Daily life movements such as standing, walking, and jumping need balance ability to achieve. Good balance control is closely related to the body stability and its development. According to medical research, people sho...Daily life movements such as standing, walking, and jumping need balance ability to achieve. Good balance control is closely related to the body stability and its development. According to medical research, people showing dizziness after taking drugs may have their balance ability substantially affected, and are more likely to fall, especially true to the elderly. This study proposes the combination of Kinect with virtual reality to build an information platform of interactive scenarios, for practices and evaluation on balance ability. Based on the indicators of balance ability, this platform sets out various training activities to improve the balance ability, making the supposedly boring process fun and vivid for a much better training purposes. Also, according to literatures, training with gaming patterns results in 30% reduction of falls. What’s more, this type of training can have the data, like time of use, scores, and joint postures, recorded and sent through network to databases on remote computer servers. The data collected from this platform can be sorted and analyzed, and the results can then be used to evaluate the performance of the balance training, and referenced for follow-up planning in the future.展开更多
Wrist diseases, also known as “mama hand”, “mouse hand” or “keyboard hand”, are commonly seen and easily over-looked symptoms in daily life. The diseases are mostly related to incorrect exercise or excessive for...Wrist diseases, also known as “mama hand”, “mouse hand” or “keyboard hand”, are commonly seen and easily over-looked symptoms in daily life. The diseases are mostly related to incorrect exercise or excessive force imposed on hands, leading to tenosynovitis or carpal tunnel syndrome. To alleviate the symptoms or even to recover, besides drug treatment, supplementary rehabilitation training is necessary. The rehabilitation process forces the affected wrist area to continually exercise in order to stimulate the self-repair signals sent to the affected area for partial restoration, if not all, of the supposed functions. In modern world, using information technology to improve the rehabilitation environment with better approaches has become a trend. In this study, software programs coded in C# and Flash are developed to work on the Bluetooth ball hardware to facilitate the rehabilitation. The basic principle is to use the reaction from the Bluetooth ball’s swaying or swinging to drive the movement of the objects on the computer screen, making the supposedly boring rehabilitation much more fun and vivid in the interactive multimedia environment, thus gaining better treatment effect. Also, RFID, Internet and databases can be integrated into this facility to provide patient identification and data storage for references in making rehabilitation training programs.展开更多
文摘Daily life movements such as standing, walking, and jumping need balance ability to achieve. Good balance control is closely related to the body stability and its development. According to medical research, people showing dizziness after taking drugs may have their balance ability substantially affected, and are more likely to fall, especially true to the elderly. This study proposes the combination of Kinect with virtual reality to build an information platform of interactive scenarios, for practices and evaluation on balance ability. Based on the indicators of balance ability, this platform sets out various training activities to improve the balance ability, making the supposedly boring process fun and vivid for a much better training purposes. Also, according to literatures, training with gaming patterns results in 30% reduction of falls. What’s more, this type of training can have the data, like time of use, scores, and joint postures, recorded and sent through network to databases on remote computer servers. The data collected from this platform can be sorted and analyzed, and the results can then be used to evaluate the performance of the balance training, and referenced for follow-up planning in the future.
文摘Wrist diseases, also known as “mama hand”, “mouse hand” or “keyboard hand”, are commonly seen and easily over-looked symptoms in daily life. The diseases are mostly related to incorrect exercise or excessive force imposed on hands, leading to tenosynovitis or carpal tunnel syndrome. To alleviate the symptoms or even to recover, besides drug treatment, supplementary rehabilitation training is necessary. The rehabilitation process forces the affected wrist area to continually exercise in order to stimulate the self-repair signals sent to the affected area for partial restoration, if not all, of the supposed functions. In modern world, using information technology to improve the rehabilitation environment with better approaches has become a trend. In this study, software programs coded in C# and Flash are developed to work on the Bluetooth ball hardware to facilitate the rehabilitation. The basic principle is to use the reaction from the Bluetooth ball’s swaying or swinging to drive the movement of the objects on the computer screen, making the supposedly boring rehabilitation much more fun and vivid in the interactive multimedia environment, thus gaining better treatment effect. Also, RFID, Internet and databases can be integrated into this facility to provide patient identification and data storage for references in making rehabilitation training programs.