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Neural hand reconstruction using an RGB image 被引量:1
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作者 Mengcheng LI Liang AN +3 位作者 Tao YU Yangang WANG Feng CHEN yebin liu 《Virtual Reality & Intelligent Hardware》 2020年第3期276-289,共14页
Background This study presents a neural hand reconstruction method for monocular 3D hand pose and shape estimation.Methods Alternate to directly representing hand with 3D data,a novel UV position map is used to repres... Background This study presents a neural hand reconstruction method for monocular 3D hand pose and shape estimation.Methods Alternate to directly representing hand with 3D data,a novel UV position map is used to represent a hand pose and shape with 2D data that maps 3D hand surface points to 2D image space.Furthermore,an encoder-decoder neural network is proposed to infer such UV position map from a single image.To train this network with inadequate ground truth training pairs,we propose a novel MANOReg module that employs MANO model as a prior shape to constrain high dimensional space of the UV position map.Results The quantitative and qualitative experiments demonstrate the effectiveness of our UV position map representation and MANOReg module. 展开更多
关键词 Hand reconstruction Convolution neural network Single image Motion capture
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View Synthesis from multi-view RGB data using multi layered representation and volumetric estimation
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作者 Zhaoqi SU Tiansong ZHOU +2 位作者 Kun LI David BRADY yebin liu 《Virtual Reality & Intelligent Hardware》 2020年第1期43-55,共13页
Background Aiming at free-view exploration of complicated scenes,this paper presents a method for interpolating views among multi RGB cameras.Methods In this study,we combine the idea of cost volume,which represent 3 ... Background Aiming at free-view exploration of complicated scenes,this paper presents a method for interpolating views among multi RGB cameras.Methods In this study,we combine the idea of cost volume,which represent 3 D information,and 2 D semantic segmentation of the scene,to accomplish view synthesis of complicated scenes.We use the idea of cost volume to estimate the depth and confidence map of the scene,and use a multi-layer representation and resolution of the data to optimize the view synthesis of the main object.Results/Conclusions By applying different treatment methods on different layers of the volume,we can handle complicated scenes containing multiple persons and plentiful occlusions.We also propose the view-interpolation→multi-view reconstruction→view interpolation pipeline to iteratively optimize the result.We test our method on varying data of multi-view scenes and generate decent results. 展开更多
关键词 View interpolation Cost volume Multi-layer processing Multi-view reconstruction Iterative optimization
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Joint view synthesis and disparity refinement for stereo matching
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作者 Gaochang WU Yipeng LI +1 位作者 Yuanhao HUANG yebin liu 《Frontiers of Computer Science》 SCIE EI CSCD 2019年第6期1337-1352,共16页
Typical stereo algorithms treat disparity estimation and view synthesis as two sequential procedures.In this paper,we consider stereo matching and view synthesis as two complementary components,and present a novel ite... Typical stereo algorithms treat disparity estimation and view synthesis as two sequential procedures.In this paper,we consider stereo matching and view synthesis as two complementary components,and present a novel iterative refinement model for joint view synthesis and disparity refinement.To achieve the mutual promotion between view synthesis and disparity refinement,we apply two key strategies,disparity maps fusion and disparity-assisted plane sweep-based rendering(DAPSR).On the one hand,the disparity maps fusion strategy is applied to generate disparity map from synthesized view and input views.This strategy is able to detect and counteract disparity errors caused by potential artifacts from synthesized view.On the other hand,the DAPSR is used for view synthesis and updating,and is able to weaken the interpolation errors caused by outliers in the disparity maps.Experiments on Middlebury benchmarks demonstrate that by introducing the synthesized view,disparity errors due to large occluded region and large baseline are eliminated effectively and the synthesis quality is greatly improved. 展开更多
关键词 stereo matching view synthesis disparity refinement
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AI for VR:虚拟现实中的人工智能
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作者 王莉莉 许威威 +18 位作者 刘烨斌 汪淼 王贝贝 杨旭波 许岚 谭张尧 樊润泽 王梓竣 王驰 张鸿文 温怡健 杨浩中 吴健 樊家辉 王晖 张启煊 汪国平 王涌天 赵沁平 《中国科学:信息科学》 2026年第1期239-240,共2页
随着硬件与信息技术的持续进步,虚拟现实在医学[1]、教育[2,3]和工业[4]等多个领域的应用日益广泛,且其应用形态也愈加复杂.虚拟现实系统的特征已从最初的“3I”沉浸感(immersion)、交互性(interaction)和构想性(imagination),逐步演化... 随着硬件与信息技术的持续进步,虚拟现实在医学[1]、教育[2,3]和工业[4]等多个领域的应用日益广泛,且其应用形态也愈加复杂.虚拟现实系统的特征已从最初的“3I”沉浸感(immersion)、交互性(interaction)和构想性(imagination),逐步演化为“6I”,新增了智能化(intelligentization)、互联性(interconnection)和演化性(iteration).其中,智能化正成为虚拟现实技术不可逆转的发展趋势,并受到越来越多的关注.特别是近年来,随着神经辐射场(neural radiance fields)、三维高斯泼溅(3D Gaussian splatting)、神经渲染(neural rendering)、生成对抗网络(GANs)、扩散模型(diffusion models)以及大型语言模型(LLMs)等人工智能技术的迅速发展,虚拟现实的核心技术正在迎来深刻变革. 展开更多
关键词 虚拟现实 3D Gaussian splatting
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