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Cyber-Physical-Social System Between a Humanoid Robot and a Virtual Human Through a Shared Platform for Adaptive Agent Ecology 被引量:3
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作者 S. M. Mizanoor Rahman 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期190-203,共14页
Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physica... Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physical-social system(CPSS) through a shared communication platform to create a social ecology. In the ecology, the agents collaborate(assist each other) to perform a real-world task(search for a hidden object)for the benefits of humans. A robot-virtual human bilateral trust model is derived and a real-time trust measurement method is developed. The role of taking initiative in the collaboration is switched between the agents following a finite state machine model triggered by bilateral trust, which results in a mixedinitiative collaboration. A scheme is developed to evaluate the performance of the agents in the ecology through the CPSS.The results show that the robot and the virtual human perform satisfactorily in the collaboration through the CPSS. The results thus prove the effectiveness of the real-world ecology between artificial agents of heterogeneous realities through a shared platform based on trust-triggered mixed-initiatives. The results can help develop adaptive social ecology comprising intelligent agents of heterogeneous realities to assist humans in various tasks through collaboration between the agents in the form of a CPSS. 展开更多
关键词 Adaptive agent ecology assisted living cyberphysical-social system(CPSS) humanoid robot(HR) smart homes social interaction virtual human(VH) shared platform trust
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The Skin Deformation of a 3D Virtual Human
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作者 Xiao-Jing Zhou Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2009年第4期344-350,共7页
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformatio... This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion. 展开更多
关键词 Free-form deformation (FFD) skin deformation virtual human rigid deformation virtual reality.
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Intelligent Interfaces: Pedagogical Agents and Virtual Humans
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作者 Ana Lilia Laureano-Cruces Lourdes Sánchez-Guerrero +1 位作者 Javier Ramírez-Rodríguez Emiliano Ramírez-Laureano 《International Journal of Intelligence Science》 2022年第3期57-78,共22页
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut... Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process. 展开更多
关键词 Intelligent Interfaces Expert Systems Applied to Education Autonomous virtual Agents Pedagogical Agents AVATAR virtual humans Operational Strategies Cognitive Strategies Affective-Cognitive Structure
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Human-Machine Symbiosis:Philosophical Reflection on Virtual Human
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作者 TAO Feng 《Cultural and Religious Studies》 2024年第5期286-294,共9页
Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the intern... Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the internal emotions and personality of humans.The relationship between virtual human and human is a concrete expression of the modern symbiotic relationship between human and machine.This human-machine symbiosis can either be a fusion of the virtual human and the human or it can cause a split in the human itself. 展开更多
关键词 virtual human SYMBIOSIS SUSTAINABILITY MACHINE INDUSTRY
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Application of Question and Answering on Virtual Human Dialogue:a Review and Prediction
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作者 刘里 《Journal of Donghua University(English Edition)》 EI CAS 2015年第2期341-344,共4页
Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answ... Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answering(QA) technologies.In order to integrate these technologies,this paper reviews some important work on VH dialogue,and predicts some research points on the view of QA technologies. 展开更多
关键词 dialogue conversational becoming Prediction sentences discussion relational interactive questions integrate
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Recent advances on virtual human synthesis 被引量:5
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作者 XIA ShiHong WANG ZhaoQi 《Science in China(Series F)》 2009年第5期741-757,共17页
Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realisti... Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics, and some progresses on example based human modeling and motion synthesis, and their applications in Chinese sign language teaching, computeraided sports training and public safety problem studying. Finally, some hot research topics in virtual human synthesis are presented. 展开更多
关键词 virtual human human body modeling DYNAMICS inverse kinematics
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Human Centered Design in Multi-agent Virtual Environment 被引量:1
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作者 WANG Zhao-hui ZHENG Guo-lei ZHU Xin-xiong 《Computer Aided Drafting,Design and Manufacturing》 2007年第2期49-57,共9页
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ... The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology. 展开更多
关键词 virtual human fuzzy multi-objective decisions making multi-agents system autonomous behavior
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Creating Autonomous, Perceptive and Intelligent Virtual Humans in a Real-Time Virtual Environment
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作者 刘渭滨 周亮 +2 位作者 邢薇薇 刘幸奇 袁保宗 《Tsinghua Science and Technology》 SCIE EI CAS 2011年第3期233-240,共8页
Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. Th... Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. The framework seeks to reproduce human-like believable behavior and movement in virtual humans in a virtual environment. The framework includes a visual and auditory information perception module, a decision network based behavior decision module, and a hierarchical autonomous motion control module. These cooperate to model realistic autonomous individual behavior for virtual humans in real-time interactive virtual environments. The framework was tested in a simulated virtual environment system to demonstrate the ability of the framework to create autonomous, perceptive and intelligent virtual humans in real-time virtual environments. 展开更多
关键词 virtual human autonomous behavior motion planning obstacle avoidance character animation behavior decision
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Forecasting display technique of human in network virtual environment
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作者 吴葳 张晶 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期207-211,共5页
The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtua... The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtual human and the environment, the quantity of information broadcasted in the network will be increased. So with the growing of the quantity of virtual human added to the network, the network burthen would augment rapidly. Therefore, for the simulation of virtual human this paper divides organically the motion parts of the body, which makes those body parts that often interact with the environment are described according to the joints while other parts are described according to the action information. Simultaneity, this paper adopts Dead Reckoning to reduce the quantity of information needed by maintaining the reality motion of virtual human. The experiment indicates that the forecasting display technique can efficiently reduce the network burthen and enhance the interaction of virtual human. 展开更多
关键词 DISTRIBUTED forecasting display virtual environment virtual human
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Real-time interactive motion control of virtual human in virtual maintenance based on limited information
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作者 Xiangyang Li Zhili Zhang +1 位作者 Feng Liang Zhao Tong 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2015年第2期16-39,共24页
In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limi... In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limited input information is proposed.With the space position tracking system with only one sensor the action sequences and motion models of virtual human,the human motions and hand actions in VME are driven by the sensor data in stages and in real time through the transmission condition control in the process of maintenance operation.And the input data and information is processed based on the method of Kalman filtering and wavelet transforming to improve the control effects.An experimental VME is also established to validate the control efficiency,and the experiment results show that the space motion control of virtual human in VME can be performed based on limited information with proposed control strategy. 展开更多
关键词 Real-time interactive motion control virtual human virtual maintenance virtual maintenance environment limited information
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Fatigue Analysis and Evaluation Method of Ergonomic Virtual Human
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作者 LI Yun ZU Xiao-qi ZHOU Qian-xiang 《Chinese Journal of Biomedical Engineering(English Edition)》 CSCD 2016年第2期58-64,共7页
The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanis... The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanism, it is difficult to express a nd evaluate the Virtual Human's fatigue state. This paper summarizes the characteristics of virtual human's fatigue evaluation, such as undeterminable, invisible, the constraint conditions can been used. Viewed from the strengths and weaknesses of preexisting models, metabolic energy expenditure model, dynamic muscle fatigue model and a model to assess fatigue at joint-level using the half-joint concept, this paper puts forward the future development trend that the combination of subjective and objective,diversificationoftheanalyzablemotion,real-timeandvisualexpression. 展开更多
关键词 ergonomic virtual human FATIGUE human factor evaluation model physiological and psychological factors
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Emotion model of interactive virtual humans on the basis of MDP
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作者 WANG Guojiang WANG Zhiliang +2 位作者 TENG Shaodong XIE Yinggang WANG Yujie 《Frontiers of Electrical and Electronic Engineering in China》 CSCD 2007年第2期156-160,共5页
Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual human... Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual humans.Presently,incorporating emotion into virtual humans has gained increasing attention in the academia and industry.This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality,e-learning,entertainment,etc.This paper introduces an emotion model of artificial psychology,in which the transition of emotion can be viewed as a Markov process and the relation of emotion,external incentive and personality can be described by a Markov decision process(MDP).In order to demonstrate the approach,this paper integrates the emotion model into a system composed of voice recognition and a realistic facial model.Thus,the model could be used for generating a variety of emotional expressions of autonomous,interactive virtual human beings. 展开更多
关键词 interactive virtual humans emotion model artificial psychology MDP
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STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY 被引量:1
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作者 GuanQiang ZhangShensheng +2 位作者 LiuJihong CaoPengbing ZhongYifang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期277-280,291,共5页
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse... The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas. 展开更多
关键词 virtual disassembly human-computer system virtual reality Stability analysis
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Human Friendly Interface Design for Virtual Fitting Room Applications on Android Based Mobile Devices 被引量:2
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作者 Cecilia Garcia Martin Erdal Oruklu 《Journal of Signal and Information Processing》 2012年第4期481-490,共10页
This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-st... This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices. 展开更多
关键词 virtual FITTING ROOM Face Detection AUGMENTED REALITY virtual REALITY human Friendly Interfaces
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基于MetaHuman的数字人类设计初探
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作者 张玉婷 《鞋类工艺与设计》 2025年第6期192-194,共3页
Metahuman是由Epic Games公司开发的一款用于创建数字人类虚拟角色的工具。本文就如何应用三维扫描、动作捕捉和Metahuman Creator相结合,对数字人类的设计与制作的路径展开研究。无论是基于真实人类,还是完全虚拟的数字人类,都可以通... Metahuman是由Epic Games公司开发的一款用于创建数字人类虚拟角色的工具。本文就如何应用三维扫描、动作捕捉和Metahuman Creator相结合,对数字人类的设计与制作的路径展开研究。无论是基于真实人类,还是完全虚拟的数字人类,都可以通过对真人的3D扫描或定制网格体进行角色建模,再加上MetaHuman的角色雕刻、面部捕捉、表情绑定、重定向骨架动画等步骤,可以较为容易地创建与真人角色形象、面部表情、肢体动作高度逼真的数字人类虚拟角色。 展开更多
关键词 数字人类 虚幻引擎5 Metahuman 虚拟现实
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基于中国辐射虚拟人Rad-HUMAN的中子剂量转换系数及分析 被引量:2
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作者 程梦云 王文 +2 位作者 范言昌 龙鹏程 胡丽琴 《原子能科学技术》 EI CAS CSCD 北大核心 2015年第B05期22-29,共8页
中子通过物质时具有很强的穿透能力,对人体产生的危险较相同剂量的X射线、γ射线更为严重,因此中子的辐射防护非常重要。目前基于不同体模的中子剂量转换系数的研究是国际上辐射防护领域的一大研究热点。本文利用FDS团队自主构建的中国... 中子通过物质时具有很强的穿透能力,对人体产生的危险较相同剂量的X射线、γ射线更为严重,因此中子的辐射防护非常重要。目前基于不同体模的中子剂量转换系数的研究是国际上辐射防护领域的一大研究热点。本文利用FDS团队自主构建的中国辐射虚拟人Rad-HUMAN及蒙特卡罗输运程序,模拟不同能量、不同照射方式下单能中子在人体内的输运,得到了一系列器官的中子剂量转换系数和有效剂量值,并将结果与ICRP 74号、116号出版物进行了比较分析。对于某些器官在某些照射条件下,三者结果较一致;但也发现在某些照射条件下,中国辐射虚拟人Rad-HUMAN得到的结果与ICRP 74和ICRP 116号出版物推荐值存在较大差异。该结果对于分析中国人个体与ICRP参考人之间中子剂量转换系数的差异具有重要意义。 展开更多
关键词 辐射虚拟人 剂量转换系数 蒙特卡罗 Rad—human
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Empathic Responses of Behavioral-Synchronization in Human-Agent Interaction
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作者 Sung Park Seongeon Park Mincheol Whang 《Computers, Materials & Continua》 SCIE EI 2022年第5期3761-3784,共24页
Artificial entities,such as virtual agents,have become more pervasive.Their long-term presence among humans requires the virtual agent’s ability to express appropriate emotions to elicit the necessary empathy from th... Artificial entities,such as virtual agents,have become more pervasive.Their long-term presence among humans requires the virtual agent’s ability to express appropriate emotions to elicit the necessary empathy from the users.Affective empathy involves behavioral mimicry,a synchronized co-movement between dyadic pairs.However,the characteristics of such synchrony between humans and virtual agents remain unclear in empathic interactions.Our study evaluates the participant’s behavioral synchronization when a virtual agent exhibits an emotional expression congruent with the emotional context through facial expressions,behavioral gestures,and voice.Participants viewed an emotion-eliciting video stimulus(negative or positive)with a virtual agent.The participants then conversed with the virtual agent about the video,such as how the participant felt about the content.The virtual agent expressed emotions congruent with the video or neutral emotion during the dialog.The participants’facial expressions,such as the facial expressive intensity and facial muscle movement,were measured during the dialog using a camera.The results showed the participants’significant behavioral synchronization(i.e.,cosine similarity≥.05)in both the negative and positive emotion conditions,evident in the participant’s facial mimicry with the virtual agent.Additionally,the participants’facial expressions,both movement and intensity,were significantly stronger in the emotional virtual agent than in the neutral virtual agent.In particular,we found that the facial muscle intensity of AU45(Blink)is an effective index to assess the participant’s synchronization that differs by the individual’s empathic capability(low,mid,high).Based on the results,we suggest an appraisal criterion to provide empirical conditions to validate empathic interaction based on the facial expression measures. 展开更多
关键词 Facial emotion recognition facial expression virtual agent virtual human embodied conversational agent EMPATHY human-computer interaction
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Virtual Temporal Bone Anatomy
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作者 XIA Yin, LI Xi-ping, HAN De-min, Department of Otorhinolaryngology, Beijing Tongren Hospital, Capital Medical University, Beijing, China, 100730 ZHOU Guo-hong, ZHAO Yuan-yuan Biomedical Academy of Capital Medical University 《Journal of Otology》 2007年第1期56-59,共4页
Background The Visible Human Project(VHP) initiated by the U.S. National Library of Medicine has drawn much attention and interests from around the world. The Visible Chinese Human(VCH) project has started in China. T... Background The Visible Human Project(VHP) initiated by the U.S. National Library of Medicine has drawn much attention and interests from around the world. The Visible Chinese Human(VCH) project has started in China. The current study aims at acquiring a feasible virtual methodology for reconstructing the temporal bone of the Chinese population, which may provide an accurate 3-D model of important temporal bone structures that can be used in teaching and patient care for medical scientists and clinicians. Methods A series of sectional images of the temporal bone were generated from section slices of a female cadaver head. On each sectional image, SOIs (structures of interest) were segmented by carefully defining their contours and filling their areas with certain gray scale values. The processed volume data were then inducted into the 3D Slicer software(developed by the Surgical Planning Lab at Brigham and Women’s Hospital and the MIT AI Lab) for resegmentation and generation of a set of tagged images of the SOIs. 3D surface models of SOIs were then reconstructed from these images. Results The temporal bone and structures in the temporal bone, including the tympanic cavity, mastoid cells, sigmoid sinus and internal carotid artery, were successfully reconstructed. The orientation of and spatial relationship among these structures were easily visualized in the reconstructed surface models. Conclusion The 3D Slicer software can be used for 3- dimensional visualization of anatomic structures in the temporal bone, which will greatly facilitate the advance of knowledge and techniques critical for studying and treating disorders involving the temporal bone. 展开更多
关键词 3-D reconstruction temporal bone Chinese virtual human
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区域信息平台虚拟Human Library服务研究
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作者 黄浩波 何卫华 叶青 《科技情报开发与经济》 2012年第16期20-22,共3页
介绍了Human Library的起源、特征及其在国内外的发展情况,阐述了虚拟Human Library在区域信息平台应用的可能性及优点,探讨了Human Library在区域信息服务平台的应用措施,提出了借助SNS、微博宣传虚拟Human Library服务、制定运行制度... 介绍了Human Library的起源、特征及其在国内外的发展情况,阐述了虚拟Human Library在区域信息平台应用的可能性及优点,探讨了Human Library在区域信息服务平台的应用措施,提出了借助SNS、微博宣传虚拟Human Library服务、制定运行制度、扩大主题、建立效果评估体系等建议。 展开更多
关键词 human LIBRARY 区域信息服务平台 虚拟服务
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Human leukocyte antigen typing and crossmatch:A comprehensive review 被引量:5
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作者 Mohammed Mahdi Althaf Mohsen El Kossi +2 位作者 Jon Kim Jin Ajay Sharma Ahmed Mostafa Halawa 《World Journal of Transplantation》 2017年第6期339-348,共10页
Renal transplantation remains the best option for patients suffering from end stage renal disease(ESRD).Given the worldwide shortage of organs and growing population of patients with ESRD,those waitlisted for a transp... Renal transplantation remains the best option for patients suffering from end stage renal disease(ESRD).Given the worldwide shortage of organs and growing population of patients with ESRD,those waitlisted for a transplant is ever expanding.Contemporary crossmatch methods and human leukocyte antigen(HLA) typing play a pivotal role in improving organ allocation and afford better matches to recipients.Understanding crossmatch as well as HLA typing for renal transplantation and applying it in clinical practice is the key step to achieve a successful outcome.Interpretation of crossmatch results can be quite challenging where clinicians have not had formal training in applied transplant immunology.This review aims to provide a worked example using a clinical vignette.Furthermore,each technique is discussed in detail with its pros and cons.The index case is that of a young male with ESRD secondary to Lupus nephritis.He is offered a deceased donor kidney with a 1-0-0 mismatch.His complement dependent cytotoxicity(CDC) crossmatch reported positive for B lymphocyte,but flow cytometry crossmatch(FCXM) was reported negative for both B and T lymphocytes.Luminex-SAB(single antigen bead) did not identify any donor specific antibodies(DSA).He never had a blood transfusion.The positive CDCcrossmatch result is not concordant with DSA status.These implausible results are due to underlying lupus erythematosus,leading to false-positive B-lymphocyte crossmatch as a result of binding immune complexes to Fc-receptors.False positive report of CDC crossmatch can be caused by the underlying autoimmune diseases such as lupus erythematosus,that may lead to inadvertent refusal of adequate kidney grafts.Detailed study of DSA by molecular technique would prevent wrong exclusion of such donors.Based on these investigations this patient is deemed to have "standard immunological risk" for renal transplantation. 展开更多
关键词 human LEUKOCYTE ANTIGEN TYPING Cytotoxic CROSSMATCH Flow CYTOMETRY CROSSMATCH virtual CROSSMATCH human LEUKOCYTE ANTIGEN null alleles
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