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Playing the Traditional Game
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作者 Liu Jian 《ChinAfrica》 2013年第1期54-55,共2页
FEW games are as popular in China as mahjong. whose players range in age from 20 to over 80. Today mahjong, a favorite pastime for Chinese natives, is also winning hearts of the expat community in China.
关键词 PLAYER Mel playing the Traditional game
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Playing a Game
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作者 高素菊 《中学英语园地(八九年级适用)》 2005年第11期26-26,共1页
关键词 playing a game
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Playing a Dangerous Game
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《ChinAfrica》 2012年第2期11-11,共1页
China's agriculture has grown rapidly over the last 50 years, bringing selfsufficiency and economic development to the world's most populous country. However, Jiang Gaoming, a researcher with the Institute of Botany... China's agriculture has grown rapidly over the last 50 years, bringing selfsufficiency and economic development to the world's most populous country. However, Jiang Gaoming, a researcher with the Institute of Botany at the Chinese Academy of Sciences, 展开更多
关键词 playing a Dangerous game
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The Game Theory Analysis of Demolition and Reconstruction Urban Renewal by Government Guidance in Shenzhen
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《International English Education Research》 2013年第12期82-85,共4页
In the current, the urban renewal for demolition and reconstruction is as the principally means of the old city transformation in Shenzhen, it is a process to realize the benefit balance in the gambling for three stak... In the current, the urban renewal for demolition and reconstruction is as the principally means of the old city transformation in Shenzhen, it is a process to realize the benefit balance in the gambling for three stakeholders about government, developers, and rural residents. The game relation between government and developers and between government and urban village residents in the demolition and reconstruction of renewal by government guidance are analyzed, and these tow game models are built. And then the problem in urban renewal of Shenzhen is pointed out, and the reasonable way of optimize urban renewal for the problem is discussed in this paper. 展开更多
关键词 urban renewal game playing demolition and reconstruction SHENZHEN
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Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN 被引量:1
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作者 Sehar Shahzad Farooq Mustansar Fiaz +4 位作者 Irfan Mehmood Ali Kashif Bashir Raheel Nawaz KyungJoong Kim Soon Ki Jung 《Computers, Materials & Continua》 SCIE EI 2021年第9期4087-4108,共22页
Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data deri... Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy. 展开更多
关键词 game player modeling experience modeling player analytics deep learning LSTM game play data Candy Crush Saga
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PLAY、GAME、SPORT三者关系学说对当前我国学校体育教学改革的启示 被引量:1
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作者 王志勇 《太原城市职业技术学院学报》 2012年第12期82-83,共2页
文章采用文献资料法、逻辑分析法等,对PLAY、GAME、SPORT三者关系学说以及当前我国学校体育教学存在的问题进行梳理与分析,在此基础上提出当前我国学校体育教学改革的策略。认为PLAY、GAME、SPORT三者关系学说给我国当前学校体育教学改... 文章采用文献资料法、逻辑分析法等,对PLAY、GAME、SPORT三者关系学说以及当前我国学校体育教学存在的问题进行梳理与分析,在此基础上提出当前我国学校体育教学改革的策略。认为PLAY、GAME、SPORT三者关系学说给我国当前学校体育教学改革的启示在于将Game,特别是Play融进我们当前学校体育教学的指导思想里;使教学内容由原来竞技化体系向生活化、娱乐化、实用化、方法化、时代化和"玩耍化"相结合的方向转变;不能重Sport而不重play和game,重本本而不重多样,要形成一种有我国特色的学校体育教学模式,要以"育人为本,健康第一"的学校体育教学理念为指导,寓教于趣、寓教于乐,使学校体育教学能切合学生的实际需要。 展开更多
关键词 PLAY、game、SPORT三者关系学说 学校体育教学 存在问题 启示
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Useful Apps
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作者 Christine Bedwell 《空中英语教室(初级版.大家说英语)》 2025年第10期42-43,55,56,共4页
Apps can help you in your daily life.For example,the app Kiwake helps you wake up.Its special alarm won't turn off until you do three things.You must take a picture of something far from your bed.Then play a short... Apps can help you in your daily life.For example,the app Kiwake helps you wake up.Its special alarm won't turn off until you do three things.You must take a picture of something far from your bed.Then play a short game to wake up your mind.After that,you must review your goals for the day. 展开更多
关键词 take picture something game play short game kiwake ALARM wake up useful apps PICTURE
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Playing the Blame Game
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作者 WANG YONG 《Beijing Review》 2010年第14期28-29,共2页
A possible China-U.S. trade and currency war will be harmful to both countries and even the world
关键词 playing the Blame game
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SUSTAINABLE STATES:a role-playing game for sustainability education
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作者 Lev Horodyskyj Tara Lennon Roberto Greco 《Episodes》 2024年第4期767-773,共7页
Active learning is a more effective approach than passive learning,and formats such as role-playing games(RPGs)can be more effective still due to perspective shifting that students undertake during participation.This ... Active learning is a more effective approach than passive learning,and formats such as role-playing games(RPGs)can be more effective still due to perspective shifting that students undertake during participation.This is especially the case for environmental and geosciences education,but to date,RPGs are sparsely used in this space and when they are,they tend to be highly specialized and nongeneralizable.Here we will describe Sustainable States,a general purpose RPG developed for environmental diplomacy education which features learning objectives in Earth sciences,political sciences,and soft skills.Sustainable States has been deployed at several universities globally and we will specifically describe the outcomes at two(Arizona State University in the USA and Universidade Estadual de Campinas in Brazil).Although requiring additional work to simplify game rules and help students achieve the stated learning objectives,initial results show high levels of engagement and strong potential to become a powerful general education tool for environmental and geoscience topics. 展开更多
关键词 role playing game perspective shifting sustainability education active learning sustainable statesa passive learningand environmental diplomacy educat environmental geosciences educationbut
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Play in Teaching Taiwan region of China Romanization Spelling -A Case of Two Grade 5 Classes From Two Schools
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作者 Yu Shu-Fan Chen Feng-Ru 《Psychology Research》 2015年第6期355-371,共17页
The purpose of this study is to explore the real condition and effects of play teaching on Taiwan region of China Romanization for Grade 5 students in Ba Dou Area in Keelung,and to investigate the difficulties in the ... The purpose of this study is to explore the real condition and effects of play teaching on Taiwan region of China Romanization for Grade 5 students in Ba Dou Area in Keelung,and to investigate the difficulties in the process and solving methods.Play is a motivational tool to encourage and stimulate learning and attention.Based on a case of study,the subjects were a total of 53 students in grade 5 from two different schools,taught by a researcher.Throughout 13 weeks research,the data was collected and analyzed by means of classroom observation,interviewing the students,or reflective journal,surveys of opinions from students and Taiwan region of China teachers and document analysis based on SPSS.Play in Teaching Taiwan region of China Romanization Spelling experimental group of consonants,vowels,tones,spelling and overall performance scores were significantly higher than the control group students F(1,50)=4.46,and 4.95,And 5.86,and 84.77,and 21.85(p〈0.05).Research findings are summarized as follows:(1)By incorporating play into Taiwan region of China Romanization Spelling,the researcher found the interaction between the teacher and students,the students'reaction on Taiwan region of China Romanization Spelling learning,and the performance to be highly different to normal Taiwan region of China class;(2)Having play in teaching Taiwan region of China Romanization Spelling has five significant advantages,both in teaching and leaming aspects:a.Promoting the students'participation in learning Taiwan region of China Romanization Spelling;b.Increasing interaction between the teacher and students;c.Changing the attitudes in learning and using Taiwan region of Chinas Romanization Spelling;d.Improving social ability by having play with classmates;and e.Examining learning impacts,and achieving the objective of repeated practice;(3)The researcher encountered and finally solved some difficulties in Taiwan region of China Romanization Spelling,and many differences between the students from dissimilar classes.Based on the results as above,the suggestions for Taiwan region of China Romanization Scheme and further study were proposed.Taiwan region of China is a brand new subject,this research provides mother tongue teachers a new method in teaching to solve the problems they have met and also it is the first research on the purpose to help children learn Taiwan region of China Romanization Spelling happily and effectively. 展开更多
关键词 Taiwan region of China Romanization Scheme action research play and game
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HOW THE OMBRE GAME IS PLAYED IN POPE'S THE RAPE OF THE LOCK
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作者 周煦良 《外国语》 1982年第5期42-43,共2页
The ombre is played with the 8, 9, and 10 dispensed with, so there are altogether 40 cards. The trumps, when they are spades as in the case of The Rape of the Lock, are in the order of their rank, ace of spades (spadi... The ombre is played with the 8, 9, and 10 dispensed with, so there are altogether 40 cards. The trumps, when they are spades as in the case of The Rape of the Lock, are in the order of their rank, ace of spades (spadillio), deuce of spades (manillio), ace of clubs (pasto), K, Q, Kn, 7, 6, 5, 4, 3, making eleven in number. Of these, as will be seen in the following, Belinda has four, the three matadores, and K, the Baron has five, Ⅹ, Ⅹ, Ⅹ, Kn, and Q, the third player has two. The play is of a similar nature as that of the modern whist ofr bridge. Belinda begins by calling trumps, leading off first with the ace of spades, and then the deuce of spades, to which her opponents discard two small spades each; but when the ace of clubs is played, the third player is gone out of trumps, and Belinda succeeds to capture only 展开更多
关键词 HOW THE OMBRE game IS PLAYED IN POPE’S THE RAPE OF THE LOCK Player
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Please Play a Game with Chinese Characters
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《Women of China》 1997年第2期33-33,共1页
DEAR EDITOR, I have been reading your magazine for many years. I have written some puzzles and part of them will reveal a word in Chinese when finished. DAVID
关键词 Please Play a game with Chinese Characters
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