Background Despite the rise of adolescent video gaming,evidence-based parenting guidelines and research on its specific behavioral impacts remain limited.This study evaluated whether media parenting practices are pros...Background Despite the rise of adolescent video gaming,evidence-based parenting guidelines and research on its specific behavioral impacts remain limited.This study evaluated whether media parenting practices are prospectively associated with video game use in adolescents 1 and 2 years later.Methods We analyzed 7407 adolescents(51.6%male,age:12.9±0.6 years)from the Adolescent Brain Cognitive Development Study(year 3:2019-2021 to year 5:2021-2023).Multiple mixed-effects ordinal logistic regression and generalized linear models assessed the associations between parent media practices(screen time modeling,mealtime screen use,bedroom screen use,use to control behavior,monitoring and limiting)and video game behaviors(mature-rated games,problematic use and weekend video game time)1 and 2 years later,adjusting for covariates.Results Higher parental screen time modeling,mealtime screen use and bedroom screen use were associated with higher odds of playing mature-rated video games,whereas higher parental monitoring of screen time and limiting screen time were associated with lower odds of playing mature-rated video games and less total video game use 1 and 2 years later.Higher mealtime screen use,bedroom screen use and use of screens to control behavior were associated with greater total video game use 1 and 2 years later.Conclusions This study demonstrates that certain media parenting practices can reduce adolescent video game use,while low parental involvement is linked to more problematic video game use behaviors.This study shows that parenting practices,including screen modeling,may influence adolescents'video game behaviors.展开更多
基金supported by the National Institutes of Health(K08HL159350)Rise Together,a donor advised fund sponsored and administered by National Philanthropic Trust and established by Richard Reeves,founding president of the American Institute for Boys and Mensupported by the National Institutes of Health and additional federal partners under award numbers U01DA041022,U01DA041025,U01DA041028,U01DA041048,U01DA041089,U01DA041093,U01DA041106,U01DA041117,U01DA041120,U01DA041134,U01DA041148,U01DA041156,U01DA041174,U24DA041123,and U24DA041147。
文摘Background Despite the rise of adolescent video gaming,evidence-based parenting guidelines and research on its specific behavioral impacts remain limited.This study evaluated whether media parenting practices are prospectively associated with video game use in adolescents 1 and 2 years later.Methods We analyzed 7407 adolescents(51.6%male,age:12.9±0.6 years)from the Adolescent Brain Cognitive Development Study(year 3:2019-2021 to year 5:2021-2023).Multiple mixed-effects ordinal logistic regression and generalized linear models assessed the associations between parent media practices(screen time modeling,mealtime screen use,bedroom screen use,use to control behavior,monitoring and limiting)and video game behaviors(mature-rated games,problematic use and weekend video game time)1 and 2 years later,adjusting for covariates.Results Higher parental screen time modeling,mealtime screen use and bedroom screen use were associated with higher odds of playing mature-rated video games,whereas higher parental monitoring of screen time and limiting screen time were associated with lower odds of playing mature-rated video games and less total video game use 1 and 2 years later.Higher mealtime screen use,bedroom screen use and use of screens to control behavior were associated with greater total video game use 1 and 2 years later.Conclusions This study demonstrates that certain media parenting practices can reduce adolescent video game use,while low parental involvement is linked to more problematic video game use behaviors.This study shows that parenting practices,including screen modeling,may influence adolescents'video game behaviors.