结果显示,VR训练可优化前额叶网络效率,老年组在任务中呈现出更强的神经连接代偿机制,年轻组则表现出更高的运动效率。所提方法实现了康复的客观量化评估,为VR康复提供新颖多模态评估范式,对康复系统的适老化设计具有重要的指导意义。 展开更多
关键词 虚拟现实 脑机接口 近红外脑功能成像 上肢康复 多模态评估 认知训练
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虚拟财产侵权诉讼证明责任分配的功能主义解释
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作者 刘小砚 《内蒙古社会科学》 北大核心 2026年第1期104-112,共9页
在我国司法实践中,虚拟财产侵权诉讼证明责任的分配面临着裁判标准模糊与分配失范的困境。其根源在于此类诉讼中普遍存在证据偏在的现象,这使得传统证明责任分配规则难以妥善衡平当事人权益;同时,传统法教义学在应对要件事实真伪不明时... 在我国司法实践中,虚拟财产侵权诉讼证明责任的分配面临着裁判标准模糊与分配失范的困境。其根源在于此类诉讼中普遍存在证据偏在的现象,这使得传统证明责任分配规则难以妥善衡平当事人权益;同时,传统法教义学在应对要件事实真伪不明时其功能亦会受限。为破解此困境,可引入功能主义解释范式,以弥合法教义学与社科法学之间的理论分野。以此为指引,应在危险领域原则、武器平等原则和进攻者原则的统摄下,重塑虚拟财产侵权诉讼的证明责任分配方案,并通过文书提出义务与证明妨碍制度的二元协同机制,有效矫正当事人间的诉讼势差,实现程序正义与实体公正的统一。 展开更多
关键词 虚拟财产侵权 证明责任 功能主义 证据偏在
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基于八叉树的电网三维虚拟可视化系统设计
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作者 谢丹 张召环 +2 位作者 陈庆伟 胥金坤 王文洋 《自动化技术与应用》 2026年第2期78-82,共5页
为了提升电网企业电力系统运行安全的安全性,提出了基于八叉树的电网三维虚拟可视化系统设计方案。利用文件型地理数据库对整个系统的空间数据进行集成存储与规范化管理,并在三维场景中构建对应的可视化图层。通过拓扑部件生成设备框架... 为了提升电网企业电力系统运行安全的安全性,提出了基于八叉树的电网三维虚拟可视化系统设计方案。利用文件型地理数据库对整个系统的空间数据进行集成存储与规范化管理,并在三维场景中构建对应的可视化图层。通过拓扑部件生成设备框架图、网络拓扑图,在实例化的逻辑节点中加入三维虚拟元素,获得不同级别的加载协议。自适应规则约束电网三维虚拟化,将数据存储至八叉树纹理结构内,分割出不同的子域,改进三维虚拟原体块数据积累的光强积分,增加三维虚拟可视化系统性能。实验结果表明,该方法识别精度在95%以上,准确率较高于其他方法,能够精准呈现出电网部件形态,方便判断故障从而及时做出应对措施,确保电网工作稳定。 展开更多
关键词 八叉树算法 电网三维虚拟 可视化系统 传输函数 数据虚拟
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