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Luminescent polymer electrolytes based on chitosan and containing europium triflate
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作者 r.alves A.S.S.de Camargo +1 位作者 A.Pawlicka M.M.Silva 《Journal of Rare Earths》 SCIE EI CAS CSCD 2016年第7期661-666,共6页
Solid polymer electrolytes based on chitosan and europium triflate were prepared by solvent casting and characterized by X-ray diffraction, scanning electron microscopy (SEM), atomic force microscopy (AFM), and ph... Solid polymer electrolytes based on chitosan and europium triflate were prepared by solvent casting and characterized by X-ray diffraction, scanning electron microscopy (SEM), atomic force microscopy (AFM), and photoluminescence spectroscopy. The X-ray diffraction exhibited that the samples were essentially amorphous with organized regions over the whole range of the salt content studied. The AFM analysis demonstrated that the smoother sample had roughness of 4.39 nm. Surface visualization through SEM revealed good homogeneity without any phase separation for more conductive samples and the less conductive showed some im- perfections on the surface. The emission and excitation spectra displayed the characteristic bands of Eu(CF3SO3)3 in addition to broad bands corresponding to the polymer host. The excited state 5D0 lifetime values ranged from 0.29-0.37 ms for the studied samples. 展开更多
关键词 solid polymer electrolytes natural polymers photoluminescence spectroscopy rare earths
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Augmented reality system to assist inexperienced pool players
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作者 L.Sousa r.alves J.M.F.Rodrigues 《Computational Visual Media》 2016年第2期183-193,共11页
Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The sys... Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The system is based on a projector and a Kinect 2 sensor placed above the table, acquiring and processing the game on-the-fly. By using depth information and detecting the table's rails(borders),the balls' positions, the cue direction, and the strike of the ball, computations predict the resulting balls' trajectories after the shot is played. These results—trajectories, visual effects, and menus—are visually output by the projector, making them visible on the snooker table. The system achieves a shot prediction accuracy of 98% when no bouncing occurs. 展开更多
关键词 computer VISION AUGMENTED reality(AR) KINECT POOL GAME
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