摘要
非交互式虚拟现实主要是在视觉上达到三维逼真视感.本文分析了时分隔式立体动画对计算机系统的要求以及当前在微机上实现的可能性,提出了一种利用3DS动画软件在微机上生成时分隔式立体动画片的方法,推导了这种立体显示方式的数学模型,并以此对其体视误差作了分析.
The non-interachve virtual reality mainly refers to reaching lifelike threedimensional visual perception.This article on the principle of stereo vision and theapplications at the present time, analyzes the demands of the time-separating stereoanimation on computer system and the possibility of implementing the stereo animation onmicrocomputer nowadays, puts forward a method of generating the stereo animation on microcomputer by 3D studio animation software, infers the mathematics model of stereodisplay modes and conducts the analysis of its stereo error
出处
《计算机辅助工程》
1996年第1期31-39,共9页
Computer Aided Engineering