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Framework for adaptive multimodal serious games for early intervention of autistic children
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作者 Zhiqi XU Yuyong ZHAO +2 位作者 Jie WANG Jian CHANG Yuetian ZHANG 《虚拟现实与智能硬件(中英文)》 2025年第5期523-542,共20页
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo... Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games. 展开更多
关键词 Autism spectrum disorder(ASD) Serious games Multimodal games Early intervention Technical framework Augmented reality(AR)games Mobile games
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A model predictive Stackelberg solution to orbital pursuit-evasion game
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作者 Yuchen LIU Chaoyong LI +1 位作者 Jun JIANG Yonghe ZHANG 《Chinese Journal of Aeronautics》 2025年第2期244-255,共12页
In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft g... In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft gives rise to a dynamic and real-time game,complicated further by the presence of perturbation.The primary challenge lies in crafting control strategies that are both efficient and applicable to real-time game problems within a nonlinear system.To overcome this challenge,we introduce the model prediction and iterative correction technique proposed in model predictive static programming,enabling the generation of strategies in analytical iterative form for nonlinear systems.Subsequently,we proceed by integrating this model predictive framework into a simplified Stackelberg equilibrium formulation,tailored to address the practical complexities of leader–follower pursuit-evasion scenarios.Simulation results validate the effectiveness and exceptional efficiency of the proposed solution within a receding horizon framework. 展开更多
关键词 Model predictive control Pursuit-evasion problem Leader-follower game Stackelberg game Orbital game
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The Entrepreneurial Perspective:Financing of the Production of Digital Games
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作者 Malte Behrmann 《Management Studies》 2021年第1期1-13,共13页
The article describes funding models in Germany,France,UK and in Poland.The second part of the article concentrates on entrepreneurial implications and the context.At the end of the article of financing path is descri... The article describes funding models in Germany,France,UK and in Poland.The second part of the article concentrates on entrepreneurial implications and the context.At the end of the article of financing path is described including public funding opportunities in Europe from a game developers’perspective. 展开更多
关键词 game development game production Europe Germany France United Kingdom Poland game incubation game development education game production financing financing path entrepreneurial game development indie developer hobby developer
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A Verification Theorem for Feedback Nash Equilibrium in Multiple-Player Nonzero-Sum Impulse Game 被引量:1
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作者 Ruihai Li Yaoyao Tan +1 位作者 Xiaojie Su Jiangshuai Huang 《IEEE/CAA Journal of Automatica Sinica》 2025年第3期648-650,共3页
Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate... Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy. 展开更多
关键词 impulse game feedback Nash equilibrium multiple player feedback nash equilibrium strategy impulse game problem nonzero sum modified objective function impulse controlsour
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Two-to-one differential game via improved MOGWO 被引量:1
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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Impulsive thrust strategy for orbital pursuit-evasion games based on impulse-like constraint
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作者 Hongbo WANG Yao ZHANG +1 位作者 Hao LIU Kunpeng ZHANG 《Chinese Journal of Aeronautics》 2025年第1期520-536,共17页
This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the in... This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the interpretability of impulsive thrust strategy by integrating it within the framework of differential game in traditional continuous systems.First,this paper introduces an impulse-like constraint,with periodical changes in thrust amplitude,to characterize the impulsive thrust control.Then,the game with the impulse-like constraint is converted into the two-point boundary value problem,which is solved by the combined shooting and deep learning method proposed in this paper.Deep learning and numerical optimization are employed to obtain the guesses for unknown terminal adjoint variables and the game terminal time.Subsequently,the accurate values are solved by the shooting method to yield the optimal continuous thrust strategy with the impulse-like constraint.Finally,the shooting method is iteratively employed at each impulse decision moment to derive the impulsive thrust strategy guided by the optimal continuous thrust strategy.Numerical examples demonstrate the convergence of the combined shooting and deep learning method,even if the strongly nonlinear impulse-like constraint is introduced.The effect of the impulsive thrust strategy guided by the optimal continuous thrust strategy is also discussed. 展开更多
关键词 Orbital pursuit-evasion game Differential game Impulsive thrust Deep learning Shooting method
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Spacecraft intelligent orbital game technology:A review
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作者 Xuyang CAO Xin NING +7 位作者 Suyi LIU Xiaobin LIAN Hongyan WANG Gaopeng ZHANG Feng CHEN Jiye ZHANG Bingzan LIU Zhansheng CHEN 《Chinese Journal of Aeronautics》 2025年第6期6-25,共20页
In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This pape... In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This paper establishes a comprehensive framework for intelligent orbital game technology in space,encompassing four core technologies:threat perception of noncooperative targets,intent recognition,situation assessment,and intelligent orbital game countermeasures.The concepts of multi-turn,multi-round and multi-match in space orbital games are defined,clarifying the core technological requirements for intelligent space orbital games and establishing a cohesive technological framework.Subsequently,the current status of research on these four core technologies is investigated.The challenges faced in the existing research are analyzed,and potential solutions for future studies are proposed.This paper aims to provide readers with a thorough understanding of the latest advancements in space intelligent orbital game technology.along with insights into the future directions and challenges in this field. 展开更多
关键词 Intelligent orbital game Threat perception Situation assessment Intent recognition game confrontation
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Mode-switching cooperative defense strategy for the orbit pursuit-evasion-defense game
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作者 Yongshang Wei Tianxi Liu Cheng Wei 《Defence Technology(防务技术)》 2025年第2期272-286,共15页
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade... This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives. 展开更多
关键词 Cooperative policy Differential games Orbit pursuit-evasion-defense game Mod recognition
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Hidden sufferings under entertainment: Gamebullying victimization and depression among Chinese multiplayer-online-battle-arena (MOBA) gamers
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作者 Zizhong Zhang Chen Luo 《Journal of Psychology in Africa》 2025年第1期61-67,共7页
Online gaming has become a daily norm,leading to unique forms of game-bullying distinct from traditional cyberbullying due to its immersive nature and ranking systems.This study examined how game-bullying victimizatio... Online gaming has become a daily norm,leading to unique forms of game-bullying distinct from traditional cyberbullying due to its immersive nature and ranking systems.This study examined how game-bullying victimization(GBV)affects depression via self-esteem,moderated by resilience and the state offlow,among 359 Chinese MOBA(Multiplayer-online-battle-arena)gamers(30.7%female,mean age=23.8 years,SD=4.57 years).The analysis revealed a direct link between GBV and depression.Self-esteem mediates this relationship,with higher GBV associated with lower self-esteem and subsequently greater depression.Resilience moderates both direct and indirect effects,mitigating GBV’s impact on self-esteem and depression in those with higher resilience.However,the state offlow did not moderate the mediation process.These results underscore that game-bullying affects more than just gaming addicts,highlighting the crucial roles of self-esteem and resilience.Thefindings suggest expanding the SOR model to account for personality traits susceptible to GBV,an emerging psychological harm. 展开更多
关键词 game-bullying victimization DEPRESSION SELF-ESTEEM resilience video game
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Couplings in Multi-criterion Aerodynamic Optimization Problems Using Adjoint Methods and Game Strategies 被引量:4
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作者 唐智礼 董军 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2009年第1期1-8,共8页
The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint ... The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint methods are coupled in parallel to compute Pareto front collaboratively. Conversely in a Nash game,adjoint methods are coupled in each player s decision making to achieve Nash equilibrium competitively. In Stackelberg game,adjoint methods used by players are nested hierarchically through incomp... 展开更多
关键词 multi-criterion optimization AERODYNAMICS adjoint methods game strategies Nash game Stackelberg game Pareto front
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Balance between education and game-play— A case study of design and optimization of the mini-game book classification 被引量:4
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作者 Jianhua WU Yanan CHEN Xiangtao MA 《Chinese Journal of Library and Information Science》 2015年第1期53-65,共13页
Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for stri... Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games. 展开更多
关键词 Educational game design game balance Design strategies of educationalgames Information literacy (IL) game Book classification
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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Soccer The World's Game
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作者 Ruth Devlin 《空中英语教室(初级版.大家说英语)》 2025年第10期39-41,55,共4页
Soccer is a very popular sport.Kids and adults play it all over the world.Kids play it in school yards and on the street.Others play it in parks and on soccer fields.Professional soccer players play it in stadiums.The... Soccer is a very popular sport.Kids and adults play it all over the world.Kids play it in school yards and on the street.Others play it in parks and on soccer fields.Professional soccer players play it in stadiums.The idea of the game is simple.Two teams play.Each team has 11 players.Players run up and down the field.They have to kick the ball into the other team's goal.Then they score a goal.The team with the most goals wins. 展开更多
关键词 SOCCER parks game children STREET ADULTS school yards FOOTBALL
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My Experience as a Volunteer for the 2025 Asian Winter Games
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作者 王冉 张超(指导) 《中学生英语》 2025年第23期7-7,共1页
I was so excited to be a volunteer for the 2025 Asian Winter Games.It was a wonderful chance to meet people from all over Asia.During the Games,I helped players find their way around the stadium.I also answered questi... I was so excited to be a volunteer for the 2025 Asian Winter Games.It was a wonderful chance to meet people from all over Asia.During the Games,I helped players find their way around the stadium.I also answered questions from visitors.Everyone was friendly,and I felt happy to help them. 展开更多
关键词 VOLUNTEER ASSISTANCE Asian Winter games STADIUM VISITORS
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Low-Carbon Game Synergistic Strategy for Multi-Park Hydrogen-Doped Integrated Energy System Accessing to Active Distribution Network Based on Dynamic Carbon Baseline Price
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作者 Xin Zhang Shixing Zhang +4 位作者 Lina Chen Jihong Zhang Peihong Yang Zilei Zhang Xiaoming Zhang 《Energy Engineering》 2025年第9期3647-3679,共33页
A park hydrogen-doped integrated energy system(PHIES)can maximize energy utilization as a system with multiple supplies.To realize win-win cooperation between the PHIES and active distribution network(ADN),the coopera... A park hydrogen-doped integrated energy system(PHIES)can maximize energy utilization as a system with multiple supplies.To realize win-win cooperation between the PHIES and active distribution network(ADN),the cooperative operation problem of multi-PHIES connected to the same ADN is studied.A low-carbon hybrid game coordination strategy for multi-PHIES accessing ADN based on dynamic carbon base price is proposed in the paper.Firstly,multi-PHIES are constructed to form a PHIES alliance,including a hydrogen-doped gas turbine(HGT),hydrogen-doped gas boiler(HGB),power to gas and carbon capture system(P2G-CCS),and other equipment.Secondly,a hybrid game system model of the ADN and PHIES alliance is constructed,in which the ADN and PHIES alliance constitute a master-slave game,and the members of the PHIES alliance constitute a cooperative game.An improved Shapley value is proposed to deal with the problem of cost share among members in the alliance.Thirdly,an improved stepped carbon trading based on dynamic carbon baseline price is proposed.Thecarbon emissions at each moment and the total carbon emissions in a cycle are set as the dynamic adjustment factors of the carbon baseline price.The pricing mechanism of carbon baseline price increases with carbon emissions is constructed so that carbon emissions decrease.Finally,the quadratic interpolation optimization(QIO)algorithm is combined with Gurobi to solve the model.The results of the example analysis show that the cost of ADN is reduced by 4.47%,the cost of PHIES 1 is reduced by 3.67%,the cost of PHIES 2 is reduced by 0.97%,and the cost of PHIES 3 is reduced by 4.91%respectively.The total carbon emissions of the PHIES alliance are reduced by 7.08%.The low-carbon and economical operation of the multi-PHIES accessing ADN is achieved. 展开更多
关键词 Improved shapley value ADN hybrid game PHIES QIO
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Generic stability of cooperative equilibria for multi-leader-follower-population mixed games
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作者 Wenjun Wu Hui Yang Guanghui Yang 《Chinese Physics B》 2025年第10期285-293,共9页
This paper proposes a mixed game with finitely many leaders and follower populations.In such a game,two types of equilibria are defined.First,a Nash equilibrium is introduced for the scenario in which leaders and foll... This paper proposes a mixed game with finitely many leaders and follower populations.In such a game,two types of equilibria are defined.First,a Nash equilibrium is introduced for the scenario in which leaders and follower populations are in perfect competition,each maximizing its own payoff.Second,a cooperative equilibrium is proposed for the case where leaders and follower populations,respectively,form coalitions and cooperate.Moreover,the existence of both Nash and cooperative equilibria is proved under the condition that the payoff functions are continuous and quasi-concave.Finally,we demonstrate the generic stability of cooperative equilibria in mixed games.More concretely,in the sense of Baire category,the cooperative equilibria in most mixed games are stable under perturbations of the payoff functions.In short,this paper presents two main contributions.On the one hand,we provide a novel mixed-game framework,which differs from both classical leader-follower games and leader-follower population games.On the other hand,the Nash and cooperative equilibria in our mixed games are distinct from those in existing leader-follower population games.The results are further illustrated with examples. 展开更多
关键词 mixed game Nash equilibirum cooperative equilibrium EXISTENCE generic stability
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Riot Games 正在探索新的平衡
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作者 杨直 《电子竞技》 2025年第6期54-56,共3页
岁末更迭之际,Riot Games(下文简称拳头)悄然推动了两项重要的变革。2024年12月底,海外一名KOL透露道,2025年起,拳头将允许生态里的俱乐部接受博彩类的赞助。这一消息随后得到拳头首席电子竞技运营官Whalen Rozelle的证实,并透露更多规则。
关键词 电子竞技 赞助 2025 Riot games 博彩
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The 9th Asian Winter Games
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作者 常聪莹 张超(指导) 《中学生英语》 2025年第15期7-7,共1页
The 9th Asian Winter Games were successfully held in Harbin,Heilongjiang Province,China,from February 7 to February 14,2025.This exciting event brought together athletes from all over Asia.They showed their great skil... The 9th Asian Winter Games were successfully held in Harbin,Heilongjiang Province,China,from February 7 to February 14,2025.This exciting event brought together athletes from all over Asia.They showed their great skills and strong will in different kinds of winter sports,such as skiing,skating and ice hockey. 展开更多
关键词 SKATING Asian Winter games Heilongjiang province SKIING winter sportssuch winter sports China HARBIN
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