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Transforming Education with Photogrammetry:Creating Realistic 3D Objects for Augmented Reality Applications
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作者 Kaviyaraj Ravichandran Uma Mohan 《Computer Modeling in Engineering & Sciences》 SCIE EI 2025年第1期185-208,共24页
Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in ed... Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in education continues to increase,educators actively seek innovative and immersive methods to engage students in learning.However,exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration.Concurrently,this surge in demand has prompted the identification of specific barriers,one of which is three-dimensional(3D)modeling.Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators.To address this,we have developed a pipeline that creates realistic 3D objects from the two-dimensional(2D)photograph.Applications for augmented and virtual reality can then utilize these created 3D objects.We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics.Quantitatively,with 117 respondents,the co-creation team was surveyed with openended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline.We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects,with an average mean score above 8.This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique;finally,it discusses potential problems and future research directions for 3D objects in the education sector. 展开更多
关键词 Augmented reality education immersive learning 3D object creation PHOTOGRAMMETRY and StructureFromMotion
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(VR)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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3D模型及混合现实全息影像技术在住培女性压力性尿失禁手术教学的应用研究 被引量:1
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作者 郭景阳 崔振宇 +3 位作者 王文涛 李松 宋士超 古德强 《中国毕业后医学教育》 2025年第3期184-188,共5页
目的探讨3 D模型及混合现实全息影像系统在住院医师规范化培训(简称住培)女性压力性尿失禁(stress urinary incontinence,SUI)手术教学中的应用效果。方法利用随机数字表将2021年7月13日到2023年3月30日60名于泌尿外科接受住培的住院医... 目的探讨3 D模型及混合现实全息影像系统在住院医师规范化培训(简称住培)女性压力性尿失禁(stress urinary incontinence,SUI)手术教学中的应用效果。方法利用随机数字表将2021年7月13日到2023年3月30日60名于泌尿外科接受住培的住院医师随机分为观察组和对照组,每组各30例。选取60例女性SUI患者,术前行骨盆CT成像,利用软件生成3 D虚拟模型,打印3 D骨盆模型。观察组利用3 D模型进行骨盆结构的教学,熟悉骨盆解剖,并将其应用于手术前计划、术中解剖定位以及手术入路观察。住院医师佩戴Hololens眼镜,可实现虚拟对象与真实世界交互。对照组按常规方法进行教学,即指导医师讲解幻灯片、解剖图片、手术中操作注意事项等。对比分析两组住院医师的理论水平掌握情况、手术操作熟练程度以及对教学方法的满意度。结果观察组盆底解剖、SUI手术步骤以及注意事项等项目平均成绩、对教学方式的满意度、穿刺成功率均高于对照组,差异有统计学意义(P<0.05),观察组每个项目的答题时长均短于对照组(P<0.01)。结论3 D模型及混合现实全息影像系统可增强住院医师对复杂的盆底解剖结构的认识,有利于提高女性SUI手术的教学效果。 展开更多
关键词 3 D模型 混合现实全息影像 住院医师规范化培训 压力性尿失禁 手术教学
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Uses of a dedicated 3D reconstruction software with augmented and mixed reality in planning and performing advanced liver surgery and living donor liver transplantation(with videos) 被引量:9
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作者 Deniz Balci Elvan Onur Kirimker +2 位作者 Dimitri Aristotle Raptis Yujia Gao Alfred Wei Chieh Kow 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2022年第5期455-461,共7页
The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery s... The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery simulation and using the created scenarios in real-time surgery using mixed reality.In this article,we described our experience on developing a dedicated 3 dimensional visualization and reconstruction software for surgeons to be used in advanced liver surgery and living donor liver transplantation.Furthermore,we shared the recent developments in the field by explaining the outreach of the software from virtual reality to augmented reality and mixed reality. 展开更多
关键词 Living donor liver transplantation 3D reconstruction software 3D volumetry Precision medicine Augmented reality Mixed reality
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Reality-Virtuality Fusional Campus Environment:An Online 3D Platform Based on OpenSimulator 被引量:2
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作者 CHE Weitao LIN Hui HU Mingyuan 《Geo-Spatial Information Science》 2011年第2期144-149,共6页
This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models... This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models to represent the university campus.Some preliminary experiments were done to integrate the realistic information with the virtual campus for making the geo-environment not only with detailed indoor and outdoor models,but also with the real representations of the physical world.The overall motivation is to provide a framework with strong support for reality-virtuality fusional modeling in a collaborative 3D online platform for research purposes. 展开更多
关键词 collaborative 3D modeling OpenSimulator virtual geographic environment fusion of reality and virtuality
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Virtual reality approach for 3D large model browsing on web site 被引量:1
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作者 郭葆锋 《Journal of Chongqing University》 CAS 2005年第3期129-133,共5页
Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of maki... Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of making the Virtual Reality System of the Humble Administrator’s Garden. Translating building data to the Virtual Reality Modeling Language (VRML) is by far unsatisfactory. This creates a challenge for computer designers to do optimization to meet requirements. Five different approaches to optimize models have been presented in this paper. The other methods are to optimize VRML and to reduce the file size. This is done by keeping polygon counts to a minimum and by applying such techniques as object culling and level-of- detail switching. 展开更多
关键词 virtual reality 3D modeling OPTIMIZATION
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3D Mobile Augmented Reality Interface for Laboratory Experiments 被引量:2
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作者 Clement Onime Olatunde Abiona 《International Journal of Communications, Network and System Sciences》 2016年第4期67-76,共10页
In fields such as science and engineering, virtual environment is commonly used to provide replacements for practical hands-on laboratories. Sometimes, these environments take the form of a remote interface to the phy... In fields such as science and engineering, virtual environment is commonly used to provide replacements for practical hands-on laboratories. Sometimes, these environments take the form of a remote interface to the physical laboratory apparatus and at other times, in the form of a complete software implementation that simulates the laboratory apparatus. In this paper, we report on the use of a semi-immersive 3D mobile Augmented Reality (mAR) interface and limited simulations as a replacement for practical hands-on laboratories in science and engineering. The 3D-mAR based interfaces implementations for three different experiments (from micro-electronics, power and communications engineering) are presented;the discovered limitations are discussed along with the results of an evaluation by science and engineering students from two different institutions and plans for future work. 展开更多
关键词 Mobile Augmented reality Laboratory Experiments 3D
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Real Objects Understanding Using 3D Haptic Virtual Reality for E-Learning Education
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作者 Samia Allaoua Chelloug Hamid Ashfaq +4 位作者 Suliman A.Alsuhibany Mohammad Shorfuzzaman Abdulmajeed Alsufyani Ahmad Jalal Jeongmin Park 《Computers, Materials & Continua》 SCIE EI 2023年第1期1607-1624,共18页
In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include obj... In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include object detection and object recognition.Moreover,wireless communication technologies are presently adopted and they have impacted the way of education that has been changed.There are different phases of changes in the traditional system.Perception of three-dimensional(3D)from two-dimensional(2D)image is one of the demanding tasks.Because human can easily perceive but making 3D using software will take time manually.Firstly,the blackboard has been replaced by projectors and other digital screens so such that people can understand the concept better through visualization.Secondly,the computer labs in schools are now more common than ever.Thirdly,online classes have become a reality.However,transferring to online education or e-learning is not without challenges.Therefore,we propose a method for improving the efficiency of e-learning.Our proposed system consists of twoand-a-half dimensional(2.5D)features extraction using machine learning and image processing.Then,these features are utilized to generate 3D mesh using ellipsoidal deformation method.After that,3D bounding box estimation is applied.Our results show that there is a need to move to 3D virtual reality(VR)with haptic sensors in the field of e-learning for a better understanding of real-world objects.Thus,people will have more information as compared to the traditional or simple online education tools.We compare our result with the ShapeNet dataset to check the accuracy of our proposed method.Our proposed system achieved an accuracy of 90.77%on plane class,85.72%on chair class,and car class have 72.14%.Mean accuracy of our method is 70.89%. 展开更多
关键词 Artificial intelligence E-LEARNING online education system computer vision virtual reality 3D haptic
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The simulation analysis of 3D crustal modeling with Virtual Reality
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作者 Mingyu Ma 《Earthquake Research Advances》 CSCD 2021年第S01期16-17,共2页
This study is to combine geological analysis and processing methods with virtual reality.establishing a modeling to greatly improved the reliability and accuracy of geological description and discrimination in Traim B... This study is to combine geological analysis and processing methods with virtual reality.establishing a modeling to greatly improved the reliability and accuracy of geological description and discrimination in Traim Basin.To improve the accuracy of oil and gas exploration. 展开更多
关键词 3D crustal Modeling virtual reality Traim Basin
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Immersive 3D Visualization of the Collective Behavior of Particles and Crystal Dislocations Using Virtual Reality Technology
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作者 Smruti R. Panigrahi Sankar Jayaram +2 位作者 Uma Jayaram Hussein M. Zbib Sinisa Dj. Mesarovic 《Modeling and Numerical Simulation of Material Science》 2014年第3期79-93,共15页
In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocati... In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocations in crystals. Simple elementary objects often exhibit complex collective behavior. Understanding of such behaviors and developments of coarse-scale theories, often requires insight into collective behavior that can only be obtained through immersive visualization. By displaying the computational results in a virtual environment with three-dimensional perception, one can immerse inside the model and analyze the intricate and very complex behavior of individual particles and dislocations. We built the stereographic images of the models using OpenGL rendering technique and then combine with the Virtual Reality technology in order to immerse in the three-dimensional model. A head mounted display has been used to allow the user to immerse inside the models and a flock of birds tracking device that allows the movements around and within the immersive environment. 展开更多
关键词 Virtual reality TELEPRESENCE 3D Stereographic Visualization OpenGL RENDERING GRAIN Simulation DELAUNAY Network DISLOCATION Dynamics
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3D garment design of the computer virtual reality environment
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《International English Education Research》 2013年第12期30-32,共3页
Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improv... Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment induslry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects. 展开更多
关键词 VISUALIZATION 3D garment CAD virtual reality technology
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Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
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作者 Simon SEIBT Bastian KUTH +2 位作者 Bartosz von Rymon LIPINSKI Thomas CHANG Marc Erich LATOSCHIK 《虚拟现实与智能硬件(中英文)》 2025年第2期155-172,共18页
Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance b... Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains challenging.Methods This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and VR.Therefore,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image graph.Using this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of views.The rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image graph.The detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in real-time.In addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light intensities.Results Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,respectively.While achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering approaches.Conclusions Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR environments.Nevertheless,the handling of morphing artifacts in the parallax image regions remains a topic for future research. 展开更多
关键词 Computer graphics 3D real-time rendering Computer vision Image morphing Virtual reality
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3D数字工厂监控系统的设计与实现 被引量:8
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作者 杨程 刘涛 +1 位作者 陈念年 李郁峰 《化工自动化及仪表》 CAS 2012年第1期108-111,共4页
针对传统工厂监控软件系统存在的对空间点难以准确定位以及界面不够直观等不足,采用虚拟现实技术,运用OGRE和VC++混合编程技术,设计3D数字工厂监控系统。该系统主要有实时监控、3D场景多视角漫游、场景实体精细碰撞检测及粒子声音特效... 针对传统工厂监控软件系统存在的对空间点难以准确定位以及界面不够直观等不足,采用虚拟现实技术,运用OGRE和VC++混合编程技术,设计3D数字工厂监控系统。该系统主要有实时监控、3D场景多视角漫游、场景实体精细碰撞检测及粒子声音特效等功能。试验结果表明,该系统具有较强的沉浸感,及能够快速对复杂分布的检查点定位等特点。 展开更多
关键词 3D数字工厂监控系统 定位 虚拟现实3D技术 OGRE 实时监控
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Application and Implementation of Quest3D Technology in Garden Landscape Design 被引量:1
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作者 刘蓓蓓 赵晓春 +3 位作者 张永帅 唐特 姜明明 王振 《Journal of Landscape Research》 2010年第2期25-28,共4页
The application of virtual reality technology has become more and more influential in garden design. Quest3D as a significant software to realize the virtual reality technology is utilized in this study to make a gard... The application of virtual reality technology has become more and more influential in garden design. Quest3D as a significant software to realize the virtual reality technology is utilized in this study to make a garden roaming demonstration system with the gardening design of a classical courtyard as an example. Besides, the advantages and disadvantages of applying Quest3D technology in garden landscape design are elaborated from the perspective of the selection of Quest3D technology, basic procedures for the selection and establishment of software and hardware. 展开更多
关键词 Virtual reality technology Garden design 3DS Max QUEST3D
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基于Web3D的体育馆展示并售票系统的研究 被引量:2
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作者 张涛 姚俊峰 杨献勇 《计算机仿真》 CSCD 2006年第9期236-239,共4页
传统的虚拟场所的展示系统有着赢利能力较弱的不足,传统的2D网络销售系统也存在真实感、交互性较弱的不足,该文针对以上两个不足研究设计了具有真实感的体育馆虚拟展示并售票系统。系统以W eb3D及其相关技术为基础设计了针对体育馆实际... 传统的虚拟场所的展示系统有着赢利能力较弱的不足,传统的2D网络销售系统也存在真实感、交互性较弱的不足,该文针对以上两个不足研究设计了具有真实感的体育馆虚拟展示并售票系统。系统以W eb3D及其相关技术为基础设计了针对体育馆实际需求的体育馆场景结构、体育馆实时显示技术及交互式售票模块,并根据实际对已有的显示技术做了相应改进。用户通过Internet直接对体育馆进行全方位的浏览,赛前对体育馆的各种设施方位有一个了解,用户还可以与系统进行交互购票。系统较全面虚拟了实时浏览、挑选、购票的过程。具有良好的人机交互功能,克服传统方法的不足,为用户和厂商之间搭建了更高效更完美的沟通渠道。 展开更多
关键词 虚拟现实 体育馆 三维建模 交互性
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3维虚拟现实系统在城市规划中的应用 被引量:7
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作者 陈晓勇 丁松庆 《测绘与空间地理信息》 2006年第5期94-96,共3页
简要介绍了3维虚拟现实系统在城市规划中的作用,并通过杭州西溪湿地3维虚拟场景的建设,阐述了在城市规划中3维虚拟现实系统应具备的基本要求。
关键词 数字城市 3维虚拟现实 城市规划 应用
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基于FMEA与ELECTRE-Ⅲ的CTCS-3风险评估研究 被引量:4
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作者 牟能冶 邱忠权 《中国安全科学学报》 CAS CSCD 北大核心 2018年第4期163-168,共6页
为提升中国列车运行控制系统-3(CTCS-3)的可靠性,建立一个种新的基于失效模式与影响分析(FMEA)与消去与转换法-Ⅲ(ELECTRE-Ⅲ)的风险评估模型。首先利用直觉模糊数(IFNs)刻画不确定评估信息,利用ELECTRE-Ⅲ构造不同潜在失效模式... 为提升中国列车运行控制系统-3(CTCS-3)的可靠性,建立一个种新的基于失效模式与影响分析(FMEA)与消去与转换法-Ⅲ(ELECTRE-Ⅲ)的风险评估模型。首先利用直觉模糊数(IFNs)刻画不确定评估信息,利用ELECTRE-Ⅲ构造不同潜在失效模式(PFMs)间的级别高于关系,进而将PFMs的风险水平排序;然后进行案例分析,并与传统FMEA方法、加权平均集结算子、多准则妥协解排序法(VIKOR)、逼近理想解排序法(TOPSIS)等方法对比。结果表明:基于FMEA与ELECTRE-Ⅲ的CTCS-3的安全评估模型的稳健性较强,并能有效克服指标间异质性的影响。 展开更多
关键词 中国列车运行控制系统-3(CTCS-3) 失效模式与影响分析(FMEA) 直觉模糊数(IFNs) 消去与转换法-Ⅲ(ELECTRE-Ⅲ) 潜在失效模式(PFMs)
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基于3D虚拟情境的俄语视听说教学 被引量:2
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作者 邵楠希 王珏 《贵州师范学院学报》 2016年第8期85-89,共5页
3D虚拟情境教学作为一项高端的视觉教学技术,其主要作用是让学习能在建构主义的教学模式所倡导的和现实情况相类似的情境中进行。而创设情景作为这种教学模式的首要环节,为外语教学开创了一个情景化的学习平台,同时还为这一理论建构了... 3D虚拟情境教学作为一项高端的视觉教学技术,其主要作用是让学习能在建构主义的教学模式所倡导的和现实情况相类似的情境中进行。而创设情景作为这种教学模式的首要环节,为外语教学开创了一个情景化的学习平台,同时还为这一理论建构了一个新的研究界面。鉴于外语听说课程需要创设这种模拟真实的语境,而3D虚拟情境教学又能够实现此类环境,所以在俄语视听说教学中对该项教学技术进行了探索和应用。本文介绍了在这一过程中的理论研究和初步的实践成果。 展开更多
关键词 3D 模拟现实 情景教学 视听说
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基于Web 3D的产品虚拟展示技术 被引量:6
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作者 王海萍 《装备制造技术》 2011年第4期93-94,共2页
通过对基于网络虚拟设计的主要展示方法和技术进行分类,进而分析了典型虚拟展示技术的原理和特点。
关键词 虚拟现实(Virtual reality) WEB3D VRML CULT3D
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基于虚拟现实技术的3D智慧校园设计与实现 被引量:8
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作者 王宇琛 黄盖先 艾鸿 《智能计算机与应用》 2015年第2期89-92,共4页
以上海海洋大学为例,基于虚拟现实技术设计出与现实校园相近逼真的虚拟环境,用户通过计算机的操控与该虚拟环境进行交互,实现对智慧校园的控制。利用Auto Maya、Photoshop、Illustrator等建模、美化软件,进行校园建筑数据获取、3D模型... 以上海海洋大学为例,基于虚拟现实技术设计出与现实校园相近逼真的虚拟环境,用户通过计算机的操控与该虚拟环境进行交互,实现对智慧校园的控制。利用Auto Maya、Photoshop、Illustrator等建模、美化软件,进行校园建筑数据获取、3D模型的建立以及贴图纹理的映射等;利用Unity 3D引擎进行用户交互设计,建立起大学实际仿真景观的3D智慧校园。在此基础上,还实现了小地图的展示、界面多参数的调控、界面定位等个性化功能。 展开更多
关键词 3D智慧校园 虚拟现实技术 AUTO Maya建模 Unity3D引擎
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