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Integral imaging-based tabletop light field 3D display with large viewing angle 被引量:6
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作者 Yan Xing Xing-Yu Lin +9 位作者 Lin-Bo Zhang Yun-Peng Xia Han-Le Zhang Hong-Yu Cui Shuang Li Tong-Yu Wang Hui Ren Di Wang Huan Deng Qiong-Hua Wang 《Opto-Electronic Advances》 SCIE EI CAS CSCD 2023年第6期19-30,共12页
Light field 3D display technology is considered a revolutionary technology to address the critical visual fatigue issues in the existing 3D displays.Tabletop light field 3D display provides a brand-new display form th... Light field 3D display technology is considered a revolutionary technology to address the critical visual fatigue issues in the existing 3D displays.Tabletop light field 3D display provides a brand-new display form that satisfies multi-user shared viewing and collaborative works,and it is poised to become a potential alternative to the traditional wall and portable display forms.However,a large radial viewing angle and correct radial perspective and parallax are still out of reach for most current tabletop light field 3D displays due to the limited amount of spatial information.To address the viewing angle and perspective issues,a novel integral imaging-based tabletop light field 3D display with a simple flat-panel structure is proposed and developed by applying a compound lens array,two spliced 8K liquid crystal display panels,and a light shaping diffuser screen.The compound lens array is designed to be composed of multiple three-piece compound lens units by employing a reverse design scheme,which greatly extends the radial viewing angle in the case of a limited amount of spatial information and balances other important 3D display parameters.The proposed display has a radial viewing angle of 68.7°in a large display size of 43.5 inches,which is larger than the conventional tabletop light field 3D displays.The radial perspective and parallax are correct,and high-resolution 3D images can be reproduced in large radial viewing positions.We envision that this proposed display opens up possibility for redefining the display forms of consumer electronics. 展开更多
关键词 tabletop light field 3d display integral imaging compound lens array radial viewing angle
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VLSI design of 3D display processing chip for binocular stereo displays
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作者 Ge Chenyang Zheng Nanning 《High Technology Letters》 EI CAS 2010年第3期288-292,共5页
In order to develop the core chip supporting binocular stereo displays for head mounted display (HMD) and glasses-TV, a very large scale integrated (VISI) design scheme is proposed by using a pipeline architecture... In order to develop the core chip supporting binocular stereo displays for head mounted display (HMD) and glasses-TV, a very large scale integrated (VISI) design scheme is proposed by using a pipeline architecture for 3D display processing chip (HMD100). Some key techniques including stereo display processing and high precision video scaling based bicubic interpolation, and their hardware implementations which improve the image quality are presented. The proposed HMD100 chip is verified by the field-programmable gate array (FPGA). As one of innovative and high integration SoC chips, HMD100 is designed by a digital and analog mixed circuit. It can support binocular stereo display, has better scaling effect and integration. Hence it is applicable in virtual reality (VR), 3D games and other microdisplay domains. 展开更多
关键词 3d display head mounted display (HMD) very large scale integrated (VLSI) video scaling SoC
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Wide color gamut switchable autostereoscopic 3D display based on directional quantum-dot backlight 被引量:2
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作者 Bin Xu Xue-Ling Li Yuan-Qing Wang 《Chinese Physics B》 SCIE EI CAS CSCD 2019年第12期191-201,共11页
A switchable autostereoscopic 3-dimensional(3D) display device with wide color gamut is introduced in this paper. In conjunction with a novel directional quantum-dot(QD) backlight, the precise scanning control strateg... A switchable autostereoscopic 3-dimensional(3D) display device with wide color gamut is introduced in this paper. In conjunction with a novel directional quantum-dot(QD) backlight, the precise scanning control strategy, and the eye-tracking system, this spatial-sequential solution enables our autostereoscopic display to combine all the advantages of full resolution,wide color gamut, low crosstalk, and switchable 2D/3D. And also, we fabricated an autostereoscopic display prototype and demonstrated its performances effectively. The results indicate that our system can both break the limitation of viewing position and provide high-quality 3D images. We present two working modes in this system. In the spatial-sequential mode,the crosstalk is about 6%. In the time-multiplexed mode, the viewer should wear auxiliary and the crosstalk is about 1%,just next to that of a commercial 3D display(BENQ XL2707-B and View Sonic VX2268 WM). Additionally, our system is also completely compatible with active shutter glasses and its 3D resolution is same as its 2D resolution. Because of the excellent properties of the QD material, the color gamut can be widely extended to 77.98% according to the ITU-R recommendation BT.2020(Rec.2020). 展开更多
关键词 three-dimensional(3d) display directional and scanning quantum-dot backlight color gamut full resolution
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Out-of-focus artifacts mitigation and autofocus methods for 3D displays
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作者 T.Chlubna T.Milet P.Zemčík 《Visual Informatics》 2025年第1期31-42,共12页
This paper proposes a novel content-aware method for automatic focusing of the scene on a 3D display.The method addresses a common problem that visualized content is often out of focus,which adversely affects perceive... This paper proposes a novel content-aware method for automatic focusing of the scene on a 3D display.The method addresses a common problem that visualized content is often out of focus,which adversely affects perceived 3D content.The method outperforms existing focusing method,having the error lower by almost 30%.The existing and novel focusing is extended with depth-of-field enhancement of the scene to mitigate out-of-focus artifacts.The relation between the total depth range of the scene and the visual quality of the result is discussed and evaluated according to human perception experiments.A space-warping method for synthetic scenes is proposed to reduce out-of-focus artifacts while maintaining the scene appearance.A user study was conducted to evaluate the proposed methods and identify the crucial parameters in the scene-focusing process on the 3D stereoscopic display by Looking Glass Factory.The study confirmed the efficiency of the proposals and discovered that the depth-of-field artifact mitigation might not be suitable for all scenes despite theoretical hypotheses.The overall proposal of this paper is a set of methods that can be used to produce the best user experience with an arbitrary scene displayed on a 3D display. 展开更多
关键词 3d display AUTOFOCUS Stereoscopy HOLOGRAPHY Image processing
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Double-functioned metalens inspired by compound eyes for naked-eye 3D display with high efficiency,high resolution,and large viewing range
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作者 Jian Zhu Qinyue Sun +3 位作者 Zhenhuan Tian Xuzheng Wang Feng Li Feng Yun 《Chinese Optics Letters》 2025年第6期165-173,共9页
Micro-LED is one of the most promising technologies for naked-eye 3D display.However,due to challenges related to efficiency,resolution,viewing range,and structure integration,the 3D micro-LED display is still at the ... Micro-LED is one of the most promising technologies for naked-eye 3D display.However,due to challenges related to efficiency,resolution,viewing range,and structure integration,the 3D micro-LED display is still at the conceptual stage.In this work,we introduce a double-functioned metalens composed of highly symmetric unit cells into the 3D micro-LED system.The nonpolarized spotlight generated by the micro-LED is collimated and deflected through the designed metalens.Inspired by the compound eyes,metalens modules with varying deflection angles are spliced and penetrated together,enabling a wide viewing angle without sacrificing resolution.Additionally,the viewing position can be dynamically adjusted using adjustable subpixels.The results demonstrate that the proposed metalens and its optical system can reach a viewing angle ranging from-41.5°to 41.5°and an adjustable optimum viewing distance from 25 to 75 cm.The deflection efficiency exceeds 80%,with a resolution of 910 PPI(pixels per inch).Our design shows great potential for naked-eye 3D display. 展开更多
关键词 3d display metalens viewing angle high resolution
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Large viewing angle holographic 3D display system based on maximum diffraction modulation 被引量:9
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作者 Di Wang Nan-Nan Li +5 位作者 Yi-Long Li Yi-Wei Zheng Zhong-Quan Nie Zhao-Song Li Fan Chu Qiong-Hua Wang 《Light(Advanced Manufacturing)》 2023年第3期195-205,共11页
An ideal holographic 3D display should have the characteristics of large viewing angle,full color,and low speckle noise.However,the viewing angle of the holographic 3D display is usually limited by existing strategies... An ideal holographic 3D display should have the characteristics of large viewing angle,full color,and low speckle noise.However,the viewing angle of the holographic 3D display is usually limited by existing strategies,which vastly hinders its extensive application.In this paper,a large viewing angle holographic 3D display system based on maximum diffraction modulation is proposed.The core of the proposed system comprises the spatial light modulators(SLMs)and liquid crystal grating.We also present a new feasible scheme for the realization of large viewing angle holographic 3D display.This is achieved by considering the maximum diffraction angle of SLM as the limited diffraction modulation range of each image point.By doing so,we could not only give access to the maximum hologram size of the object,but also tune the reconstructed image of secondary diffraction by using a self-engineered liquid crystal grating.More importantly,the proposed maximum diffraction modulation scheme enables the viewing angle of the proposed system to be enlarged to 73.4°.The proposed system has huge application potential in the fields such as education,culture,and entertainment. 展开更多
关键词 3d display Liquid crystal grating Holographic 3d display Spatial light modulator
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Computer-generated holograms for 3D display(Invited Paper) 被引量:6
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作者 Hiroshi Yoshikawa Takeshi Yamaguchi 《Chinese Optics Letters》 SCIE EI CAS CSCD 2009年第12期1079-1082,共4页
We have been studying various types of computer-generated holograms for three-dimensional (3D) displays both for a real-time holographic video display and a hard copy, or a printed hologram. For the hard copy output... We have been studying various types of computer-generated holograms for three-dimensional (3D) displays both for a real-time holographic video display and a hard copy, or a printed hologram. For the hard copy output, we have developed a direct fringe printer, which is achieved to print over 100 gigapixels computer-generated hologram with 0.44μm pitch. In this paper, we introduce our recent progresses on the rainbow hologram, the cylindrical holograms, and the disk hologram for 3D display. 展开更多
关键词 Computer-generated holograms for 3d display FIGURE
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Micro-projection dynamic backlight for multi-view 3D display 被引量:2
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作者 Baichuan Zhao Ruiying Huang Guojiao Lü 《Chinese Optics Letters》 SCIE EI CAS CSCD 2021年第9期99-103,共5页
A micro-projection dynamic backlight for multi-view three-dimensional(3D)display is proposed.The proposed backlight includes a light emitting diodes(LEDs)array,a lenticular lens array,and a scattering film.The LED arr... A micro-projection dynamic backlight for multi-view three-dimensional(3D)display is proposed.The proposed backlight includes a light emitting diodes(LEDs)array,a lenticular lens array,and a scattering film.The LED array,the lenticular lens,and the scattering film construct a micro-projection structure.In this structure,the LEDs in the array are divided into several groups.The light from each LED group can be projected to the scattering film by the lenticular lens and forms a series of bright stripes.The different LED groups have different horizontal positions,so these bright stripes corresponding to different LED groups also have different horizontal positions.Therefore,they can be used as a dynamic backlight.Because the distance between the LEDs array and the lenticular lens is much larger than the distance between the lenticular lens and the scattering films,the imaging progress will make the width of the bright stripes much smaller than that of the LEDs,and the pitch of the stripes is also decreased.According to the 3D display theory,the bright stripes with small width and pitch help to increase the number of views.Therefore,the proposed micro-projection dynamic backlight is very suitable for multi-view 3D display.An experimental prototype was developed,and the experimental results show that the micro-projection dynamic backlight can correctly complete the directional projection of the parallax images to form a 3D display. 展开更多
关键词 dynamic backlight 3d display MULTI-VIEW
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360° light field 3D display system based on a triplet lenses array and holographic functional screen 被引量:5
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作者 高鑫 桑新柱 +3 位作者 于迅博 张婉璐 颜玢玢 余重秀 《Chinese Optics Letters》 SCIE EI CAS CSCD 2017年第12期48-52,共5页
A 360° light field 3D display system is presented, which consists of a liquid crystal display, a novel triplet lenses array, and a holographic functional screen (HFS). The mapping relationship among pixels, 3D ... A 360° light field 3D display system is presented, which consists of a liquid crystal display, a novel triplet lenses array, and a holographic functional screen (HFS). The mapping relationship among pixels, 3D objects, and view- ing positions are investigated. The aberration analysis of the single lens is carried out both in the simulation and the experiment, which shows that it cannot provide an excellent 3D image to the viewers. In order to suppress the aberrations, "the primary aberration theory" and "the damped least-squares method" are used for optical analysis and lens design. A 3D image with aberration correction can be viewed around the proposed display system. 展开更多
关键词 light field 3d display system based on a triplet lenses array and holographic functional screen
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A penetrable interactive 3D display based on motion recognition(Invited Paper) 被引量:1
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作者 苏忱 夏新星 +4 位作者 李海峰 刘旭 匡翠方 夏军 王保平 《Chinese Optics Letters》 SCIE EI CAS CSCD 2014年第6期26-29,共4页
Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing s... Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing screen, a high-speed data transmission module, and a Kinect somatosensory device. The floating occlusioncorrect 3D image could rotate around some axis at different speeds according to user's hand motion. Eight motion directions and speed are detected accurately, and the prototype system operates efficiently with a recognition accuracy of 90% on average. 展开更多
关键词 A penetrable interactive 3d display based on motion recognition HIGH DMD
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Integral imaging near‑eye 3D display using a nanoimprint metalens array 被引量:8
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作者 Zhi‑Bin Fan Yun‑Fan Cheng +6 位作者 Ze‑Ming Chen Xia Liu Wen‑Long Lu Shi‑Hao Li Shao‑Ji Jiang Zong Qin Jian‑Wen Dong 《eLight》 2024年第1期272-281,共10页
Integral imaging(II)display,one of the most critical true-3D display technologies,has received increasing research recently.Significantly,an achromatic metalens array has realized a broadband metalens-array-based II(m... Integral imaging(II)display,one of the most critical true-3D display technologies,has received increasing research recently.Significantly,an achromatic metalens array has realized a broadband metalens-array-based II(meta-II).However,the past micro-scale metalens arrays were incompatible with commercial micro-displays;furthermore,the elemental image array(EIA)rendering is always slow.The two hinders in device and algorithm prevent meta-II from being used for practical video-rate near-eye displays(NEDs).This research demonstrates a meta-II NED combining a commercial micro-display and a metalens array.The large-area nanoimprint technology fabricates the metalens array,and a novel real-time rendering algorithm is proposed to generate the EIA.The hardware and software efforts solve the bottlenecks of video-rate meta-II displays.We also build a see-through prototype based on our meta-II NED,demonstrating the feasibility of augmented reality.Our work explores the potential of video-rate meta-II displays,which we expect can be valuable for future virtual and augmented reality. 展开更多
关键词 Integral imaging Metalens array NANOIMPRINT Near-eye 3d display
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Real-time pupil tracking backlight system for holographic 3D display(Invited Paper)
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作者 Hyon-Gon Choo Minsik Park +6 位作者 Hyun-Eui Kim Chanyeol Bae Byung Gyu Chae Hwi Kim Kyungae Moon Jinwoong Kim Joonku Hahn 《Chinese Optics Letters》 SCIE EI CAS CSCD 2014年第6期12-15,共4页
We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied t... We propose an automatic three-dimensionM (3D) pupil tracking backlight system for holographic 3D display system with large image size and full-parallax accommodation effect. The proposed tracking module is applied to a holographic 3D display system with two sets of directional holographic imaging module composed of 2 × 2 large scale lens array and 22-inch high-resolution liquid crystal display 3D panel. System architecture is described and experimental results are presented. 展开更多
关键词 Invited Paper Real-time pupil tracking backlight system for holographic 3d display SLM time
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IncepHoloRGB: multi-wavelength network model for full-color 3D computer-generated holography
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作者 Xuan Yu Zhilin Teng +6 位作者 Xuhao Fan Tianchi Liu Wenbin Chen Xinger Wang Zhe Zhao Wei Xiong Hui Gao 《Opto-Electronic Advances》 2025年第10期53-63,共11页
The popularity of deep learning has boosted computer-generated holography(CGH)as a vibrant research field,particularly physics-driven unsupervised learning.Nevertheless,present unsupervised CGH models have not yet exp... The popularity of deep learning has boosted computer-generated holography(CGH)as a vibrant research field,particularly physics-driven unsupervised learning.Nevertheless,present unsupervised CGH models have not yet explored the potential of generating full-color 3D holograms through a unified framework.In this study,we propose a lightweight multiwavelength network model capable of high-fidelity and efficient full-color hologram generation in both 2D and 3D display,called IncepHoloRGB.The high-speed simultaneous generation of RGB holograms at 191 frames per second(FPS)is based on Inception sampling blocks and multi-wavelength propagation module integrated with depth-traced superimposition,achieving an average structural similarity(SSIM)of 0.88 and peak signal-to-noise ratio(PSNR)of 29.00 on the DIV2K test set in reconstruction.Full-color reconstruction of numerical simulations and optical experiments shows that IncepHoloRGB is versatile to diverse scenarios and can obtain authentic full-color holographic 3D display within a unified network model,paving the way for applications towards real-time dynamic naked-eye 3D display,virtual and augmented reality(VR/AR)systems. 展开更多
关键词 computer-generated holography deep learning physics-driven model full-color holographic 3d display
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3D displays: toward holographic video displays of 3D images 被引量:4
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作者 Pochi Yeh Claire Gu 《Chinese Optics Letters》 SCIE EI CAS CSCD 2013年第1期11-17,共7页
As the fiat panel displays (Liquid Crystal Displays, AMOLED, etc.) reach near perfection in their viewing qualities and display areas, it is natural to seek the next level of displays, including 3D displays. There i... As the fiat panel displays (Liquid Crystal Displays, AMOLED, etc.) reach near perfection in their viewing qualities and display areas, it is natural to seek the next level of displays, including 3D displays. There is a strong surge in 3D liquid crystal displays as a result of the successful movie Avatar. Most of these 3D displays involve the employment of special glasses that allow one view perspective for each of the eyes to achieve a depth perception. Such displays are not real 3D displays. In fact, these displays can only provide one viewing perspective for all viewers, regardless of the viewer's position. In addition, a fundamental viewing problem of focusing and accommodation exist that can lead to discomfort and fatigue for many viewers. In this paper, the authors review the current status of stereoscopic 3D displays and their problems. The authors will also discuss the possibility of using fiat panels for the display of both phase and intensity of video image information, leading to the ultimate display of 3D holographic video images. Many of the fundamental issues and limitations will be presented and discussed. 展开更多
关键词 toward holographic video displays of 3d images displayS
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3D Flash Display for STL Model in Rapid Prototyping System 被引量:2
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作者 LI Jian guo, XU Ming heng School of Mechanical Engineering, Southwest Jiaotong University, Chengdu 610031, P.R.China 《International Journal of Plant Engineering and Management》 2003年第4期206-209,共4页
A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high qual... A kind of 3D color graphics display system for the STL model is developed by calling the functions from Open GL graphic library through VC++6.0 under the Windows environment in this paper. The STL model is a high quality one that can be quiescent or animated. This system is conducive to find out the disfigurement of the STL model in a rapid prototyping process and to repair it. Therefore, the component quality can be enhanced. 展开更多
关键词 rapid prototyping STL model 3d flash display
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3D Product Display Based on Inventor Animation Design 被引量:1
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作者 CHEN Hua YANG Hao YANG Guanghui 《Instrumentation》 2020年第1期33-41,共9页
With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display met... With the rapid development of internet technology,some innovative fashion product are increasingly showed in the way of three-dimensional virtual display.Taking fashion jewelry as an example,the virtual 3D display method of product is studied by Inventor which is parametric 3D design software for efficient modeling and animation developed by the Autodesk Company.By discussing the methods of part feature creation and assembly design,the real simulation of the product is carried out.Three-dimensional animation techniques,such as fade animation,components animation and camera animation are used to depict product features and animation effects. 展开更多
关键词 3d Product display INVENTOR Animation Design 3d Modeling
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Metasurfaces for near-eye display applications 被引量:11
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作者 Yan Li Xiaojin Huang +3 位作者 Shuxin Liu Haowen Liang Yuye Ling Yikai Su 《Opto-Electronic Science》 2023年第8期30-50,共21页
Virtual reality(VR)and augmented reality(AR)are revolutionizing our lives.Near-eye displays are crucial technologies for VR and AR.Despite the rapid advances in near-eye display technologies,there are still challenges... Virtual reality(VR)and augmented reality(AR)are revolutionizing our lives.Near-eye displays are crucial technologies for VR and AR.Despite the rapid advances in near-eye display technologies,there are still challenges such as large field of view,high resolution,high image quality,natural free 3D effect,and compact form factor.Great efforts have been devoted to striking a balance between visual performance and device compactness.While traditional optics are nearing their limitations in addressing these challenges,ultra-thin metasurface optics,with their high light-modulating capabilities,may present a promising solution.In this review,we first introduce VR and AR near-eye displays,and then briefly explain the working principles of light-modulating metasurfaces,review recent developments in metasurface devices geared toward near-eye display applications,delved into several advanced natural 3D near-eye display technologies based on metasurfaces,and finally discuss about the remaining challenges and future perspectives associated with metasurfaces for near-eye display applications. 展开更多
关键词 metasurface near-eye display virtual reality augmented reality 3d display
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Model Implementation and Analysis of a True Three-dimensional Display System
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作者 Ye Tian Yang Yang +1 位作者 Han Yang Ze Ji 《Computer Systems Science & Engineering》 SCIE EI 2021年第12期403-414,共12页
To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D... To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems. 展开更多
关键词 True 3d display system method of voxel molding(MVM) Givone-Roessor(GR)model asymptotic stability Bounded-Input Bounded-Output(BIBO)stability real-time display
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Dynamic Hyperlinker: Innovative Solution for 3D Video Content Search and Retrieval
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作者 Mohammad Rafiq Swash Amar Aggoun +1 位作者 Obaidullah Abdul Fatah Bei Li 《Journal of Computer and Communications》 2016年第6期10-23,共14页
Recently, 3D display technology, and content creation tools have been undergone rigorous development and as a result they have been widely adopted by home and professional users. 3D digital repositories are increasing... Recently, 3D display technology, and content creation tools have been undergone rigorous development and as a result they have been widely adopted by home and professional users. 3D digital repositories are increasing and becoming available ubiquitously. However, searching and visualizing 3D content remains a great challenge. In this paper, we propose and present the development of a novel approach for creating hypervideos, which ease the 3D content search and retrieval. It is called the dynamic hyperlinker for 3D content search and retrieval process. It advances 3D multimedia navigability and searchability by creating dynamic links for selectable and clickable objects in the video scene whilst the user consumes the 3D video clip. The proposed system involves 3D video processing, such as detecting/tracking clickable objects, annotating objects, and metadata engineering including 3D content descriptive protocol. Such system attracts the attention from both home and professional users and more specifically broadcasters and digital content providers. The experiment is conducted on full parallax holoscopic 3D videos “also known as integral images”. 展开更多
关键词 Holoscopic 3d Image Integral Image 3d Video 3d display Video Search and Retrieval Hyperlinker Hypervideo
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偏光3D显示器对视功能影响的研究
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作者 王彦君 高祥璐 +3 位作者 石浩淼 张艳龙 王琦 白琰 《天津医科大学学报》 2016年第4期328-331,共4页
目的:研究不同眼位患者在观看偏光3D影像0.5 h和1 h后视功能参数的改变,探讨参数改变与视疲劳的关系。方法:选取志愿者51名,根据近距隐斜量分为3组:正位组、外隐斜组、内隐斜组。分别测量观看3D影像前、0.5 h和1 h的视功能参数,使用视... 目的:研究不同眼位患者在观看偏光3D影像0.5 h和1 h后视功能参数的改变,探讨参数改变与视疲劳的关系。方法:选取志愿者51名,根据近距隐斜量分为3组:正位组、外隐斜组、内隐斜组。分别测量观看3D影像前、0.5 h和1 h的视功能参数,使用视疲劳调查问卷进行视疲劳程度统计。结果:按眼位分,正位组和内隐斜组观看3D影像0.5 h和1 h相比于观看前调节反应增大,差异有统计学意义(P=0.004、P<0.001,P<0.001、P=0.001)。内隐斜组观看0.5 h和1 h立体视锐度值小于观看前,差异有统计学意义(P=0.02、P=0.03)。按时间分,观看0.5 h和1 h,正位组和内隐斜组注视视差均小于外隐斜组,差异均有统计学意义(P=0.03、P<0.001,P=0.02、P=0.007)。观看1 h后,正位组和内隐斜组的注视视差斜率绝对值均小于外隐斜组,差异有统计学意义(P=0.007、P=0.013)。观看0.5 h,外隐斜组视疲劳得分大于正位组和内隐斜组,差异均有统计学意义(P=0.034、P=0.015)。结论:不同眼位患者观看3D影像后,立体视锐度有所提升;调节反应增大、注视视差变大及其斜率的改变影响了双眼协调运动,最终导致视疲劳。 展开更多
关键词 偏光3d显示器 视功能 视疲劳
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