Orebody-rendering techniques are developed using the marching cubes (MC) algorithm. The shape of an orebody is viv- idly displayed in real time and can be used to guide mining design as well. The MC algorithm has been...Orebody-rendering techniques are developed using the marching cubes (MC) algorithm. The shape of an orebody is viv- idly displayed in real time and can be used to guide mining design as well. The MC algorithm has been improved in two aspects. By analyzing the principles of the MC algorithm, as well as the features of the specific application, improvements were developed to: eliminate ambiguities by using a unified isosurface constructing method in the voxels, and improve the operating efficiency of the MC algorithm by incorporating an octree structure. The analytical results of the examples demonstrate the effectiveness of our proposal.展开更多
An implementation scheme of the marching cubes (MC) algorithm was presented for the visualization of mineral deposits. The basic principles, processes and pitfalls of the MC algorithm were discussed. The asymptotic de...An implementation scheme of the marching cubes (MC) algorithm was presented for the visualization of mineral deposits. The basic principles, processes and pitfalls of the MC algorithm were discussed. The asymptotic decider algorithm was employed to solve the ambiguity problem associated with the MC algorithm. The implementation scheme was applied to model and reconstruct the surfaces of mineral deposits, using the geological data obtained from an iron mine in China. Experimental results demonstrate the ability of the implementation scheme to solve the ambiguity problem, and illustrate the effectiveness and efficiency of the MC algorithm in the visualization of mineral deposits.展开更多
阐述了一种基于表面生成的多波束数据处理方法——CUBE(Combined Uncertainty and Bathymetry Estimator)算法,用该方法可以对观测区域网格节点"真实"水深及相关误差进行估计。与从测量水深中选择出"最佳"数据的手...阐述了一种基于表面生成的多波束数据处理方法——CUBE(Combined Uncertainty and Bathymetry Estimator)算法,用该方法可以对观测区域网格节点"真实"水深及相关误差进行估计。与从测量水深中选择出"最佳"数据的手工交互方式的多波束数据编辑手段不同,CUBE算法具有很强的抗差性和较高的效率,适合于实时多波束数据处理。对南海某测区多波束数据处理结果表明,在没有人工干预的情况下,利用CUBE算法去噪生成的海底DTM图与手工编辑生成的相当吻合。CUBE算法和手工编辑方法综合对比得出,CUBE算法能够很好地保留水深地形细节,在计算效率、误差评估、实时处理等方面比手工编辑方法具有较大的优势。展开更多
基金Projects 20020008006 supported by the Exclusive Research Foundation for Doctoral Programs by Ministry of Education of China2006BAK04B04 by the National Key Project of Scientific and Technical Supporting Programs Funded by Ministry of Science & Technology of China
文摘Orebody-rendering techniques are developed using the marching cubes (MC) algorithm. The shape of an orebody is viv- idly displayed in real time and can be used to guide mining design as well. The MC algorithm has been improved in two aspects. By analyzing the principles of the MC algorithm, as well as the features of the specific application, improvements were developed to: eliminate ambiguities by using a unified isosurface constructing method in the voxels, and improve the operating efficiency of the MC algorithm by incorporating an octree structure. The analytical results of the examples demonstrate the effectiveness of our proposal.
基金This study is financially supported by the Ph.D. Programs Foundation of the Ministry of Education of China (No. 20020008006).
文摘An implementation scheme of the marching cubes (MC) algorithm was presented for the visualization of mineral deposits. The basic principles, processes and pitfalls of the MC algorithm were discussed. The asymptotic decider algorithm was employed to solve the ambiguity problem associated with the MC algorithm. The implementation scheme was applied to model and reconstruct the surfaces of mineral deposits, using the geological data obtained from an iron mine in China. Experimental results demonstrate the ability of the implementation scheme to solve the ambiguity problem, and illustrate the effectiveness and efficiency of the MC algorithm in the visualization of mineral deposits.
文摘阐述了一种基于表面生成的多波束数据处理方法——CUBE(Combined Uncertainty and Bathymetry Estimator)算法,用该方法可以对观测区域网格节点"真实"水深及相关误差进行估计。与从测量水深中选择出"最佳"数据的手工交互方式的多波束数据编辑手段不同,CUBE算法具有很强的抗差性和较高的效率,适合于实时多波束数据处理。对南海某测区多波束数据处理结果表明,在没有人工干预的情况下,利用CUBE算法去噪生成的海底DTM图与手工编辑生成的相当吻合。CUBE算法和手工编辑方法综合对比得出,CUBE算法能够很好地保留水深地形细节,在计算效率、误差评估、实时处理等方面比手工编辑方法具有较大的优势。