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Fusion Prototypical Network for 3D Scene Graph Prediction
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作者 Jiho Bae Bogyu Choi +1 位作者 Sumin Yeon Suwon Lee 《Computer Modeling in Engineering & Sciences》 2025年第6期2991-3003,共13页
Scene graph prediction has emerged as a critical task in computer vision,focusing on transforming complex visual scenes into structured representations by identifying objects,their attributes,and the relationships amo... Scene graph prediction has emerged as a critical task in computer vision,focusing on transforming complex visual scenes into structured representations by identifying objects,their attributes,and the relationships among them.Extending this to 3D semantic scene graph(3DSSG)prediction introduces an additional layer of complexity because it requires the processing of point-cloud data to accurately capture the spatial and volumetric characteristics of a scene.A significant challenge in 3DSSG is the long-tailed distribution of object and relationship labels,causing certain classes to be severely underrepresented and suboptimal performance in these rare categories.To address this,we proposed a fusion prototypical network(FPN),which combines the strengths of conventional neural networks for 3DSSG with a Prototypical Network.The former are known for their ability to handle complex scene graph predictions while the latter excels in few-shot learning scenarios.By leveraging this fusion,our approach enhances the overall prediction accuracy and substantially improves the handling of underrepresented labels.Through extensive experiments using the 3DSSG dataset,we demonstrated that the FPN achieves state-of-the-art performance in 3D scene graph prediction as a single model and effectively mitigates the impact of the long-tailed distribution,providing a more balanced and comprehensive understanding of complex 3D environments. 展开更多
关键词 3d scene graph prediction prototypical network 3d scene understanding
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Structure-aware fusion network for 3D scene understanding
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作者 Haibin YAN Yating LV Venice Erin LIONG 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2022年第5期194-203,共10页
In this paper,we propose a Structure-Aware Fusion Network(SAFNet)for 3D scene understanding.As 2D images present more detailed information while 3D point clouds convey more geometric information,fusing the two complem... In this paper,we propose a Structure-Aware Fusion Network(SAFNet)for 3D scene understanding.As 2D images present more detailed information while 3D point clouds convey more geometric information,fusing the two complementary data can improve the discriminative ability of the model.Fusion is a very challenging task since 2D and 3D data are essentially different and show different formats.The existing methods first extract 2D multi-view image features and then aggregate them into sparse 3D point clouds and achieve superior performance.However,the existing methods ignore the structural relations between pixels and point clouds and directly fuse the two modals of data without adaptation.To address this,we propose a structural deep metric learning method on pixels and points to explore the relations and further utilize them to adaptively map the images and point clouds into a common canonical space for prediction.Extensive experiments on the widely used ScanNetV2 and S3DIS datasets verify the performance of the proposed SAFNet. 展开更多
关键词 3d point clouds Data fusion Structure-aware 3d scene understanding Deep metric learning
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Semantic Driven Design Reuse for 3D Scene Modeling
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作者 曹雪 蔡鸿明 步丰林 《Journal of Shanghai Jiaotong university(Science)》 EI 2012年第2期233-236,共4页
The increasing scale and complexity of 3D scene design work urge an efficient way to understand the design in multi-disciplinary team and exploit the experiences and underlying knowledge in previous works for reuse.Ho... The increasing scale and complexity of 3D scene design work urge an efficient way to understand the design in multi-disciplinary team and exploit the experiences and underlying knowledge in previous works for reuse.However the previous researches lack of concerning on relationship maintaining and design reuse in knowledge level.We propose a novel semantic driven design reuse system,including a property computation algorithm that enables our system to compute the properties while modeling process to maintain the semantic consistency,and a vertex statics based algorithm that enables the system to recognize scene design pattern as universal semantic model for the same type of scenes.With the universal semantic model,the system conducts the modeling process of future design works by suggestions and constraints on operation.The proposed framework empowers the reuse of 3D scene design on both model level and knowledge level. 展开更多
关键词 semantic driven modeling design reuse ONTOLOGY 3d scene
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3D scene graph prediction from point clouds
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作者 Fanfan WU Feihu YAN +1 位作者 Weimin SHI Zhong ZHOU 《Virtual Reality & Intelligent Hardware》 EI 2022年第1期76-88,共13页
Background In this study,we propose a novel 3D scene graph prediction approach for scene understanding from point clouds.Methods It can automatically organize the entities of a scene in a graph,where objects are nodes... Background In this study,we propose a novel 3D scene graph prediction approach for scene understanding from point clouds.Methods It can automatically organize the entities of a scene in a graph,where objects are nodes and their relationships are modeled as edges.More specifically,we employ the DGCNN to capture the features of objects and their relationships in the scene.A Graph Attention Network(GAT)is introduced to exploit latent features obtained from the initial estimation to further refine the object arrangement in the graph structure.A one loss function modified from cross entropy with a variable weight is proposed to solve the multi-category problem in the prediction of object and predicate.Results Experiments reveal that the proposed approach performs favorably against the state-of-the-art methods in terms of predicate classification and relationship prediction and achieves comparable performance on object classification prediction.Conclusions The 3D scene graph prediction approach can form an abstract description of the scene space from point clouds. 展开更多
关键词 scene understanding 3d scene graph Point cloud DGCNN GAT
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Unity3D在工业煤场三维可视化中的关键技术应用
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作者 席己强 王硕德 +2 位作者 罗涛 蒋宜峻 王金龙 《自动化应用》 2026年第1期205-208,共4页
为提升煤场的管理水平,并保证不同环境下的盘煤精度,研究Unity3D在工业煤场三维可视化中的关键技术。该技术的数据采集模块利用激光扫描仪采集工业煤场的点云数据,并通过基于面片的多视角立体视觉(PMVS)算法重建该数据;随后将该数据输... 为提升煤场的管理水平,并保证不同环境下的盘煤精度,研究Unity3D在工业煤场三维可视化中的关键技术。该技术的数据采集模块利用激光扫描仪采集工业煤场的点云数据,并通过基于面片的多视角立体视觉(PMVS)算法重建该数据;随后将该数据输入至三维场景构建模块,该模块利用Dynamo for Revit软件生成煤场的三维场景模型。场景渲染和可视化模块在Unity3D技术的支撑下渲染该模型,并完成模型可视化展示;结合构建的模型结果和点云数据完成煤场各区域煤堆的体积计算,实现煤场盘点。测试结果显示,该技术生成的三维场景模型能完整保留煤堆的形态细节,且能可靠完成不同高度煤堆的体积计算。 展开更多
关键词 UNITY3d 工业煤场 三维可视化 关键技术 数据采集模块 三维场景构建模块
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A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality 被引量:1
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作者 Pei Dang Jun Zhu +5 位作者 Jianlin Wu Weilian Li Jigang You Lin Fu Yiqun Shi Yuhang Gong 《International Journal of Digital Earth》 SCIE EI 2022年第1期1081-1100,共20页
As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering method... As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering methods,but the current rendering optimization methods have some defects and cannot render real 3D scenes in virtual reality.In this study,the location of the viewing frustum is predicted by a Kalman filter,and eye-tracking equipment is used to recognize the region of interest(ROI)in the scene.Finally,the real 3D model of interest in the predicted frustum is rendered first.The experimental results show that the method of this study can predict the frustrum location approximately 200 ms in advance,the prediction accuracy is approximately 87%,the scene rendering efficiency is improved by 8.3%,and the motion sickness is reduced by approximately 54.5%.These studies help promote the use of real 3D models in virtual reality and ROI recognition methods.In future work,we will further improve the prediction accuracy of viewing frustums in virtual reality and the application of eye tracking in virtual geographic scenes. 展开更多
关键词 Real 3d scene virtual reality Kalman filter region of interest viewing frustum
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Perspectives on point cloud-based 3D scene modeling and XR presentation within the cloud-edge-client architecture 被引量:1
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作者 Hongjia Wu Hongxin Zhang +2 位作者 Jiang Cheng Jianwei Guo Wei Chen 《Visual Informatics》 EI 2023年第3期59-64,共6页
With the support of edge computing,the synergy and collaboration among central cloud,edge cloud,and terminal devices form an integrated computing ecosystem known as the cloud-edge-client architecture.This integration ... With the support of edge computing,the synergy and collaboration among central cloud,edge cloud,and terminal devices form an integrated computing ecosystem known as the cloud-edge-client architecture.This integration unlocks the value of data and computational power,presenting significant opportunities for large-scale 3D scene modeling and XR presentation.In this paper,we explore the perspectives and highlight new challenges in 3D scene modeling and XR presentation based on point cloud within the cloud-edge-client integrated architecture.We also propose a novel cloud-edge-client integrated technology framework and a demonstration of municipal governance application to address these challenges. 展开更多
关键词 The cloud-edge-client integrated ARCHITECTURE 3d scene perception and modeling XR rendering Cloud-edge-client integrated visualization
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A Method for 3D Scene Description and Segmentation in an Object Record
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作者 Chen Tingbiao(Department of Radio Engineering,Naming University of Posts and Telecommunications,Naming 210003,P.R.China) 《The Journal of China Universities of Posts and Telecommunications》 EI CSCD 1996年第1期37-42,共6页
in this poper a novel data-and rule-driven system for 3D scene description and segmentation inan unknown environment is presented.This system generatss hierachies of features that correspond tostructural elements such... in this poper a novel data-and rule-driven system for 3D scene description and segmentation inan unknown environment is presented.This system generatss hierachies of features that correspond tostructural elements such as boundaries and shape classes of individual object as well as relationshipsbetween objects.It is implemented as an added high-level component to an existing low-level binocularvision system[1]. Based on a pair of matched stereo images produced by that system,3D segmentation is firstperformed to group object boundary data into several edge-sets,each of which is believed to belong to aparticular object.Then gross features of each object are extracted and stored in an object recbrd.The finalstructural description of the scene is accomplished with information in the object record,a set of rules and arule implementor. The System is designed to handle partially occluded objects of different shapes and sizeson the 2D imager.Experimental results have shown its success in computing both object and structurallevel descriptions of common man-made objects. 展开更多
关键词 s:image segmentation 3d scene description object record image understanding
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ScenePalette:Contextually Exploring Object Collections Through Multiplex Relations in 3D Scenes
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作者 Shao-Kui Zhang Wei-Yu Xie +1 位作者 Chen Wang Song-Hai Zhang 《Journal of Computer Science & Technology》 SCIE EI CSCD 2024年第5期1180-1192,共13页
This paper presents ScenePalette,a modeling tool that allows users to“draw”3D scenes interactively by placing objects on a canvas based on their contextual relationship.ScenePalette is inspired by an important intui... This paper presents ScenePalette,a modeling tool that allows users to“draw”3D scenes interactively by placing objects on a canvas based on their contextual relationship.ScenePalette is inspired by an important intuition which was often ignored in previous work:a real-world 3D scene consists of the contextually reasonable organization of objects,e.g.people typically place one double bed with several subordinate objects into a bedroom instead of different shapes of beds.ScenePalette,abstracts 3D repositories as multiplex networks and accordingly encodes implicit relations between or among objects.Specifically,basic statistics such as co-occurrence,in combination with advanced relations,are used to tackle object relationships of different levels.Extensive experiments demonstrate that the latent space of ScenePalette has rich contexts that are essential for contextual representation and exploration. 展开更多
关键词 computer graphics 3d scene context 3d repository exploration multiplex network embedding
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人工智能技术在数字资产3D建模和场景生成领域的应用研究 被引量:5
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作者 方捷新 《现代电影技术》 2025年第2期39-44,共6页
近年来,在人工智能(AI)技术的发展推动下,3D建模、数字资产构建、地形编辑、场景搭建等工作已积极引入人工智能生成内容(AIGC)工具。本文概述了3D建模和场景生成解决方案,深入研究并对比了AIGC技术在3D建模领域的应用,简述了相关领域开... 近年来,在人工智能(AI)技术的发展推动下,3D建模、数字资产构建、地形编辑、场景搭建等工作已积极引入人工智能生成内容(AIGC)工具。本文概述了3D建模和场景生成解决方案,深入研究并对比了AIGC技术在3D建模领域的应用,简述了相关领域开放大模型推出情况,提出了数字资产3D建模和场景生成未来的发展方向。研究表明,当前数字资产3D建模和场景生成已呈现智能化发展趋势,随着相关技术和产品演进升级,AIGC 3D生成大模型将进一步服务3D建模和场景生成相关工作,同时相应数字资产库构建的持续完善,将帮助影视行业利用行业整体优势,解决高质量3D建模和场景生成需求瓶颈。 展开更多
关键词 数字资产 AIGC 3d生成 3d建模 场景生成
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Sequential selection and calibration of video frames for 3D outdoor scene reconstruction
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作者 Weilin Sun Manyi Li +3 位作者 Peng Li Xiao Cao Xiangxu Meng Lei Meng 《CAAI Transactions on Intelligence Technology》 2024年第6期1500-1514,共15页
3D scene understanding and reconstruction aims to obtain a concise scene representation from images and reconstruct the complete scene,including the scene layout,objects bounding boxes and shapes.Existing holistic sce... 3D scene understanding and reconstruction aims to obtain a concise scene representation from images and reconstruct the complete scene,including the scene layout,objects bounding boxes and shapes.Existing holistic scene understanding methods primarily recover scenes from single images,with a focus on indoor scenes.Due to the complexity of real-world,the information provided by a single image is limited,resulting in issues such as object occlusion and omission.Furthermore,captured data from outdoor scenes exhibits characteristics of sparsity,strong temporal dependencies and a lack of annotations.Consequently,the task of understanding and reconstructing outdoor scenes is highly challenging.The authors propose a sparse multi-view images-based 3D scene reconstruction framework(SMSR).It divides the scene reconstruction task into three stages:initial prediction,refinement,and fusion stage.The first two stages extract 3D scene representations from each viewpoint,while the final stage involves selection,calibration and fusion of object positions and orientations across different viewpoints.SMSR effectively address the issue of object omission by utilizing small-scale sequential scene information.Experimental results on the general outdoor scene dataset UrbanScene3D-Art Sci and our proprietary dataset Software College Aerial Time-series Images,demonstrate that SMSR achieves superior performance in the scene understanding and reconstruction. 展开更多
关键词 3d outdoor scene reconstruction 3d scene understanding multi-view fusion
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融合CLIP和3D高斯的多模态场景编辑算法
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作者 曹仰杰 王伟平 +2 位作者 李振强 谢俊 吕润峰 《郑州大学学报(工学版)》 北大核心 2025年第5期35-42,共8页
针对3D场景编辑算法对标注数据过度依赖和计算复杂度高的问题,提出了一种融合CLIP与3D高斯的多模态场景编辑算法(CLIP2Gaussian)。首先,利用SAM从多视角图像中提取目标掩码,并引入双向传播策略实现不同视角之间的掩码一致性;其次,将提... 针对3D场景编辑算法对标注数据过度依赖和计算复杂度高的问题,提出了一种融合CLIP与3D高斯的多模态场景编辑算法(CLIP2Gaussian)。首先,利用SAM从多视角图像中提取目标掩码,并引入双向传播策略实现不同视角之间的掩码一致性;其次,将提取的掩码通过CLIP进行语义标签分配,并映射到3D高斯点,实现3D场景的语义嵌入;最后,采用可微分渲染机制对3D高斯参数进行优化,同时引入空间一致性正则化策略,通过聚类增强语义标签在3D空间中的一致性与稳定性。实验结果表明:CLIP2Gaussian在LERF数据集上IoU达到61.23%,语义分割任务中单次文本查询响应时间为0.57 s,准确率和效率均优于LERF。消融实验进一步验证了所提算法在最小扰动原始场景的前提下对目标区域的精准编辑。 展开更多
关键词 3d重建 零样本学习 场景理解 场景编辑 3d高斯
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NLOT3D:单目视角下自然语言描述驱动的三维目标跟踪研究
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作者 杨洋 魏弘凯 +4 位作者 孙士杰 宋翔宇 胡红利 郭柯宇 宋焕生 《电子学报》 北大核心 2025年第6期2038-2049,共12页
自然语言描述驱动的目标跟踪是指通过自然语言描述引导视觉目标跟踪,通过融合文本描述和图像视觉信息,使机器能够“像人类一样”感知和理解真实的三维世界.随着深度学习的发展,自然语言描述驱动的视觉目标跟踪领域不断涌现新的方法.但... 自然语言描述驱动的目标跟踪是指通过自然语言描述引导视觉目标跟踪,通过融合文本描述和图像视觉信息,使机器能够“像人类一样”感知和理解真实的三维世界.随着深度学习的发展,自然语言描述驱动的视觉目标跟踪领域不断涌现新的方法.但现有方法大多局限于二维空间,未能充分利用三维空间的位姿信息,因此无法像人类一样自然地进行三维感知;而传统三维目标跟踪任务又依赖于昂贵的传感器,并且数据采集和处理存在局限性,这使得三维目标跟踪变得更加复杂.针对上述挑战,本文提出了单目视角下自然语言描述驱动的三维目标跟踪(Natural Language-driven Object Tracking in 3D,NLOT3D)新任务,并构建了对应的数据集NLOT3D-SPD.此外,本文还设计了一个端到端的NLOT3D-TR(Natural Language-driven Object Tracking in 3D based on Transformer)模型,该模型融合了视觉与文本的跨模态特征,在NLOT3D-SPD数据集上取得了优异的实验结果.本文为NLOT3D任务提供了全面的基准测试,并进行了对比实验与消融研究,为三维目标跟踪领域的进一步发展提供了支持. 展开更多
关键词 场景理解 三维目标跟踪 单目标跟踪 多模态学习 机器视觉
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面向视觉感知计算的古典园林景观3D数据模型设计——以苏州拙政园为例 被引量:3
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作者 张江玥 苏世亮 《地球信息科学学报》 北大核心 2025年第2期441-460,共20页
【目的】作为世界文化遗产和城市游憩空间的重要组成部分,中国古典园林文化生态系统服务的发挥主要依赖于游客与景观的视觉感知与交互。然而,如何为古典园林景观视觉感知模拟建立相应的3D数据模型仍存在以下方法挑战:如何构建视觉感知... 【目的】作为世界文化遗产和城市游憩空间的重要组成部分,中国古典园林文化生态系统服务的发挥主要依赖于游客与景观的视觉感知与交互。然而,如何为古典园林景观视觉感知模拟建立相应的3D数据模型仍存在以下方法挑战:如何构建视觉感知框架以表征中国古典园林所特有的“景”概念?如何以游客视觉感知为切入点剖析其游园观景行为?以何种形式组织古典园林景观3D数据模型,从而实现视觉感知的全流程模拟计算,并提升计算效果和效率?【方法】针对这些挑战,本文从游客视觉感知过程的“客体-路径-主体-结果”4个环节出发,以“叙事符号系统-叙事策略”的空间叙事为切入点,将古典园林景观构成剖析为“环境空间-视觉感知空间-视知觉空间”,提出了古典园林景观的视觉感知框架,并基于相关领域本体模型语义复用,将模型梳理为“地物层-行为层-分析层”3个层次,扩展并设计了面向视觉感知计算的古典园林景观3D数据模型。【结果】以苏州拙政园为例,从地物数据处理、行为数据配置、存储环境搭建,再到分析数据计算,阐述了古典园林景观3D数据模型实施应用的方法流程,以期为中国古典园林乃至其他文化遗产三维空间视觉感知研究提供理论与方法参考。 展开更多
关键词 中国古典园林 部件级实景三维 3d数据模型 空间叙事 视觉感知计算 本体语义复用 数字地图
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基于2D特征蒸馏的3D高斯泼溅语义分割与编辑 被引量:1
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作者 刘高屹 胡瑞珍 刘利刚 《图学学报》 北大核心 2025年第2期312-321,共10页
三维场景的语义理解是人类感知世界的基本方式之一。一些语义任务,如开放词汇分割和语义编辑,是计算机视觉和计算机图形学的重要研究领域。由于缺乏大型、多样化的三维开放词汇分割数据集,直接训练一个稳健、可泛化的模型并非易事。为此... 三维场景的语义理解是人类感知世界的基本方式之一。一些语义任务,如开放词汇分割和语义编辑,是计算机视觉和计算机图形学的重要研究领域。由于缺乏大型、多样化的三维开放词汇分割数据集,直接训练一个稳健、可泛化的模型并非易事。为此,提出了基于2D特征蒸馏的3D高斯泼溅,这是一种将SAM和CLIP大模型的语义嵌入蒸馏到3D高斯的方法。对于每个场景,通过SAM和CLIP获取逐像素语义特征,然后使用3D高斯可微分渲染进行训练,以获得特定场景的语义特征场。在语义分割任务中,为获得场景中每个对象的精确分割边界,设计了一种多步骤的分割掩码选择策略,无需繁琐的分层特征提取和训练过程,即可得到新视角图像精确的开放词汇语义分割。利用显式的3D高斯场景表示,有效实现了文本与三维对象间的对应,从而进行语义编辑。实验表明,该方法与所比较方法相比,在语义分割任务中获得相当或更好的定性和定量结果,同时通过三维高斯语义特征场实现了开放词汇语义编辑。 展开更多
关键词 三维场景 3d高斯泼溅 语义分割 特征场 开放词汇的语义编辑
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When a tree model meets texture baking:an approach for quality-preserving lightweight visualization in virtual 3D scene construction
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作者 Chen Zhang Biao He +1 位作者 Renzhong Guo Ding Ma 《International Journal of Digital Earth》 SCIE EI 2023年第1期645-670,共26页
Three-dimensional(3D)high-fidelity surface models play an important role in urban scene construction.However,the data quantity of such models is large and places a tremendous burden on rendering.Many applications must... Three-dimensional(3D)high-fidelity surface models play an important role in urban scene construction.However,the data quantity of such models is large and places a tremendous burden on rendering.Many applications must balance the visual quality of the models with the rendering efficiency.The study provides a practical texture baking processing pipeline for generating 3D models to reduce the model complexity and preserve the visually pleasing details.Concretely,we apply a mesh simplification to the original model and use texture baking to create three types of baked textures,namely,a diffuse map,normal map and displacement map.The simplified model with the baked textures has a pleasing visualization effect in a rendering engine.Furthermore,we discuss the influence of various factors in the process on the results,as well as the functional principles and characteristics of the baking textures.The proposed approach is very useful for real-time rendering with limited rendering hardware as no additional memory or computing capacity is required for properly preserving the relief details of the model.Each step in the pipeline is described in detail to facilitate the realization. 展开更多
关键词 Texture baking tree modeling natural scene construction lightweight visualization 3d real scene
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Analysis of Color Landscape Characteristics in“Beautiful Village”of China Based on 3D Real Scene Models
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作者 Yiyi Cen Wenzheng Jia +2 位作者 Wen Dai Chun Wang He Wu 《Revue Internationale de Géomatique》 2024年第1期93-109,共17页
Color,as a significant element of village landscapes,serves various functions such as enhancing aesthetic appeal and attractiveness,conveying emotions and cultural values.To explore the three-dimensional spatial chara... Color,as a significant element of village landscapes,serves various functions such as enhancing aesthetic appeal and attractiveness,conveying emotions and cultural values.To explore the three-dimensional spatial characteristics of color landscapes in beautiful villages,this study conducted a comparative experiment involving eight provinciallevel beautiful villages and eight ordinary villages in Jinzhai County.Landscape pattern indices were used to analyze the color landscape patterns on the facades of these villages,complemented by a quantitative analysis of color attributes using theMunsell color system.The results indicate that(1)Natural landscape colors in beautiful villages are primarily concentrated in the yellow-red to green-yellow interval,while those in ordinary villages are widely distributed in the red to blue-green interval.Artificial landscape colors in beautiful villages aremainly characterized by medium value,with chroma concentrated in the low chroma range.(2)The proportion of color areas for forests,grasslands,and building walls in beautiful villages is higher by 14.76%,2.17%,and 5.16%,respectively,compared to ordinary villages.However,the proportion of yellow exposed areas in ordinary villages ismore than twice that of beautiful villages.(3)The Landscape Shape Index for forests,grasslands,and buildings in beautiful villages is 5.23,8.01,and 8.19,respectively,indicating a higher irregularity in color patches.(4)Ordinary villages exhibit a higher Shannon’s diversity index,indicating amore complex distribution of colors,whereas beautiful villages demonstrate a higher number of connected dominant patches.This study can provide a scientific basis for village color planning and layout. 展开更多
关键词 Color landscape landscape pattern Jinzhai County 3d real scene beautiful village
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基于点云特征增强的复杂室内场景3D目标检测
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作者 苑朝 赵明雪 +3 位作者 张丰羿 冯晓勇 李冰 陈瑞 《图学学报》 北大核心 2025年第1期59-69,共11页
在复杂室内场景下的3D点云目标检测中,点云规模大且目标密集细节多。针对现有检测算法处理点云数据时会丢失大量局部特征且不能提取足够的空间信息与语义信息,致使检测精度低的问题,提出了一种基于改进VoteNet的点云特征增强的复杂室内... 在复杂室内场景下的3D点云目标检测中,点云规模大且目标密集细节多。针对现有检测算法处理点云数据时会丢失大量局部特征且不能提取足够的空间信息与语义信息,致使检测精度低的问题,提出了一种基于改进VoteNet的点云特征增强的复杂室内场景3D目标检测(PFE)算法。首先,利用动态特征补偿模块模拟种子点集与分组集点云特征的交互查询过程,逐步恢复丢失的特征来进行特征补偿;其次,在特征提取部分引入残差MLP模块,通过残差结构搭建更深层的特征学习网络以挖掘更细节的点云特征;最后,在目标提案生成阶段引入特征自注意力机制对一组独立的目标点进行语义关系建模,生成新的特征映射。在公开数据集SUN RGB-D和ScanNet V2上进行实验,实验证明改进后的模型对室内目标的检测精度相较于基准模型在mAP@0.25上分别提升了5.0%和11.5%,大量的消融实验证明了每个改进模块的有效性。 展开更多
关键词 室内场景 三维点云 目标检测 特征补偿 交互查询 残差 自注意力机制 特征映射
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基于跨视角一致性的3D高斯溅射交互式分割方法
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作者 徐知祥 吕泽均 张严辞 《计算机应用研究》 北大核心 2025年第10期3159-3166,共8页
现有的3D高斯溅射交互式分割方法耗时较长且难以清晰分割出物体边界,无法满足数字资产生成等领域对单个目标物体进行编辑的需求。为此提出一种基于跨视角一致性的3D高斯溅射交互式分割方法,其基本思想是在2D图像中实现跨视角一致性分割... 现有的3D高斯溅射交互式分割方法耗时较长且难以清晰分割出物体边界,无法满足数字资产生成等领域对单个目标物体进行编辑的需求。为此提出一种基于跨视角一致性的3D高斯溅射交互式分割方法,其基本思想是在2D图像中实现跨视角一致性分割,再通过3D高斯溅射对目标物体进行局部重建。具体而言,该方法在视觉外壳的基础上,利用自提示策略迭代完成跨视角一致性分割,同时引入裁剪拒绝机制来应对迭代过程中的分割失效。此外,该方法提出区域限制和后处理策略来执行遮挡场景的分割。实验结果表明,该方法不仅能清晰分割出物体边界,还实现了2~6倍的分割速度提升。这证明在场景编辑等任务中,该方法在质量和效率上具有一定优势。 展开更多
关键词 3d高斯溅射 新视角合成 场景编辑 交互式分割
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基于Unity3D的虚拟乡村漫游系统设计与实现
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作者 刘正丰 胡军国 +2 位作者 陈德锋 杜栖钰 吕旭煌 《电子技术应用》 2025年第6期65-70,共6页
针对当前乡村旅游基础设施薄弱、宣传手段有限及现有乡村漫游系统功能单一的现状,以临安区青山殿村为示范,运用Blender三维建模技术,结合Unity3D平台打造沉浸式场景交互设计,通过LOD优化、分区加载及视锥剔除策略,开发出高度沉浸、强互... 针对当前乡村旅游基础设施薄弱、宣传手段有限及现有乡村漫游系统功能单一的现状,以临安区青山殿村为示范,运用Blender三维建模技术,结合Unity3D平台打造沉浸式场景交互设计,通过LOD优化、分区加载及视锥剔除策略,开发出高度沉浸、强互动的虚拟乡村漫游系统。该系统不仅兼容Web平台,还支持VR单车漫游,让用户体验更真实、便捷,旨在推动乡村文化传播,促进旅游资源的可持续开发与利用。 展开更多
关键词 UNITY3d 乡村漫游 虚拟现实 三维建模 场景交互
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