摘要
3DS MAX是当前三维动画制作的主流平台。以物体在山体表面运动为例,完成了附着山体运动的仿真。利用3DS MAX Script语言,获取物体当前平面坐标对应的地形高程值,自动调节物体的高度,并实现了运动的实时性,克服了3DS MAX尚不存在碰撞检测的不足,取代了人工手动调节,大大提高了动画的制作效率。
3DS MAX is now the mainstream platform of three-dimensional animation. This paper completed the adherent movement simulation using an instance of object's movement on surface of mountains. Using 3DS MAX Script language, it obtained the corresponding terrain height value of the object's height automatically, realized the real-time romance of the lision detection of 3DS MAX, replaced the hand-manual regulations, object's current plane coordinate, adjusted movement, overcome the deficiency of coland greatly increased the efficiency of animations.
出处
《地理空间信息》
2010年第2期106-109,共4页
Geospatial Information
基金
青岛市信息产业专项资金资助项目(C-2007-001)