Circumlunar abort trajectories constitute a vital contingency return strategy during the translunar phase of crewed lunar missions.This paper proposes a methodology for constructing the solution set of the circumlunar...Circumlunar abort trajectories constitute a vital contingency return strategy during the translunar phase of crewed lunar missions.This paper proposes a methodology for constructing the solution set of the circumlunar abort trajectory and leverages its advantageous properties to address the optimization design problem of abort trajectories.Initially,a solution set of all feasible abort trajectories,originating from an abort point on the nominal trajectory and complying with fundamental reentry constraints,is formulated through the introduction of two novel design parameters.Subsequently,the geometric characteristics of the solution set,as well as the distributional properties of key iterative constraint responses,including flight time and velocity increment,are analyzed.Finally,the characteristics exhibited in the solution set are employed to directly identify the design parameters of the abort trajectories with minimum flight time and velocity increment,thereby providing solutions to two distinct types of optimization problems.The simulation results for a variety of nominal trajectories,encompassing the reconstruction and redesign of the Apollo13 abort trajectory,validate the proposed method,demonstrating its ability to directly generate optimal abort trajectories.The method proposed in this paper investigates feasible abort trajectories from a global perspective,providing both a framework and convenience for mission planning and iterative optimization in abort trajectory design.展开更多
The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled sa...The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled satellite,introduces uncertainties due to its potential maneuvering capabilities.To address this challenge,the scenario is modeled as a special orbital game,incorporating the unique complexities of the cislunar environment.A variable-duration,turn-based inspection and anti-inspection game model is designed.The model defines both players'rules,constraints,and victory conditions,providing a framework for non-cooperative inspection.Strategies for both players are developed and validated based on their dynamical properties.The inspector's strategy integrates two-body Lambert transfers with shooting methods,while the evader's strategy aims to maximize the inspector's fuel consumption.Simulation results show that the evader's optimal strategy involves deliberate fluctuations in its lunar periapsis altitude,with the inspector's requiredΔV up to eight times greater than the evader's.The impact of game constraints is evaluated,and the effectiveness of deploying the inspector in low lunar orbit is compared with the inspector at the Earth-Moon Lagrange point L1.The strengths and weaknesses of both are shown.These findings provide valuable insights for future orbital servicing and orbital games.展开更多
文摘Circumlunar abort trajectories constitute a vital contingency return strategy during the translunar phase of crewed lunar missions.This paper proposes a methodology for constructing the solution set of the circumlunar abort trajectory and leverages its advantageous properties to address the optimization design problem of abort trajectories.Initially,a solution set of all feasible abort trajectories,originating from an abort point on the nominal trajectory and complying with fundamental reentry constraints,is formulated through the introduction of two novel design parameters.Subsequently,the geometric characteristics of the solution set,as well as the distributional properties of key iterative constraint responses,including flight time and velocity increment,are analyzed.Finally,the characteristics exhibited in the solution set are employed to directly identify the design parameters of the abort trajectories with minimum flight time and velocity increment,thereby providing solutions to two distinct types of optimization problems.The simulation results for a variety of nominal trajectories,encompassing the reconstruction and redesign of the Apollo13 abort trajectory,validate the proposed method,demonstrating its ability to directly generate optimal abort trajectories.The method proposed in this paper investigates feasible abort trajectories from a global perspective,providing both a framework and convenience for mission planning and iterative optimization in abort trajectory design.
基金supported by the National Key R&D Pro-gram of China:Gravitational Wave Detection Project(Nos.2021YFC2026,2021YFC2202601,2021YFC2202603)the National Natural Science Foundation of China(Nos.12172288 and 12472046)。
文摘The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled satellite,introduces uncertainties due to its potential maneuvering capabilities.To address this challenge,the scenario is modeled as a special orbital game,incorporating the unique complexities of the cislunar environment.A variable-duration,turn-based inspection and anti-inspection game model is designed.The model defines both players'rules,constraints,and victory conditions,providing a framework for non-cooperative inspection.Strategies for both players are developed and validated based on their dynamical properties.The inspector's strategy integrates two-body Lambert transfers with shooting methods,while the evader's strategy aims to maximize the inspector's fuel consumption.Simulation results show that the evader's optimal strategy involves deliberate fluctuations in its lunar periapsis altitude,with the inspector's requiredΔV up to eight times greater than the evader's.The impact of game constraints is evaluated,and the effectiveness of deploying the inspector in low lunar orbit is compared with the inspector at the Earth-Moon Lagrange point L1.The strengths and weaknesses of both are shown.These findings provide valuable insights for future orbital servicing and orbital games.