柔性互联装置的广泛应用给主动配电网(active distribution network,ADN)规划带来巨大挑战。该文提出一种考虑智能软开关(soft open point,SOP)接入的ADN扩展规划方法,对变电站新建及扩容,线路新建,智能软开关、分布式电源、储能系统以...柔性互联装置的广泛应用给主动配电网(active distribution network,ADN)规划带来巨大挑战。该文提出一种考虑智能软开关(soft open point,SOP)接入的ADN扩展规划方法,对变电站新建及扩容,线路新建,智能软开关、分布式电源、储能系统以及无功补偿等设备的选址定容进行协同规划。首先,考虑分布式电源出力和负荷功率不确定性,采用基于改进高斯混合模型的聚类方法构建典型日场景。在此基础上,以年综合费用最小为目标函数,建立了考虑SOP接入的ADN扩展规划模型。然后,通过线性化和二阶锥松弛技术,将原始非凸非线性规划模型转化为混合整数二阶锥规划(mixed-integer second-order cone programming,MISOCP)模型,并提出逐次收缩凸松弛算法以获得凸松弛间隙足够小的原问题最优解。最后,在54节点主动配电网算例上验证了所提规划模型和求解算法的可行性与有效性。展开更多
The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the in...The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the interactive design of the somatosensory games, and combines the Kinect interactive devices with the popular Unity 3D game engines, and analyzes and designs the realization principles of the somatosensory games, the somatosensory games and the digital somatosensory interactive display. Through the design and production of the original game "Dream", the author discusses the design methods of the game interactive experience while abandoning the traditional human-comouter interactive mode.展开更多
文摘柔性互联装置的广泛应用给主动配电网(active distribution network,ADN)规划带来巨大挑战。该文提出一种考虑智能软开关(soft open point,SOP)接入的ADN扩展规划方法,对变电站新建及扩容,线路新建,智能软开关、分布式电源、储能系统以及无功补偿等设备的选址定容进行协同规划。首先,考虑分布式电源出力和负荷功率不确定性,采用基于改进高斯混合模型的聚类方法构建典型日场景。在此基础上,以年综合费用最小为目标函数,建立了考虑SOP接入的ADN扩展规划模型。然后,通过线性化和二阶锥松弛技术,将原始非凸非线性规划模型转化为混合整数二阶锥规划(mixed-integer second-order cone programming,MISOCP)模型,并提出逐次收缩凸松弛算法以获得凸松弛间隙足够小的原问题最优解。最后,在54节点主动配电网算例上验证了所提规划模型和求解算法的可行性与有效性。
文摘The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the interactive design of the somatosensory games, and combines the Kinect interactive devices with the popular Unity 3D game engines, and analyzes and designs the realization principles of the somatosensory games, the somatosensory games and the digital somatosensory interactive display. Through the design and production of the original game "Dream", the author discusses the design methods of the game interactive experience while abandoning the traditional human-comouter interactive mode.